note description: "Write access to an internal array of pixels." author: "Louis Marchand" date: "Tue, 26 Jan 2016 19:34:13 +0000" revision: "2.1" class interface GAME_PIXEL_WRITER create make feature -- Access set_pixel (a_color: GAME_COLOR_READABLE; a_line, a_column: INTEGER_32) -- Set the color of the pixel at line a_line and column a_column to a_color require is_item_valid: is_valid is_line_valid: a_line >= 1 and then a_line <= height is_column_valid: a_line >= 1 and then a_column <= width not_indexed: not pixel_format.is_indexed set_index (a_index: NATURAL_8; a_line, a_column: INTEGER_32) -- Set the index of the indexed pixel at line a_line and column a_column to a_index require is_item_valid: is_valid is_line_valid: a_line >= 1 and then a_line <= height is_column_valid: a_line >= 1 and then a_column <= width indexed: pixel_format.is_indexed bits_per_pixel_valid: pixel_format.bits_per_pixel = 8 end -- class GAME_PIXEL_WRITER
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