class TEXT_CONTROLLER General cluster: game_text description: "The main manager of the text library." create: default_create Ancestors GAME_SDL_ANY* MEMORY Queries C_memory: INTEGER_32 chunk_size: INTEGER_32 coalesce_period: INTEGER_32 collecting: BOOLEAN collection_period: INTEGER_32 Eiffel_memory: INTEGER_32 Full_collector: INTEGER_32 gc_statistics (collector_type: INTEGER_32): GC_INFO generation_object_limit: INTEGER_32 has_error: BOOLEAN Incremental_collector: INTEGER_32 is_text_enable: BOOLEAN largest_coalesced_block: INTEGER_32 last_error: READABLE_STRING_GENERAL max_mem: INTEGER_32 memory_count_map: HASH_TABLE [INTEGER_32, INTEGER_32] memory_map: HASH_TABLE [ARRAYED_LIST [ANY], INTEGER_32] memory_statistics (memory_type: INTEGER_32): MEM_INFO memory_threshold: INTEGER_32 objects_instance_of (an_object: ANY): SPECIAL [ANY] objects_instance_of_type (a_type_id: INTEGER_32): SPECIAL [ANY] referers (an_object: ANY): SPECIAL [ANY] scavenge_zone_size: INTEGER_32 tenure: INTEGER_32 Total_memory: INTEGER_32 Commands allocate_compact allocate_fast allocate_tiny collect collection_off collection_on disable_text disable_time_accounting dispose enable_text enable_time_accounting execute_without_collection (a_action: PROCEDURE) free (object: ANY) full_coalesce full_collect quit_library set_coalesce_period (value: INTEGER_32) set_collection_period (value: INTEGER_32) set_is_text_enable (a_value: BOOLEAN) set_max_mem (value: INTEGER_32) set_memory_threshold (value: INTEGER_32)
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