note
	description: "GAME_HAPTIC_EFFECT that play at a custom strength."
	author: "Louis Marchand"
	date: "Tue, 03 Mar 2015 14:16:22 +0000"
	revision: "2.0"

class interface
	GAME_HAPTIC_CUSTOM_EFFECT

create 
	make
			-- Initialization of Current
		require -- from  MEMORY_STRUCTURE
			True
		ensure -- from MEMORY_STRUCTURE
			not_shared: not shared
		ensure then
			axes_number_valid: axes_count >= 1
			type_valid: type.to_natural_32 = {GAME_SDL_EXTERNAL}.sdl_haptic_custom

feature -- Initialization

	make
			-- Initialization of Current
		require -- from  MEMORY_STRUCTURE
			True
		ensure -- from MEMORY_STRUCTURE
			not_shared: not shared
		ensure then
			axes_number_valid: axes_count >= 1
			type_valid: type.to_natural_32 = {GAME_SDL_EXTERNAL}.sdl_haptic_custom

	make_by_pointer (a_ptr: POINTER)
			-- Initialize current with a_ptr.
			-- (from MEMORY_STRUCTURE)
		require -- from MEMORY_STRUCTURE
			a_ptr_not_null: a_ptr /= default_pointer
		ensure -- from MEMORY_STRUCTURE
			shared: shared
	
feature -- Access

	axes_count: NATURAL_8 assign set_axes_number
			-- The number of axes to use
		require
			exists: exists

	delay: NATURAL_16 assign set_delay
			-- delay before starting Current (in millisecond)
		require -- from GAME_HAPTIC_EFFECT_DELAYED
			exists: exists

	direction: GAME_HAPTIC_DIRECTION assign set_direction
			-- The orientation that the force of Current come from
		require
			exists: exists

	fade_in_length: NATURAL_16 assign set_fade_in_length
			-- length of the fade in
		require -- from GAME_HAPTIC_EFFECT_ENVELOPE
			exists: exists

	fade_in_level: NATURAL_16 assign set_fade_in_level
			-- level at the start of the fade in
		require -- from GAME_HAPTIC_EFFECT_ENVELOPE
			exists: exists

	fade_out_length: NATURAL_16 assign set_fade_out_length
			-- length of the fade out
		require -- from GAME_HAPTIC_EFFECT_ENVELOPE
			exists: exists

	fade_out_level: NATURAL_16 assign set_fade_out_level
			-- level at the start of the fade out
		require -- from GAME_HAPTIC_EFFECT_ENVELOPE
			exists: exists

	generating_type: TYPE [detachable GAME_HAPTIC_CUSTOM_EFFECT]
			-- Type of current object
			-- (type of which it is a direct instance)
			-- (from ANY)
		ensure -- from ANY
			generating_type_not_void: Result /= Void

	generator: STRING_8
			-- Name of current object's generating class
			-- (base class of the type of which it is a direct instance)
			-- (from ANY)
		ensure -- from ANY
			generator_not_void: Result /= Void
			generator_not_empty: not Result.is_empty

	hash_code: INTEGER_32
			-- Hash code value
			-- (from POINTER_REF)
		ensure -- from HASHABLE
			good_hash_value: Result >= 0

	interval: NATURAL_16 assign set_interval
			-- how soon before effect can be triggered again (in millisecond)
		require -- from GAME_HAPTIC_EFFECT_DELAYED
			exists: exists

	is_infinite: BOOLEAN
			-- It True, Current will never stop by itself when started
			-- (from GAME_HAPTIC_EFFECT_INFINITE_LENGTH)
		require -- from GAME_HAPTIC_EFFECT_INFINITE_LENGTH
			exists: exists

	item: POINTER
			-- Access to memory area.
			-- (from MEMORY_STRUCTURE)

	null: POINTER
			-- Pointer value
			-- (from POINTER_REF)

	length: NATURAL_32 assign set_length
			-- Duration of Current (in millisecond)
		require -- from GAME_HAPTIC_EFFECT
			exists: exists

	period: NATURAL_16 assign set_period
			-- Time (in millisecond) between two samples.
		require
			exists: exists

	samples: ARRAYED_LIST [NATURAL_16] assign set_samples
			-- Value sequence to play Current
		require
			exists: exists

