class GAME_PIXEL_BUFFER General cluster: graphic description: "An internal array of pixels." create: make Ancestors GAME_SDL_ANY* PLATFORM Queries boolean_bits: INTEGER_32 boolean_bytes: INTEGER_32 Character_32_bits: INTEGER_32 Character_32_bytes: INTEGER_32 Character_8_bits: INTEGER_32 Character_8_bytes: INTEGER_32 has_error: BOOLEAN height: INTEGER_32 Integer_16_bits: INTEGER_32 Integer_16_bytes: INTEGER_32 Integer_32_bits: INTEGER_32 Integer_32_bytes: INTEGER_32 Integer_64_bits: INTEGER_32 Integer_64_bytes: INTEGER_32 Integer_8_bits: INTEGER_32 Integer_8_bytes: INTEGER_32 is_64_bits: BOOLEAN is_dotnet: BOOLEAN Is_little_endian: BOOLEAN is_mac: BOOLEAN is_scoop_capable: BOOLEAN is_thread_capable: BOOLEAN is_unix: BOOLEAN is_valid: BOOLEAN is_vms: BOOLEAN is_vxworks: BOOLEAN is_windows: BOOLEAN item: POINTER last_error: READABLE_STRING_GENERAL Natural_16_bits: INTEGER_32 Natural_16_bytes: INTEGER_32 Natural_32_bits: INTEGER_32 Natural_32_bytes: INTEGER_32 Natural_64_bits: INTEGER_32 Natural_64_bytes: INTEGER_32 Natural_8_bits: INTEGER_32 Natural_8_bytes: INTEGER_32 pitch: INTEGER_32 pixel_format: GAME_PIXEL_FORMAT_READABLE pointer_bits: INTEGER_32 pointer_bytes: INTEGER_32 Real_32_bits: INTEGER_32 Real_32_bytes: INTEGER_32 Real_64_bits: INTEGER_32 Real_64_bytes: INTEGER_32 width: INTEGER_32 Constraints exists
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