note description: "A builder to create {GAME_WINDOW_RENDERED}." author: "Louis Marchand" date: "Sat, 04 Apr 2015 00:24:50 +0000" revision: "2.0" class GAME_WINDOW_RENDERED_BUILDER inherit GAME_WINDOW_BUILDER create default_create feature -- Access no_default_renderer: BOOLEAN assign set_no_default_renderer -- The generate_window won't have any GAME_RENDERER initialized -- at creation. If False, renderer_driver, -- must_renderer_support_texture_target, -- must_renderer_synchronize_update, -- must_renderer_be_software_rendering and -- must_renderer_be_hardware_accelerated will be -- ignored set_no_default_renderer (a_value: BOOLEAN) -- Assign to no_default_renderer the value of a_value do if a_value then enable_no_default_renderer else disable_no_default_renderer end ensure is_assign: no_default_renderer ~ a_value end enable_no_default_renderer -- The initial renderer of the generate_window will -- support texture as rendering target or trigger an error. -- Note: Will unset renderer_driver and will disable -- must_renderer_support_texture_target, -- must_renderer_synchronize_update, -- must_renderer_be_software_rendering and -- must_renderer_be_hardware_accelerated do no_default_renderer := True unset_renderer_driver disable_must_renderer_support_texture_target disable_must_renderer_synchronize_update disable_must_renderer_be_software_rendering disable_must_renderer_be_hardware_accelerated ensure is_set: no_default_renderer is_renderer_driver_void: not attached renderer_driver is_must_renderer_support_texture_target_disabled: not must_renderer_support_texture_target is_must_renderer_synchronize_update_disabled: not must_renderer_synchronize_update is_must_renderer_be_software_rendering_disabled: not must_renderer_be_software_rendering is_must_renderer_be_hardware_accelerated_disabled: not must_renderer_be_hardware_accelerated end disable_no_default_renderer -- The initial renderer of the generate_window does not -- have to support texture as rendering target or trigger an error. do no_default_renderer := False ensure is_unset: not no_default_renderer end must_renderer_support_texture_target: BOOLEAN assign set_must_renderer_support_texture_target -- The initial renderer of the generate_window -- must support texture as rendering target. set_must_renderer_support_texture_target (a_value: BOOLEAN) -- Assign to must_renderer_support_texture_target the value of a_value do if a_value then enable_must_renderer_support_texture_target else disable_must_renderer_support_texture_target end ensure is_assign: must_renderer_support_texture_target ~ a_value end enable_must_renderer_support_texture_target -- The initial renderer of the generate_window will -- support texture as rendering target or trigger an error. -- Note: Will unset renderer_driver do must_renderer_support_texture_target := True disable_no_default_renderer unset_renderer_driver ensure is_set: must_renderer_support_texture_target is_renderer_driver_void: not attached renderer_driver is_default_renderer_disabled: not no_default_renderer end disable_must_renderer_support_texture_target -- The initial renderer of the generate_window does not -- have to support texture as rendering target or trigger an error. do must_renderer_support_texture_target := False ensure is_unset: not must_renderer_support_texture_target end must_renderer_synchronize_update: BOOLEAN assign set_must_renderer_support_texture_target -- The initial renderer of the generate_window -- must support synchronization of the window update -- and the refresh rate. set_must_renderer_synchronize_update (a_value: BOOLEAN) -- Assign to must_renderer_synchronize_update the value of a_value do if a_value then enable_must_renderer_synchronize_update else disable_must_renderer_synchronize_update end ensure is_assign: must_renderer_synchronize_update ~ a_value end enable_must_renderer_synchronize_update -- The initial renderer of the generate_window will -- support synchronization of the window update and the -- refresh rate. -- Note: Will unset renderer_driver do must_renderer_synchronize_update := True disable_no_default_renderer unset_renderer_driver ensure is_set: must_renderer_synchronize_update is_renderer_driver_void: not attached renderer_driver is_default_renderer_disabled: