Classes ABSTRACT_SPECIAL* -- Ancestor of SPECIAL to perform queries on SPECIAL without knowing its actual generic type. ABSTRACT_SPECIAL* -- Ancestor of SPECIAL to perform queries on SPECIAL without knowing its actual generic type. ACTION_SEQUENCE [EVENT_DATA -> detachable TUPLE create default_create end] -- A sequence of actions to be performed on call. ACTION_SEQUENCE [EVENT_DATA -> detachable TUPLE create default_create end] -- A sequence of actions to be performed on call. ACTIVE* [G] -- Active data structures, which at every stage have -- a possibly undefined current item. -- Basic access and modification operations apply to the current item. ACTIVE* [G] -- Active data structures, which at every stage have -- a possibly undefined current item. -- Basic access and modification operations apply to the current item. ACTIVE_INTEGER_INTERVAL -- Contiguous integer interval that calls an action sequence -- when it changes. ACTIVE_INTEGER_INTERVAL -- Contiguous integer interval that calls an action sequence -- when it changes. ACTIVE_LIST [G] -- Sequential, one-way linked lists that call an action -- sequence when an item is removed or added. ACTIVE_LIST [G] -- Sequential, one-way linked lists that call an action -- sequence when an item is removed or added. ADDRESS_APPLIED_TO_MELTED_FEATURE -- Exception raised when $ is applied to melted feature ADDRESS_APPLIED_TO_MELTED_FEATURE -- Exception raised when $ is applied to melted feature AGENT_TRACING_HANDLER -- Abstract class used by TRACE_MANAGER to dispatch tracing events to user using STRING data via an agent. AGENT_TRACING_HANDLER -- Abstract class used by TRACE_MANAGER to dispatch tracing events to user using STRING data via an agent. ANY -- Project-wide universal properties. -- This class is an ancestor to all developer-written classes. -- ANY may be customized for individual projects or teams. ANY -- Project-wide universal properties. -- This class is an ancestor to all developer-written classes. -- ANY may be customized for individual projects or teams. ARGUMENTS -- Access to command-line arguments. This class -- may be used as ancestor by classes needing its facilities. ARGUMENTS -- Access to command-line arguments. This class -- may be used as ancestor by classes needing its facilities. ARGUMENTS_32 -- Access to command-line arguments. This class -- may be used as ancestor by classes needing its facilities. ARGUMENTS_32 -- Access to command-line arguments. This class -- may be used as ancestor by classes needing its facilities. ARRAY [G] -- Sequences of values, all of the same type or of a conforming one, -- accessible through integer indices in a contiguous interval. ARRAY [G] -- Sequences of values, all of the same type or of a conforming one, -- accessible through integer indices in a contiguous interval. ARRAY2 [G] -- Two-dimensional arrays ARRAY2 [G] -- Two-dimensional arrays ARRAYED_CIRCULAR [G] -- Circular chains implemented by resizable arrays ARRAYED_CIRCULAR [G] -- Circular chains implemented by resizable arrays ARRAYED_LIST [G] -- Lists implemented by resizable arrays ARRAYED_LIST [G] -- Lists implemented by resizable arrays ARRAYED_LIST_CURSOR -- Cursors for arrayed lists ARRAYED_LIST_CURSOR -- Cursors for arrayed lists ARRAYED_LIST_ITERATION_CURSOR [G] -- External forward one-step iteration cursor for ARRAYED_LIST. ARRAYED_LIST_ITERATION_CURSOR [G] -- External forward one-step iteration cursor for ARRAYED_LIST. ARRAYED_QUEUE [G] -- Unbounded queues, implemented by resizable arrays ARRAYED_QUEUE [G] -- Unbounded queues, implemented by resizable arrays ARRAYED_QUEUE_ITERATION_CURSOR [G] -- External iteration cursor for ARRAYED_QUEUE. ARRAYED_QUEUE_ITERATION_CURSOR [G] -- External iteration cursor for ARRAYED_QUEUE. ARRAYED_SET [G] -- Sets represented as arrayed lists ARRAYED_SET [G] -- Sets represented as arrayed lists ARRAYED_STACK [G] -- Stacks implemented by resizable arrays ARRAYED_STACK [G] -- Stacks implemented by resizable arrays ARRAYED_TREE [G] -- Trees where the children of each node are kept in an array ARRAYED_TREE [G] -- Trees where the children of each node are kept in an array ARRAY_ITERATION_CURSOR [G] -- External forward one-step iteration cursor for ARRAY. ARRAY_ITERATION_CURSOR [G] -- External forward one-step iteration cursor for ARRAY. ASCII -- The ASCII character set. -- This class may be used as ancestor by classes needing its facilities. ASCII -- The ASCII character set. -- This class may be used as ancestor by classes needing its facilities. ASSERTION_VIOLATION* -- Exception represents an assertion violation. ASSERTION_VIOLATION* -- Exception represents an assertion violation. AUDIO_3D_OBJECT* -- A 3d object for the 3d audio library. AUDIO_3D_OBJECT* -- A 3d object for the 3d audio library. AUDIO_ANY* -- Every AUDIO_* class must inherit this AUDIO_ANY* -- Every AUDIO_* class must inherit this AUDIO_CAPTURE_CONTROLLER -- Tools to capture audio from a capturing audio device AUDIO_CAPTURE_CONTROLLER -- Tools to capture audio from a capturing audio device AUDIO_DEVICE -- Represent an audio device AUDIO_DEVICE -- Represent an audio device AUDIO_EXTERNAL -- External C feature for Audio libraries. AUDIO_EXTERNAL -- External C feature for Audio libraries. AUDIO_LIBRARY_CONTROLLER -- Controller for the audio library. AUDIO_LIBRARY_CONTROLLER -- Controller for the audio library. AUDIO_LIBRARY_SHARED* -- Inherit from this class to use the AUDIO_LIBRARY_CONTROLLER singleton named audio_library AUDIO_LIBRARY_SHARED* -- Inherit from this class to use the AUDIO_LIBRARY_CONTROLLER singleton named audio_library AUDIO_LISTENER -- The 3d object that receive the sound emit by sound sources. AUDIO_LISTENER -- The 3d object that receive the sound emit by sound sources. AUDIO_OPENAL_ERROR_MANAGER* -- Error manager for the audio library. -- All OpenAL Class inherit from it to access error in the C library. -- -- TODO: get individual error by name. AUDIO_OPENAL_ERROR_MANAGER* -- Error manager for the audio library. -- All OpenAL Class inherit from it to access error in the C library. -- -- TODO: get individual error by name. AUDIO_SND_FILES_CONSTANTS* -- Summary description for AUDIO_SND_FILES_CONSTANTS. AUDIO_SND_FILES_CONSTANTS* -- Summary description for AUDIO_SND_FILES_CONSTANTS. AUDIO_SND_FILES_EXTERNAL -- External C feature for Audio snd files libraries. AUDIO_SND_FILES_EXTERNAL -- External C feature for Audio snd files libraries. AUDIO_SND_FILES_EXTERNAL_IMP -- External C feature for Audio snd files libraries. AUDIO_SND_FILES_EXTERNAL_IMP -- External C feature for Audio snd files libraries. AUDIO_SOUND* -- A sound to be played by an audio source. AUDIO_SOUND* -- A sound to be played by an audio source. AUDIO_SOUND_CPF -- A {GAME_SOUND} loaded from a sound sub-file inside a custom package file. AUDIO_SOUND_CPF -- A {GAME_SOUND} loaded from a sound sub-file inside a custom package file. AUDIO_SOUND_CUSTOM -- Class that holds information for a sound and fills a buffer to play it. AUDIO_SOUND_CUSTOM -- Class that holds information for a sound and fills a buffer to play it. AUDIO_SOUND_FILE -- A {GAME_SOUND} loaded from a sound file. AUDIO_SOUND_FILE -- A {GAME_SOUND} loaded from a sound file. AUDIO_SOUND_FILE_IMP* -- A {GAME_SOUND} loaded from a sound file. AUDIO_SOUND_FILE_IMP* -- A {GAME_SOUND} loaded from a sound file. AUDIO_SOUND_GENERATOR -- Class that generates sound using lists of INTEGER_16 AUDIO_SOUND_GENERATOR -- Class that generates sound using lists of INTEGER_16 AUDIO_SOUND_STREAMING -- An AUDIO_SOUND used to stream audio buffers AUDIO_SOUND_STREAMING -- An AUDIO_SOUND used to stream audio buffers AUDIO_SOUND_WAV_CPF -- An AUDIO_SOUND witch data come from a WAV sub-file included inside a custom package file. AUDIO_SOUND_WAV_CPF -- An AUDIO_SOUND witch data come from a WAV sub-file included inside a custom package file. AUDIO_SOUND_WAV_FILE -- An AUDIO_SOUND witch data came from a WAV file. AUDIO_SOUND_WAV_FILE -- An AUDIO_SOUND witch data came from a WAV file. AUDIO_SOURCE -- A sound source in a 3d environment. -- -- If a stereo sound is queued in the source, the 3d environment -- is not applied. -- -- 16 bit buffers are signed and 0 is the silent position -- 8 bit buffers are unsigned and 128 is the silent position -- for stereo formats the left channel comes first -- AUDIO_SOURCE -- A sound source in a 3d environment. -- -- If a stereo sound is queued in the source, the 3d environment -- is not applied. -- -- 16 bit buffers are signed and 0 is the silent position -- 8 bit buffers are unsigned and 128 is the silent position -- for stereo formats the left channel comes first -- BAD_INSPECT_VALUE -- Exception raised by inspect value which is not one -- of the inspect constants, if there is no Else_part. BAD_INSPECT_VALUE -- Exception raised by inspect value which is not one -- of the inspect constants, if there is no Else_part. BAG* [G] -- Collections of items, where each item may occur zero -- or more times, and the number of occurrences is meaningful. BAG* [G] -- Collections of items, where each item may occur zero -- or more times, and the number of occurrences is meaningful. BASIC_ROUTINES -- Some useful facilities on objects of basic types. BASIC_ROUTINES -- Some useful facilities on objects of basic types. BILINEAR* [G] -- Structures that may be traversed forward and backward BILINEAR* [G] -- Structures that may be traversed forward and backward BINARY_SEARCH_TREE [G -> COMPARABLE] -- Binary search trees; left child item is less than current item, -- right child item is greater BINARY_SEARCH_TREE [G -> COMPARABLE] -- Binary search trees; left child item is less than current item, -- right child item is greater BINARY_SEARCH_TREE_SET [G -> COMPARABLE] -- Sorted sets implemented as binary search trees BINARY_SEARCH_TREE_SET [G -> COMPARABLE] -- Sorted sets implemented as binary search trees BINARY_TREE [G] -- Binary tree: each node may have a left child and a right child BINARY_TREE [G] -- Binary tree: each node may have a left child and a right child BI_LINKABLE [G] -- Linkable cells with a reference to the left and right neighbors BI_LINKABLE [G] -- Linkable cells with a reference to the left and right neighbors BOOLEAN -- Truth values, with the boolean operations. BOOLEAN -- Truth values, with the boolean operations. BOOLEAN_REF -- References to objects containing a boolean value. BOOLEAN_REF -- References to objects containing a boolean value. BOOL_STRING -- Packed boolean strings BOOL_STRING -- Packed boolean strings BOUNDED* [G] -- Bounded data structures, with a notion of capacity. BOUNDED* [G] -- Bounded data structures, with a notion of capacity. BOUNDED_QUEUE [G] -- Queues with a bounded physical size, implemented by arrays BOUNDED_QUEUE [G] -- Queues with a bounded physical size, implemented by arrays BOUNDED_STACK [G] -- Stacks with a bounded physical size, implemented by arrays BOUNDED_STACK [G] -- Stacks with a bounded physical size, implemented by arrays BOX* [G] -- Data structures of the most general kind, -- having the potential ability to become full, -- and characterized by their implementation properties. BOX* [G] -- Data structures of the most general kind, -- having the potential ability to become full, -- and characterized by their implementation properties. CELL [G] -- Cells containing an item CELL [G] -- Cells containing an item CHAIN* [G] -- Possibly circular sequences of items, -- without commitment to a particular representation CHAIN* [G] -- Possibly circular sequences of items, -- without commitment to a particular representation CHAIN_INDEXABLE_ITERATOR [G] -- Objects that are able to iterate over a CHAIN structures (forward and backward) -- and the content can be addressed with integers key. -- Can be use to access a CHAIN in read only. CHAIN_INDEXABLE_ITERATOR [G] -- Objects that are able to iterate over a CHAIN structures (forward and backward) -- and the content can be addressed with integers key. -- Can be use to access a CHAIN in read only. CHARACTER_32 -- Unicode characters, with comparison operations CHARACTER_32 -- Unicode characters, with comparison operations CHARACTER_32_REF -- References to objects containing a unicode character value CHARACTER_32_REF -- References to objects containing a unicode character value CHARACTER_8 -- Characters, with comparison operations and an ASCII code CHARACTER_8 -- Characters, with comparison operations and an ASCII code CHARACTER_8_REF -- References to objects containing a character value CHARACTER_8_REF -- References to objects containing a character value CHARACTER_PROPERTY -- Helper functions to provide property of a Unicode character of type CHARACTER_32. -- This includes finding out if a character is lower, upper, title case, or if it is a digit, -- a punctuation, a control or a space character. CHARACTER_PROPERTY -- Helper functions to provide property of a Unicode character of type CHARACTER_32. -- This includes finding out if a character is lower, upper, title case, or if it is a digit, -- a punctuation, a control or a space character. CHECK_VIOLATION -- Exception raised by violated checks CHECK_VIOLATION -- Exception raised by violated checks CIRCULAR* [G] -- Circular chains, without commitment to a particular representation CIRCULAR* [G] -- Circular chains, without commitment to a particular representation CIRCULAR_CURSOR -- Cursors for circular lists CIRCULAR_CURSOR -- Cursors for circular lists CLASS_NAME_TRANSLATIONS -- Translations of class names between a storing and a retrieving -- system. Values in this table are names of classes in the retrieving -- system, indexed by names of generating classes in the storing -- system (i.e. with no generic arguments). Values may have generic -- arguments (e.g. "MY_CLASS [REAL_64]"), thus allowing a very simple -- conversion of a non-generic class into a generic class. The -- presence of entries in this table affects all retrieve operations -- for objects stored using independent_store. CLASS_NAME_TRANSLATIONS -- Translations of class names between a storing and a retrieving -- system. Values in this table are names of classes in the retrieving -- system, indexed by names of generating classes in the storing -- system (i.e. with no generic arguments). Values may have generic -- arguments (e.g. "MY_CLASS [REAL_64]"), thus allowing a very simple -- conversion of a non-generic class into a generic class. The -- presence of entries in this table affects all retrieve operations -- for objects stored using independent_store. CODE_PAGE_CONSTANTS -- Code page constants for general encodings CODE_PAGE_CONSTANTS -- Code page constants for general encodings COLLECTION* [G] -- General container data structures, -- characterized by the membership properties of their items. COLLECTION* [G] -- General container data structures, -- characterized by the membership properties of their items. COMPARABLE* -- Objects that may be compared according to a total order relation -- -- Note: The basic operation is < (less than); others are defined -- in terms of this operation and is_equal. COMPARABLE* -- Objects that may be compared according to a total order relation -- -- Note: The basic operation is < (less than); others are defined -- in terms of this operation and is_equal. COMPARABLE_SET* [G -> COMPARABLE] -- Sets whose items may be compared according to a total order relation COMPARABLE_SET* [G -> COMPARABLE] -- Sets whose items may be compared according to a total order relation COMPARABLE_STRUCT* [G -> COMPARABLE] -- Data structures whose items may be compared -- according to a total order relation COMPARABLE_STRUCT* [G -> COMPARABLE] -- Data structures whose items may be compared -- according to a total order relation COM_FAILURE -- Exception for a COM error COM_FAILURE -- Exception for a COM error CONDITION_VARIABLE -- Condition variables allow threads to synchronize based on the content of a shared data, whereas -- mutexes only synchronize access to the data. In other words, a condition variable is a -- synchronization object that enables threads to wait until a particular condition occurs. -- -- When a thread executes a wait call