deferred class
	GAME_COMMON_EVENTS

General
	cluster: event
	description: 
		"Every high level events that are not attached to a specific
		component of the library (window, joystick, etc.)"

Ancestors
	GAME_EVENTS*

Action sequences
	file_dropped_actions: ACTION_SEQUENCE [NATURAL_32, READABLE_STRING_GENERAL]
	iteration_actions: ACTION_SEQUENCE [NATURAL_32]
	joystick_found_actions: ACTION_SEQUENCE [NATURAL_32, GAME_JOYSTICK]
	joystick_remove_actions: ACTION_SEQUENCE [NATURAL_32, GAME_JOYSTICK]
	quit_signal_actions: ACTION_SEQUENCE [NATURAL_32]

Queries
	events_controller: GAME_EVENTS_CONTROLLER
	has_error: BOOLEAN
	is_running: BOOLEAN
	last_error: READABLE_STRING_GENERAL

Commands
	clear
	run
	set_is_running (a_value: BOOLEAN)
	stop


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