class GAME_HAPTIC_CUSTOM_EFFECT General cluster: haptic description: "GAME_HAPTIC_EFFECT that play at a custom strength." create: make Ancestors DISPOSABLE* GAME_HAPTIC_EFFECT_ENVELOPE* GAME_HAPTIC_EFFECT_INFINITE_LENGTH* PLATFORM POINTER_REF Queries axes_count: NATURAL_8 boolean_bits: INTEGER_32 boolean_bytes: INTEGER_32 Character_32_bits: INTEGER_32 Character_32_bytes: INTEGER_32 Character_8_bits: INTEGER_32 Character_8_bytes: INTEGER_32 delay: NATURAL_16 direction: GAME_HAPTIC_DIRECTION exists: BOOLEAN fade_in_length: NATURAL_16 fade_in_level: NATURAL_16 fade_out_length: NATURAL_16 fade_out_level: NATURAL_16 hash_code: INTEGER_32 Integer_16_bits: INTEGER_32 Integer_16_bytes: INTEGER_32 Integer_32_bits: INTEGER_32 Integer_32_bytes: INTEGER_32 Integer_64_bits: INTEGER_32 Integer_64_bytes: INTEGER_32 Integer_8_bits: INTEGER_32 Integer_8_bytes: INTEGER_32 interval: NATURAL_16 is_64_bits: BOOLEAN is_default_pointer: BOOLEAN is_dotnet: BOOLEAN is_hashable: BOOLEAN is_infinite: BOOLEAN Is_little_endian: BOOLEAN is_mac: BOOLEAN is_scoop_capable: BOOLEAN is_thread_capable: BOOLEAN is_unix: BOOLEAN is_vms: BOOLEAN is_vxworks: BOOLEAN is_windows: BOOLEAN item: POINTER length: NATURAL_32 memory_alloc (a_size: INTEGER_32): POINTER memory_calloc (a_count, a_element_size: INTEGER_32): POINTER memory_compare (other: POINTER; a_size: INTEGER_32): BOOLEAN memory_realloc (a_size: INTEGER_32): POINTER Natural_16_bits: INTEGER_32 Natural_16_bytes: INTEGER_32 Natural_32_bits: INTEGER_32 Natural_32_bytes: INTEGER_32 Natural_64_bits: INTEGER_32 Natural_64_bytes: INTEGER_32 Natural_8_bits: INTEGER_32 Natural_8_bytes: INTEGER_32 null: POINTER period: NATURAL_16 plus alias "+" (offset: INTEGER_32): POINTER pointer_bits: INTEGER_32 pointer_bytes: INTEGER_32 Real_32_bits: INTEGER_32 Real_32_bytes: INTEGER_32 Real_64_bits: INTEGER_32 Real_64_bytes: INTEGER_32 samples: ARRAYED_LIST [NATURAL_16] shared: BOOLEAN structure_size: INTEGER_32 to_implement_assertion (comment: READABLE_STRING_8): BOOLEAN to_integer_32: INTEGER_32 to_reference: POINTER_REF Commands dispose fixme (comment: READABLE_STRING_8) make make_by_pointer (a_ptr: POINTER) memory_copy (a_source: POINTER; a_size: INTEGER_32) memory_free memory_move (a_source: POINTER; a_size: INTEGER_32) memory_set (val, n: INTEGER_32) set_axes_count (a_count: NATURAL_8) set_delay (a_delay: NATURAL_16) set_direction (a_direction: GAME_HAPTIC_DIRECTION) set_fade_in_length (a_fade_in_length: NATURAL_16) set_fade_in_level (a_fade_in_level: NATURAL_16) set_fade_out_length (a_fade_out_length: NATURAL_16) set_fade_out_level (a_fade_out_level: NATURAL_16) set_infinite set_interval (a_interval: NATURAL_16) set_item (p: POINTER) set_length (a_length: NATURAL_32) set_period (a_period: NATURAL_16) set_samples (a_samples: ARRAYED_LIST [NATURAL_16]) to_implement (comment: READABLE_STRING_8) Constraints axes number valid samples valid for every axes
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