on a condition variable, it must hold an associated mutex -- (used for checking that condition). Then, it is immediately suspended and put into the waiting -- queue. The thread is suspended and is waiting for the condition to occur. -- -- Eventually, when the condition has occurred, a thread will signal it. Two possible scenarios: -- - if there are threads waiting, then one of the waiting thread will resume its execution and -- will get the mutex in a locked state. -- - if there are no threads waiting, nothing is done -- -- For the simple usage of a condition variable, it is very similar to using a semaphore. -- -- In addition you have broadcast that will resume all waiting threads at once, and -- wait_with_timeout that will wait only a certain amount of time before abandonning the wait. -- -- The signal and broadcast routines can be called by a thread whether or not it currently owns -- the mutex that threads calling wait or wait_with_timeout have associated with the condition -- variable during their waits. If, however, predictable scheduling behavior is required, then that -- mutex should be locked by the thread prior to calling signal or broadcast. -- -- Assuming shared_data an INTEGER initially set to zero, then a typical usage of condition variable -- to wait until shared_data becomes one, could be written as followed in thread A: -- -- mutex.lock -- from -- until -- shared_data = 1 -- loop -- condition_variable.wait (mutex) -- end -- mutex.unlock -- -- and in thread B: -- -- mutex.lock -- shared_data := 1 -- condition_variable.signal -- mutex.unlock -- -- Thread A will be blocked until thread B signal that now shared_data is 1. CONDITION_VARIABLE -- Condition variables allow threads to synchronize based on the content of a shared data, whereas -- mutexes only synchronize access to the data. In other words, a condition variable is a -- synchronization object that enables threads to wait until a particular condition occurs. -- -- When a thread executes a wait call on a condition variable, it must hold an associated mutex -- (used for checking that condition). Then, it is immediately suspended and put into the waiting -- queue. The thread is suspended and is waiting for the condition to occur. -- -- Eventually, when the condition has occurred, a thread will signal it. Two possible scenarios: -- - if there are threads waiting, then one of the waiting thread will resume its execution and -- will get the mutex in a locked state. -- - if there are no threads waiting, nothing is done -- -- For the simple usage of a condition variable, it is very similar to using a semaphore. -- -- In addition you have broadcast that will resume all waiting threads at once, and -- wait_with_timeout that will wait only a certain amount of time before abandonning the wait. -- -- The signal and broadcast routines can be called by a thread whether or not it currently owns -- the mutex that threads calling wait or wait_with_timeout have associated with the condition -- variable during their waits. If, however, predictable scheduling behavior is required, then that -- mutex should be locked by the thread prior to calling signal or broadcast. -- -- Assuming shared_data an INTEGER initially set to zero, then a typical usage of condition variable -- to wait until shared_data becomes one, could be written as followed in thread A: -- -- mutex.lock -- from -- until -- shared_data = 1 -- loop -- condition_variable.wait (mutex) -- end -- mutex.unlock -- -- and in thread B: -- -- mutex.lock -- shared_data := 1 -- condition_variable.signal -- mutex.unlock -- -- Thread A will be blocked until thread B signal that now shared_data is 1. CONSOLE -- Commonly used console input and output mechanisms. -- This class may be used as ancestor by classes needing its facilities. CONSOLE -- Commonly used console input and output mechanisms. -- This class may be used as ancestor by classes needing its facilities. CONTAINER* [G] -- Data structures of the most general kind, -- used to hold zero or more items. CONTAINER* [G] -- Data structures of the most general kind, -- used to hold zero or more items. COUNTABLE* [G] -- Infinite containers whose items are in one-to-one -- correspondence with the integers. COUNTABLE* [G] -- Infinite containers whose items are in one-to-one -- correspondence with the integers. COUNTABLE_SEQUENCE* [G] -- Infinite sequences, indexed by integers COUNTABLE_SEQUENCE* [G] -- Infinite sequences, indexed by integers CPF_EXTERNAL -- External C function for the Custom Package File (CPF) Library. CPF_EXTERNAL -- External C function for the Custom Package File (CPF) Library. CPF_PACKAGE_FILE -- A package file. CPF_PACKAGE_FILE -- A package file. CPF_RESSOURCE_MANAGER* -- Every class that used CPF facility must inherit from this class CPF_RESSOURCE_MANAGER* -- Every class that used CPF facility must inherit from this class CREATE_ON_DEFERRED -- Exception raised when creating deferred classes CREATE_ON_DEFERRED -- Exception raised when creating deferred classes CURSOR -- Cursors for remembering positions in arbitrary data structures CURSOR -- Cursors for remembering positions in arbitrary data structures CURSOR_STRUCTURE* [G] -- Active structures, which always have a current position -- accessible through a cursor. CURSOR_STRUCTURE* [G] -- Active structures, which always have a current position -- accessible through a cursor. CURSOR_TREE* [G] -- Trees as active structures that may be traversed using a cursor CURSOR_TREE* [G] -- Trees as active structures that may be traversed using a cursor CURSOR_TREE_ITERATOR* [G] -- Objects that are able to iterate over cursor trees, -- on which they can perform repeated actions and tests according -- to a number of predefined control structures such as if, -- until and others. CURSOR_TREE_ITERATOR* [G] -- Objects that are able to iterate over cursor trees, -- on which they can perform repeated actions and tests according -- to a number of predefined control structures such as if, -- until and others. C_STRING -- A low-level string class to solve some garbage collector problems (mainly objects moving around) when interfacing with C APIs. C_STRING -- A low-level string class to solve some garbage collector problems (mainly objects moving around) when interfacing with C APIs. DATA_EXCEPTION* -- Deffered class of data exception from the runtime DATA_EXCEPTION* -- Deffered class of data exception from the runtime DEBUG_OUTPUT* -- Objects that provide an output in debugger DEBUG_OUTPUT* -- Objects that provide an output in debugger DECLARATOR -- Class used to ensure proper precompilation of EiffelBase. -- Not to be used otherwise. DECLARATOR -- Class used to ensure proper precompilation of EiffelBase. -- Not to be used otherwise. DEVELOPER_EXCEPTION -- Ancestor of all developer exceptions DEVELOPER_EXCEPTION -- Ancestor of all developer exceptions DIRECTORY -- Directories, in the Unix sense, with creation and exploration features DIRECTORY -- Directories, in the Unix sense, with creation and exploration features DIRECTORY_NAME -- Directory name abstraction DIRECTORY_NAME -- Directory name abstraction DISPENSER* [G] -- Dispensers: containers for which clients have no say -- as to what item they can access at a given time. -- Examples include stacks and queues. DISPENSER* [G] -- Dispensers: containers for which clients have no say -- as to what item they can access at a given time. -- Examples include stacks and queues. DISPOSABLE* -- Perform cleanup operations before current instance is reclaimed by garbage collection. DISPOSABLE* -- Perform cleanup operations before current instance is reclaimed by garbage collection. DOUBLE_MATH -- Basic mathematical operations, double-precision. -- This class may be used as ancestor by classes needing its facilities. DOUBLE_MATH -- Basic mathematical operations, double-precision. -- This class may be used as ancestor by classes needing its facilities. DYNAMIC_CHAIN* [G] -- Dynamically modifiable chains DYNAMIC_CHAIN* [G] -- Dynamically modifiable chains DYNAMIC_CIRCULAR* [G] -- Dynamically modifiable circular chains DYNAMIC_CIRCULAR* [G] -- Dynamically modifiable circular chains DYNAMIC_LIST* [G] -- Sequential, dynamically modifiable lists, -- without commitment to a particular representation DYNAMIC_LIST* [G] -- Sequential, dynamically modifiable lists, -- without commitment to a particular representation DYNAMIC_TABLE* [G, H] -- Dynamically modifiable table. DYNAMIC_TABLE* [G, H] -- Dynamically modifiable table. DYNAMIC_TREE* [G] -- Trees with a dynamically modifiable structure DYNAMIC_TREE* [G] -- Trees with a dynamically modifiable structure ECMA_INTERNAL -- Version of INTERNAL which does not use the mapping of STRING to STRING_8, INTEGER to INTEGER_32, etc... ECMA_INTERNAL -- Version of INTERNAL which does not use the mapping of STRING to STRING_8, INTEGER to INTEGER_32, etc... EIFFELSTUDIO_SPECIFIC_LANGUAGE_EXCEPTION* -- Deferred class representing EiffelStudio specific language exceptions. EIFFELSTUDIO_SPECIFIC_LANGUAGE_EXCEPTION* -- Deferred class representing EiffelStudio specific language exceptions. EIFFEL_RUNTIME_EXCEPTION* -- Eiffel runtime exception EIFFEL_RUNTIME_EXCEPTION* -- Eiffel runtime exception EIFFEL_RUNTIME_PANIC -- Eiffel runtime panic EIFFEL_RUNTIME_PANIC -- Eiffel runtime panic EIF_EXCEPTION* -- Deferred class for exceptions of Eiffel language, runtime and so on. EIF_EXCEPTION* -- Deferred class for exceptions of Eiffel language, runtime and so on. EMPTY_ITERATION_CURSOR [G] -- External iteration cursor for an ITERABLE without any elements. EMPTY_ITERATION_CURSOR [G] -- External iteration cursor for an ITERABLE without any elements. ENCODING -- Objects that represent encodings and that provide conversion methods. ENCODING -- Objects that represent encodings and that provide conversion methods. ENCODING_HELPER -- Helper routines for encoding conversion. ENCODING_HELPER -- Helper routines for encoding conversion. EXCEPTION -- Ancestor of all exception classes. EXCEPTION -- Ancestor of all exception classes. EXCEPTIONS -- Facilities for adapting the exception handling mechanism. -- This class may be used as ancestor by classes needing its facilities. EXCEPTIONS -- Facilities for adapting the exception handling mechanism. -- This class may be used as ancestor by classes needing its facilities. EXCEPTION_IN_SIGNAL_HANDLER_FAILURE -- Exception raised in signal handler EXCEPTION_IN_SIGNAL_HANDLER_FAILURE -- Exception raised in signal handler EXCEPTION_MANAGER -- Common exception operations and management. EXCEPTION_MANAGER -- Common exception operations and management. EXCEPTION_MANAGER_FACTORY -- Exception manager factory. EXCEPTION_MANAGER_FACTORY -- Exception manager factory. EXCEP_CONST -- Constants used for exception handling. -- This class may be used as ancestor by classes needing its facilities. EXCEP_CONST -- Constants used for exception handling. -- This class may be used as ancestor by classes needing its facilities. EXECUTION_ENVIRONMENT -- The objects available from the environment at time of execution EXECUTION_ENVIRONMENT -- The objects available from the environment at time of execution EXTERNAL_FAILURE -- Exception for operating system error -- which does not set the errno variable (Unix-specific) EXTERNAL_FAILURE -- Exception for operating system error -- which does not set the errno variable (Unix-specific) FIBONACCI -- The Fibonacci number sequence FIBONACCI -- The Fibonacci number sequence FILE* -- Sequential files, viewed as persistent sequences of characters FILE* -- Sequential files, viewed as persistent sequences of characters FILE_COMPARER -- Find out if two paths corresponds to exactly the same file. FILE_COMPARER -- Find out if two paths corresponds to exactly the same file. FILE_INFO -- Internal file information FILE_INFO -- Internal file information FILE_ITERATION_CURSOR -- External iteration cursor for a file. FILE_ITERATION_CURSOR -- External iteration cursor for a file. FILE_NAME -- File name abstraction FILE_NAME -- File name abstraction FILE_UTILITIES -- File utilities, for retrieving files and folders and formatting paths. FILE_UTILITIES -- File utilities, for retrieving files and folders and formatting paths. FINITE* [G] -- Structures with a finite item count FINITE* [G] -- Structures with a finite item count FIXED* [G] -- Finite structures whose item count cannot be changed FIXED* [G] -- Finite structures whose item count cannot be changed FIXED_LIST [G] -- Lists with fixed maximum numbers of items, implemented by arrays FIXED_LIST [G] -- Lists with fixed maximum numbers of items, implemented by arrays FIXED_TREE [G] -- Trees where each node has a fixed number of children. -- The number of children is arbitrary but cannot be -- changed once the node has been created. FIXED_TREE [G] -- Trees where each node has a fixed number of children. -- The number of children is arbitrary but cannot be -- changed once the node has been created. FLOATING_POINT_FAILURE -- Floating point failure FLOATING_POINT_FAILURE -- Floating point failure FORMAT_DOUBLE -- Formatter for non-integral numbers FORMAT_DOUBLE -- Formatter for non-integral numbers FORMAT_INTEGER -- Formatter for integral numbers FORMAT_INTEGER -- Formatter for integral numbers FUNCTION [OPEN_ARGS -> detachable TUPLE create default_create end, RESULT_TYPE] -- Objects representing delayed calls to a function, -- with some arguments possibly still open. -- -- Note: Features are the same as those of ROUTINE, -- with apply made effective, and the addition -- of last_result and item. FUNCTION [OPEN_ARGS -> detachable TUPLE create default_create end, RESULT_TYPE] -- Objects representing delayed calls to a function, -- with some arguments possibly still open. -- -- Note: Features are the same as those of ROUTINE, -- with apply made effective, and the addition -- of last_result and item. GAME_3D_OBJECT* -- A 3d object. GAME_3D_OBJECT* -- A 3d object. GAME_BATTERY -- Battery/power supply informations. -- You should never take a battery status as absolute truth. -- Batteries (especially failing batteries) are delicate hardware, -- and the values reported here are best estimates based on what that -- hardware reports. It's not uncommon for older batteries to lose -- stored power much faster than it reports, or completely drain when -- reporting it has 20 percent left, etc. -- -- Battery status can change at any time; if you are concerned with power state, -- you should call this function frequently, and perhaps ignore changes until -- they seem to be stable for a few seconds. GAME_BATTERY -- Battery/power supply informations. -- You should never take a battery status as absolute truth. -- Batteries (especially failing batteries) are delicate hardware, -- and the values reported here are best estimates based on what that -- hardware reports. It's not uncommon for older batteries to lose -- stored power much faster than it reports, or completely drain when -- reporting it has 20 percent left, etc. -- -- Battery status can change at any time; if you are concerned with power state, -- you should call this function frequently, and perhaps ignore changes until -- they seem to be stable for a few seconds. GAME_BLENDABLE* -- An object that can use alpha blending GAME_BLENDABLE* -- An object that can use alpha blending GAME_COLOR -- Representation of a RGBA color. Not for use with SDL. For SDL, use SDL_COLOR. GAME_COLOR -- Representation of a RGBA color. Not for use with SDL. For SDL, use SDL_COLOR. GAME_COLOR_PALETTE -- A color palette to be used in 8 bits per pixel surface GAME_COLOR_PALETTE -- A color palette to be used in 8 bits per pixel surface GAME_COLOR_READABLE -- A read only GAME_COLOR GAME_COLOR_READABLE -- A read only GAME_COLOR GAME_COMMON_EVENTS* -- Every high level events that are not attached to a specific -- component of the library (window, joystick, etc.) GAME_COMMON_EVENTS* -- Every high level events that are not attached to a specific -- component of the library (window, joystick, etc.) GAME_CURSOR -- A cursor representing the mouse in a window GAME_CURSOR -- A cursor representing the mouse