not no_default_renderer end disable_must_renderer_synchronize_update -- The initial renderer of the generate_window does not -- have to support synchronization of the window update and the -- refresh rate. do must_renderer_synchronize_update := False ensure is_unset: not must_renderer_synchronize_update end must_renderer_be_software_rendering: BOOLEAN assign set_must_renderer_support_texture_target -- The initial renderer of the generate_window -- must be a software renderer set_must_renderer_be_software_rendering (a_value: BOOLEAN) -- Assign to must_renderer_be_software_rendering the value of a_value do if a_value then enable_must_renderer_be_software_rendering else disable_must_renderer_be_software_rendering end ensure is_assign: must_renderer_be_software_rendering ~ a_value end enable_must_renderer_be_software_rendering -- The initial renderer of the generate_window will -- be a software renderer -- Note: Will unset renderer_driver do must_renderer_be_software_rendering := True disable_no_default_renderer unset_renderer_driver ensure is_set: must_renderer_be_software_rendering is_renderer_driver_void: not attached renderer_driver is_default_renderer_disabled: not no_default_renderer end disable_must_renderer_be_software_rendering -- The initial renderer of the generate_window does not -- have to be a software renderer do must_renderer_be_software_rendering := False ensure is_unset: not must_renderer_be_software_rendering end must_renderer_be_hardware_accelerated: BOOLEAN assign set_must_renderer_support_texture_target -- The initial renderer of the generate_window -- must be hardware accelerated set_must_renderer_be_hardware_accelerated (a_value: BOOLEAN) -- Assign to must_renderer_be_hardware_accelerated the value of a_value do if a_value then enable_must_renderer_be_hardware_accelerated else disable_must_renderer_be_hardware_accelerated end ensure is_assign: must_renderer_be_hardware_accelerated ~ a_value end enable_must_renderer_be_hardware_accelerated -- The initial renderer of the generate_window will -- be hardware accelerated -- Note: Will unset renderer_driver do must_renderer_be_hardware_accelerated := True disable_no_default_renderer unset_renderer_driver ensure is_set: must_renderer_be_hardware_accelerated is_renderer_driver_void: not attached renderer_driver is_default_renderer_disabled: not no_default_renderer end disable_must_renderer_be_hardware_accelerated -- The initial renderer of the generate_window does not -- have to be hardware accelerated do must_renderer_be_hardware_accelerated := False ensure is_unset: not must_renderer_be_hardware_accelerated end renderer_driver: detachable GAME_RENDERER_DRIVER -- The initial renderer of the generate_window -- Note: if this is not Void, Current will ignore -- must_renderer_support_texture_target, -- must_renderer_synchronize_update and -- must_renderer_be_hardware_accelerated set_renderer_driver (a_renderer_driver: detachable GAME_RENDERER_DRIVER) -- Assign to renderer_driver the value of a_renderer_driver do renderer_driver := a_renderer_driver ensure is_set: renderer_driver ~ a_renderer_driver end unset_renderer_driver -- Assign to renderer_driver the Void value do set_renderer_driver (Void) ensure is_unset: not attached renderer_driver end generate_window: GAME_WINDOW_RENDERED -- The GAME_WINDOW_RENDERED that fit all -- attributes of Current do if no_default_renderer then create Result.make (title, display, is_position_x_centered, is_position_y_centered, is_position_x_undefined, is_position_y_undefined, position_x, position_y, width, height, flags) elseif attached renderer_driver as la_driver then create Result.make_from_driver (title, display, is_position_x_centered, is_position_y_centered, is_position_x_undefined, is_position_y_undefined, position_x, position_y, width, height, flags, la_driver) else create Result.make_from_constraint (title, display, is_position_x_centered, is_position_y_centered, is_position_x_undefined, is_position_y_undefined, position_x, position_y, width, height, flags, must_renderer_support_texture_target, must_renderer_synchronize_update, must_renderer_be_software_rendering, must_renderer_be_hardware_accelerated) end end end -- class GAME_WINDOW_RENDERED_BUILDER
Generated by ISE EiffelStudio