class GAME_TOUCH_DEVICE General cluster: input description: "A touch input device that can detect finger pressure" create: make Ancestors GAME_DOLLAR_GESTURE_MANAGER* GAME_LIBRARY_SHARED* GAME_TOUCH_DEVICE_EVENTS* Action sequences dollar_gesture_actions: ACTION_SEQUENCE [NATURAL_32, GAME_DOLLAR_GESTURE] dollar_record_actions: ACTION_SEQUENCE [NATURAL_32, INTEGER_64] finger_motion_actions: ACTION_SEQUENCE [NATURAL_32, GAME_FINGER_EVENT] finger_released_actions: ACTION_SEQUENCE [NATURAL_32, GAME_FINGER_EVENT] finger_touched_actions: ACTION_SEQUENCE [NATURAL_32, GAME_FINGER_EVENT] fingers_gesture_actions: ACTION_SEQUENCE [NATURAL_32, GAME_FINGERS_GESTURE] Queries events_controller: GAME_EVENTS_CONTROLLER finger_count: INTEGER_32 finger_with_number (a_number: INTEGER_32): GAME_FINGER_STATE fingers: ARRAYED_LIST [GAME_FINGER_STATE] Game_library: GAME_LIBRARY_CONTROLLER has_error: BOOLEAN index: INTEGER_64 is_events_running: BOOLEAN last_error: READABLE_STRING_GENERAL last_loaded_dollar_gesture_template: INTEGER_32 last_saved_dollar_gesture_template: INTEGER_32 Commands append_all_dollar_gesture_template (a_filename: READABLE_STRING_GENERAL) append_dollar_gesture_template (a_hash: INTEGER_64; a_filename: READABLE_STRING_GENERAL) clear_events load_dollar_gesture_template (a_filename: READABLE_STRING_GENERAL) record_dollar_gesture run_events save_all_dollar_gesture_template (a_filename: READABLE_STRING_GENERAL) save_dollar_gesture_template (a_hash: INTEGER_64; a_filename: READABLE_STRING_GENERAL) set_is_running (a_value: BOOLEAN) stop_events
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