in a window GAME_DISPLAY -- Informations about a display (a display is generally a screen) GAME_DISPLAY -- Informations about a display (a display is generally a screen) GAME_DISPLAY_MODE -- A mode (width, height, refresh rate, etc.) of a GAME_DISPLAY (screen) GAME_DISPLAY_MODE -- A mode (width, height, refresh rate, etc.) of a GAME_DISPLAY (screen) GAME_DOLLAR_GESTURE -- A complexe gesture similar to a template GAME_DOLLAR_GESTURE -- A complexe gesture similar to a template GAME_DOLLAR_GESTURE_MANAGER* -- Common ancestor to object that can manage touch device dollar gesture template. GAME_DOLLAR_GESTURE_MANAGER* -- Common ancestor to object that can manage touch device dollar gesture template. GAME_DRAWING_TOOLS -- Some tools that can be used to drawers. GAME_DRAWING_TOOLS -- Some tools that can be used to drawers. GAME_EFFECTS_EXTERNAL -- External of the SDL2_gfx library. GAME_EFFECTS_EXTERNAL -- External of the SDL2_gfx library. GAME_ERROR_MANAGER* -- A class taht has errors to manage GAME_ERROR_MANAGER* -- A class taht has errors to manage GAME_EVENTS* -- An abstract ancestor of every events managers GAME_EVENTS* -- An abstract ancestor of every events managers GAME_EVENTS_CONTROLLER -- Controler for the event. -- It is important to call poll_event or wait_event regularly -- if you want events to be launch. GAME_EVENTS_CONTROLLER -- Controler for the event. -- It is important to call poll_event or wait_event regularly -- if you want events to be launch. GAME_FILE -- Represent a file. With this, you can read information from a file GAME_FILE -- Represent a file. With this, you can read information from a file GAME_FINGERS_GESTURE -- A simple multi-touch fingers gesture (pinch, rotation, etc.) GAME_FINGERS_GESTURE -- A simple multi-touch fingers gesture (pinch, rotation, etc.) GAME_FINGER_EVENT -- An event that is trigger by a finger on a touch device GAME_FINGER_EVENT -- An event that is trigger by a finger on a touch device GAME_FINGER_STATE -- Snapshot of a finger state on a touch device GAME_FINGER_STATE -- Snapshot of a finger state on a touch device GAME_GESTURE* -- Common ancestor for every touch device gesture GAME_GESTURE* -- Common ancestor for every touch device gesture GAME_HAPTIC* -- Information and control of force feedback devices GAME_HAPTIC* -- Information and control of force feedback devices GAME_HAPTIC_CARTESIAN_DIRECTION -- Represent the direction that an effect come from (an not where -- it goes, be carefull). Direction is encoded by three position -- (X axis, Y axix and Z axis). Cardinal directions -- of the haptic device are relative to the positioning of the device. -- North is considered to be away from the user, south is toward the user, -- east is right, and west is left of the user: -- -- .--. -- |__| .-------. -- |=.| |.-----.| -- |--| || || -- | | |'-----'| -- |__|~')_____(' -- [ COMPUTER ] -- -- -- North (0,-1,0) -- ^ -- | -- | -- (-1,0,0) West <----[ HAPTIC ]----> East (1,0,0) -- | -- | -- v -- South (0,1,0) -- -- -- [ USER ] -- \|||/ -- (o o) -- ---ooO-(_)-Ooo--- GAME_HAPTIC_CARTESIAN_DIRECTION -- Represent the direction that an effect come from (an not where -- it goes, be carefull). Direction is encoded by three position -- (X axis, Y axix and Z axis). Cardinal directions -- of the haptic device are relative to the positioning of the device. -- North is considered to be away from the user, south is toward the user, -- east is right, and west is left of the user: -- -- .--. -- |__| .-------. -- |=.| |.-----.| -- |--| || || -- | | |'-----'| -- |__|~')_____(' -- [ COMPUTER ] -- -- -- North (0,-1,0) -- ^ -- | -- | -- (-1,0,0) West <----[ HAPTIC ]----> East (1,0,0) -- | -- | -- v -- South (0,1,0) -- -- -- [ USER ] -- \|||/ -- (o o) -- ---ooO-(_)-Ooo--- GAME_HAPTIC_CONDITION_EFFECT -- A GAME_HAPTIC_EFFECT that play depending on internal condition. GAME_HAPTIC_CONDITION_EFFECT -- A GAME_HAPTIC_EFFECT that play depending on internal condition. GAME_HAPTIC_CONSTANT_EFFECT -- A GAME_HAPTIC_EFFECT that play on a constant strength. GAME_HAPTIC_CONSTANT_EFFECT -- A GAME_HAPTIC_EFFECT that play on a constant strength. GAME_HAPTIC_CUSTOM_EFFECT -- GAME_HAPTIC_EFFECT that play at a custom strength. GAME_HAPTIC_CUSTOM_EFFECT -- GAME_HAPTIC_EFFECT that play at a custom strength. GAME_HAPTIC_DEVICE -- An haptic device uniquely identified with an index. GAME_HAPTIC_DEVICE -- An haptic device uniquely identified with an index. GAME_HAPTIC_DIRECTION -- Represent the direction that an effect come from (an not where -- it goes, be carefull). Cardinal directions of the haptic device -- are relative to the positioning of the device. -- North is considered to be away from the user, south is toward the user, -- east is right, and west is left of the user: -- -- .--. -- |__| .-------. -- |=.| |.-----.| -- |--| || || -- | | |'-----'| -- |__|~')_____(' -- [ COMPUTER ] -- -- -- North (0,-1) -- ^ -- | -- | -- (-1,0) West <----[ HAPTIC ]----> East (1,0) -- | -- | -- v -- South (0,1) -- -- -- [ USER ] -- \|||/ -- (o o) -- ---ooO-(_)-Ooo--- GAME_HAPTIC_DIRECTION -- Represent the direction that an effect come from (an not where -- it goes, be carefull). Cardinal directions of the haptic device -- are relative to the positioning of the device. -- North is considered to be away from the user, south is toward the user, -- east is right, and west is left of the user: -- -- .--. -- |__| .-------. -- |=.| |.-----.| -- |--| || || -- | | |'-----'| -- |__|~')_____(' -- [ COMPUTER ] -- -- -- North (0,-1) -- ^ -- | -- | -- (-1,0) West <----[ HAPTIC ]----> East (1,0) -- | -- | -- v -- South (0,1) -- -- -- [ USER ] -- \|||/ -- (o o) -- ---ooO-(_)-Ooo--- GAME_HAPTIC_EFFECT* -- An effect to play on a GAME_HAPTIC GAME_HAPTIC_EFFECT* -- An effect to play on a GAME_HAPTIC GAME_HAPTIC_EFFECT_COMPILED -- A GAME_HAPTIC_EFFECT that has been compiled for a GAME_HAPTIC GAME_HAPTIC_EFFECT_COMPILED -- A GAME_HAPTIC_EFFECT that has been compiled for a GAME_HAPTIC GAME_HAPTIC_EFFECT_DELAYED* -- A GAME_HAPTIC_EFFECT that have a starting delay and a restarting interval.. GAME_HAPTIC_EFFECT_DELAYED* -- A GAME_HAPTIC_EFFECT that have a starting delay and a restarting interval.. GAME_HAPTIC_EFFECT_ENVELOPE* -- A GAME_HAPTIC_EFFECT that has an envelope. -- An envelope contain a fade in and fade out effects -- that surround the haptic effect. Here is how it work -- (by using a {GAME_HAPTIC_EFFECT_CONSTANT}): -- -- Strength -- ^ -- | -- | effect level --> _________________ -- | / \ -- | / \ -- | / \ -- | / \ -- | fade_in_level --> | \ -- | | | <--- fade_out_level -- | -- +---------------------------------------------------> Time -- -- [--] [---] -- fade_in_length fade_out_length -- -- [------------------][-----------------------] -- delay length GAME_HAPTIC_EFFECT_ENVELOPE* -- A GAME_HAPTIC_EFFECT that has an envelope. -- An envelope contain a fade in and fade out effects -- that surround the haptic effect. Here is how it work -- (by using a {GAME_HAPTIC_EFFECT_CONSTANT}): -- -- Strength -- ^ -- | -- | effect level --> _________________ -- | / \ -- | / \ -- | / \ -- | / \ -- | fade_in_level --> | \ -- | | | <--- fade_out_level -- | -- +---------------------------------------------------> Time -- -- [--] [---] -- fade_in_length fade_out_length -- -- [------------------][-----------------------] -- delay length GAME_HAPTIC_EFFECT_INFINITE_LENGTH* -- A GAME_HAPTIC_EFFECT that can have an infinte length. GAME_HAPTIC_EFFECT_INFINITE_LENGTH* -- A GAME_HAPTIC_EFFECT that can have an infinte length. GAME_HAPTIC_JOYSTICK -- An haptic included inside a Joystick GAME_HAPTIC_JOYSTICK -- An haptic included inside a Joystick GAME_HAPTIC_LEFT_RIGHT_EFFECT -- A GAME_HAPTIC_EFFECT that can use a left and right motor. -- May be use also for Low and High frequency motors. GAME_HAPTIC_LEFT_RIGHT_EFFECT -- A GAME_HAPTIC_EFFECT that can use a left and right motor. -- May be use also for Low and High frequency motors. GAME_HAPTIC_MOUSE -- An haptic device inside a mouse GAME_HAPTIC_MOUSE -- An haptic device inside a mouse GAME_HAPTIC_PERIODIC_EFFECT -- A GAME_HAPTIC_EFFECT that play on a periodic strength. -- A periodic effect consists of a wave-shaped effect that -- repeats itself over time. Example: -- -- button period -- press | | -- || __ __ __ __ __ _ -- || | | | | | | | | | | magnitude __ Offset -- \/ | |__| |__| |__| |__| | _ -- ----- -- | -- delay phase >> -- -- ------------------------------------- -- length -- =================================================== -- interval GAME_HAPTIC_PERIODIC_EFFECT -- A GAME_HAPTIC_EFFECT that play on a periodic strength. -- A periodic effect consists of a wave-shaped effect that -- repeats itself over time. Example: -- -- button period -- press | | -- || __ __ __ __ __ _ -- || | | | | | | | | | | magnitude __ Offset -- \/ | |__| |__| |__| |__| | _ -- ----- -- | -- delay phase >> -- -- ------------------------------------- -- length -- =================================================== -- interval GAME_HAPTIC_POLAR_DIRECTION -- Represent the direction that an effect come from (an not where -- it goes, be carefull). Direction is encoded by hundredths of a -- degree starting north and turning clockwise. Cardinal directions -- of the haptic device are relative to the positioning of the device. -- North is considered to be away from the user, south is toward the user, -- east is right, and west is left of the user: -- -- .--. -- |__| .-------. -- |=.| |.-----.| -- |--| || || -- | | |'-----'| -- |__|~')_____(' -- [ COMPUTER ] -- -- -- North (0) -- ^ -- | -- | -- (9000) West <----[ HAPTIC ]----> East (27000) -- | -- | -- v -- South (18000) -- -- -- [ USER ] -- \|||/ -- (o o) -- ---ooO-(_)-Ooo--- GAME_HAPTIC_POLAR_DIRECTION -- Represent the direction that an effect come from (an not where -- it goes, be carefull). Direction is encoded by hundredths of a -- degree starting north and turning clockwise. Cardinal directions -- of the haptic device are relative to the positioning of the device. -- North is considered to be away from the user, south is toward the user, -- east is right, and west is left of the user: -- -- .--. -- |__| .-------. -- |=.| |.-----.| -- |--| || || -- | | |'-----'| -- |__|~')_____(' -- [ COMPUTER ] -- -- -- North (0) -- ^ -- | -- | -- (9000) West <----[ HAPTIC ]----> East (27000) -- | -- | -- v -- South (18000) -- -- -- [ USER ] -- \|||/ -- (o o) -- ---ooO-(_)-Ooo--- GAME_HAPTIC_RAMP_EFFECT -- A GAME_HAPTIC_EFFECT that have a linear ramp effect. GAME_HAPTIC_RAMP_EFFECT -- A GAME_HAPTIC_EFFECT that have a linear ramp effect. GAME_HAPTIC_SPHERICAL_DIRECTION -- Represent the direction that an effect come from (an not where -- it goes, be carefull). Direction is encoded by two rotation -- (the azimuth and inclination). Cardinal directions -- of the haptic device are relative to the positioning of the device. -- North is considered to be away from the user, south is toward the user, -- east is right, and west is left of the user: -- -- .--. -- |__| .-------. -- |=.| |.-----.| -- |--| || || -- | | |'-----'| -- |__|~')_____(' -- [ COMPUTER ] -- -- -- North (27000) -- ^ -- | -- | -- (18000) West <----[ HAPTIC ]----> East (0) -- | -- | -- v -- South (9000) -- -- -- [ USER ] -- \|||/ -- (o o) -- ---ooO-(_)-Ooo--- GAME_HAPTIC_SPHERICAL_DIRECTION -- Represent the direction that an effect come from (an not where -- it goes, be carefull). Direction is encoded by two rotation -- (the azimuth and inclination). Cardinal directions -- of the haptic device are relative to the positioning of the device. -- North is considered to be away from the user, south is toward the user, -- east is right, and west is left of the user: -- -- .--. -- |__| .-------. -- |=.| |.-----.| -- |--| || || -- | | |'-----'| -- |__|~')_____(' -- [ COMPUTER ] -- -- -- North (27000) -- ^ -- | -- | -- (18000) West <----[ HAPTIC ]----> East (0) -- | -- | -- v -- South (9000) -- -- -- [ USER ] -- \|||/ -- (o o) -- ---ooO-(_)-Ooo--- GAME_IMAGE -- An image source used to create a GAME_SURFACE or a GAME_TEXTURE GAME_IMAGE -- An image source used to create a GAME_SURFACE or a GAME_TEXTURE GAME_IMAGE_BMP_CPF -- A bmp image from a custom package file. GAME_IMAGE_BMP_CPF -- A bmp image from a custom package file. GAME_IMAGE_BMP_FILE -- A image from a bmp image. GAME_IMAGE_BMP_FILE -- A image from a bmp image. GAME_JOYSTICK -- Joystick manager. Not tested. It is most probable that it does not work correctly GAME_JOYSTICK -- Joystick manager. Not tested. It is most probable that it does not work correctly GAME_JOYSTICK_EVENTS* -- Manage Joystick events GAME_JOYSTICK_EVENTS* -- Manage Joystick events GAME_JOYSTICK_HAT_STATE -- The state of a Joystick hat GAME_JOYSTICK_HAT_STATE -- The state of a Joystick hat GAME_KEY -- A keyboard key. GAME_KEY -- A keyboard key. GAME_KEY_EVENT -- Keyboard Events. To retreive the state of the keyboard. Must be return by an object of GAME_EVENT_CONTROLLER type. GAME_KEY_EVENT -- Keyboard Events. To retreive the state of the keyboard. Must be return by an object of GAME_EVENT_CONTROLLER type. GAME_KEY_MODIFIER* -- Common status report methods for types that hold a modifier value GAME_KEY_MODIFIER* -- Common status report methods for types that hold a modifier value GAME_LIBRARY_CONTROLLER -- Controller of the game library. GAME_LIBRARY_CONTROLLER -- Controller of the game library. GAME_LIBRARY_SHARED* -- Inherit from this class to use the GAME_LIBRARY_CONTROLLER singleton named game_library GAME_LIBRARY_SHARED* -- Inherit from this class to use the GAME_LIBRARY_CONTROLLER singleton named game_library GAME_MOUSE_BUTTON_EVENT* -- Encapsulates a mouse button event. -- Any instance represents one button only. GAME_MOUSE_BUTTON_EVENT* -- Encapsulates a mouse button event. -- Any instance represents one button only. GAME_MOUSE_BUTTON_MASK_COMMON* -- Common ancestor for mouse state and event with multiple mouse button recongnition GAME_MOUSE_BUTTON_MASK_COMMON* -- Common ancestor for mouse state and event with multiple mouse button recongnition GAME_MOUSE_BUTTON_PRESS_EVENT -- Encapsulates the press of a mouse button GAME_MOUSE_BUTTON_PRESS_EVENT -- Encapsulates the press of a mouse button GAME_MOUSE_BUTTON_RELEASE_EVENT -- Encapsulates the release of a mouse button GAME_MOUSE_BUTTON_RELEASE_EVENT -- Encapsulates the release of a mouse button GAME_MOUSE_COMMON* -- Common ancestor to mouse state and events GAME_MOUSE_COMMON* -- Common ancestor to mouse state and events GAME_MOUSE_EVENT -- The state of a mouse in an event context. GAME_MOUSE_EVENT -- The state of a mouse in an event context. GAME_MOUSE_EVENT_COMMON* -- Common interface for various mouse input events GAME_MOUSE_EVENT_COMMON* -- Common interface for various mouse input events GAME_MOUSE_MOTION_EVENT -- Encapsulates the state of a mouse during a movement GAME_MOUSE_MOTION_EVENT -- Encapsulates the state of a mouse during a movement GAME_MOUSE_STATE -- A snapshot of the state of a {GAME_MOUSE} at a certain time. -- Note that this information is not updated overtime. GAME_MOUSE_STATE -- A snapshot of the state of a {GAME_MOUSE} at a certain time. -- Note that this information is not updated overtime. GAME_PHYSICAL_KEY* -- A physical keyboard key. GAME_PHYSICAL_KEY* -- A physical keyboard key. GAME_PIXEL_BUFFER -- An internal array of pixels. GAME_PIXEL_BUFFER -- An internal array of pixels. GAME_PIXEL_FORMAT -- The way the pixels are store in memory. GAME_PIXEL_FORMAT -- The way the pixels are store in memory. GAME_PIXEL_FORMAT_READABLE -- Read-only version of a GAME_PIXEL_FORMAT. GAME_PIXEL_FORMAT_READABLE -- Read-only version of a GAME_PIXEL_FORMAT. GAME_PIXEL_READER -- Read access to an internal array of pixels. GAME_PIXEL_READER -- Read access to an internal array of pixels. GAME_PIXEL_READER_WRITER -- Read and write access to an internal array of pixels. GAME_PIXEL_READER_WRITER -- Read and write access to an internal array of pixels. GAME_PIXEL_WRITER -- Write access to an internal array of pixels. GAME_PIXEL_WRITER -- Write access to an internal array of pixels. GAME_RANDOM -- A simple random generator GAME_RANDOM -- A simple random generator GAME_RANDOM_SHARED* -- Inherit from this class to