	set_axes_count (a_count: NATURAL_8)
			-- Assign axes_count with the value of a_count
			-- Note: Callig this routine will clear the samples (to satisfied invariant)
		require
			exists: exists
			number_valid: a_count >= 1
		ensure
			is_assign: axes_count = a_count
			samples_valid_for_every_axes: samples.count.divisible (axes_count.to_integer_32)

	set_delay (a_delay: NATURAL_16)
			-- Assign delay with the value of a_delay
		require -- from GAME_HAPTIC_EFFECT_DELAYED
			exists: exists
			delay_valid: a_delay <= 32767
		ensure -- from GAME_HAPTIC_EFFECT_DELAYED
			is_assign: delay = a_delay

	set_direction (a_direction: GAME_HAPTIC_DIRECTION)
			-- assign direction with the values of a_direction
		require
			exists: exists
		ensure
			is_assign: direction ~ a_direction

	set_fade_in_length (a_fade_in_length: NATURAL_16)
			-- Assign fade_in_length with the value of a_fade_in_length
		require -- from GAME_HAPTIC_EFFECT_ENVELOPE
			exists: exists
			length_valid: a_fade_in_length <= 32767
		ensure -- from GAME_HAPTIC_EFFECT_ENVELOPE
			is_assign: fade_in_length = a_fade_in_length

	set_fade_in_level (a_fade_in_level: NATURAL_16)
			-- Assign fade_in_level with the value of a_fade_in_level
		require -- from GAME_HAPTIC_EFFECT_ENVELOPE
			exists: exists
			level_valid: a_fade_in_level <= 32767
		ensure -- from GAME_HAPTIC_EFFECT_ENVELOPE
			is_assign: fade_in_level = a_fade_in_level

	set_fade_out_length (a_fade_out_length: NATURAL_16)
			-- Assign fade_out_length with the value of a_fade_out_length
		require -- from GAME_HAPTIC_EFFECT_ENVELOPE
			exists: exists
			length_valid: a_fade_out_length <= 32767
		ensure -- from GAME_HAPTIC_EFFECT_ENVELOPE
			is_assign: fade_out_length = a_fade_out_length

	set_fade_out_level (a_fade_out_level: NATURAL_16)
			-- Assign fade_out_level with the value of a_fade_out_level
		require -- from GAME_HAPTIC_EFFECT_ENVELOPE
			exists: exists
			level_valid: a_fade_out_level <= 32767
		ensure -- from GAME_HAPTIC_EFFECT_ENVELOPE
			is_assign: fade_out_level = a_fade_out_level

	set_infinite
			-- When played, Current will never stop by itself
			-- (from GAME_HAPTIC_EFFECT_INFINITE_LENGTH)
		require -- from GAME_HAPTIC_EFFECT_INFINITE_LENGTH
			exists: exists
		ensure -- from GAME_HAPTIC_EFFECT_INFINITE_LENGTH
			infinite_is_set: is_infinite

	set_interval (a_interval: NATURAL_16)
			-- Assign interval with the value of a_interval
		require -- from GAME_HAPTIC_EFFECT_DELAYED
			exists: exists
			interval_valid: a_interval <= 32767
		ensure -- from GAME_HAPTIC_EFFECT_DELAYED
			is_assign: interval = a_interval

	set_length (a_length: NATURAL_32)
			-- Assign length with the value of a_length
		require -- from GAME_HAPTIC_EFFECT
			exists: exists
			length_valid: a_length <= 32767
		require else -- from GAME_HAPTIC_EFFECT_INFINITE_LENGTH
			exists: exists
			length_valid: a_length <= 32767 or a_length = {GAME_SDL_EXTERNAL}.sdl_haptic_infinity
		ensure -- from GAME_HAPTIC_EFFECT
			is_assign: length = a_length

	set_period (a_period: NATURAL_16)
			-- Assign period with the value of a_period
		require
			exists: exists
			period_valid: a_period <= 32767
		ensure
			is_assign: period = a_period

	set_samples (a_samples: ARRAYED_LIST [NATURAL_16])
			-- Assign samples with the values in a_samples
		require
			exists: exists
			samples_for_all_axes: a_samples.count.divisible (axes_count.to_integer_32)
		ensure
			is_assign: samples ~ a_samples
			samples_valid_for_every_axes: samples.count.divisible (axes_count.to_integer_32)

	shared: BOOLEAN
			-- Is current memory area shared with others?
			-- (from MEMORY_STRUCTURE)
	
