class GAME_WINDOW_RENDERED_BUILDER General cluster: graphic description: "A builder to create {GAME_WINDOW_RENDERED}." Ancestors GAME_WINDOW_BUILDER* Queries dimension: TUPLE [INTEGER_32, INTEGER_32] display: detachable GAME_DISPLAY flags: NATURAL_32 Game_library: GAME_LIBRARY_CONTROLLER generate_window: GAME_WINDOW_RENDERED has_border: BOOLEAN height: INTEGER_32 is_fake_fullscreen: BOOLEAN is_fullscreen: BOOLEAN is_hidden: BOOLEAN is_input_grabbed: BOOLEAN is_maximized: BOOLEAN is_minimized: BOOLEAN is_position_centered: BOOLEAN is_position_undefined: BOOLEAN is_position_x_centered: BOOLEAN is_position_x_undefined: BOOLEAN is_position_y_centered: BOOLEAN is_position_y_undefined: BOOLEAN is_resizable: BOOLEAN must_renderer_be_hardware_accelerated: BOOLEAN must_renderer_be_software_rendering: BOOLEAN must_renderer_support_texture_target: BOOLEAN must_renderer_synchronize_update: BOOLEAN no_default_renderer: BOOLEAN position: TUPLE [INTEGER_32, INTEGER_32] position_x: INTEGER_32 position_y: INTEGER_32 renderer_driver: detachable GAME_RENDERER_DRIVER title: READABLE_STRING_GENERAL width: INTEGER_32 Commands disable_border disable_fake_fullscreen disable_fullscreen disable_hidden disable_input_grabbed disable_maximized disable_minimized disable_must_renderer_be_hardware_accelerated disable_must_renderer_be_software_rendering disable_must_renderer_support_texture_target disable_must_renderer_synchronize_update disable_no_default_renderer disable_position_centered disable_position_undefined disable_position_x_centered disable_position_x_undefined disable_position_y_centered disable_position_y_undefined disable_resizable enable_border enable_fake_fullscreen enable_fullscreen enable_hidden enable_input_grabbed enable_maximized enable_minimized enable_must_renderer_be_hardware_accelerated enable_must_renderer_be_software_rendering enable_must_renderer_support_texture_target enable_must_renderer_synchronize_update enable_no_default_renderer enable_position_centered enable_position_undefined enable_position_x_centered enable_position_x_undefined enable_position_y_centered enable_position_y_undefined enable_resizable set_dimension (a_width, a_height: INTEGER_32) set_display (a_display: detachable GAME_DISPLAY) set_flags (a_flags: NATURAL_32) set_has_border (a_value: BOOLEAN) set_height (a_height: INTEGER_32) set_is_fake_fullscreen (a_value: BOOLEAN) set_is_fullscreen (a_value: BOOLEAN) set_is_hidden (a_value: BOOLEAN) set_is_input_grabbed (a_value: BOOLEAN) set_is_maximized (a_value: BOOLEAN) set_is_minimized (a_value: BOOLEAN) set_is_position_centered (a_value: BOOLEAN) set_is_position_undefined (a_value: BOOLEAN) set_is_position_x_centered (a_value: BOOLEAN) set_is_position_x_undefined (a_value: BOOLEAN) set_is_position_y_centered (a_value: BOOLEAN) set_is_position_y_undefined (a_value: BOOLEAN) set_is_resizable (a_value: BOOLEAN) set_must_renderer_be_hardware_accelerated (a_value: BOOLEAN) set_must_renderer_be_software_rendering (a_value: BOOLEAN) set_must_renderer_support_texture_target (a_value: BOOLEAN) set_must_renderer_synchronize_update (a_value: BOOLEAN) set_no_default_renderer (a_value: BOOLEAN) set_position (a_x, a_y: INTEGER_32) set_position_x (a_position_x: INTEGER_32) set_position_y (a_position_y: INTEGER_32) set_renderer_driver (a_renderer_driver: detachable GAME_RENDERER_DRIVER) set_title (a_title: READABLE_STRING_GENERAL) set_width (a_width: INTEGER_32) unset_display unset_renderer_driver
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