note description: "A hardware accelerated picture in memory" author: "Louis Marchand" date: "Fri, 27 Mar 2015 21:44:07 +0000" revision: "2.0" class interface GAME_TEXTURE create make, make_target, make_from_surface, make_from_image, share_from_other feature -- Access shared: BOOLEAN -- Is current memory area shared with others? width: INTEGER_32 -- The horizontal length of Current require texture_exist: exists height: INTEGER_32 -- The vertical length of Current require texture_exist: exists is_targetable: BOOLEAN -- Can Current be use as render target require texture_exist: exists is_streamable: BOOLEAN -- Can Current be modified by locking require texture_exist: exists is_locked: BOOLEAN -- Current is locked to access pixels. Current cannot be used until unlock is called. update_pixels (a_pixels: GAME_PIXEL_BUFFER) -- Modify the pixels colors in the section of Current starting at a_x,a_y using data in a_pixels require is_format_valid: a_pixels.pixel_format ~ pixel_format is_dimension_valid: width ~ a_pixels.width and height ~ a_pixels.height update_pixels_with_rect (a_x, a_y: INTEGER_32; a_pixels: GAME_PIXEL_BUFFER) -- Modify the pixels colors in the section of Current starting at a_x,a_y using data in a_pixels require is_format_valid: a_pixels.pixel_format ~ pixel_format is_dimension_valid: width >= a_x + a_pixels.width and height >= a_y + a_pixels.height pixel_format: GAME_PIXEL_FORMAT_READABLE -- Informations about the internal representation of pixels in Current require texture_exist: exists additionnal_alpha: NATURAL_8 assign set_additionnal_alpha -- Additionnal alpha blend to apply on Current when drawing require texture_exist: exists set_additionnal_alpha (a_additionnal_alpha: NATURAL_8) -- Assign additionnal_alpha with the value of a_additionnal_alpha require texture_exist: exists ensure is_set: additionnal_alpha = a_additionnal_alpha additionnal_color: GAME_COLOR_READABLE assign set_additionnal_color -- Additionnal color to multiply to Current when drawing require texture_exist: exists set_additionnal_color (a_additionnal_color: GAME_COLOR_READABLE) -- Assign additionnal_color with the value of a_additionnal_color require texture_exist: exists ensure is_set: additionnal_color.is_equal_ignore_alpha (a_additionnal_color) feature -- Measurement structure_size: INTEGER_32 -- Size to allocate (in bytes). feature -- Implementation dispose -- Action to be executed just before garbage collection -- reclaims an object. -- Effect it in descendants to perform specific dispose -- actions. Those actions should only take care of freeing -- external resources; they should not perform remote calls -- on other objects since these may also be dead and reclaimed. end -- class GAME_TEXTURE
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