deferred class
	GAME_WINDOW_EVENTS

General
	cluster: event
	description: "Every events that can happend on a GAME_WINDOW"

Ancestors
	GAME_EVENTS*

Action sequences
	close_request_actions: ACTION_SEQUENCE [NATURAL_32]
	expose_actions: ACTION_SEQUENCE [NATURAL_32]
	hide_actions: ACTION_SEQUENCE [NATURAL_32]
	key_pressed_actions: ACTION_SEQUENCE [NATURAL_32, GAME_KEY_EVENT]
	key_released_actions: ACTION_SEQUENCE [NATURAL_32, GAME_KEY_EVENT]
	keyboard_focus_gain_actions: ACTION_SEQUENCE [NATURAL_32]
	keyboard_focus_lost_actions: ACTION_SEQUENCE [NATURAL_32]
	maximize_actions: ACTION_SEQUENCE [NATURAL_32]
	minimize_actions: ACTION_SEQUENCE [NATURAL_32]
	mouse_button_pressed_actions: ACTION_SEQUENCE [NATURAL_32, GAME_MOUSE_BUTTON_PRESS_EVENT, NATURAL_8]
	mouse_button_released_actions: ACTION_SEQUENCE [NATURAL_32, GAME_MOUSE_BUTTON_RELEASE_EVENT, NATURAL_8]
	mouse_enter_actions: ACTION_SEQUENCE [NATURAL_32]
	mouse_leave_actions: ACTION_SEQUENCE [NATURAL_32]
	mouse_motion_actions: ACTION_SEQUENCE [NATURAL_32, GAME_MOUSE_MOTION_EVENT, INTEGER_32, INTEGER_32]
	mouse_wheel_move_actions: ACTION_SEQUENCE [NATURAL_32, GAME_MOUSE_EVENT, INTEGER_32, INTEGER_32]
	move_actions: ACTION_SEQUENCE [NATURAL_32, INTEGER_32, INTEGER_32]
	resize_actions: ACTION_SEQUENCE [NATURAL_32, INTEGER_32, INTEGER_32]
	restore_actions: ACTION_SEQUENCE [NATURAL_32]
	show_actions: ACTION_SEQUENCE [NATURAL_32]
	size_change_actions: ACTION_SEQUENCE [NATURAL_32]
	text_editing_actions: ACTION_SEQUENCE [NATURAL_32, STRING_32, INTEGER_32, INTEGER_32]
	text_input_actions: ACTION_SEQUENCE [NATURAL_32, STRING_32]

Queries
	events_controller: GAME_EVENTS_CONTROLLER
	has_error: BOOLEAN
	is_running: BOOLEAN
	last_error: READABLE_STRING_GENERAL

Commands
	clear
	run
	set_is_running (a_value: BOOLEAN)
	stop


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