use the GAME_RANDOM singleton named game_library. -- Assign internal_random prior to use the random feature to set a custom -- GAME_RANDOM. May be quite useful for mock testing with a precise random seed. GAME_RANDOM_SHARED* -- Inherit from this class to use the GAME_RANDOM singleton named game_library. -- Assign internal_random prior to use the random feature to set a custom -- GAME_RANDOM. May be quite useful for mock testing with a precise random seed. GAME_RENDERER -- An object which does all the image rendering on a GAME_WINDOW GAME_RENDERER -- An object which does all the image rendering on a GAME_WINDOW GAME_RENDERER_DRIVER -- Information about a renderer driver. GAME_RENDERER_DRIVER -- Information about a renderer driver. GAME_RENDER_TARGET* -- Can be used by a renderer to draw on GAME_RENDER_TARGET* -- Can be used by a renderer to draw on GAME_RESSOURCE* -- A ressource manager. Must be herited from. GAME_RESSOURCE* -- A ressource manager. Must be herited from. GAME_RESSOURCE_MANAGER* -- A ressource manager. Must be herited from. GAME_RESSOURCE_MANAGER* -- A ressource manager. Must be herited from. GAME_SDL_ANY* -- Error manager for every class implemented by SDL2. GAME_SDL_ANY* -- Error manager for every class implemented by SDL2. GAME_SDL_COLOR -- GAME_COLOR to use with SDL GAME_SDL_COLOR -- GAME_COLOR to use with SDL GAME_SDL_EXTERNAL -- External of the SDL2 library. GAME_SDL_EXTERNAL -- External of the SDL2 library. GAME_SDL_SCANCODE -- Scancode values of the SDL2 library GAME_SDL_SCANCODE -- Scancode values of the SDL2 library GAME_SDL_VIRTUAL_KEY -- Keycodes enum of the SDL2 library. GAME_SDL_VIRTUAL_KEY -- Keycodes enum of the SDL2 library. GAME_SURFACE -- Representation of an image that can be paste on other image. GAME_SURFACE -- Representation of an image that can be paste on other image. GAME_SURFACE_ROTATE_ZOOM -- Create a GAME_SURFACE by applying an effect on another object of type GAME_SURFACE. GAME_SURFACE_ROTATE_ZOOM -- Create a GAME_SURFACE by applying an effect on another object of type GAME_SURFACE. GAME_TEXTURE -- A hardware accelerated picture in memory GAME_TEXTURE -- A hardware accelerated picture in memory GAME_TEXTURE_STREAMING -- A hardware accelerated picture in memory that can be quickly modified at run-time GAME_TEXTURE_STREAMING -- A hardware accelerated picture in memory that can be quickly modified at run-time GAME_TEXTURE_TARGET -- A hardware accelerated picture in memory that can be used as target of a GAME_RENDERER GAME_TEXTURE_TARGET -- A hardware accelerated picture in memory that can be used as target of a GAME_RENDERER GAME_TEXT_EXTERNAL -- External of the SDL2_ttf library. GAME_TEXT_EXTERNAL -- External of the SDL2_ttf library. GAME_TOUCH_DEVICE -- A touch input device that can detect finger pressure GAME_TOUCH_DEVICE -- A touch input device that can detect finger pressure GAME_TOUCH_DEVICE_EVENTS* -- Manage Touch device events GAME_TOUCH_DEVICE_EVENTS* -- Manage Touch device events GAME_VIRTUAL_KEY* -- A virtual keyboard key. GAME_VIRTUAL_KEY* -- A virtual keyboard key. GAME_WINDOW* -- A window. -- You need a renderer (see: GAME_WINDOW_RENDERED) -- or a window surface (see: GAME_WINDOW_SURFACED) -- to put thing on the window. GAME_WINDOW* -- A window. -- You need a renderer (see: GAME_WINDOW_RENDERED) -- or a window surface (see: GAME_WINDOW_SURFACED) -- to put thing on the window. GAME_WINDOW_BUILDER* -- A builder to create GAME_WINDOW GAME_WINDOW_BUILDER* -- A builder to create GAME_WINDOW GAME_WINDOW_EVENTS* -- Every events that can happend on a GAME_WINDOW GAME_WINDOW_EVENTS* -- Every events that can happend on a GAME_WINDOW GAME_WINDOW_GL -- A GAME_WINDOW that can be used directly with OpenGL. GAME_WINDOW_GL -- A GAME_WINDOW that can be used directly with OpenGL. GAME_WINDOW_GL_BUILDER -- A builder to create GAME_WINDOW_GL. GAME_WINDOW_GL_BUILDER -- A builder to create GAME_WINDOW_GL. GAME_WINDOW_MANAGER -- Represent the Window manager used by the operating system GAME_WINDOW_MANAGER -- Represent the Window manager used by the operating system GAME_WINDOW_RENDERED -- A GAME_WINDOW that is rendered by a GAME_RENDERER_DRIVER. GAME_WINDOW_RENDERED -- A GAME_WINDOW that is rendered by a GAME_RENDERER_DRIVER. GAME_WINDOW_RENDERED_BUILDER -- A builder to create GAME_WINDOW_RENDERED. GAME_WINDOW_RENDERED_BUILDER -- A builder to create GAME_WINDOW_RENDERED. GAME_WINDOW_SURFACED -- A GAME_WINDOW that directly use GAME_SURFACE to render. -- Note that GAME_WINDOW_SURFACED don't use hardware acceleration and is very slow. -- It should be use for slow application only. To use hardware acceleration, -- use the GAME_WINDOW_RENDERED type. GAME_WINDOW_SURFACED -- A GAME_WINDOW that directly use GAME_SURFACE to render. -- Note that GAME_WINDOW_SURFACED don't use hardware acceleration and is very slow. -- It should be use for slow application only. To use hardware acceleration, -- use the GAME_WINDOW_RENDERED type. GAME_WINDOW_SURFACED_BUILDER -- A builder to create GAME_WINDOW_SURFACED. GAME_WINDOW_SURFACED_BUILDER -- A builder to create GAME_WINDOW_SURFACED. GC_INFO -- Garbage collector statistics. -- This class may be used as ancestor by classes needing its facilities. -- Time accounting is relevant only if enable_time_accounting -- (from MEMORY) has been called. GC_INFO -- Garbage collector statistics. -- This class may be used as ancestor by classes needing its facilities. -- Time accounting is relevant only if enable_time_accounting -- (from MEMORY) has been called. GENERAL_SPECIAL_ITERATION_CURSOR* [G, H -> READABLE_INDEXABLE [G]] -- External forward one-step iteration cursor for structures that use SPECIAL for storage. GENERAL_SPECIAL_ITERATION_CURSOR* [G, H -> READABLE_INDEXABLE [G]] -- External forward one-step iteration cursor for structures that use SPECIAL for storage. HARDWARE_EXCEPTION* -- Deferred class for hardware exceptions HARDWARE_EXCEPTION* -- Deferred class for hardware exceptions HASHABLE* -- Values that may be hashed into an integer index, -- for use as keys in hash tables HASHABLE* -- Values that may be hashed into an integer index, -- for use as keys in hash tables HASH_TABLE [G, K -> detachable HASHABLE] -- Hash tables, used to store items identified by hashable keys HASH_TABLE [G, K -> detachable HASHABLE] -- Hash tables, used to store items identified by hashable keys HASH_TABLE_CURSOR -- Cursors for hash table traversal HASH_TABLE_CURSOR -- Cursors for hash table traversal HASH_TABLE_ITERATION_CURSOR [G, K -> detachable HASHABLE] -- An external iteration cursor for HASH_TABLE. HASH_TABLE_ITERATION_CURSOR [G, K -> detachable HASHABLE] -- An external iteration cursor for HASH_TABLE. HEAP_PRIORITY_QUEUE [G -> COMPARABLE] -- Priority queues implemented as heaps HEAP_PRIORITY_QUEUE [G -> COMPARABLE] -- Priority queues implemented as heaps HEAP_PRIORITY_QUEUE_ITERATION_CURSOR [G -> COMPARABLE] -- External iteration cursor for HEAP_PRIORITY_QUEUE. HEAP_PRIORITY_QUEUE_ITERATION_CURSOR [G -> COMPARABLE] -- External iteration cursor for HEAP_PRIORITY_QUEUE. HEXADECIMAL_STRING_TO_INTEGER_CONVERTER -- Convertor to do hexadecimal string to integer/natural conversion HEXADECIMAL_STRING_TO_INTEGER_CONVERTER -- Convertor to do hexadecimal string to integer/natural conversion HIERARCHICAL* [G] -- Hierarchical structures in which each item has zero or -- one immediate predecessor, and zero or more successors. HIERARCHICAL* [G] -- Hierarchical structures in which each item has zero or -- one immediate predecessor, and zero or more successors. IDENTIFIED -- Objects identified, uniquely during any session, by an integer IDENTIFIED -- Objects identified, uniquely during any session, by an integer IDENTIFIED_CONTROLLER -- Externals for managing the object id stack (see identified.e) IDENTIFIED_CONTROLLER -- Externals for managing the object id stack (see identified.e) IDENTIFIED_ROUTINES -- Objects identified, uniquely during any session, by an integer IDENTIFIED_ROUTINES -- Objects identified, uniquely during any session, by an integer IMG_ANY* -- A common ancestor for any image library classes IMG_ANY* -- A common ancestor for any image library classes IMG_CONTROLLER -- The controller of the game images files library. IMG_CONTROLLER -- The controller of the game images files library. IMG_IMAGE_CPF -- An image from a custom package file. IMG_IMAGE_CPF -- An image from a custom package file. IMG_IMAGE_FILE -- An image from an image file IMG_IMAGE_FILE -- An image from an image file IMG_LIBRARY_SHARED* -- The shared class to distribute the IMG_CONTROLLER singleton. -- Must inherit from this class. IMG_LIBRARY_SHARED* -- The shared class to distribute the IMG_CONTROLLER singleton. -- Must inherit from this class. IMG_SDL_IMAGE_EXTERNAL -- External of the SDL_image library. IMG_SDL_IMAGE_EXTERNAL -- External of the SDL_image library. IMMUTABLE_STRING_32 -- Sequences of immutable 32-bit characters, accessible through integer indices -- in a contiguous range. IMMUTABLE_STRING_32 -- Sequences of immutable 32-bit characters, accessible through integer indices -- in a contiguous range. IMMUTABLE_STRING_8 -- Sequences of immutable 8-bit characters, accessible through integer indices -- in a contiguous range. IMMUTABLE_STRING_8 -- Sequences of immutable 8-bit characters, accessible through integer indices -- in a contiguous range. IMMUTABLE_STRING_GENERAL* -- Common ancestors to all immutable STRING classes. IMMUTABLE_STRING_GENERAL* -- Common ancestors to all immutable STRING classes. INDEXABLE* [G, H -> INTEGER_32] -- Tables whose keys are integers in a contiguous interval INDEXABLE* [G, H -> INTEGER_32] -- Tables whose keys are integers in a contiguous interval INDEXABLE_ITERATION_CURSOR* [G] -- External iteration cursor for READABLE_INDEXABLE. INDEXABLE_ITERATION_CURSOR* [G] -- External iteration cursor for READABLE_INDEXABLE. INFINITE* [G] -- Infinite containers. INFINITE* [G] -- Infinite containers. INTEGER_16 -- Integer values coded on 16 bits INTEGER_16 -- Integer values coded on 16 bits INTEGER_16_REF -- References to objects containing an integer value coded on 16 bits INTEGER_16_REF -- References to objects containing an integer value coded on 16 bits INTEGER_32 -- Integer values INTEGER_32 -- Integer values INTEGER_32_REF -- References to objects containing an integer value coded on 32 bits INTEGER_32_REF -- References to objects containing an integer value coded on 32 bits INTEGER_64 -- Integer values coded on 64 bits INTEGER_64 -- Integer values coded on 64 bits INTEGER_64_REF -- References to objects containing an integer value coded on 64 bits INTEGER_64_REF -- References to objects containing an integer value coded on 64 bits INTEGER_8 -- Integer values coded on 8 bits INTEGER_8 -- Integer values coded on 8 bits INTEGER_8_REF -- References to objects containing an integer value coded on 8 bits INTEGER_8_REF -- References to objects containing an integer value coded on 8 bits INTEGER_INTERVAL -- Contiguous integer intervals INTEGER_INTERVAL -- Contiguous integer intervals INTEGER_OVERFLOW_CHECKER -- String - Integer/Natural conversion overflow checker INTEGER_OVERFLOW_CHECKER -- String - Integer/Natural conversion overflow checker INTERACTIVE_LIST* [G] -- Sequential, one-way linked lists that call add/remove features -- when an item is removed or added. INTERACTIVE_LIST* [G] -- Sequential, one-way linked lists that call add/remove features -- when an item is removed or added. INTERNAL -- Access to internal object properties. -- This class may be used as ancestor by classes needing its facilities. INTERNAL -- Access to internal object properties. -- This class may be used as ancestor by classes needing its facilities. INTERNAL_HELPER -- Helper for routines in REFLECTOR class. INTERNAL_HELPER -- Helper for routines in REFLECTOR class. INVARIANT_VIOLATION -- Exception representing an invariant violation INVARIANT_VIOLATION -- Exception representing an invariant violation IO_FAILURE -- IO failure IO_FAILURE -- IO failure IO_MEDIUM* -- Any medium that can perform input and/or output IO_MEDIUM* -- Any medium that can perform input and/or output ISE_EXCEPTION_MANAGER -- Exception manager. -- The manager handles all common operations of exception mechanism and interaction with the ISE runtime. ISE_EXCEPTION_MANAGER -- Exception manager. -- The manager handles all common operations of exception mechanism and interaction with the ISE runtime. ISE_RUNTIME -- Set of features to access ISE runtime functionality. -- To be used at your own risk. -- Interface may changed without notice. ISE_RUNTIME -- Set of features to access ISE runtime functionality. -- To be used at your own risk. -- Interface may changed without notice. ISE_SCOOP_RUNTIME -- Features to access and interact with the SCOOP runtime. ISE_SCOOP_RUNTIME -- Features to access and interact with the SCOOP runtime. ITERABLE* [G] -- Structure that can be iterated over using across...loop...end. ITERABLE* [G] -- Structure that can be iterated over using across...loop...end. ITERATION_CURSOR* [G] -- External iteration cursor used by across...loop...end. ITERATION_CURSOR* [G] -- External iteration cursor used by across...loop...end. ITERATOR* [G] -- Objects that are able to iterate over traversable structures, -- on which they can perform repeated actions and tests according -- to a number of predefined control structures such as if, -- until and others. ITERATOR* [G] -- Objects that are able to iterate over traversable structures, -- on which they can perform repeated actions and tests according -- to a number of predefined control structures such as if, -- until and others. LANGUAGE_EXCEPTION* -- Eiffel language exception LANGUAGE_EXCEPTION* -- Eiffel language exception LINEAR* [G] -- Structures whose items may be accessed sequentially, one-way LINEAR* [G] -- Structures whose items may be accessed sequentially, one-way LINEAR_ITERATOR [G] -- Objects that are able to iterate over linear structures LINEAR_ITERATOR [G] -- Objects that are able to iterate over linear structures LINEAR_SUBSET* [G] -- Subsets that are traversable linearly without commitment to a concrete -- implementation. LINEAR_SUBSET* [G] -- Subsets that are traversable linearly without commitment to a concrete -- implementation. LINKABLE [G] -- Linkable cells containing a reference to their right neighbor LINKABLE [G] -- Linkable cells containing a reference to their right neighbor LINKED_CIRCULAR [G] -- Circular chains implemented as linked lists LINKED_CIRCULAR [G] -- Circular chains implemented as linked lists LINKED_LIST [G] -- Sequential, one-way linked lists LINKED_LIST [G] -- Sequential, one-way linked lists LINKED_LIST_CURSOR [G] -- Cursors for linked lists LINKED_LIST_CURSOR [G] -- Cursors for linked lists LINKED_LIST_ITERATION_CURSOR [G] -- Concrete of an external iteration cursor for LINKED_LIST. Reversed traversal has a (n (n + 1)) / 2 operations cost. LINKED_LIST_ITERATION_CURSOR [G] -- Concrete of an external iteration cursor for LINKED_LIST. Reversed traversal has a (n (n + 1)) / 2 operations cost. LINKED_PRIORITY_QUEUE [G -> COMPARABLE] -- Priority queues implemented as sorted lists LINKED_PRIORITY_QUEUE [G -> COMPARABLE] -- Priority queues implemented as sorted lists LINKED_QUEUE [G] -- Unbounded queues implemented as linked lists LINKED_QUEUE [G] -- Unbounded queues implemented as linked lists LINKED_SET [G] -- Sets implemented by linked lists LINKED_SET [G] -- Sets implemented by linked lists LINKED_STACK [G] -- Unbounded stacks implemented as linked lists LINKED_STACK [G] -- Unbounded stacks implemented as linked lists LINKED_TREE [G] -- Trees implemented using a linked list representation LINKED_TREE [G] -- Trees implemented using a linked list representation LINKED_TREE_CURSOR [G] -- Cursors for linked trees LINKED_TREE_CURSOR [G] -- Cursors for linked trees LINKED_TREE_ITERATION_CURSOR [G] -- External forward iteration cursor for descendants of LINKED_TREE. LINKED_TREE_ITERATION_CURSOR [G] -- External forward iteration cursor for descendants of LINKED_TREE. LIST* [G] -- Sequential lists, without commitment to a particular representation LIST* [G] -- Sequential