class
	GAME_RENDERER_DRIVER

General
	cluster: graphic
	description: "Information about a renderer driver."
	create: make, make_from_renderer

Ancestors
	GAME_SDL_ANY*
	MEMORY_STRUCTURE*

Queries
	exists: BOOLEAN
	has_error: BOOLEAN
	index: INTEGER_32
	is_hardware_rendering_supported: BOOLEAN
	is_present_synchronized_supported: BOOLEAN
	is_rendering_on_texture_supported: BOOLEAN
	is_software_rendering_supported: BOOLEAN
	item: POINTER
	last_error: READABLE_STRING_GENERAL
	maximum_texture_height: INTEGER_32
	maximum_texture_width: INTEGER_32
	name: READABLE_STRING_GENERAL
	out: STRING_8
	shared: BOOLEAN
	structure_size: INTEGER_32
	texture_formats: LIST [GAME_PIXEL_FORMAT_READABLE]
	texture_formats_count: INTEGER_32

Commands
	make_by_pointer (a_ptr: POINTER)
	make_structure


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