note description: "GAME_HAPTIC_EFFECT that play at a custom strength." author: "Louis Marchand" date: "Tue, 03 Mar 2015 14:16:22 +0000" revision: "2.0" class GAME_HAPTIC_CUSTOM_EFFECT create make feature -- Initialization make -- Initialization of Current require -- from MEMORY_STRUCTURE True do Precursor set_type ({GAME_SDL_EXTERNAL}.sdl_haptic_custom.as_natural_16) set_axes_count (1) ensure -- from MEMORY_STRUCTURE not_shared: not shared ensure then axes_number_valid: axes_count >= 1 type_valid: type.to_natural_32 = {GAME_SDL_EXTERNAL}.sdl_haptic_custom end make_by_pointer (a_ptr: POINTER) -- Initialize current with a_ptr. -- (from MEMORY_STRUCTURE) require -- from MEMORY_STRUCTURE a_ptr_not_null: a_ptr /= default_pointer do internal_item := a_ptr managed_pointer := Void shared := True ensure -- from MEMORY_STRUCTURE shared: shared end feature {NONE} -- Initialization default_create -- Process instances of classes with no creation clause. -- (Default: do nothing.) -- (from ANY) do end make_from_reference (v: POINTER_REF) -- Initialize Current with v.item. -- (from POINTER_REF) require -- from POINTER_REF v_not_void: v /= Void do set_item (v.item) ensure -- from POINTER_REF item_set: null = v.item end feature -- Access axes_count: NATURAL_8 assign set_axes_number -- The number of axes to use require exists: exists do Result := {GAME_SDL_EXTERNAL}.get_sdl_haptic_custom_channels (specific_item) end axes_number: NATURAL_8 assign set_axes_number obsolete "Use `axes_count' instead" -- The number of axes to use require exists: exists do Result := {GAME_SDL_EXTERNAL}.get_sdl_haptic_custom_channels (specific_item) end delay: NATURAL_16 assign set_delay -- delay before starting Current (in millisecond) require -- from GAME_HAPTIC_EFFECT_DELAYED exists: exists do Result := {GAME_SDL_EXTERNAL}.get_sdl_haptic_custom_delay (specific_item) end direction: GAME_HAPTIC_DIRECTION assign set_direction -- The orientation that the force of Current come from require exists: exists do create Result.make_by_pointer ({GAME_SDL_EXTERNAL}.get_sdl_haptic_custom_direction (specific_item)) end fade_in_length: NATURAL_16 assign set_fade_in_length -- length of the fade in require -- from GAME_HAPTIC_EFFECT_ENVELOPE exists: exists do Result := {GAME_SDL_EXTERNAL}.get_sdl_haptic_custom_attack_length (specific_item) end fade_in_level: NATURAL_16 assign set_fade_in_level -- level at the start of the fade in require -- from GAME_HAPTIC_EFFECT_ENVELOPE exists: exists do Result := {GAME_SDL_EXTERNAL}.get_sdl_haptic_custom_attack_level (specific_item) end fade_out_length: NATURAL_16 assign set_fade_out_length -- length of the fade out require -- from GAME_HAPTIC_EFFECT_ENVELOPE exists: exists do Result := {GAME_SDL_EXTERNAL}.get_sdl_haptic_custom_fade_length (specific_item) end fade_out_level: NATURAL_16 assign set_fade_out_level -- level at the start of the fade out require -- from GAME_HAPTIC_EFFECT_ENVELOPE exists: exists do Result := {GAME_SDL_EXTERNAL}.get_sdl_haptic_custom_fade_level (specific_item) end generating_type: TYPE [detachable GAME_HAPTIC_CUSTOM_EFFECT] -- Type of current object -- (type of which it is a direct instance) -- (from ANY) external "built_in" ensure -- from ANY generating_type_not_void: Result /= Void end generator: STRING_8 -- Name of current object's generating class -- (base class of the type of which it is a direct instance) -- (from ANY) external "built_in" ensure -- from ANY generator_not_void: Result /= Void generator_not_empty: not Result.is_empty