note description: "The main manager of the text library." author: "Louis Marchand" date: "Mon, 30 Mar 2015 01:20:46 +0000" revision: "2.0" class TEXT_CONTROLLER inherit GAME_SDL_ANY MEMORY export {NONE} all end create default_create feature -- Access is_text_enable: BOOLEAN assign set_is_text_enable -- The library is enabled. do Result := {GAME_TEXT_EXTERNAL}.ttf_wasinit = 1 end set_is_text_enable (a_value: BOOLEAN) -- Assign to is_text_enable the value of a_value do if a_value then enable_text else disable_text end ensure is_assign: not has_error implies is_text_enable ~ a_value end enable_text -- Activate the game text library. local l_error: INTEGER_32 do clear_error l_error := {GAME_TEXT_EXTERNAL}.ttf_init manage_error_code (l_error, "Could not enable text library.") ensure enable_text_is_enable: not has_error implies is_text_enable end disable_text -- Desactivate the library. require disable_text_is_enable: is_text_enable do full_collect {GAME_TEXT_EXTERNAL}.ttf_quit ensure is_disable: not is_text_enable end quit_library -- Close the library. local l_mem: MEMORY do create l_mem; l_mem.full_collect if is_text_enable then disable_text end end end -- class TEXT_CONTROLLER
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