class
	TEXT_CONTROLLER

General
	cluster: game_text
	description: "The main manager of the text library."
	create: default_create

Ancestors
	GAME_SDL_ANY*
	MEMORY

Queries
	C_memory: INTEGER_32
	chunk_size: INTEGER_32
	coalesce_period: INTEGER_32
	collecting: BOOLEAN
	collection_period: INTEGER_32
	Eiffel_memory: INTEGER_32
	Full_collector: INTEGER_32
	gc_statistics (collector_type: INTEGER_32): GC_INFO
	generation_object_limit: INTEGER_32
	has_error: BOOLEAN
	Incremental_collector: INTEGER_32
	is_text_enable: BOOLEAN
	largest_coalesced_block: INTEGER_32
	last_error: READABLE_STRING_GENERAL
	max_mem: INTEGER_32
	memory_count_map: HASH_TABLE [INTEGER_32, INTEGER_32]
	memory_map: HASH_TABLE [ARRAYED_LIST [ANY], INTEGER_32]
	memory_statistics (memory_type: INTEGER_32): MEM_INFO
	memory_threshold: INTEGER_32
	objects_instance_of (an_object: ANY): SPECIAL [ANY]
	objects_instance_of_type (a_type_id: INTEGER_32): SPECIAL [ANY]
	referers (an_object: ANY): SPECIAL [ANY]
	scavenge_zone_size: INTEGER_32
	tenure: INTEGER_32
	Total_memory: INTEGER_32

Commands
	allocate_compact
	allocate_fast
	allocate_tiny
	collect
	collection_off
	collection_on
	disable_text
	disable_time_accounting
	dispose
	enable_text
	enable_time_accounting
	execute_without_collection (a_action: PROCEDURE)
	free (object: ANY)
	full_coalesce
	full_collect
	quit_library
	set_coalesce_period (value: INTEGER_32)
	set_collection_period (value: INTEGER_32)
	set_is_text_enable (a_value: BOOLEAN)
	set_max_mem (value: INTEGER_32)
	set_memory_threshold (value: INTEGER_32)


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