class
	GAME_HAPTIC_CONSTANT_EFFECT

General
	cluster: haptic
	description: "A GAME_HAPTIC_EFFECT that play on a constant strength."
	create: make

Ancestors
	GAME_HAPTIC_EFFECT_ENVELOPE*
	GAME_HAPTIC_EFFECT_INFINITE_LENGTH*

Queries
	delay: NATURAL_16
	direction: GAME_HAPTIC_DIRECTION
	exists: BOOLEAN
	fade_in_length: NATURAL_16
	fade_in_level: NATURAL_16
	fade_out_length: NATURAL_16
	fade_out_level: NATURAL_16
	interval: NATURAL_16
	is_infinite: BOOLEAN
	item: POINTER
	length: NATURAL_32
	level: INTEGER_16
	shared: BOOLEAN
	structure_size: INTEGER_32

Commands
	make
	make_by_pointer (a_ptr: POINTER)
	set_delay (a_delay: NATURAL_16)
	set_direction (a_direction: GAME_HAPTIC_DIRECTION)
	set_fade_in_length (a_fade_in_length: NATURAL_16)
	set_fade_in_level (a_fade_in_level: NATURAL_16)
	set_fade_out_length (a_fade_out_length: NATURAL_16)
	set_fade_out_level (a_fade_out_level: NATURAL_16)
	set_infinite
	set_interval (a_interval: NATURAL_16)
	set_length (a_length: NATURAL_32)
	set_level (a_level: INTEGER_16)


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