deferred class GAME_COMMON_EVENTS General cluster: event description: "Every high level events that are not attached to a specific component of the library (window, joystick, etc.)" Ancestors GAME_EVENTS* Action sequences file_dropped_actions: ACTION_SEQUENCE [NATURAL_32, READABLE_STRING_GENERAL] iteration_actions: ACTION_SEQUENCE [NATURAL_32] joystick_found_actions: ACTION_SEQUENCE [NATURAL_32, GAME_JOYSTICK] joystick_remove_actions: ACTION_SEQUENCE [NATURAL_32, GAME_JOYSTICK] quit_signal_actions: ACTION_SEQUENCE [NATURAL_32] Queries events_controller: GAME_EVENTS_CONTROLLER has_error: BOOLEAN is_running: BOOLEAN last_error: READABLE_STRING_GENERAL Commands clear run set_is_running (a_value: BOOLEAN) stop
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