lists, without commitment to a particular representation LOOP_INVARIANT_VIOLATION -- Exception raised for violated loop invariant LOOP_INVARIANT_VIOLATION -- Exception raised for violated loop invariant MACHINE_EXCEPTION* -- Deferred class for machine exception, operation exceptions and hardware exceptions MACHINE_EXCEPTION* -- Deferred class for machine exception, operation exceptions and hardware exceptions MANAGED_POINTER -- To easily manage allocation and release of allocated C memory, and -- to perform insertion of basic elements. Byte order is by default -- platform specific. -- Although memory allocation routines do not accept a zero sized pointer -- MANAGED_POINTER does by allocating in fact a 1 byte sized pointer for -- this particular case. MANAGED_POINTER -- To easily manage allocation and release of allocated C memory, and -- to perform insertion of basic elements. Byte order is by default -- platform specific. -- Although memory allocation routines do not accept a zero sized pointer -- MANAGED_POINTER does by allocating in fact a 1 byte sized pointer for -- this particular case. MATH_CONST -- Basic mathematical constants. -- This class may be used as ancestor by classes needing its facilities. MATH_CONST -- Basic mathematical constants. -- This class may be used as ancestor by classes needing its facilities. MEMORY -- Facilities for tuning up the garbage collection mechanism. -- This class may be used as ancestor by classes needing its facilities. MEMORY -- Facilities for tuning up the garbage collection mechanism. -- This class may be used as ancestor by classes needing its facilities. MEMORY_STREAM -- Stream of data stored in non Eiffel memory MEMORY_STREAM -- Stream of data stored in non Eiffel memory MEMORY_STRUCTURE* -- Representation of a memory structure. MEMORY_STRUCTURE* -- Representation of a memory structure. MEM_CONST -- Constants used by memory management. -- This class may be used as ancestor by classes needing its facilities. MEM_CONST -- Constants used by memory management. -- This class may be used as ancestor by classes needing its facilities. MEM_INFO -- Properties of the memory management mechanism. -- This class may be used as ancestor by classes needing its facilities. MEM_INFO -- Properties of the memory management mechanism. -- This class may be used as ancestor by classes needing its facilities. METADATA_AUDIO_SOUND* -- An AUDIO_SOUND file format that can contain metadatas METADATA_AUDIO_SOUND* -- An AUDIO_SOUND file format that can contain metadatas MISMATCH_CORRECTOR -- Ancestor of all classes that need facility to retrieve an older version of an instance of current -- class through storable. -- Redefine correct_mismatch to get data from mismatch_information about found mismatch. A mismatch -- might be the addition or the removal of an attribute as well as an attribute type change. MISMATCH_CORRECTOR -- Ancestor of all classes that need facility to retrieve an older version of an instance of current -- class through storable. -- Redefine correct_mismatch to get data from mismatch_information about found mismatch. A mismatch -- might be the addition or the removal of an attribute as well as an attribute type change. MISMATCH_FAILURE -- Exception for retrieval error, -- may be raised by retrieved in IO_MEDIUM. MISMATCH_FAILURE -- Exception for retrieval error, -- may be raised by retrieved in IO_MEDIUM. MISMATCH_INFORMATION -- Original values of the attributes of a mismatched object. MISMATCH_INFORMATION -- Original values of the attributes of a mismatched object. MPG_ERROR_MANAGER -- Error manager frontend for the MPG123 internal library MPG_ERROR_MANAGER -- Error manager frontend for the MPG123 internal library MPG_EXTERNAL -- Wrapper for the MPG123 internal library MPG_EXTERNAL -- Wrapper for the MPG123 internal library MPG_LIBRARY_CONTROLLER -- Singleton controller for the MPG library MPG_LIBRARY_CONTROLLER -- Singleton controller for the MPG library MPG_LIBRARY_SHARED* -- Used to shared the mpg_library singleton MPG_LIBRARY_SHARED* -- Used to shared the mpg_library singleton MPG_SOUND_FILE -- An AUDIO_SOUND that has been loaded from an MPG file MPG_SOUND_FILE -- An AUDIO_SOUND that has been loaded from an MPG file MULTAR_LIST_CURSOR [G] -- Cursors for multi-array trees MULTAR_LIST_CURSOR [G] -- Cursors for multi-array trees MULTI_ARRAY_LIST [G] -- Lists implemented as sequences of arrays, the last of which may -- be non-full. No limit on size (a new array is allocated if list -- outgrows its initial allocation). MULTI_ARRAY_LIST [G] -- Lists implemented as sequences of arrays, the last of which may -- be non-full. No limit on size (a new array is allocated if list -- outgrows its initial allocation). MUTEX -- Mutex synchronization object, allows threads to access global data through critical sections. Mutexes are recursive. MUTEX -- Mutex synchronization object, allows threads to access global data through critical sections. Mutexes are recursive. NATIVE_ARRAY [G] -- Fake abstraction of a .NET NATIVE_ARRAY in a non-.NET system NATIVE_ARRAY [G] -- Fake abstraction of a .NET NATIVE_ARRAY in a non-.NET system NATIVE_STRING -- Platform specific encoding of Unicode strings. By default, UTF-8 on unix or UTF-16 on Windows. -- -- Mixed-encoding consideration -- ============================ -- -- Most operating systems have conventions for strings that are incompatible with Unicode. -- On UNIX, a string is just a null-terminated byte sequence, it does not follow any -- specific encoding. Usually the locale setting enables you to see the string the way -- you expect. -- On Windows, the sequence of names is made of null-terminated UTF-16 code unit sequence. Windows -- does not guarantee that the sequence is actually a valid UTF-16 sequence. -- -- In other words, when there is an invalid UTF-8 encoding on UNIX, or an invalid UTF-16 encoding -- on Windows, the string is not directly representable as a Unicode string. To make it possible -- to create and store strings in a textually representable form, the query string will create -- an encoded representation that can be then later used in make to create a NATIVE_STRING -- equivalent to the original string. The encoding is described in UTF_CONVERTER's note clause -- and is a fourth variant of the recommended practice for replacement characters in Unicode -- (see http://www.unicode.org/review/pr-121.html). -- NATIVE_STRING -- Platform specific encoding of Unicode strings. By default, UTF-8 on unix or UTF-16 on Windows. -- -- Mixed-encoding consideration -- ============================ -- -- Most operating systems have conventions for strings that are incompatible with Unicode. -- On UNIX, a string is just a null-terminated byte sequence, it does not follow any -- specific encoding. Usually the locale setting enables you to see the string the way -- you expect. -- On Windows, the sequence of names is made of null-terminated UTF-16 code unit sequence. Windows -- does not guarantee that the sequence is actually a valid UTF-16 sequence. -- -- In other words, when there is an invalid UTF-8 encoding on UNIX, or an invalid UTF-16 encoding -- on Windows, the string is not directly representable as a Unicode string. To make it possible -- to create and store strings in a textually representable form, the query string will create -- an encoded representation that can be then later used in make to create a NATIVE_STRING -- equivalent to the original string. The encoding is described in UTF_CONVERTER's note clause -- and is a fourth variant of the recommended practice for replacement characters in Unicode -- (see http://www.unicode.org/review/pr-121.html). -- NATIVE_STRING_HANDLER -- Objects that can access low level features of {FILE_INFO} to access the underlying operating system encoding of file names. NATIVE_STRING_HANDLER -- Objects that can access low level features of {FILE_INFO} to access the underlying operating system encoding of file names. NATURAL_16 -- Unsigned integer values coded on 16 bits NATURAL_16 -- Unsigned integer values coded on 16 bits NATURAL_16_REF -- References to objects containing an unsigned integer value coded on 16 bits. NATURAL_16_REF -- References to objects containing an unsigned integer value coded on 16 bits. NATURAL_32 -- Unsigned integer values coded on 32 bits. NATURAL_32 -- Unsigned integer values coded on 32 bits. NATURAL_32_REF -- References to objects containing an unsigned integer value coded on 32 bits. NATURAL_32_REF -- References to objects containing an unsigned integer value coded on 32 bits. NATURAL_64 -- Unsigned integer values coded on 64 bits NATURAL_64 -- Unsigned integer values coded on 64 bits NATURAL_64_REF -- References to objects containing an unsigned integer value coded on 64 bits. NATURAL_64_REF -- References to objects containing an unsigned integer value coded on 64 bits. NATURAL_8 -- Integer values coded on 8 bits NATURAL_8 -- Integer values coded on 8 bits NATURAL_8_REF -- References to objects containing an unsigned integer value coded on 8 bits. NATURAL_8_REF -- References to objects containing an unsigned integer value coded on 8 bits. NO_MORE_MEMORY -- Exception raised when no more memory can be allocated. NO_MORE_MEMORY -- Exception raised when no more memory can be allocated. NUMERIC* -- Objects to which numerical operations are applicable -- Note: The model is that of a commutative ring. NUMERIC* -- Objects to which numerical operations are applicable -- Note: The model is that of a commutative ring. NUMERIC_INFORMATION -- Information about integer, natural and real type in Eiffel NUMERIC_INFORMATION -- Information about integer, natural and real type in Eiffel OBJECT_GRAPH_BREADTH_FIRST_TRAVERSABLE -- Objects that traverse object graphs starting at the root object in a breadth first manner. OBJECT_GRAPH_BREADTH_FIRST_TRAVERSABLE -- Objects that traverse object graphs starting at the root object in a breadth first manner. OBJECT_GRAPH_DEPTH_FIRST_TRAVERSABLE -- Objects that traverse object graphs starting at the root object in a depth first manner. OBJECT_GRAPH_DEPTH_FIRST_TRAVERSABLE -- Objects that traverse object graphs starting at the root object in a depth first manner. OBJECT_GRAPH_MARKER -- Facility to mark objects once when traversing an object graph. OBJECT_GRAPH_MARKER -- Facility to mark objects once when traversing an object graph. OBJECT_GRAPH_TRAVERSABLE* -- Utility class to traverse object graphs starting at a root object. -- -- -- When traversing a graph the class distinguishes four different types of references: -- -- (1) Normal references -- (2) References with copy-semantics, which are usually seen when attaching -- an expanded object to an ANY reference -- (3) User-defined expanded objects, embedded inside another object. -- Semantically this is a special case of a copy-semantics reference. -- (4) Language-defined expanded objects (INTEGER, POINTER etc) embedded inside another object. -- Semantically, this is a special case of a copy-semantics reference. -- -- This class will follow all reference types except (4). -- -- During traversal the agent on_processing_object_action will be called for each object -- and the agent on_processing_reference_action for each reference, if present. This includes -- references to objects that have already been processed. -- -- The algorighm has two output values: visited_objects and visited_types: -- Any standard object without copy-semantics (i.e. reference type (1)) will be stored -- by aliasing inside visited_object. For references of type (2) and (3) a copy will be stored. -- The visited_types hash table contains the dynamic type id of all types encountered during -- traversal. The key and value in the hashtable are the same. -- -- Setting is_skip_copy_semantics_reference to true means that references of (2) and (3) will -- not be stored in visited_types. Note that this is the only effect of this setting - i.e. -- the traversal algorithm will still follow the references, the agents will be called, and the -- visited_types array will be extended anyway. -- -- NOTE: -- -- Due to a limitation in the reflection library, references of type (2) and (3) within TUPLE -- and references of type (3) within SPECIAL cannot be handled without causing a copy. This is -- problematic for agents, especially when they want to change the object. Therefore -- the algorithm will raise an exception when an agent is attached. -- In read-only situations it may be acceptable to use a copy of an object. Therefore to disable the -- exception behaviour you can set is_exception_on_copy_suppressed to True. -- -- NOTE: -- -- To maintain backwards compatibility the traversal algorithm will silently ignore any kind of -- exception and just return normally, with traversed_objects set to whatever value it had before -- invoking traverse. In order to get exceptions you need to set is_exception_propagated to True. OBJECT_GRAPH_TRAVERSABLE* -- Utility class to traverse object graphs starting at a root object. -- -- -- When traversing a graph the class distinguishes four different types of references: -- -- (1) Normal references -- (2) References with copy-semantics, which are usually seen when attaching -- an expanded object to an ANY reference -- (3) User-defined expanded objects, embedded inside another object. -- Semantically this is a special case of a copy-semantics reference. -- (4) Language-defined expanded objects (INTEGER, POINTER etc) embedded inside another object. -- Semantically, this is a special case of a copy-semantics reference. -- -- This class will follow all reference types except (4). -- -- During traversal the agent on_processing_object_action will be called for each object -- and the agent on_processing_reference_action for each reference, if present. This includes -- references to objects that have already been processed. -- -- The algorighm has two output values: visited_objects and visited_types: -- Any standard object without copy-semantics (i.e. reference type (1)) will be stored -- by aliasing inside visited_object. For references of type (2) and (3) a copy will be stored. -- The visited_types hash table contains the dynamic type id of all types encountered during -- traversal. The key and value in the hashtable are the same. -- -- Setting is_skip_copy_semantics_reference to true means that references of (2) and (3) will -- not be stored in visited_types. Note that this is the only effect of this setting - i.e. -- the traversal algorithm will still follow the references, the agents will be called, and the -- visited_types array will be extended anyway. -- -- NOTE: -- -- Due to a limitation in the reflection library, references of type (2) and (3) within TUPLE -- and references of type (3) within SPECIAL cannot be handled without causing a copy. This is -- problematic for agents, especially when they want to change the object. Therefore -- the algorithm will raise an exception when an agent is attached. -- In read-only situations it may be acceptable to use a copy of an object. Therefore to disable the -- exception behaviour you can set is_exception_on_copy_suppressed to True. -- -- NOTE: -- -- To maintain backwards compatibility the traversal algorithm will silently ignore any kind of -- exception and just return normally, with traversed_objects set to whatever value it had before -- invoking traverse. In order to get exceptions you need to set is_exception_propagated to True. OBSOLETE_EXCEPTION* -- Obsolete exception OBSOLETE_EXCEPTION* -- Obsolete exception OLD_VIOLATION -- Exception raised when an old expression evaluation failure was recorded and the expression access is attempted in postcondition. OLD_VIOLATION -- Exception raised when an old expression evaluation failure was recorded and the expression access is attempted in postcondition. OPERATING_ENVIRONMENT -- The objects available from the operating system OPERATING_ENVIRONMENT -- The objects available from the operating system OPERATING_SYSTEM_EXCEPTION* -- Operating system exception OPERATING_SYSTEM_EXCEPTION* -- Operating system exception OPERATING_SYSTEM_FAILURE -- Operating