deferred class GAME_HAPTIC_EFFECT_ENVELOPE General cluster: haptic description: "A GAME_HAPTIC_EFFECT that has an envelope. An envelope contain a fade in and fade out effects that surround the haptic effect. Here is how it work (by using a {GAME_HAPTIC_EFFECT_CONSTANT}): Strength ^ | | effect level --> _________________ | / \ | / \ | / \ | / \ | fade_in_level --> | \ | | | <--- fade_out_level | +---------------------------------------------------> Time [--] [---] fade_in_length fade_out_length [------------------][-----------------------] delay length" Ancestors GAME_HAPTIC_EFFECT_DELAYED* Queries delay: NATURAL_16 exists: BOOLEAN fade_in_length: NATURAL_16 fade_in_level: NATURAL_16 fade_out_length: NATURAL_16 fade_out_level: NATURAL_16 interval: NATURAL_16 item: POINTER length: NATURAL_32 shared: BOOLEAN structure_size: INTEGER_32 Commands make make_by_pointer (a_ptr: POINTER) set_delay (a_delay: NATURAL_16) set_fade_in_length (a_fade_in_length: NATURAL_16) set_fade_in_level (a_fade_in_level: NATURAL_16) set_fade_out_length (a_fade_out_length: NATURAL_16) set_fade_out_level (a_fade_out_level: NATURAL_16) set_interval (a_interval: NATURAL_16) set_length (a_length: NATURAL_32)
Generated by ISE EiffelStudio