feature -- Comparison

	frozen deep_equal (a: detachable ANY; b: like arg #1): BOOLEAN
			-- Are a and b either both void
			-- or attached to isomorphic object structures?
			-- (from ANY)
		ensure -- from ANY
			instance_free: class
			shallow_implies_deep: standard_equal (a, b) implies Result
			both_or_none_void: (a = Void) implies (Result = (b = Void))
			same_type: (Result and (a /= Void)) implies (b /= Void and then a.same_type (b))
			symmetric: Result implies deep_equal (b, a)

	frozen equal (a: detachable ANY; b: like arg #1): BOOLEAN
			-- Are a and b either both void or attached
			-- to objects considered equal?
			-- (from ANY)
		ensure -- from ANY
			instance_free: class
			definition: Result = (a = Void and b = Void) or else ((a /= Void and b /= Void) and then a.is_equal (b))

	frozen is_deep_equal alias "≡≡≡" (other: GAME_HAPTIC_CUSTOM_EFFECT): BOOLEAN
			-- Are Current and other attached to isomorphic object structures?
			-- (from ANY)
		require -- from ANY
			other_not_void: other /= Void
		ensure -- from ANY
			shallow_implies_deep: standard_is_equal (other) implies Result
			same_type: Result implies same_type (other)
			symmetric: Result implies other.is_deep_equal (Current)

	is_equal (other: GAME_HAPTIC_CUSTOM_EFFECT): BOOLEAN
			-- Is other attached to an object considered
			-- equal to current object?
			-- (from ANY)
		require -- from ANY
			other_not_void: other /= Void
		ensure -- from ANY
			symmetric: Result implies other ~ Current
			consistent: standard_is_equal (other) implies Result

	memory_compare (other: POINTER; a_size: INTEGER_32): BOOLEAN
			-- True if Current and other are identical on a_size bytes.
			-- (from POINTER_REF)
		require -- from POINTER_REF
			valid_size: a_size > 0
			valid_other: other /= default_pointer

	frozen standard_equal (a: detachable ANY; b: like arg #1): BOOLEAN
			-- Are a and b either both void or attached to
			-- field-by-field identical objects of the same type?
			-- Always uses default object comparison criterion.
			-- (from ANY)
		ensure -- from ANY
			instance_free: class
			definition: Result = (a = Void and b = Void) or else ((a /= Void and b /= Void) and then a.standard_is_equal (b))

	frozen standard_is_equal alias "" (other: GAME_HAPTIC_CUSTOM_EFFECT): BOOLEAN
			-- Is other attached to an object of the same type
			-- as current object, and field-by-field identical to it?
			-- (from ANY)
		require -- from ANY
			other_not_void: other /= Void
		ensure -- from ANY
			same_type: Result implies same_type (other)
			symmetric: Result implies other.standard_is_equal (Current)
	
feature -- Status report

	conforms_to (other: ANY): BOOLEAN
			-- Does type of current object conform to type
			-- of other (as per Eiffel: The Language, chapter 13)?
			-- (from ANY)
		require -- from ANY
			other_not_void: other /= Void

	exists: BOOLEAN
			-- Is allocated memory still allocated?
			-- (from MEMORY_STRUCTURE)

	is_default_pointer: BOOLEAN
			-- Is current default_pointer?
			-- (from POINTER_REF)
		ensure -- from POINTER_REF
			definition: Result = (null = default_pointer)

	is_hashable: BOOLEAN
			-- May current object be hashed?
			-- (True if it is not its type's default.)
			-- (from POINTER_REF)

	same_type (other: ANY): BOOLEAN
			-- Is type of current object identical to type of other?
			-- (from ANY)
		require -- from ANY
			other_not_void: other /= Void
		ensure -- from ANY
			definition: Result = (conforms_to (other) and other.conforms_to (Current))
	
feature -- Element change

	frozen set_item (p: POINTER)
			-- Make p the item value.
			-- (from POINTER_REF)
	
feature -- Conversion

	to_integer_32: INTEGER_32
			-- Convert item into an INTEGER_32 value.
			-- (from POINTER_REF)

	to_reference: POINTER_REF
			-- Associated reference of Current
			-- (from POINTER_REF)
		ensure -- from POINTER_REF
			to_reference_not_void: Result /= Void
	
feature -- Duplication

	copy (other: GAME_HAPTIC_CUSTOM_EFFECT)
			-- Update current object using fields of object attached
			-- to other, so as to yield equal objects.
			-- (from ANY)
		require -- from ANY
			other_not_void: other /= Void
			type_identity: same_type (other)
		ensure -- from ANY
			is_equal: Current ~ other

