class
	GAME_PIXEL_WRITER

General
	cluster: graphic
	description: "Write access to an internal array of pixels."
	create: make

Ancestors
	GAME_PIXEL_BUFFER

Queries
	boolean_bits: INTEGER_32
	boolean_bytes: INTEGER_32
	Character_32_bits: INTEGER_32
	Character_32_bytes: INTEGER_32
	Character_8_bits: INTEGER_32
	Character_8_bytes: INTEGER_32
	has_error: BOOLEAN
	height: INTEGER_32
	Integer_16_bits: INTEGER_32
	Integer_16_bytes: INTEGER_32
	Integer_32_bits: INTEGER_32
	Integer_32_bytes: INTEGER_32
	Integer_64_bits: INTEGER_32
	Integer_64_bytes: INTEGER_32
	Integer_8_bits: INTEGER_32
	Integer_8_bytes: INTEGER_32
	is_64_bits: BOOLEAN
	is_dotnet: BOOLEAN
	Is_little_endian: BOOLEAN
	is_mac: BOOLEAN
	is_scoop_capable: BOOLEAN
	is_thread_capable: BOOLEAN
	is_unix: BOOLEAN
	is_valid: BOOLEAN
	is_vms: BOOLEAN
	is_vxworks: BOOLEAN
	is_windows: BOOLEAN
	item: POINTER
	last_error: READABLE_STRING_GENERAL
	Natural_16_bits: INTEGER_32
	Natural_16_bytes: INTEGER_32
	Natural_32_bits: INTEGER_32
	Natural_32_bytes: INTEGER_32
	Natural_64_bits: INTEGER_32
	Natural_64_bytes: INTEGER_32
	Natural_8_bits: INTEGER_32
	Natural_8_bytes: INTEGER_32
	pitch: INTEGER_32
	pixel_format: GAME_PIXEL_FORMAT_READABLE
	pointer_bits: INTEGER_32
	pointer_bytes: INTEGER_32
	Real_32_bits: INTEGER_32
	Real_32_bytes: INTEGER_32
	Real_64_bits: INTEGER_32
	Real_64_bytes: INTEGER_32
	width: INTEGER_32

Commands
	set_index (a_index: NATURAL_8; a_line, a_column: INTEGER_32)
	set_pixel (a_color: GAME_COLOR_READABLE; a_line, a_column: INTEGER_32)


Generated by ISE EiffelStudio