class GAME_RENDERER_DRIVER General cluster: graphic description: "Information about a renderer driver." create: make, make_from_renderer Ancestors GAME_SDL_ANY* MEMORY_STRUCTURE* Queries exists: BOOLEAN has_error: BOOLEAN index: INTEGER_32 is_hardware_rendering_supported: BOOLEAN is_present_synchronized_supported: BOOLEAN is_rendering_on_texture_supported: BOOLEAN is_software_rendering_supported: BOOLEAN item: POINTER last_error: READABLE_STRING_GENERAL maximum_texture_height: INTEGER_32 maximum_texture_width: INTEGER_32 name: READABLE_STRING_GENERAL out: STRING_8 shared: BOOLEAN structure_size: INTEGER_32 texture_formats: LIST [GAME_PIXEL_FORMAT_READABLE] texture_formats_count: INTEGER_32 Commands make_by_pointer (a_ptr: POINTER) make_structure
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