end hash_code: INTEGER_32 -- Hash code value -- (from POINTER_REF) do Result := null.hash_code ensure -- from HASHABLE good_hash_value: Result >= 0 end interval: NATURAL_16 assign set_interval -- how soon before effect can be triggered again (in millisecond) require -- from GAME_HAPTIC_EFFECT_DELAYED exists: exists do Result := {GAME_SDL_EXTERNAL}.get_sdl_haptic_custom_interval (specific_item) end is_infinite: BOOLEAN -- It True, Current will never stop by itself when started -- (from GAME_HAPTIC_EFFECT_INFINITE_LENGTH) require -- from GAME_HAPTIC_EFFECT_INFINITE_LENGTH exists: exists do Result := length = {GAME_SDL_EXTERNAL}.sdl_haptic_infinity end null: POINTER -- Pointer value -- (from POINTER_REF) item: POINTER -- Access to memory area. -- (from MEMORY_STRUCTURE) local m: like managed_pointer do if shared then Result := internal_item else m := managed_pointer if m /= Void then Result := m.item end end end length: NATURAL_32 assign set_length -- Duration of Current (in millisecond) require -- from GAME_HAPTIC_EFFECT exists: exists do Result := {GAME_SDL_EXTERNAL}.get_sdl_haptic_custom_length (specific_item) end period: NATURAL_16 assign set_period -- Time (in millisecond) between two samples. require exists: exists do Result := {GAME_SDL_EXTERNAL}.get_sdl_haptic_custom_period (specific_item) end samples: ARRAYED_LIST [NATURAL_16] assign set_samples -- Value sequence to play Current require exists: exists local l_managed_pointer: MANAGED_POINTER l_samples_ptr: POINTER l_count, l_byte_count, i: INTEGER_32 do l_samples_ptr := {GAME_SDL_EXTERNAL}.get_sdl_haptic_custom_data (specific_item) l_count := axes_count.to_natural_16 * {GAME_SDL_EXTERNAL}.get_sdl_haptic_custom_samples (specific_item).to_integer_32 l_byte_count := l_count * Natural_16_bytes create Result.make (l_count) create l_managed_pointer.make_from_pointer (l_samples_ptr, l_byte_count) from i := 0 until i >= l_byte_count loop Result.extend (l_managed_pointer.read_natural_16 (i)) i := i + Natural_16_bytes end end set_axes_count (a_count: NATURAL_8) -- Assign axes_count with the value of a_count -- Note: Callig this routine will clear the samples (to satisfied invariant) require exists: exists number_valid: a_count >= 1 do {GAME_SDL_EXTERNAL}.set_sdl_haptic_custom_channels (specific_item, a_count) set_samples (create {ARRAYED_LIST [NATURAL_16]}.make (0)) ensure is_assign: axes_count = a_count samples_valid_for_every_axes: samples.count.divisible (axes_count.to_integer_32) end set_axes_number (a_number: NATURAL_8) obsolete "Use `set_axes_count' instead" -- Assign axes_number with the value of a_number -- Note: Callig this routine will clear the samples (to satisfied invariant) require exists: exists number_valid: a_number >= 1 do {GAME_SDL_EXTERNAL}.set_sdl_haptic_custom_channels (specific_item, a_number) set_samples (create {ARRAYED_LIST [NATURAL_16]}.make (0)) ensure is_assign: axes_number = a_number samples_valid_for_every_axes: samples.count.divisible (axes_number.to_integer_32) end set_delay (a_delay: NATURAL_16) -- Assign delay with the value of a_delay require -- from GAME_HAPTIC_EFFECT_DELAYED exists: exists delay_valid: a_delay <= 32767 do {GAME_SDL_EXTERNAL}.set_sdl_haptic_custom_delay (specific_item, a_delay) ensure -- from GAME_HAPTIC_EFFECT_DELAYED is_assign: delay = a_delay end set_direction (a_direction: GAME_HAPTIC_DIRECTION) -- assign direction with the values of a_direction require exists: exists do direction.copy (a_direction) ensure is_assign: direction ~ a_direction end set_fade_in_length (a_fade_in_length: NATURAL_16) -- Assign fade_in_length with the value of a_fade_in_length require -- from GAME_HAPTIC_EFFECT_ENVELOPE exists: exists length_valid: a_fade_in_length <= 32767 do {GAME_SDL_EXTERNAL}.set_sdl_haptic_custom_attack_length (specific_item, a_fade_in_length) ensure -- from GAME_HAPTIC_EFFECT_ENVELOPE is_assign: fade_in_length = a_fade_in_length end set_fade_in_level (a_fade_in_level: NATURAL_16) -- Assign fade_in_level with the value of a_fade_in_level require -- from GAME_HAPTIC_EFFECT_ENVELOPE exists: exists level_valid: a_fade_in_level <= 32767 do {GAME_SDL_EXTERNAL}.set_sdl_haptic_custom_attack_level (specific_item, a_fade_in_level) ensure -- from GAME_HAPTIC_EFFECT_ENVELOPE is_assign: fade_in_level = a_fade_in_level end set_fade_out_length (a_fade_out_length: NATURAL_16) -- Assign fade_out_length with the value of a_fade_out_length require -- from GAME_HAPTIC_EFFECT_ENVELOPE exists: exists length_valid: a_fade_out_length <= 32767 do {GAME_SDL_EXTERNAL}.set_sdl_haptic_custom_fade_length (specific_item, a_fade_out_length) ensure -- from GAME_HAPTIC_EFFECT_ENVELOPE is_assign: fade_out_length = a_fade_out_length end set_fade_out_level (a_fade_out_level: NATURAL_16) -- Assign fade_out_level with the value of a_fade_out_level require -- from GAME_HAPTIC_EFFECT_ENVELOPE exists: exists level_valid: a_fade_out_level <= 32767 do {GAME_SDL_EXTERNAL}.set_sdl_haptic_custom_fade_level (specific_item, a_fade_out_level) ensure -- from GAME_HAPTIC_EFFECT_ENVELOPE is_assign: fade_out_level = a_fade_out_level end set_infinite -- When played, Current will never stop by itself -- (from GAME_HAPTIC_EFFECT_INFINITE_LENGTH) require -- from GAME_HAPTIC_EFFECT_INFINITE_LENGTH exists: exists do set_length ({GAME_SDL_EXTERNAL}.sdl_haptic_infinity) ensure -- from GAME_HAPTIC_EFFECT_INFINITE_LENGTH infinite_is_set: is_infinite end set_interval (a_interval: NATURAL_16) -- Assign interval with the value of a_interval require -- from GAME_HAPTIC_EFFECT_DELAYED exists: exists interval_valid: a_interval <= 32767 do {GAME_SDL_EXTERNAL}.set_sdl_haptic_custom_interval (specific_item, a_interval) ensure -- from GAME_HAPTIC_EFFECT_DELAYED is_assign: interval = a_interval end set_length (a_length: NATURAL_32) -- Assign length with the value of a_length require -- from GAME_HAPTIC_EFFECT exists: exists length_valid: a_length <= 32767 require else -- from GAME_HAPTIC_EFFECT_INFINITE_LENGTH exists: exists length_valid: a_length <= 32767 or a_length = {GAME_SDL_EXTERNAL}.sdl_haptic_infinity do {GAME_SDL_EXTERNAL}.set_sdl_haptic_custom_length (specific_item, a_length) ensure -- from GAME_HAPTIC_EFFECT is_assign: length = a_length end set_period (a_period: NATURAL_16) -- Assign period with the value of a_period require exists: exists period_valid: a_period <= 32767 do {GAME_SDL_EXTERNAL}.set_sdl_haptic_custom_period (specific_item, a_period) ensure is_assign: period = a_period end set_samples (a_samples: ARRAYED_LIST [NATURAL_16]) -- Assign samples with the values in a_samples require exists: exists samples_for_all_axes: a_samples.count.divisible (axes_count.to_integer_32) local l_pointer: POINTER l_array: ARRAY [NATURAL_16] l_count, l_byte_count: INTEGER_32 do l_count := axes_count.to_natural_16 * {GAME_SDL_EXTERNAL}.get_sdl_haptic_custom_samples (specific_item).to_integer_32 l_byte_count := l_count * Natural_16_bytes l_array := a_samples.to_array l_pointer := {GAME_SDL_EXTERNAL}.get_sdl_haptic_custom_data (specific_item) if