	frozen deep_copy (other: GAME_HAPTIC_CUSTOM_EFFECT)
			-- Effect equivalent to that of:
			--		copy (other . deep_twin)
			-- (from ANY)
		require -- from ANY
			other_not_void: other /= Void
		ensure -- from ANY
			deep_equal: deep_equal (Current, other)

	frozen deep_twin: GAME_HAPTIC_CUSTOM_EFFECT
			-- New object structure recursively duplicated from Current.
			-- (from ANY)
		ensure -- from ANY
			deep_twin_not_void: Result /= Void
			deep_equal: deep_equal (Current, Result)

	frozen standard_copy (other: GAME_HAPTIC_CUSTOM_EFFECT)
			-- Copy every field of other onto corresponding field
			-- of current object.
			-- (from ANY)
		require -- from ANY
			other_not_void: other /= Void
			type_identity: same_type (other)
		ensure -- from ANY
			is_standard_equal: standard_is_equal (other)

	frozen standard_twin: GAME_HAPTIC_CUSTOM_EFFECT
			-- New object field-by-field identical to other.
			-- Always uses default copying semantics.
			-- (from ANY)
		ensure -- from ANY
			standard_twin_not_void: Result /= Void
			equal: standard_equal (Result, Current)

	frozen twin: GAME_HAPTIC_CUSTOM_EFFECT
			-- New object equal to Current
			-- twin calls copy; to change copying/twinning semantics, redefine copy.
			-- (from ANY)
		ensure -- from ANY
			twin_not_void: Result /= Void
			is_equal: Result ~ Current
	
feature -- Basic operations

	frozen default: detachable GAME_HAPTIC_CUSTOM_EFFECT
			-- Default value of object's type
			-- (from ANY)

	frozen default_pointer: POINTER
			-- Default value of type POINTER
			-- (Avoid the need to write p.default for
			-- some p of type POINTER.)
			-- (from ANY)
		ensure -- from ANY
			instance_free: class

	default_rescue
			-- Process exception for routines with no Rescue clause.
			-- (Default: do nothing.)
			-- (from ANY)

	frozen do_nothing
			-- Execute a null action.
			-- (from ANY)
		ensure -- from ANY
			instance_free: class
	
feature -- Implementation

	dispose
			-- Action to be executed just before garbage collection
			-- reclaims an object.
			-- Effect it in descendants to perform specific dispose
			-- actions. Those actions should only take care of freeing
			-- external resources; they should not perform remote calls
			-- on other objects since these may also be dead and reclaimed.

	structure_size: INTEGER_32
			-- Size to allocate (in bytes).
			-- (from GAME_HAPTIC_EFFECT)
		ensure -- from MEMORY_STRUCTURE
			is_class: class
			positive_result: Result > 0
	
feature -- Access bits size

	boolean_bits: INTEGER_32
			-- Number of bits in a value of type BOOLEAN
			-- (from PLATFORM)
		ensure -- from PLATFORM
			instance_free: class

	Character_32_bits: INTEGER_32 = 32
			-- Number of bits in a value of type CHARACTER_32
			-- (from PLATFORM)

	Character_8_bits: INTEGER_32 = 8
			-- Number of bits in a value of type CHARACTER_8
			-- (from PLATFORM)

	Integer_16_bits: INTEGER_32 = 16
			-- Number of bits in a value of type INTEGER_16
			-- (from PLATFORM)

	Integer_32_bits: INTEGER_32 = 32
			-- Number of bits in a value of type INTEGER_32
			-- (from PLATFORM)

	Integer_64_bits: INTEGER_32 = 64
			-- Number of bits in a value of type INTEGER_64
			-- (from PLATFORM)

	Integer_8_bits: INTEGER_32 = 8
			-- Number of bits in a value of type INTEGER_8
			-- (from PLATFORM)

	Natural_16_bits: INTEGER_32 = 16
			-- Number of bits in a value of type NATURAL_16
			-- (from PLATFORM)

	Natural_32_bits: INTEGER_32 = 32
			-- Number of bits in a value of type NATURAL_32
			-- (from PLATFORM)

	Natural_64_bits: INTEGER_32 = 64
			-- Number of bits in a value of type NATURAL_64
			-- (from PLATFORM)

