note description: "An abstract ancestor of every events managers" author: "Louis Marchand" date: "Fri, 17 Apr 2015 03:54:10 +0000" revision: "2.0" deferred class GAME_EVENTS inherit GAME_SDL_ANY feature {NONE} -- Initialization make -- Initialization of Current do events_controller.clear_actions.extend (agent clear) is_running := True ensure make_event_is_running: is_running end feature -- Access stop -- Put Current innactive. require stop_is_running: is_running deferred ensure is_stopped: not is_running end run -- Put Current active. require run_not_already_running: not is_running deferred ensure is_running: is_running end set_is_running (a_value: BOOLEAN) -- Assign to is_running the value of a_value do if a_value then run else stop end ensure is_assign: is_running ~ a_value end clear -- Remove all events. deferred ensure running_unchanged: is_running = old is_running end is_running: BOOLEAN assign set_is_running -- Is Current active events_controller: GAME_EVENTS_CONTROLLER -- Manage every internal events deferred end end -- class GAME_EVENTS
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