not l_pointer.is_default_pointer then l_pointer.memory_free end l_pointer := l_pointer.memory_alloc (l_byte_count) c_memcpy ($l_array.to_pointer, l_pointer, l_byte_count) {GAME_SDL_EXTERNAL}.set_sdl_haptic_custom_data (specific_item, l_pointer) ensure is_assign: samples ~ a_samples samples_valid_for_every_axes: samples.count.divisible (axes_count.to_integer_32) end shared: BOOLEAN -- Is current memory area shared with others? -- (from MEMORY_STRUCTURE) feature -- Comparison frozen deep_equal (a: detachable ANY; b: like arg #1): BOOLEAN -- Are a and b either both void -- or attached to isomorphic object structures? -- (from ANY) do if a = Void then Result := b = Void else Result := b /= Void and then a.is_deep_equal (b) end ensure -- from ANY instance_free: class shallow_implies_deep: standard_equal (a, b) implies Result both_or_none_void: (a = Void) implies (Result = (b = Void)) same_type: (Result and (a /= Void)) implies (b /= Void and then a.same_type (b)) symmetric: Result implies deep_equal (b, a) end frozen equal (a: detachable ANY; b: like arg #1): BOOLEAN -- Are a and b either both void or attached -- to objects considered equal? -- (from ANY) do if a = Void then Result := b = Void else Result := b /= Void and then a.is_equal (b) end ensure -- from ANY instance_free: class definition: Result = (a = Void and b = Void) or else ((a /= Void and b /= Void) and then a.is_equal (b)) end frozen is_deep_equal alias "≡≡≡" (other: GAME_HAPTIC_CUSTOM_EFFECT): BOOLEAN -- Are Current and other attached to isomorphic object structures? -- (from ANY) require -- from ANY other_not_void: other /= Void external "built_in" ensure -- from ANY shallow_implies_deep: standard_is_equal (other) implies Result same_type: Result implies same_type (other) symmetric: Result implies other.is_deep_equal (Current) end is_equal (other: GAME_HAPTIC_CUSTOM_EFFECT): BOOLEAN -- Is other attached to an object considered -- equal to current object? -- (from ANY) require -- from ANY other_not_void: other /= Void external "built_in" ensure -- from ANY symmetric: Result implies other ~ Current consistent: standard_is_equal (other) implies Result end memory_compare (other: POINTER; a_size: INTEGER_32): BOOLEAN -- True if Current and other are identical on a_size bytes. -- (from POINTER_REF) require -- from POINTER_REF valid_size: a_size > 0 valid_other: other /= default_pointer do Result := c_memcmp (null, other, a_size) = 0 end frozen standard_equal (a: detachable ANY; b: like arg #1): BOOLEAN -- Are a and b either both void or attached to -- field-by-field identical objects of the same type? -- Always uses default object comparison criterion. -- (from ANY) do if a = Void then Result := b = Void else Result := b /= Void and then a.standard_is_equal (b) end ensure -- from ANY instance_free: class definition: Result = (a = Void and b = Void) or else ((a /= Void and b /= Void) and then a.standard_is_equal (b)) end frozen standard_is_equal alias "≜" (other: GAME_HAPTIC_CUSTOM_EFFECT): BOOLEAN -- Is other attached to an object of the same type -- as current object, and field-by-field identical to it? -- (from ANY) require -- from ANY other_not_void: other /= Void external "built_in" ensure -- from ANY same_type: Result implies same_type (other) symmetric: Result implies other.standard_is_equal (Current) end feature -- Status report conforms_to (other: ANY): BOOLEAN -- Does type of current object conform to type -- of other (as per Eiffel: The Language, chapter 13)? -- (from