deferred class GAME_WINDOW_EVENTS General cluster: event description: "Every events that can happend on a GAME_WINDOW" Ancestors GAME_EVENTS* Action sequences close_request_actions: ACTION_SEQUENCE [NATURAL_32] expose_actions: ACTION_SEQUENCE [NATURAL_32] hide_actions: ACTION_SEQUENCE [NATURAL_32] key_pressed_actions: ACTION_SEQUENCE [NATURAL_32, GAME_KEY_EVENT] key_released_actions: ACTION_SEQUENCE [NATURAL_32, GAME_KEY_EVENT] keyboard_focus_gain_actions: ACTION_SEQUENCE [NATURAL_32] keyboard_focus_lost_actions: ACTION_SEQUENCE [NATURAL_32] maximize_actions: ACTION_SEQUENCE [NATURAL_32] minimize_actions: ACTION_SEQUENCE [NATURAL_32] mouse_button_pressed_actions: ACTION_SEQUENCE [NATURAL_32, GAME_MOUSE_BUTTON_PRESS_EVENT, NATURAL_8] mouse_button_released_actions: ACTION_SEQUENCE [NATURAL_32, GAME_MOUSE_BUTTON_RELEASE_EVENT, NATURAL_8] mouse_enter_actions: ACTION_SEQUENCE [NATURAL_32] mouse_leave_actions: ACTION_SEQUENCE [NATURAL_32] mouse_motion_actions: ACTION_SEQUENCE [NATURAL_32, GAME_MOUSE_MOTION_EVENT, INTEGER_32, INTEGER_32] mouse_wheel_move_actions: ACTION_SEQUENCE [NATURAL_32, GAME_MOUSE_EVENT, INTEGER_32, INTEGER_32] move_actions: ACTION_SEQUENCE [NATURAL_32, INTEGER_32, INTEGER_32] resize_actions: ACTION_SEQUENCE [NATURAL_32, INTEGER_32, INTEGER_32] restore_actions: ACTION_SEQUENCE [NATURAL_32] show_actions: ACTION_SEQUENCE [NATURAL_32] size_change_actions: ACTION_SEQUENCE [NATURAL_32] text_editing_actions: ACTION_SEQUENCE [NATURAL_32, STRING_32, INTEGER_32, INTEGER_32] text_input_actions: ACTION_SEQUENCE [NATURAL_32, STRING_32] Queries events_controller: GAME_EVENTS_CONTROLLER has_error: BOOLEAN is_running: BOOLEAN last_error: READABLE_STRING_GENERAL Commands clear run set_is_running (a_value: BOOLEAN) stop
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