system failure OPERATING_SYSTEM_FAILURE -- Operating system failure OPERATING_SYSTEM_SIGNAL_FAILURE -- Operating system signal failure OPERATING_SYSTEM_SIGNAL_FAILURE -- Operating system signal failure PART_COMPARABLE* -- Objects that may be compared according to a partial order relation PART_COMPARABLE* -- Objects that may be compared according to a partial order relation PART_SORTED_LIST* [G -> PART_COMPARABLE] -- Sequential lists whose items are sorted in ascending order -- according to the relational operators of PART_COMPARABLE PART_SORTED_LIST* [G -> PART_COMPARABLE] -- Sequential lists whose items are sorted in ascending order -- according to the relational operators of PART_COMPARABLE PART_SORTED_SET [G -> PART_COMPARABLE] -- Sets whose items may be compared according to a partial order relation -- implemented as sorted two-way lists. PART_SORTED_SET [G -> PART_COMPARABLE] -- Sets whose items may be compared according to a partial order relation -- implemented as sorted two-way lists. PART_SORTED_TWO_WAY_LIST [G -> PART_COMPARABLE] -- Two-way lists, kept sorted PART_SORTED_TWO_WAY_LIST [G -> PART_COMPARABLE] -- Two-way lists, kept sorted PATH -- Objects representing a path, i.e. a way to identify a file or a directory for the -- current underlying platform. A path is made of two components: -- 1 - an optional root which can either be: -- a - a drive letter followed by colon on Windows, i.e. "C:" or "C:\" -- b - "/" for UNIX root directory. -- c - "\" for Windows root directory. -- d - "\\server\share" or "\\server\share\" for Microsoft UNC path. -- 2 - a sequence of zero or more names. -- -- A path is absolute if it has a root, and on windows if the root is a drive, then it should -- be followed by "\". Otherwise a path is relative. -- -- -- Validity -- ======== -- -- The current class will not check the validity of filenames. Check your file -- system for your operating system manual for the list of invalid characters. -- -- -- Windows consideration -- ===================== -- -- When the root of a Windows path is a drive, be aware of the following behavior: -- 1 - "C:filename.txt" refers to the file name "filename.txt" in the current directory -- on drive "C:". -- 2 - "C:sub\filename.txt" refers to the file name "filename.txt" in a subdirectory "sub" -- of the current directory on drive "C:". -- 3 - "C:\sub\filename.txt" refers to the file name "filename.txt" in a subdirectory "sub" -- located at the root of the drive "C:". -- -- Both forward and backslashes are accepted, but forward slashes are internally converted -- to backward slashes whenever they are used to construct a path. -- -- On Windows, there is a limit of 259 characters for a path. If you need to create a larger -- path, you can do so by using the following conventions which will let you have paths of -- about 32,767 characters: -- 1 - Use \\?\ for non-UNC path and let the rest unchanged. -- 2 - Use \\?\UNC\server\share for UNC path and let the rest unchanged. -- The above path cannot be used to specify a relative path. -- -- To know more about Windows paths, read the "Naming Files, Paths, and Namespaces" -- document located at: -- http://msdn.microsoft.com/en-us/library/windows/desktop/aa365247(v=vs.85).aspx -- -- -- Unicode consideration -- ===================== -- -- The PATH class treats strings as sequence of Unicode characters, i.e. an instance of -- a READABLE_STRING_8 or descendant will be treated as if characters in the range -- 128 .. 255 were Unicode code points. -- This contrasts to the FILE/DIRECTORY classes where to preserve backward compatibility, those -- characters are treated as is. -- -- -- Mixed-encoding consideration -- ============================ -- -- Most operating systems have conventions for paths that are incompatible with Unicode. -- On UNIX, in a sequence of names, each name is just a null-terminated byte sequence, it -- does not follow any specific encoding. Usually the locale setting enables you to see -- the filename the way you expect. -- On Windows, the sequence of names is made of null-terminated UTF-16 code unit sequence. Windows -- does not guarantee that the sequence is actually a valid UTF-16 sequence. -- -- In other words, when there is an invalid UTF-8 encoding on UNIX, or an invalid UTF-16 encoding -- on Windows, the filename is not directly representable as a Unicode string. To make it possible -- to create and store paths in a textually representable form, the query name will create -- an encoded representation that can be then later used in make_from_string to create a PATH -- equivalent to the original path. The encoding is described in UTF_CONVERTER's note clause -- and is a fourth variant of the recommended practice for replacement characters in Unicode -- (see http://www.unicode.org/review/pr-121.html). -- -- -- Immutability -- ============ -- -- Instances of the current class are immutable. PATH -- Objects representing a path, i.e. a way to identify a file or a directory for the -- current underlying platform. A path is made of two components: -- 1 - an optional root which can either be: -- a - a drive letter followed by colon on Windows, i.e. "C:" or "C:\" -- b - "/" for UNIX root directory. -- c - "\" for Windows root directory. -- d - "\\server\share" or "\\server\share\" for Microsoft UNC path. -- 2 - a sequence of zero or more names. -- -- A path is absolute if it has a root, and on windows if the root is a drive, then it should -- be followed by "\". Otherwise a path is relative. -- -- -- Validity -- ======== -- -- The current class will not check the validity of filenames. Check your file -- system for your operating system manual for the list of invalid characters. -- -- -- Windows consideration -- ===================== -- -- When the root of a Windows path is a drive, be aware of the following behavior: -- 1 - "C:filename.txt" refers to the file name "filename.txt" in the current directory -- on drive "C:". -- 2 - "C:sub\filename.txt" refers to the file name "filename.txt" in a subdirectory "sub" -- of the current directory on drive "C:". -- 3 - "C:\sub\filename.txt" refers to the file name "filename.txt" in a subdirectory "sub" -- located at the root of the drive "C:". -- -- Both forward and backslashes are accepted, but forward slashes are internally converted -- to backward slashes whenever they are used to construct a path. -- -- On Windows, there is a limit of 259 characters for a path. If you need to create a larger -- path, you can do so by using the following conventions which will let you have paths of -- about 32,767 characters: -- 1 - Use \\?\ for non-UNC path and let the rest unchanged. -- 2 - Use \\?\UNC\server\share for UNC path and let the rest unchanged. -- The above path cannot be used to specify a relative path. -- -- To know more about Windows paths, read the "Naming Files, Paths, and Namespaces" -- document located at: -- http://msdn.microsoft.com/en-us/library/windows/desktop/aa365247(v=vs.85).aspx -- -- -- Unicode consideration -- ===================== -- -- The PATH class treats strings as sequence of Unicode characters, i.e. an instance of -- a READABLE_STRING_8 or descendant will be treated as if characters in the range -- 128 .. 255 were Unicode code points. -- This contrasts to the FILE/DIRECTORY classes where to preserve backward compatibility, those -- characters are treated as is. -- -- -- Mixed-encoding consideration -- ============================ -- -- Most operating systems have conventions for paths that are incompatible with Unicode. -- On UNIX, in a sequence of names, each name is just a null-terminated byte sequence, it -- does not follow any specific encoding. Usually the locale setting enables you to see -- the filename the way you expect. -- On Windows, the sequence of names is made of null-terminated UTF-16 code unit sequence. Windows -- does not guarantee that the sequence is actually a valid UTF-16 sequence. -- -- In other words, when there is an invalid UTF-8 encoding on UNIX, or an invalid UTF-16 encoding -- on Windows, the filename is not directly representable as a Unicode string. To make it possible -- to create and store paths in a textually representable form, the query name will create -- an encoded representation that can be then later used in make_from_string to create a PATH -- equivalent to the original path. The encoding is described in UTF_CONVERTER's note clause -- and is a fourth variant of the recommended practice for replacement characters in Unicode -- (see http://www.unicode.org/review/pr-121.html). -- -- -- Immutability -- ============ -- -- Instances of the current class are immutable. PATH_NAME* -- Path name abstraction PATH_NAME* -- Path name abstraction PLAIN_TEXT_FILE -- Files viewed as persistent sequences of ASCII characters PLAIN_TEXT_FILE -- Files viewed as persistent sequences of ASCII characters PLATFORM -- Platform-dependent properties. PLATFORM -- Platform-dependent properties. POINTER -- References to objects meant to be exchanged with non-Eiffel software. POINTER -- References to objects meant to be exchanged with non-Eiffel software. POINTER_REF -- References to objects containing reference to object -- meant to be exchanged with non-Eiffel software. POINTER_REF -- References to objects containing reference to object -- meant to be exchanged with non-Eiffel software. POSTCONDITION_VIOLATION -- Exception representing a postcondition violation POSTCONDITION_VIOLATION -- Exception representing a postcondition violation PRECONDITION_VIOLATION -- Exception representing an precondition violation. PRECONDITION_VIOLATION -- Exception representing an precondition violation. PREDICATE [OPEN_ARGS -> detachable TUPLE create default_create end] -- Objects representing delayed calls to a boolean function, -- with some arguments possibly still open. PREDICATE [OPEN_ARGS -> detachable TUPLE create default_create end] -- Objects representing delayed calls to a boolean function, -- with some arguments possibly still open. PRIMES -- Prime number properties PRIMES -- Prime number properties PRIORITY_QUEUE* [G -> PART_COMPARABLE] -- Priority queues, without commitment to a particular representation PRIORITY_QUEUE* [G -> PART_COMPARABLE] -- Priority queues, without commitment to a particular representation PROCEDURE [OPEN_ARGS -> detachable TUPLE create default_create end] -- Objects representing delayed calls to a procedure. -- with some operands possibly still open. -- -- Note: Features are the same as those of ROUTINE, -- with apply made effective, and no further -- redefinition of is_equal and copy. PROCEDURE [OPEN_ARGS -> detachable TUPLE create default_create end] -- Objects representing delayed calls to a procedure. -- with some operands possibly still open. -- -- Note: Features are the same as those of ROUTINE, -- with apply made effective, and no further -- redefinition of is_equal and copy. PROFILING_SETTING -- Objects that manage the Eiffel profiler. You can start and -- stop the Eiffel profiler whenever you want to. It only works -- if profile (yes) is enabled in your project configuration file. -- Also disabling the profiler should be done at the same place -- where you enabled it otherwise you might corrupt the profiling data. -- To use this functionality effectively, make sure that the first instruction -- in your program calls stop_profiling, and that the last executed instruction -- calls start_profiling, otherwise no profile information will be generated. PROFILING_SETTING -- Objects that manage the Eiffel profiler. You can start and -- stop the Eiffel profiler whenever you want to. It only works -- if profile (yes) is enabled in your project configuration file. -- Also disabling the profiler should be done at the same place -- where you enabled it otherwise you might corrupt the profiling data. -- To use this functionality effectively, make sure that the first instruction -- in your program calls stop_profiling, and that the last executed instruction -- calls start_profiling, otherwise no profile information will be generated. PROXY_COMPARABLE [G] -- Holder for non-comparable objects used for pseudo-comparison -- with others via the use of a custom comparator. PROXY_COMPARABLE [G] -- Holder for non-comparable objects used for pseudo-comparison -- with others via the use of a custom comparator. QUEUE* [G] -- Queues (first-in, first-out dispensers), without commitment -- to a particular representation QUEUE* [G] -- Queues (first-in, first-out dispensers), without commitment -- to a particular representation RANDOM -- Pseudo-random number sequence, linear congruential method -- -- This class is adapted from work in "Discrete-Event System Simulation" -- by Jerry Banks & John S. Carson, II -- Prentice-Hall International Series in -- Industrial and Systems Engineering 1984 -- Example 7.12 p 266 which is from -- IMSL Scientific Subroutine Package [1978], -- written in Fortran for IBM 360/370 computers. -- RANDOM -- Pseudo-random number sequence, linear congruential method -- -- This class is adapted from work in "Discrete-Event System Simulation" -- by Jerry Banks & John S. Carson, II -- Prentice-Hall International Series in -- Industrial and Systems Engineering 1984 -- Example 7.12 p 266 which is from -- IMSL Scientific Subroutine Package [1978], -- written in Fortran for IBM 360/370 computers. -- RAW_FILE -- Files, viewed as persistent sequences of bytes RAW_FILE -- Files, viewed as persistent sequences of bytes READABLE_INDEXABLE* [G] -- Tables whose keys are integers in a contiguous interval READABLE_INDEXABLE* [G] -- Tables whose keys are integers in a contiguous interval READABLE_INDEXABLE_ITERATION_CURSOR [G] -- Concrete version of an external iteration cursor for READABLE_INDEXABLE. READABLE_INDEXABLE_ITERATION_CURSOR [G] -- Concrete version of an external iteration cursor for READABLE_INDEXABLE. READABLE_STRING_32* -- Sequences of 32-bit characters, accessible through integer indices -- in a contiguous range. Read-only interface. READABLE_STRING_32* -- Sequences of 32-bit characters, accessible through integer indices -- in a contiguous range. Read-only interface. READABLE_STRING_8* -- Sequences of 8-bit characters, accessible through integer indices -- in a contiguous range. Read-only interface. READABLE_STRING_8* -- Sequences of 8-bit characters, accessible through integer indices -- in a contiguous range. Read-only interface. READABLE_STRING_GENERAL* -- Common ancestors to all STRING classes. Read-only interface. READABLE_STRING_GENERAL* -- Common ancestors to all STRING classes. Read-only interface. READ_WRITE_LOCK -- Read/Write synchronization object, allows multiple reader threads to have access to a resource, and only one writer thread. READ_WRITE_LOCK -- Read/Write synchronization object, allows multiple reader threads to have access to a resource, and only one writer thread. REAL_32 -- Real values, single precision. REAL_32 -- Real values, single precision. REAL_32_REF -- References to objects containing a real value REAL_32_REF -- References to objects containing a real value REAL_64 -- Real values, double precision. REAL_64 -- Real values, double precision. REAL_64_REF -- References to objects containing a double-precision real number REAL_64_REF -- References to objects containing a double-precision real number RECURSIVE_CURSOR_TREE* [G] -- Cursor trees with a recursive structure RECURSIVE_CURSOR_TREE* [G] -- Cursor trees with a recursive structure RECURSIVE_TREE_CURSOR [G] -- Cursors for recursive trees RECURSIVE_TREE_CURSOR [G] -- Cursors for recursive trees REFACTORING_HELPER -- Collection of features that are used to mark -- places in code that needs refactoring. REFACTORING_HELPER -- Collection of features that are used to mark -- places in code that needs refactoring. REFLECTED_COPY_SEMANTICS_OBJECT -- Accessor to an object with copy semantics. Useful to manipulate fields of an object, or -- an expanded field of an object without causing any copying. REFLECTED_COPY_SEMANTICS_OBJECT -- Accessor to an object with copy semantics. Useful to manipulate fields of an object, or -- an expanded field of an