	Natural_8_bits: INTEGER_32 = 8
			-- Number of bits in a value of type NATURAL_8
			-- (from PLATFORM)

	pointer_bits: INTEGER_32
			-- Number of bits in a value of type POINTER
			-- (from PLATFORM)
		ensure -- from PLATFORM
			instance_free: class

	Real_32_bits: INTEGER_32 = 32
			-- Number of bits in a value of type REAL_32
			-- (from PLATFORM)

	Real_64_bits: INTEGER_32 = 64
			-- Number of bits in a value of type REAL_64
			-- (from PLATFORM)
	
feature -- Access bytes size

	boolean_bytes: INTEGER_32
			-- Number of bytes in a value of type BOOLEAN
			-- (from PLATFORM)
		ensure -- from PLATFORM
			instance_free: class

	Character_32_bytes: INTEGER_32 = 4
			-- Number of bytes in a value of type CHARACTER_32
			-- (from PLATFORM)

	Character_8_bytes: INTEGER_32 = 1
			-- Number of bytes in a value of type CHARACTER_8
			-- (from PLATFORM)

	Integer_16_bytes: INTEGER_32 = 2
			-- Number of bytes in a value of type INTEGER_16
			-- (from PLATFORM)

	Integer_32_bytes: INTEGER_32 = 4
			-- Number of bytes in a value of type INTEGER_32
			-- (from PLATFORM)

	Integer_64_bytes: INTEGER_32 = 8
			-- Number of bytes in a value of type INTEGER_64
			-- (from PLATFORM)

	Integer_8_bytes: INTEGER_32 = 1
			-- Number of bytes in a value of type INTEGER_8
			-- (from PLATFORM)

	Natural_16_bytes: INTEGER_32 = 2
			-- Number of bytes in a value of type NATURAL_16
			-- (from PLATFORM)

	Natural_32_bytes: INTEGER_32 = 4
			-- Number of bytes in a value of type NATURAL_32
			-- (from PLATFORM)

	Natural_64_bytes: INTEGER_32 = 8
			-- Number of bytes in a value of type NATURAL_64
			-- (from PLATFORM)

	Natural_8_bytes: INTEGER_32 = 1
			-- Number of bytes in a value of type NATURAL_8
			-- (from PLATFORM)

	pointer_bytes: INTEGER_32
			-- Number of bytes in a value of type POINTER
			-- (from PLATFORM)
		ensure -- from PLATFORM
			instance_free: class

	Real_32_bytes: INTEGER_32 = 4
			-- Number of bytes in a value of type REAL_32
			-- (from PLATFORM)

	Real_64_bytes: INTEGER_32 = 8
			-- Number of bytes in a value of type REAL_64
			-- (from PLATFORM)
	
feature -- Allocation/free

	memory_alloc (a_size: INTEGER_32): POINTER
			-- Allocated size bytes using malloc.
			-- (from POINTER_REF)
		require -- from POINTER_REF
			valid_size: a_size > 0
		ensure -- from POINTER_REF
			instance_free: class

	memory_calloc (a_count, a_element_size: INTEGER_32): POINTER
			-- Allocate a_count elements of size a_element_size bytes using `calloc.
			-- (from POINTER_REF)
		require -- from POINTER_REF
			valid_element_count: a_count > 0
			valid_element_size: a_element_size > 0
		ensure -- from POINTER_REF
			instance_free: class

	memory_free
			-- Free allocated memory with malloc.
			-- (from POINTER_REF)

	memory_realloc (a_size: INTEGER_32): POINTER
			-- Realloc Current.
			-- (from POINTER_REF)
		require -- from POINTER_REF
			valid_size: a_size >= 0
	
feature -- Markers

	fixme (comment: READABLE_STRING_8)
			-- Mark code that has to be "fixed" with comment.
			-- (from REFACTORING_HELPER)
		require -- from REFACTORING_HELPER
			comment_not_void: comment /= Void
		ensure -- from REFACTORING_HELPER
			instance_free: class

	to_implement (comment: READABLE_STRING_8)
			-- Mark code that has to be "implemented" with comment.
			-- (from REFACTORING_HELPER)
		require -- from REFACTORING_HELPER
			comment_not_void: comment /= Void
		ensure -- from REFACTORING_HELPER
			instance_free: class

	to_implement_assertion (comment: READABLE_STRING_8): BOOLEAN
			-- Mark assertion that has to be "implemented" with comment.
			-- (from REFACTORING_HELPER)
		require -- from REFACTORING_HELPER
			comment_not_void: comment /= Void
		ensure -- from REFACTORING_HELPER
			instance_free: class
	
