class GAME_TEXTURE General cluster: graphic description: "A hardware accelerated picture in memory" create: make, make_target, make_from_surface, make_from_image, share_from_other Ancestors DISPOSABLE* GAME_BLENDABLE* GAME_RENDER_TARGET* GAME_SDL_ANY* MEMORY_STRUCTURE* Queries additionnal_alpha: NATURAL_8 additionnal_color: GAME_COLOR_READABLE exists: BOOLEAN has_error: BOOLEAN height: INTEGER_32 internal_item_exists: BOOLEAN is_additive_blending_enabled: BOOLEAN is_alpha_blending_enabled: BOOLEAN is_blending_disabled: BOOLEAN is_locked: BOOLEAN is_modulate_blending_enabled: BOOLEAN is_streamable: BOOLEAN is_targetable: BOOLEAN item: POINTER last_error: READABLE_STRING_GENERAL pixel_format: GAME_PIXEL_FORMAT_READABLE shared: BOOLEAN structure_size: INTEGER_32 width: INTEGER_32 Commands disable_blending dispose enable_additive_blending enable_alpha_blending enable_modulate_blending make_by_pointer (a_ptr: POINTER) make_structure set_additionnal_alpha (a_additionnal_alpha: NATURAL_8) set_additionnal_color (a_additionnal_color: GAME_COLOR_READABLE) update_pixels (a_pixels: GAME_PIXEL_BUFFER) update_pixels_with_rect (a_x, a_y: INTEGER_32; a_pixels: GAME_PIXEL_BUFFER)
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