object without causing any copying. REFLECTED_OBJECT* -- Common ancestor for object inspection. REFLECTED_OBJECT* -- Common ancestor for object inspection. REFLECTED_REFERENCE_OBJECT -- Accessor to an object. Useful to manipulate fields of an object, or -- an expanded field of an object without causing any copying. -- If applied to an expanded type, a copy will be manipulated. REFLECTED_REFERENCE_OBJECT -- Accessor to an object. Useful to manipulate fields of an object, or -- an expanded field of an object without causing any copying. -- If applied to an expanded type, a copy will be manipulated. REFLECTOR -- Access to internal object properties. -- This class may be used as ancestor by classes needing its facilities. REFLECTOR -- Access to internal object properties. -- This class may be used as ancestor by classes needing its facilities. REFLECTOR_CONSTANTS -- Constants to represent abstract types in {REFFLECTOR} and {OBJECT_PROXY}. REFLECTOR_CONSTANTS -- Constants to represent abstract types in {REFFLECTOR} and {OBJECT_PROXY}. REFLECTOR_HELPER -- Helper for routines in INTERNAL class. REFLECTOR_HELPER -- Helper for routines in INTERNAL class. REPEATABLE* -- Object that may iterate over its own states. REPEATABLE* -- Object that may iterate over its own states. RESCUE_FAILURE -- Exception raised in rescue clause RESCUE_FAILURE -- Exception raised in rescue clause RESIZABLE* [G] -- Finite structures whose item count is subject to change RESIZABLE* [G] -- Finite structures whose item count is subject to change RESUMPTION_FAILURE -- Exception raised when retry did not succeed RESUMPTION_FAILURE -- Exception raised when retry did not succeed ROUTINE* [OPEN_ARGS -> detachable TUPLE create default_create end] -- Objects representing delayed calls to a routine, -- with some operands possibly still open ROUTINE* [OPEN_ARGS -> detachable TUPLE create default_create end] -- Objects representing delayed calls to a routine, -- with some operands possibly still open ROUTINE_FAILURE -- Exception representing a routine failure. ROUTINE_FAILURE -- Exception representing a routine failure. RT_DEBUGGER -- Set of features to access ISE debugger functionality from debuggee. -- -- Note: do not try to evaluate the following feature in watch tool! SED_ABSTRACT_OBJECTS_TABLE* -- Abstract equivalent of HASH_TABLE [NATURAL_32, ANY], since this type cannot be written -- as ANY does not inherit from HASHABLE SED_ABSTRACT_OBJECTS_TABLE* -- Abstract equivalent of HASH_TABLE [NATURAL_32, ANY], since this type cannot be written -- as ANY does not inherit from HASHABLE SED_BASIC_DESERIALIZER -- Decoding of arbitrary objects graphs between sessions of a same program. SED_BASIC_DESERIALIZER -- Decoding of arbitrary objects graphs between sessions of a same program. SED_BASIC_SERIALIZER -- Encoding of arbitrary objects graphs between sessions of a same program. SED_BASIC_SERIALIZER -- Encoding of arbitrary objects graphs between sessions of a same program. SED_BINARY_READER_WRITER* -- Ancestor to serialize/deserialize data using a buffer in binary format. SED_BINARY_READER_WRITER* -- Ancestor to serialize/deserialize data using a buffer in binary format. SED_ERROR -- Simple representation of a SED error SED_ERROR -- Simple representation of a SED error SED_ERROR_FACTORY -- Objects that provide instances of SED_ERROR. SED_ERROR_FACTORY -- Objects that provide instances of SED_ERROR. SED_INDEPENDENT_DESERIALIZER -- Decoding of arbitrary objects graphs between sessions of programs containing the same types. It basically takes care of potential reordering of attributes from one system to the other. SED_INDEPENDENT_DESERIALIZER -- Decoding of arbitrary objects graphs between sessions of programs containing the same types. It basically takes care of potential reordering of attributes from one system to the other. SED_INDEPENDENT_SERIALIZER -- Encoding of arbitrary objects graphs between different version of programs containing the same types. SED_INDEPENDENT_SERIALIZER -- Encoding of arbitrary objects graphs between different version of programs containing the same types. SED_MEDIUM_READER_WRITER -- Serialize/Deserialize data from a medium. SED_MEDIUM_READER_WRITER -- Serialize/Deserialize data from a medium. SED_MEDIUM_READER_WRITER_1 -- Serialize/Deserialize data from a medium. SED_MEDIUM_READER_WRITER_1 -- Serialize/Deserialize data from a medium. SED_MEMORY_READER_WRITER -- Serialize/Deserialize data from memory. -- -- Given a memory area referenced by MANAGED_POINTER, store/retrieve data from -- memory. Initially memory is read from the first byte unless changed via set_position. -- -- After the first store/retrieve operation, count is set to the position of the last -- written/read bytes. If you haven't set an initial position via set_position, it is -- also the number of bytes written/read, otherwise the number of bytes read is -- count - initial_position. SED_MEMORY_READER_WRITER -- Serialize/Deserialize data from memory. -- -- Given a memory area referenced by MANAGED_POINTER, store/retrieve data from -- memory. Initially memory is read from the first byte unless changed via set_position. -- -- After the first store/retrieve operation, count is set to the position of the last -- written/read bytes. If you haven't set an initial position via set_position, it is -- also the number of bytes written/read, otherwise the number of bytes read is -- count - initial_position. SED_META_MODEL -- Meta model representing a deserialized object. Useful for updating serialized data which might not be in sync with more recent version of the associated base class of the serialized object. SED_META_MODEL -- Meta model representing a deserialized object. Useful for updating serialized data which might not be in sync with more recent version of the associated base class of the serialized object. SED_MULTI_OBJECT_SERIALIZATION -- Serialize and deserialize multiple objects into one file. SED_MULTI_OBJECT_SERIALIZATION -- Serialize and deserialize multiple objects into one file. SED_OBJECTS_TABLE -- Equivalent of HASH_TABLE [NATURAL_32, ANY], since this type cannot be written -- as ANY does not inherit from HASHABLE SED_OBJECTS_TABLE -- Equivalent of HASH_TABLE [NATURAL_32, ANY], since this type cannot be written -- as ANY does not inherit from HASHABLE SED_READER_WRITER* -- Ancestor for reading/writing basic known entities from and to a particular location specified in concrete descendants of current. SED_READER_WRITER* -- Ancestor for reading/writing basic known entities from and to a particular location specified in concrete descendants of current. SED_RECOVERABLE_DESERIALIZER -- Decoding of arbitrary objects graphs between sessions of programs -- containing the same types or potentially different types (which can -- be mapped to the new type system via a correction mechanism,). It -- also basically takes care of potential reordering of attributes -- from one system to the other. SED_RECOVERABLE_DESERIALIZER -- Decoding of arbitrary objects graphs between sessions of programs -- containing the same types or potentially different types (which can -- be mapped to the new type system via a correction mechanism,). It -- also basically takes care of potential reordering of attributes -- from one system to the other. SED_RECOVERABLE_SERIALIZER -- Encoding of arbitrary objects graphs between different version of -- programs containing types that might have changed and for which the -- retrieving system may know how to fix the mismatches. SED_RECOVERABLE_SERIALIZER -- Encoding of arbitrary objects graphs between different version of -- programs containing types that might have changed and for which the -- retrieving system may know how to fix the mismatches. SED_SESSION_DESERIALIZER -- Decoding of arbitrary objects graphs within a session of a same program. SED_SESSION_DESERIALIZER -- Decoding of arbitrary objects graphs within a session of a same program. SED_SESSION_SERIALIZER -- Encoding of arbitrary objects graphs within a session of a same program. -- -- Some routines are explicitely frozen, not because we do not want them to be redefined -- but if they are frozen, it saves us having to look at all possible descendants whenever -- we do a change. SED_SESSION_SERIALIZER -- Encoding of arbitrary objects graphs within a session of a same program. -- -- Some routines are explicitely frozen, not because we do not want them to be redefined -- but if they are frozen, it saves us having to look at all possible descendants whenever -- we do a change. SED_STORABLE_FACILITIES -- Serialize and deserialize objects to and from SED_READER_WRITER instances. SED_STORABLE_FACILITIES -- Serialize and deserialize objects to and from SED_READER_WRITER instances. SED_TYPE_MISMATCH -- Store all information about a mismatch in a type. SED_TYPE_MISMATCH -- Store all information about a mismatch in a type. SED_UTILITIES -- Utilities for serializing/deserializing objects SED_UTILITIES -- Utilities for serializing/deserializing objects SED_VERSIONS -- Summary description for {SED_STORABLE_VERSIONS}. SED_VERSIONS -- Summary description for {SED_STORABLE_VERSIONS}. SEMAPHORE -- Semaphore synchronization object, allows threads to access global data through critical sections. SEMAPHORE -- Semaphore synchronization object, allows threads to access global data through critical sections. SEQUENCE* [G] -- Finite sequences: structures where existing items are arranged -- and accessed sequentially, and new ones can be added at the end. SEQUENCE* [G] -- Finite sequences: structures where existing items are arranged -- and accessed sequentially, and new ones can be added at the end. SEQ_STRING SEQ_STRING SERIALIZATION_FAILURE -- Exception for retrieval error, -- may be raised by retrieved in IO_MEDIUM. SERIALIZATION_FAILURE -- Exception for retrieval error, -- may be raised by retrieved in IO_MEDIUM. SET* [G] -- Collection, where each element must be unique. SET* [G] -- Collection, where each element must be unique. SHARED_EXECUTION_ENVIRONMENT -- Shared instance of execution environment. SHARED_EXECUTION_ENVIRONMENT -- Shared instance of execution environment. SHARED_EXTERNAL -- External C function. SHARED_EXTERNAL -- External C function. SINGLE_MATH -- Basic mathematical operations, single-precision. -- This class may be used as ancestor by classes needing its facilities SINGLE_MATH -- Basic mathematical operations, single-precision. -- This class may be used as ancestor by classes needing its facilities SORTED_LIST* [G -> COMPARABLE] -- Sequential lists where the cells are sorted in ascending order -- according to the relational operators of PART_COMPARABLE SORTED_LIST* [G -> COMPARABLE] -- Sequential lists where the cells are sorted in ascending order -- according to the relational operators of PART_COMPARABLE SORTED_STRUCT* [G -> COMPARABLE] -- Structures whose items are sorted according to a total order relation SORTED_STRUCT* [G -> COMPARABLE] -- Structures whose items are sorted according to a total order relation SORTED_TWO_WAY_LIST [G -> COMPARABLE] -- Two-way lists, kept sorted. SORTED_TWO_WAY_LIST [G -> COMPARABLE] -- Two-way lists, kept sorted. SPECIAL [T] -- Special objects: homogeneous sequences of values, -- used to represent arrays and strings SPECIAL [T] -- Special objects: homogeneous sequences of values, -- used to represent arrays and strings SPECIAL_ITERATION_CURSOR [G] -- External forward one-step iteration cursor for SPECIAL. SPECIAL_ITERATION_CURSOR [G] -- External forward one-step iteration cursor for SPECIAL. STACK* [G] -- Stacks (last-in, first-out dispensers), without commitment -- to a particular representation STACK* [G] -- Stacks (last-in, first-out dispensers), without commitment -- to a particular representation STD_FILES -- Commonly used input and output mechanisms. -- This class may be used as either ancestor or supplier -- by classes needing its facilities. STD_FILES -- Commonly used input and output mechanisms. -- This class may be used as either ancestor or supplier -- by classes needing its facilities. STORABLE -- Objects that may be stored and retrieved along with all their dependents. -- This class may be used as ancestor by classes needing its facilities. STORABLE -- Objects that may be stored and retrieved along with all their dependents. -- This class may be used as ancestor by classes needing its facilities. STREAM -- Implementation of the STORABLE mechanism with streams. STREAM -- Implementation of the STORABLE mechanism with streams. STRING_32 -- Sequences of 32-bit characters, accessible through integer indices -- in a contiguous range. STRING_32 -- Sequences of 32-bit characters, accessible through integer indices -- in a contiguous range. STRING_32_ITERATION_CURSOR -- External forward one-step iteration cursor for STRING_32. STRING_32_ITERATION_CURSOR -- External forward one-step iteration cursor for STRING_32. STRING_32_SEARCHER -- Helper to perform efficient search of a string in another one. -- Note: The algorithm used is the one described in Communications of the ACM, -- volume 33, number 8, August 1990, by Daniel M. Sunday. The fuzzy -- version was presented by Peter R. Sibbald in Communications of the -- ACM, volume 35, number 4, April 1992 (Technical Correspondance). STRING_32_SEARCHER -- Helper to perform efficient search of a string in another one. -- Note: The algorithm used is the one described in Communications of the ACM, -- volume 33, number 8, August 1990, by Daniel M. Sunday. The fuzzy -- version was presented by Peter R. Sibbald in Communications of the -- ACM, volume 35, number 4, April 1992 (Technical Correspondance). STRING_8 -- Sequences of 8-bit characters, accessible through integer indices -- in a contiguous range. STRING_8 -- Sequences of 8-bit characters, accessible through integer indices -- in a contiguous range. STRING_8_ITERATION_CURSOR -- External forward one-step iteration cursor for STRING_8. STRING_8_ITERATION_CURSOR -- External forward one-step iteration cursor for STRING_8. STRING_8_SEARCHER -- Helper to perform efficient search of a string in another one. -- Note: The algorithm used is the one described in Communications of the ACM, -- volume 33, number 8, August 1990, by Daniel M. Sunday. The fuzzy -- version was presented by Peter R. Sibbald in Communications of the -- ACM, volume 35, number 4, April 1992 (Technical Correspondance). STRING_8_SEARCHER -- Helper to perform efficient search of a string in another one. -- Note: The algorithm used is the one described in Communications of the ACM, -- volume 33, number 8, August 1990, by Daniel M. Sunday. The fuzzy -- version was presented by Peter R. Sibbald in Communications of the -- ACM, volume 35, number 4, April 1992 (Technical Correspondance). STRING_GENERAL* -- Common ancestors to all STRING classes. STRING_GENERAL* -- Common ancestors to all STRING classes. STRING_HANDLER -- Objects that can access set_count from STRING STRING_HANDLER -- Objects that can access set_count from STRING STRING_ITERATION_CURSOR -- External iteration cursor on READABLE_STRING_GENERAL based on CHARACTER_32 item. STRING_ITERATION_CURSOR -- External iteration cursor on READABLE_STRING_GENERAL based on CHARACTER_32 item. STRING_SEARCHER* -- Helper to perform efficient search of a string in another one. -- Note: The algorithm used is the one described in Communications of the ACM, -- volume 33, number 8, August 1990, by Daniel M. Sunday. The fuzzy -- version was presented by Peter R. Sibbald in Communications of the -- ACM, volume 35, number 4, April 1992 (Technical Correspondance). STRING_SEARCHER* -- Helper to perform efficient search of a string in another one. -- Note: The algorithm used is the one described in Communications of the ACM, -- volume 33, number 8, August 1990, by Daniel M. Sunday. The fuzzy -- version was presented by Peter R. Sibbald in Communications of the -- ACM, volume 35, number 4, April 1992 (Technical Correspondance). STRING_TABLE [G] -- Hash tables, used to store items identified by string keys that are compared with or without case sensitivity. STRING_TABLE [G] -- Hash tables, used