ANY) require -- from ANY other_not_void: other /= Void external "built_in" end exists: BOOLEAN -- Is allocated memory still allocated? -- (from MEMORY_STRUCTURE) do Result := item /= default_pointer end is_default_pointer: BOOLEAN -- Is current default_pointer? -- (from POINTER_REF) do Result := null = default_pointer ensure -- from POINTER_REF definition: Result = (null = default_pointer) end is_hashable: BOOLEAN -- May current object be hashed? -- (True if it is not its type's default.) -- (from POINTER_REF) do Result := null /= default_pointer end same_type (other: ANY): BOOLEAN -- Is type of current object identical to type of other? -- (from ANY) require -- from ANY other_not_void: other /= Void external "built_in" ensure -- from ANY definition: Result = (conforms_to (other) and other.conforms_to (Current)) end feature {NONE} -- Status report is_in_final_collect: BOOLEAN -- Is GC currently performing final collection -- after execution of current program? -- Safe to use in dispose. -- (from DISPOSABLE) external "C inline use %"eif_memory.h%"" alias "return eif_is_in_final_collect;" end feature -- Element change frozen set_item (p: POINTER) -- Make p the item value. -- (from POINTER_REF) do null := p end feature -- Conversion to_integer_32: INTEGER_32 -- Convert item into an INTEGER_32 value. -- (from POINTER_REF) do fixme (once "Do not forget to add proper precondition to ensure we can convert pointer value into an INTEGER_32") Result := null.to_integer_32 end to_reference: POINTER_REF -- Associated reference of Current -- (from POINTER_REF) do create Result; Result.set_item (null) ensure -- from POINTER_REF to_reference_not_void: Result /= Void end feature -- Duplication frozen clone (other: detachable ANY): like other obsolete "Use `twin' instead. [2017-05-31]" -- Void if other is void; otherwise new object -- equal to other -- -- For non-void other, clone calls copy; -- to change copying/cloning semantics, redefine copy. -- (from ANY) do if other /= Void then Result := other.twin end ensure -- from ANY instance_free: class equal: Result ~ other end copy (other: GAME_HAPTIC_CUSTOM_EFFECT) -- Update current object using fields of object attached -- to other, so as to yield equal objects. -- (from ANY) require -- from ANY other_not_void: other /= Void type_identity: same_type (other) external "built_in" ensure -- from ANY is_equal: Current ~ other end frozen deep_clone (other: detachable ANY): like other obsolete "Use `deep_twin' instead. [2017-05-31]" -- Void if other is void: otherwise, new object structure -- recursively duplicated from the one attached to other -- (from ANY) do if other /= Void then Result := other.deep_twin end ensure -- from ANY instance_free: class deep_equal: deep_equal (other, Result) end frozen deep_copy (other: GAME_HAPTIC_CUSTOM_EFFECT) -- Effect equivalent to that of: -- copy (other . deep_twin) -- (from ANY) require -- from ANY other_not_void: other /= Void do copy (other.deep_twin) ensure -- from ANY deep_equal: deep_equal (Current, other) end frozen deep_twin: GAME_HAPTIC_CUSTOM_EFFECT -- New object structure recursively duplicated from Current. -- (from ANY) external "built_in" ensure -- from ANY deep_twin_not_void: Result /= Void deep_equal: deep_equal (Current, Result) end frozen standard_clone (other: detachable ANY): like other obsolete "Use `standard_twin' instead. [2017-05-31]" -- Void if other is void; otherwise new object -- field-by-field identical to other. -- Always uses default copying