note description: "A hardware accelerated picture in memory" author: "Louis Marchand" date: "Fri, 27 Mar 2015 21:44:07 +0000" revision: "2.0" class interface GAME_TEXTURE create make (a_renderer: GAME_RENDERER; a_pixel_format: GAME_PIXEL_FORMAT_READABLE; a_width, a_height: INTEGER_32) -- Initialization for Current of dimension (a_width , `a_height) -- for use on a_renderer, having a_pixel_format. Current -- can not be locked to be modified (best performance) ensure error_or_exist: not has_error implies exists is_not_shared: not shared make_target (a_renderer: GAME_RENDERER; a_pixel_format: GAME_PIXEL_FORMAT_READABLE; a_width, a_height: INTEGER_32) -- Initialization for Current of dimension (a_width , `a_height) -- for use on a_renderer, having a_pixel_format. Current -- can be used as rendering target (see: GAME_RENDERER.render_target) ensure error_or_exist: not has_error implies exists is_not_shared: not shared make_from_surface (a_renderer: GAME_RENDERER; a_surface: GAME_SURFACE) -- Initialization of Current for use on a_renderer and using -- the data of a_surface (pixel format, picture, etc.) ensure error_or_exist: not has_error implies exists is_not_shared: not shared make_from_image (a_renderer: GAME_RENDERER; a_image: GAME_IMAGE) -- Initialization of Current for use on a_renderer and using -- the data of a_image require image_is_open: a_image.is_open ensure error_or_exist: not has_error implies exists is_not_shared: not shared share_from_other (a_other: GAME_TEXTURE) -- Initialization of Current sharing the internal data of Current -- Note that each modification of Current will affect a_other and -- vice versa require other_exists: a_other.exists ensure is_created: exists is_shared: shared other_assign: attached other as la_other and then not la_other.shared feature -- Initialization make_structure -- Initialize current with given structure_size. -- (from MEMORY_STRUCTURE) ensure -- from MEMORY_STRUCTURE not_shared: not internal_item_exists make_by_pointer (a_ptr: POINTER) -- Initialize current with a_ptr. -- (from MEMORY_STRUCTURE) require -- from MEMORY_STRUCTURE a_ptr_not_null: a_ptr /= default_pointer ensure -- from MEMORY_STRUCTURE shared: internal_item_exists feature -- Access additionnal_alpha: NATURAL_8 assign set_additionnal_alpha -- Additionnal alpha blend to apply on Current when drawing require texture_exist: exists additionnal_color: GAME_COLOR_READABLE assign set_additionnal_color -- Additionnal color to multiply to Current when drawing require texture_exist: exists disable_blending -- Disable every blending mode to use for drawing operations. -- No blending mode: dstRGBA = srcRGBA -- (from GAME_BLENDABLE) require -- from GAME_BLENDABLE blendable_is_valid: exists enable_additive_blending -- Set the additive blending mode to use for drawing operations. -- Additive blending: dstRGB = (srcRGB * srcA) + dstRGB -- dstA = dstA -- (from GAME_BLENDABLE) require -- from GAME_BLENDABLE blendable_is_valid: exists enable_alpha_blending -- Set the alpha blending mode to use for drawing operations. -- Alpha blending: dstRGB = (srcRGB * srcA) + (dstRGB * (1-srcA)) -- dstA = srcA + (dstA * (1-srcA)) -- (from GAME_BLENDABLE) require -- from GAME_BLENDABLE blendable_is_valid: exists enable_modulate_blending -- Set the color modulate blending mode to use for drawing operations. -- Color modulate: dstRGB = srcRGB * dstRGB -- dstA = dstA -- (from GAME_BLENDABLE) require -- from GAME_BLENDABLE blendable_is_valid: exists generating_type: TYPE [detachable GAME_TEXTURE] -- Type of current object -- (type of which it is a direct instance) -- (from ANY) ensure -- from ANY generating_type_not_void: Result /= Void generator: STRING_8 -- Name of current object's generating class -- (base class of the type of which it is a direct instance) -- (from ANY) ensure -- from ANY generator_not_void: Result /= Void generator_not_empty: not Result.is_empty has_error: BOOLEAN -- Is the library has generate an error -- (from GAME_ERROR_MANAGER) height: INTEGER_32 -- The vertical length of Current require texture_exist: exists is_additive_blending_enabled: BOOLEAN -- True if the blending mode for drawing operation is additive blending. -- Additive blending: dstRGB = (srcRGB * srcA) + dstRGB -- dstA = dstA -- (from GAME_BLENDABLE) require -- from GAME_BLENDABLE blendable_is_valid: exists is_alpha_blending_enabled: BOOLEAN -- True if the blending mode for drawing operation is alpha blending. -- Alpha blending: dstRGB = (srcRGB * srcA) + (dstRGB * (1-srcA)) -- dstA = srcA + (dstA * (1-srcA)) -- (from GAME_BLENDABLE) require -- from GAME_BLENDABLE blendable_is_valid: exists is_blending_disabled: BOOLEAN -- True if no blending mode is used for drawing operations. -- No blending mode: dstRGBA = srcRGBA -- (from GAME_BLENDABLE) require -- from GAME_BLENDABLE blendable_is_valid: exists is_locked: BOOLEAN -- Current is locked to access pixels. Current cannot be used until unlock is called. is_modulate_blending_enabled: BOOLEAN -- True if the blending mode for drawing operation is color modulate blending. -- Color modulate: dstRGB = srcRGB * dstRGB -- dstA = dstA -- (from GAME_BLENDABLE) require -- from GAME_BLENDABLE blendable_is_valid: exists is_streamable: BOOLEAN -- Can Current be modified by locking require texture_exist: exists is_targetable: BOOLEAN -- Can Current be use as render target require texture_exist: exists item: POINTER -- Access to memory area. -- (from MEMORY_STRUCTURE) require -- from GAME_BLENDABLE True last_error: READABLE_STRING_GENERAL -- The last error generate by the library -- (from GAME_SDL_ANY) pixel_format: GAME_PIXEL_FORMAT_READABLE -- Informations about the internal representation of pixels in Current require texture_exist: exists set_additionnal_alpha (a_additionnal_alpha: NATURAL_8) -- Assign additionnal_alpha with the value of a_additionnal_alpha require texture_exist: exists ensure is_set: additionnal_alpha = a_additionnal_alpha set_additionnal_color (a_additionnal_color: GAME_COLOR_READABLE) -- Assign additionnal_color with the value of a_additionnal_color require texture_exist: exists ensure is_set: additionnal_color.is_equal_ignore_alpha (a_additionnal_color) internal_item_exists: BOOLEAN -- Is current memory area shared with others? -- (from MEMORY_STRUCTURE) shared: BOOLEAN -- Is current memory area shared with others? update_pixels (a_pixels: GAME_PIXEL_BUFFER) -- Modify the pixels colors in the section of Current starting at a_x,a_y using data in a_pixels require is_format_valid: a_pixels.pixel_format ~ pixel_format is_dimension_valid: width ~ a_pixels.width and height ~ a_pixels.height update_pixels_with_rect (a_x, a_y: INTEGER_32; a_pixels: GAME_PIXEL_BUFFER) -- Modify the pixels colors in the section of Current starting at a_x,a_y using data in a_pixels require is_format_valid: a_pixels.pixel_format ~ pixel_format is_dimension_valid: width >= a_x + a_pixels.width and height >= a_y + a_pixels.height width: INTEGER_32 -- The horizontal length of Current require texture_exist: exists feature -- Measurement structure_size: INTEGER_32 -- Size to allocate (in bytes). ensure -- from MEMORY_STRUCTURE is_class: class positive_result: Result > 0 feature -- Comparison frozen deep_equal (a: detachable ANY; b: like arg #1): BOOLEAN -- Are a and b either both void -- or attached to isomorphic object structures? -- (from ANY) ensure -- from ANY instance_free: class shallow_implies_deep: standard_equal (a, b) implies Result both_or_none_void: (a = Void) implies (Result = (b = Void)) same_type: (Result and (a /= Void)) implies (b /= Void and then a.same_type (b)) symmetric: Result implies deep_equal (b, a) frozen equal (a: detachable ANY; b: like arg #1): BOOLEAN -- Are a and b either both void or attached -- to objects considered equal? -- (from ANY) ensure -- from ANY instance_free: class definition: Result = (a = Void and b = Void) or else ((a /= Void and b /= Void) and then a.is_equal (b)) frozen is_deep_equal alias "≡≡≡" (other: GAME_TEXTURE): BOOLEAN -- Are Current and other attached to isomorphic object structures? -- (from ANY) require -- from ANY other_not_void: other /= Void ensure -- from ANY shallow_implies_deep: standard_is_equal (other) implies Result same_type: Result implies same_type (other) symmetric: Result implies other.is_deep_equal (Current) is_equal (other: GAME_TEXTURE): BOOLEAN -- Is other attached to an object considered -- equal to current object? -- (from ANY) require -- from ANY other_not_void: other /= Void ensure -- from ANY symmetric: Result implies other ~ Current consistent: standard_is_equal (other) implies Result frozen standard_equal (a: detachable ANY; b: like arg #1): BOOLEAN -- Are a and b either both void or attached to -- field-by-field identical objects of the same type? -- Always uses default object comparison criterion. -- (from ANY) ensure -- from ANY instance_free: class definition: Result = (a = Void and b = Void) or else ((a /= Void and b /= Void) and then a.standard_is_equal (b)) frozen standard_is_equal alias "≜" (other: GAME_TEXTURE): BOOLEAN -- Is other attached to an object of the same type -- as current object, and field-by-field identical to it? -- (from ANY) require -- from ANY other_not_void: other /= Void ensure -- from ANY same_type: Result implies same_type (other) symmetric: Result implies other.standard_is_equal (Current) feature -- Status report conforms_to (other: ANY): BOOLEAN -- Does type of current object conform to type -- of other (as per Eiffel: The Language, chapter 13)? -- (from ANY) require -- from ANY other_not_void: other /= Void exists: BOOLEAN -- Is allocated memory still allocated? -- (from MEMORY_STRUCTURE) require -- from GAME_BLENDABLE True same_type (other: ANY): BOOLEAN -- Is type of current object identical to type of other? -- (from ANY) require -- from ANY other_not_void: other /= Void ensure -- from ANY definition: Result = (conforms_to (other) and other.conforms_to (Current)) feature -- Duplication copy (other: GAME_TEXTURE) -- Update current object using fields of object attached -- to other, so as to yield equal objects. -- (from ANY) require -- from ANY other_not_void: other /= Void type_identity: same_type (other) ensure -- from ANY is_equal: Current ~ other frozen deep_copy (other: GAME_TEXTURE) -- Effect equivalent to that of: -- copy (other . deep_twin) -- (from ANY) require -- from ANY other_not_void: other /= Void ensure -- from ANY deep_equal: deep_equal (Current, other) frozen deep_twin: GAME_TEXTURE -- New object structure recursively duplicated from Current. -- (from ANY) ensure -- from ANY deep_twin_not_void: Result /= Void deep_equal: deep_equal (Current, Result) frozen standard_copy (other: GAME_TEXTURE) -- Copy every field of other onto corresponding field -- of current object. -- (from ANY) require -- from ANY other_not_void: other /= Void type_identity: same_type (other) ensure -- from ANY is_standard_equal: standard_is_equal (other) frozen standard_twin: GAME_TEXTURE -- New object field-by-field identical to other. -- Always uses default copying semantics. -- (from ANY) ensure -- from ANY standard_twin_not_void: Result /= Void equal: standard_equal (Result, Current) frozen twin: GAME_TEXTURE -- New object equal to Current -- twin calls copy; to change copying/twinning semantics, redefine copy. -- (from ANY) ensure -- from ANY twin_not_void: Result /= Void is_equal: Result ~ Current feature -- Basic operations frozen default: detachable GAME_TEXTURE -- Default value of object's type -- (from ANY) frozen default_pointer: POINTER -- Default value of type POINTER -- (Avoid the need to write p.default for -- some p of type POINTER.) -- (from ANY) ensure -- from ANY instance_free: class default_rescue -- Process exception for routines with no Rescue clause. -- (Default: do nothing.) -- (from ANY) frozen do_nothing -- Execute a null action. -- (from ANY) ensure -- from ANY instance_free: class feature -- Implementation dispose -- Action to be executed just before garbage collection -- reclaims an object. -- Effect it in descendants to perform specific dispose -- actions. Those actions should only take care of freeing -- external resources; they should not perform remote calls -- on other objects since these may also be dead and reclaimed. feature -- Output Io: STD_FILES -- Handle to standard file setup -- (from ANY) ensure -- from ANY instance_free: class io_not_void: Result /= Void out: STRING_8 -- New string containing terse printable representation -- of current object -- (from ANY) ensure -- from ANY out_not_void: Result /= Void print (o: detachable ANY) -- Write terse external representation of o -- on standard output. -- (from ANY) ensure -- from ANY instance_free: class frozen tagged_out: STRING_8 -- New string containing terse printable representation -- of current object -- (from ANY) ensure -- from ANY tagged_out_not_void: Result /= Void feature -- Platform Operating_environment: OPERATING_ENVIRONMENT -- Objects available from the operating system -- (from ANY) ensure -- from ANY instance_free: class operating_environment_not_void: Result /= Void invariant -- from ANY reflexive_equality: standard_is_equal (Current) reflexive_conformance: conforms_to (Current) -- from MEMORY_STRUCTURE managed_pointer_valid: not internal_item_exists implies managed_pointer /= Void internal_item_valid: internal_item_exists implies internal_item /= default_pointer end -- class GAME_TEXTURE
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