note description: "A builder to create {GAME_WINDOW_RENDERED}." author: "Louis Marchand" date: "Sat, 04 Apr 2015 00:24:50 +0000" revision: "2.0" class interface GAME_WINDOW_RENDERED_BUILDER create default_create feature -- Access no_default_renderer: BOOLEAN assign set_no_default_renderer -- The generate_window won't have any GAME_RENDERER initialized -- at creation. If False, renderer_driver, -- must_renderer_support_texture_target, -- must_renderer_synchronize_update, -- must_renderer_be_software_rendering and -- must_renderer_be_hardware_accelerated will be -- ignored set_no_default_renderer (a_value: BOOLEAN) -- Assign to no_default_renderer the value of a_value ensure is_assign: no_default_renderer ~ a_value enable_no_default_renderer -- The initial renderer of the generate_window will -- support texture as rendering target or trigger an error. -- Note: Will unset renderer_driver and will disable -- must_renderer_support_texture_target, -- must_renderer_synchronize_update, -- must_renderer_be_software_rendering and -- must_renderer_be_hardware_accelerated ensure is_set: no_default_renderer is_renderer_driver_void: not attached renderer_driver is_must_renderer_support_texture_target_disabled: not must_renderer_support_texture_target is_must_renderer_synchronize_update_disabled: not must_renderer_synchronize_update is_must_renderer_be_software_rendering_disabled: not must_renderer_be_software_rendering is_must_renderer_be_hardware_accelerated_disabled: not must_renderer_be_hardware_accelerated disable_no_default_renderer -- The initial renderer of the generate_window does not -- have to support texture as rendering target or trigger an error. ensure is_unset: not no_default_renderer must_renderer_support_texture_target: BOOLEAN assign set_must_renderer_support_texture_target -- The initial renderer of the generate_window -- must support texture as rendering target. set_must_renderer_support_texture_target (a_value: BOOLEAN) -- Assign to must_renderer_support_texture_target the value of a_value ensure is_assign: must_renderer_support_texture_target ~ a_value enable_must_renderer_support_texture_target -- The initial renderer of the generate_window will -- support texture as rendering target or trigger an error. -- Note: Will unset renderer_driver ensure is_set: must_renderer_support_texture_target is_renderer_driver_void: not attached renderer_driver is_default_renderer_disabled: not no_default_renderer disable_must_renderer_support_texture_target -- The initial renderer of the generate_window does not -- have to support texture as rendering target or trigger an error. ensure is_unset: not must_renderer_support_texture_target must_renderer_synchronize_update: BOOLEAN assign set_must_renderer_support_texture_target -- The initial renderer of the generate_window -- must support synchronization of the window update -- and the refresh rate. set_must_renderer_synchronize_update (a_value: BOOLEAN) -- Assign to must_renderer_synchronize_update the value of a_value ensure is_assign: must_renderer_synchronize_update ~ a_value enable_must_renderer_synchronize_update -- The initial renderer of the generate_window will -- support synchronization of the window update and the -- refresh rate. -- Note: Will unset renderer_driver ensure is_set: must_renderer_synchronize_update is_renderer_driver_void: not attached renderer_driver is_default_renderer_disabled: not no_default_renderer disable_must_renderer_synchronize_update -- The initial renderer of the generate_window does not -- have to support synchronization of the window update and the -- refresh rate. ensure is_unset: not must_renderer_synchronize_update must_renderer_be_software_rendering: BOOLEAN assign set_must_renderer_support_texture_target -- The initial renderer of the generate_window -- must be a software renderer set_must_renderer_be_software_rendering (a_value: BOOLEAN) -- Assign to must_renderer_be_software_rendering the value of a_value ensure is_assign: must_renderer_be_software_rendering ~ a_value enable_must_renderer_be_software_rendering -- The initial renderer of the generate_window will -- be a software renderer -- Note: Will unset renderer_driver ensure is_set: must_renderer_be_software_rendering is_renderer_driver_void: not attached renderer_driver is_default_renderer_disabled: not no_default_renderer disable_must_renderer_be_software_rendering -- The initial renderer of the generate_window does not -- have to be a software renderer ensure is_unset: not must_renderer_be_software_rendering must_renderer_be_hardware_accelerated: BOOLEAN assign set_must_renderer_support_texture_target -- The initial renderer of the generate_window -- must be hardware accelerated set_must_renderer_be_hardware_accelerated (a_value: BOOLEAN) -- Assign to must_renderer_be_hardware_accelerated the value of a_value ensure is_assign: must_renderer_be_hardware_accelerated ~ a_value enable_must_renderer_be_hardware_accelerated -- The initial renderer of the generate_window will -- be hardware accelerated -- Note: Will unset renderer_driver ensure is_set: must_renderer_be_hardware_accelerated is_renderer_driver_void: not attached renderer_driver is_default_renderer_disabled: not no_default_renderer disable_must_renderer_be_hardware_accelerated -- The initial renderer of the generate_window does not -- have to be hardware accelerated ensure is_unset: not must_renderer_be_hardware_accelerated renderer_driver: detachable GAME_RENDERER_DRIVER -- The initial renderer of the generate_window -- Note: if this is not Void, Current will ignore -- must_renderer_support_texture_target, -- must_renderer_synchronize_update and -- must_renderer_be_hardware_accelerated set_renderer_driver (a_renderer_driver: detachable GAME_RENDERER_DRIVER) -- Assign to renderer_driver the value of a_renderer_driver ensure is_set: renderer_driver ~ a_renderer_driver unset_renderer_driver -- Assign to renderer_driver the Void value ensure is_unset: not attached renderer_driver generate_window: GAME_WINDOW_RENDERED -- The GAME_WINDOW_RENDERED that fit all -- attributes of Current end -- class GAME_WINDOW_RENDERED_BUILDER
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