feature -- Memory copy

	memory_copy (a_source: POINTER; a_size: INTEGER_32)
			-- Copy a_size bytes from a_source to Current.
			-- a_source and Current should not overlap.
			-- (from POINTER_REF)
		require -- from POINTER_REF
			valid_size: a_size >= 0
			valid_source: a_source /= default_pointer

	memory_move (a_source: POINTER; a_size: INTEGER_32)
			-- Copy a_size bytes from a_source to Current.
			-- a_source and Current can overlap.
			-- (from POINTER_REF)
		require -- from POINTER_REF
			valid_size: a_size >= 0
			valid_source: a_source /= default_pointer

	memory_set (val, n: INTEGER_32)
			-- Fill first n bytes of the memory pointed by Current
			-- with constant val.
			-- (from POINTER_REF)
		require -- from POINTER_REF
			valid_val: val >= 0
			valid_n: n >= 0
	
feature -- Operations

	plus alias "+" (offset: INTEGER_32): POINTER
			-- Pointer moved by an offset of offset bytes.
			-- (from POINTER_REF)
	
feature -- Output

	Io: STD_FILES
			-- Handle to standard file setup
			-- (from ANY)
		ensure -- from ANY
			instance_free: class
			io_not_void: Result /= Void

	out: STRING_8
			-- New string containing terse printable representation
			-- of current object
			-- (from ANY)
		ensure -- from ANY
			out_not_void: Result /= Void

	print (o: detachable ANY)
			-- Write terse external representation of o
			-- on standard output.
			-- (from ANY)
		ensure -- from ANY
			instance_free: class

	frozen tagged_out: STRING_8
			-- New string containing terse printable representation
			-- of current object
			-- (from ANY)
		ensure -- from ANY
			tagged_out_not_void: Result /= Void
	
feature -- Platform

	is_64_bits: BOOLEAN
			-- Is the current process runing in 64-bit mode
			-- (from PLATFORM)
		ensure -- from PLATFORM
			instance_free: class

	is_dotnet: BOOLEAN
			-- Are we targetting .NET?
			-- (from PLATFORM)
		ensure -- from PLATFORM
			instance_free: class

	Is_little_endian: BOOLEAN
			-- Is current platform a little endian one?
			-- (from PLATFORM)
		ensure -- from PLATFORM
			instance_free: class

	is_mac: BOOLEAN
			-- Are we running on Mac OS?
			-- (from PLATFORM)
		ensure -- from PLATFORM
			instance_free: class

	is_scoop_capable: BOOLEAN
			-- Is current platform capable of SCOOP?
			-- (from PLATFORM)
		ensure -- from PLATFORM
			instance_free: class

	is_thread_capable: BOOLEAN
			-- Is current platform capable of multi-threading?
			-- (from PLATFORM)
		ensure -- from PLATFORM
			instance_free: class

	is_unix: BOOLEAN
			-- Are we running on a Unix like platform?
			-- (from PLATFORM)
		ensure -- from PLATFORM
			instance_free: class

	is_vms: BOOLEAN
			-- Are we running on VMS?
			-- (from PLATFORM)
		ensure -- from PLATFORM
			instance_free: class

	is_vxworks: BOOLEAN
			-- Are we running on VxWorks?
			-- (from PLATFORM)
		ensure -- from PLATFORM
			instance_free: class

	is_windows: BOOLEAN
			-- Are we running on Windows platform?
			-- (from PLATFORM)
		ensure -- from PLATFORM
			instance_free: class

	Operating_environment: OPERATING_ENVIRONMENT
			-- Objects available from the operating system
			-- (from ANY)
		ensure -- from ANY
			instance_free: class
			operating_environment_not_void: Result /= Void
	
invariant
	axes_number_valid: axes_count >= 1
	samples_valid_for_every_axes: samples.count.divisible (axes_count.to_integer_32)

		-- from GAME_HAPTIC_EFFECT
	type_valid: type > 0

		-- from MEMORY_STRUCTURE
	managed_pointer_valid: not shared implies managed_pointer /= Void
	internal_item_valid: shared implies internal_item /= default_pointer

		-- from ANY
	reflexive_equality: standard_is_equal (Current)
	reflexive_conformance: conforms_to (Current)

end -- class GAME_HAPTIC_CUSTOM_EFFECT

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