to store items identified by string keys that are compared with or without case sensitivity. STRING_TO_INTEGER_CONVERTOR -- Convertor to do string to integer/natural conversion STRING_TO_INTEGER_CONVERTOR -- Convertor to do string to integer/natural conversion STRING_TO_NUMERIC_CONVERTOR* -- Abstract convertor for string to number conversion STRING_TO_NUMERIC_CONVERTOR* -- Abstract convertor for string to number conversion STRING_TO_REAL_CONVERTOR -- String to real/double convertor STRING_TO_REAL_CONVERTOR -- String to real/double convertor STRING_TRACING_HANDLER* -- Abstract class to dispatch tracing events to user using TYPE and STRING data. STRING_TRACING_HANDLER* -- Abstract class to dispatch tracing events to user using TYPE and STRING data. SUBSET* [G] -- Subsets with the associated operations, -- without commitment to a particular representation SUBSET* [G] -- Subsets with the associated operations, -- without commitment to a particular representation SUBSET_STRATEGY* [G] -- Strategies for computing several features of subsets. The computing -- strategy is optimized depending on the type of elements contained in -- the set. SUBSET_STRATEGY* [G] -- Strategies for computing several features of subsets. The computing -- strategy is optimized depending on the type of elements contained in -- the set. SUBSET_STRATEGY_GENERIC [G] -- Strategies for calculating several features for subsets containing -- items of any type. SUBSET_STRATEGY_GENERIC [G] -- Strategies for calculating several features for subsets containing -- items of any type. SUBSET_STRATEGY_HASHABLE [G] -- Strategies for calculating several features for subsets containing -- HASHABLEs. SUBSET_STRATEGY_HASHABLE [G] -- Strategies for calculating several features for subsets containing -- HASHABLEs. SUBSET_STRATEGY_TREE [G -> COMPARABLE] -- Strategies for calculating several features for subsets represented -- by binary search trees. Contained items have to be COMPARABLE SUBSET_STRATEGY_TREE [G -> COMPARABLE] -- Strategies for calculating several features for subsets represented -- by binary search trees. Contained items have to be COMPARABLE SYSTEM_ENCODINGS -- Available encodings in the operating system. SYSTEM_ENCODINGS -- Available encodings in the operating system. SYSTEM_STRING -- Fake abstraction of a .NET SYSTEM_STRING in a non-.NET system SYSTEM_STRING -- Fake abstraction of a .NET SYSTEM_STRING in a non-.NET system SYSTEM_STRING_FACTORY -- Factory for creating SYSTEM_STRING instances. SYSTEM_STRING_FACTORY -- Factory for creating SYSTEM_STRING instances. SYS_EXCEPTION* -- Deferred class of all systematic exceptions SYS_EXCEPTION* -- Deferred class of all systematic exceptions TABLE* [G, H] -- Containers whose items are accessible through keys TABLE* [G, H] -- Containers whose items are accessible through keys TABLE_ITERABLE* [G, K] -- Structure that can be iterated over using across...loop...end. -- using key and item. TABLE_ITERABLE* [G, K] -- Structure that can be iterated over using across...loop...end. -- using key and item. TABLE_ITERATION_CURSOR* [G, K] -- External iteration cursor used by across...loop...end -- using key and item. TABLE_ITERATION_CURSOR* [G, K] -- External iteration cursor used by across...loop...end -- using key and item. TEST_CASE* -- Common ancestor of all test case classes TEST_CASE* -- Common ancestor of all test case classes TEXT_CONTROLLER -- The main manager of the text library. TEXT_CONTROLLER -- The main manager of the text library. TEXT_FONT -- A font that can be use to draw text with a {TEXT_IMAGE}. TEXT_FONT -- A font that can be use to draw text with a {TEXT_IMAGE}. TEXT_FONT_CPF -- A font contained inside a custom package file -- that can be use to draw text with a {TEXT_IMAGE}. TEXT_FONT_CPF -- A font contained inside a custom package file -- that can be use to draw text with a {TEXT_IMAGE}. TEXT_LIBRARY_SHARED* -- Used to share the text library manager singleton TEXT_LIBRARY_SHARED* -- Used to share the text library manager singleton TEXT_SURFACE* -- Create a new surface with a text drawed in it. TEXT_SURFACE* -- Create a new surface with a text drawed in it. TEXT_SURFACE_BLENDED -- A GAME_SURFACE that represent a text. -- Rendering from this class look better that from a -- TEXT_SURFACE_SOLID take longer to generate. TEXT_SURFACE_BLENDED -- A GAME_SURFACE that represent a text. -- Rendering from this class look better that from a -- TEXT_SURFACE_SOLID take longer to generate. TEXT_SURFACE_SHADED -- A GAME_SURFACE that represent a text. -- Rendering from this class does not use -- alpha blending. You have to specify the -- background color. TEXT_SURFACE_SHADED -- A GAME_SURFACE that represent a text. -- Rendering from this class does not use -- alpha blending. You have to specify the -- background color. TEXT_SURFACE_SOLID -- A GAME_SURFACE that represent a text. -- Rendering from a TEXT_SURFACE_BLENDED -- look better that from this class, but -- take longer to generate. TEXT_SURFACE_SOLID -- A GAME_SURFACE that represent a text. -- Rendering from a TEXT_SURFACE_BLENDED -- look better that from this class, but -- take longer to generate. THREAD* -- Class defining an Eiffel thread. THREAD* -- Class defining an Eiffel thread. THREAD_ATTRIBUTES -- Class defining thread attributes. THREAD_ATTRIBUTES -- Class defining thread attributes. THREAD_CONTROL -- Control over thread execution. THREAD_CONTROL -- Control over thread execution. THREAD_ENVIRONMENT -- Information about the current thread execution THREAD_ENVIRONMENT -- Information about the current thread execution TO_SPECIAL [T] -- References to special objects, for direct access to arrays and strings TO_SPECIAL [T] -- References to special objects, for direct access to arrays and strings TRACING_HANDLER* -- Abstract class to dispatch tracing events to user. Tracing events are dispatched -- by calling activate on the TRACING_HANDLER's instance. -- For each thread being created a copy of the current tracer object will be -- used for the newly created thread to avoid race condition. It is up to the implementer -- of the class to ensure proper thread-safety and to properly implement duplicated which -- is by default implemented using twin. TRACING_HANDLER* -- Abstract class to dispatch tracing events to user. Tracing events are dispatched -- by calling activate on the TRACING_HANDLER's instance. -- For each thread being created a copy of the current tracer object will be -- used for the newly created thread to avoid race condition. It is up to the implementer -- of the class to ensure proper thread-safety and to properly implement duplicated which -- is by default implemented using twin. TRACING_SETTING -- Objects that manage the Eiffel tracing. You can start and -- stop the Eiffel tracing whenever you want to. It only works -- if trace (yes) is enabled in your project configuration file. TRACING_SETTING -- Objects that manage the Eiffel tracing. You can start and -- stop the Eiffel tracing whenever you want to. It only works -- if trace (yes) is enabled in your project configuration file. TRAVERSABLE* [G] -- Structures for which there exists a traversal policy -- that will visit every element exactly once. TRAVERSABLE* [G] -- Structures for which there exists a traversal policy -- that will visit every element exactly once. TRAVERSABLE_SUBSET* [G] -- Subsets that are traversable sequentially TRAVERSABLE_SUBSET* [G] -- Subsets that are traversable sequentially TREE* [G] -- Trees, without commitment to a particular representation TREE* [G] -- Trees, without commitment to a particular representation TREE_ITERATION_CURSOR [G] -- External forward one-step iteration cursor for descendants of TREE. TREE_ITERATION_CURSOR [G] -- External forward one-step iteration cursor for descendants of TREE. TUPLE -- Implementation of TUPLE TUPLE -- Implementation of TUPLE TWO_WAY_CHAIN_ITERATOR [G] -- Objects that are able to iterate over two-way chains, -- on which they can perform repeated actions and tests according -- to a number of predefined control structures such as if, -- until and others. TWO_WAY_CHAIN_ITERATOR [G] -- Objects that are able to iterate over two-way chains, -- on which they can perform repeated actions and tests according -- to a number of predefined control structures such as if, -- until and others. TWO_WAY_CIRCULAR [G] -- Circular chains implemented as two-way linked lists TWO_WAY_CIRCULAR [G] -- Circular chains implemented as two-way linked lists TWO_WAY_LIST [G] -- Sequential, two-way linked lists TWO_WAY_LIST [G] -- Sequential, two-way linked lists TWO_WAY_LIST_CURSOR [G] -- Cursors for two way lists. TWO_WAY_LIST_CURSOR [G] -- Cursors for two way lists. TWO_WAY_LIST_ITERATION_CURSOR [G] -- Concrete of an external iteration cursor for TWO_WAY_LIST. TWO_WAY_LIST_ITERATION_CURSOR [G] -- Concrete of an external iteration cursor for TWO_WAY_LIST. TWO_WAY_SORTED_SET [G -> COMPARABLE] -- Sets whose items may be compared according to a total order relation; -- implemented as sorted two-way lists. TWO_WAY_SORTED_SET [G -> COMPARABLE] -- Sets whose items may be compared according to a total order relation; -- implemented as sorted two-way lists. TWO_WAY_TREE [G] -- Trees implemented using a two way linked list representation TWO_WAY_TREE [G] -- Trees implemented using a two way linked list representation TWO_WAY_TREE_CURSOR [G] -- Cursors for two-way trees TWO_WAY_TREE_CURSOR [G] -- Cursors for two-way trees TWO_WAY_TREE_ITERATION_CURSOR [G] -- External forward iteration cursor for descendants of TWO_WAY_TREE. TWO_WAY_TREE_ITERATION_CURSOR [G] -- External forward iteration cursor for descendants of TWO_WAY_TREE. TYPE [G] -- Representation of an Eiffel type. TYPE [G] -- Representation of an Eiffel type. TYPED_INDEXABLE_ITERATION_CURSOR* [G, H -> READABLE_INDEXABLE [G]] -- External iteration cursor for READABLE_INDEXABLE. TYPED_INDEXABLE_ITERATION_CURSOR* [G, H -> READABLE_INDEXABLE [G]] -- External iteration cursor for READABLE_INDEXABLE. TYPED_POINTER [G] -- References to objects containing reference to object -- meant to be exchanged with non-Eiffel software. TYPED_POINTER [G] -- References to objects containing reference to object -- meant to be exchanged with non-Eiffel software. UNBOUNDED* [G] -- Finite structures whose item count is not bounded UNBOUNDED* [G] -- Finite structures whose item count is not bounded UNICODE_CONVERSION -- Eiffel implementations for Unicode encoding conversion. UNICODE_CONVERSION -- Eiffel implementations for Unicode encoding conversion. UNIX_FILE_INFO -- Obsolete internal file information, use FILE_INFO directly. UNIX_FILE_INFO -- Obsolete internal file information, use FILE_INFO directly. UNIX_SIGNALS -- Constants used for signal handling. -- This class may be used as ancestor by classes needing its facilities. UNIX_SIGNALS -- Constants used for signal handling. -- This class may be used as ancestor by classes needing its facilities. UTF_CONVERTER -- Converter from/to UTF-8, UTF-16 and UTF-32 encodings. -- -- Handling of invalid encodings -- ============================= -- -- Whenever a UTF-8 or UTF-16 sequence is decoded, the decoding routines also check -- that the sequence is valid. If it is not, it will replace the invalid unit (e.g. a byte -- for UTF-8 and a 2-byte for UTF-16 by the replacement character U+FFFD as described by -- variant #3 of the recommended practice for replacement character in Unicode (see -- http://www.unicode.org/review/pr-121.html for more details). -- -- However it means that you cannot roundtrip incorrectly encoded sequence back and forth -- between the encoded version and the decoded STRING_32 version. To allow roundtrip, an -- escaped representation of a bad encoded sequence has been introduced. It is adding a -- a fourth variant (which is a slight modification of variant #3) to the recommended -- practice where the replacement character is followed by the printed hexadecimal value -- of the invalid byte or the invalid 2-byte sequence. -- -- To provide an example (assuming that the Unicode character U+FFFD is represented as -- ? textually): -- 1 - on UNIX, any invalid UTF-8 byte sequence such as 0x8F 0x8F is encoded as the -- following Unicode sequence: U+FFFD U+0038 U+0046 U+FFFF U+0038 U+0046, and textually -- it looks like "?8F?8F". -- 2 - on Windows, any invalid UTF-16 2-byte sequence such as 0xD800 0x0054 is encoded as the -- following Unicode sequence: U+FFFD U+0075 U+0044 U+0038 U+0030 U+0030 U+FFFD U+0035 U+0033, -- and textually it looks like "?uD800?54". The rule is that if the 2-byte sequence does not fit -- into 1 byte, it uses the letter u followed by the hexadecimal value of the 2-byte sequence, -- otherwise it simply uses the 1-byte hexadecimal representation. UTF_CONVERTER -- Converter from/to UTF-8, UTF-16 and UTF-32 encodings. -- -- Handling of invalid encodings -- ============================= -- -- Whenever a UTF-8 or UTF-16 sequence is decoded, the decoding routines also check -- that the sequence is valid. If it is not, it will replace the invalid unit (e.g. a byte -- for UTF-8 and a 2-byte for UTF-16 by the replacement character U+FFFD as described by -- variant #3 of the recommended practice for replacement character in Unicode (see -- http://www.unicode.org/review/pr-121.html for more details). -- -- However it means that you cannot roundtrip incorrectly encoded sequence back and forth -- between the encoded version and the decoded STRING_32 version. To allow roundtrip, an -- escaped representation of a bad encoded sequence has been introduced. It is adding a -- a fourth variant (which is a slight modification of variant #3) to the recommended -- practice where the replacement character is followed by the printed hexadecimal value -- of the invalid byte or the invalid 2-byte sequence. -- -- To provide an example (assuming that the Unicode character U+FFFD is represented as -- ? textually): -- 1 - on UNIX, any invalid UTF-8 byte sequence such as 0x8F 0x8F is encoded as the -- following Unicode sequence: U+FFFD U+0038 U+0046 U+FFFF U+0038 U+0046, and textually -- it looks like "?8F?8F". -- 2 - on Windows, any invalid UTF-16 2-byte sequence such as 0xD800 0x0054 is encoded as the -- following Unicode sequence: U+FFFD U+0075 U+0044 U+0038 U+0030 U+0030 U+FFFD U+0035 U+0033, -- and textually it looks like "?uD800?54". The rule is that if the 2-byte sequence does not fit -- into 1 byte, it uses the letter u followed by the hexadecimal value of the 2-byte sequence, -- otherwise it simply uses the 1-byte hexadecimal representation. VARIANT_VIOLATION -- Loop variant violation VARIANT_VIOLATION -- Loop variant violation VERSIONABLE* -- Lightweight tracker of modifications made to instances of this class. -- Any modification causes version to get a new value that can be used -- by the clients to see if there were any changes since last access. VERSIONABLE* -- Lightweight tracker of modifications made to instances of this class. -- Any modification causes version to get a new value that can be used -- by the clients to see if there were any changes since last access. VOID_ASSIGNED_TO_EXPANDED -- Exception for assignment of void value to expanded entity VOID_ASSIGNED_TO_EXPANDED -- Exception for assignment of void value to expanded entity VOID_TARGET -- Exception for feature applied to void reference VOID_TARGET -- Exception for feature applied to void reference WEAK_REFERENCE [G] -- Abstraction for weak references, i.e. references to object that can still be reclaimed by the GC. -- If the actual generic parameter is expanded, put cannot be used as it does not make sense from the user -- point of view. WEAK_REFERENCE [G] -- Abstraction for weak references, i.e. references to object that can still be reclaimed by the GC. -- If the actual generic parameter is expanded, put cannot be used as it does not make sense from the user -- point of view. WORKER_THREAD -- Class defining an Eiffel thread of execution using an agent for its internal action. WORKER_THREAD -- Class defining an Eiffel thread of execution using an agent for its internal action.
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