semantics. -- (from ANY) do if other /= Void then Result := other.standard_twin end ensure -- from ANY instance_free: class equal: standard_equal (Result, other) end frozen standard_copy (other: GAME_HAPTIC_CUSTOM_EFFECT) -- Copy every field of other onto corresponding field -- of current object. -- (from ANY) require -- from ANY other_not_void: other /= Void type_identity: same_type (other) external "built_in" ensure -- from ANY is_standard_equal: standard_is_equal (other) end frozen standard_twin: GAME_HAPTIC_CUSTOM_EFFECT -- New object field-by-field identical to other. -- Always uses default copying semantics. -- (from ANY) external "built_in" ensure -- from ANY standard_twin_not_void: Result /= Void equal: standard_equal (Result, Current) end frozen twin: GAME_HAPTIC_CUSTOM_EFFECT -- New object equal to Current -- twin calls copy; to change copying/twinning semantics, redefine copy. -- (from ANY) external "built_in" ensure -- from ANY twin_not_void: Result /= Void is_equal: Result ~ Current end feature -- Basic operations frozen as_attached: attached GAME_HAPTIC_CUSTOM_EFFECT obsolete "Remove calls to this feature. [2017-05-31]" -- Attached version of Current. -- (Can be used during transitional period to convert -- non-void-safe classes to void-safe ones.) -- (from ANY) do Result := Current end frozen default: detachable GAME_HAPTIC_CUSTOM_EFFECT -- Default value of object's type -- (from ANY) do end frozen default_pointer: POINTER -- Default value of type POINTER -- (Avoid the need to write p.default for -- some p of type POINTER.) -- (from ANY) do ensure -- from ANY instance_free: class end default_rescue -- Process exception for routines with no Rescue clause. -- (Default: do nothing.) -- (from ANY) do end frozen do_nothing -- Execute a null action. -- (from ANY) do ensure -- from ANY instance_free: class end feature {NONE} -- Implementation c_calloc (nmemb, size: INTEGER_32): POINTER -- C calloc -- (from POINTER_REF) external "C signature (size_t, size_t): EIF_POINTER use <stdlib.h>" alias "calloc" end c_free (p: POINTER) -- C free -- (from POINTER_REF) external "C signature (void *) use <stdlib.h>" alias "free" end c_malloc (size: INTEGER_32): POINTER -- C malloc -- (from POINTER_REF) external "C signature (size_t): EIF_POINTER use <stdlib.h>" alias "malloc" end c_memcmp (source, other: POINTER; count: INTEGER_32): INTEGER_32 -- C memcmp -- (from POINTER_REF) external "C signature (void *, void *, size_t): EIF_INTEGER use <string.h>" alias "memcmp" end c_memcpy (destination, source: POINTER; count: INTEGER_32) -- C memcpy -- (from POINTER_REF) external "C signature (void *, const void *, size_t) use <string.h>" alias "memcpy" end c_memmove (destination, source: POINTER; count: INTEGER_32) -- C memmove -- (from POINTER_REF) external "C signature (void *, const void *, size_t) use <string.h>" alias "memmove" end c_memset (source: POINTER; val: INTEGER_32; count: INTEGER_32) -- C memset -- (from POINTER_REF) external "C signature (void *, int, size_t) use <string.h>" alias "memset" end c_realloc (source: POINTER; size: INTEGER_32): POINTER -- C realloc -- (from POINTER_REF) external "C signature (void *, size_t): EIF_POINTER use <stdlib.h>" alias "realloc" end internal_item: POINTER -- Pointer holding value when shared. -- (from MEMORY_STRUCTURE) managed_pointer: detachable MANAGED_POINTER -- Hold memory area in a managed way. -- (from MEMORY_STRUCTURE) set_type (a_type: NATURAL_16) -- Assign type with the value of a_type -- (from GAME_HAPTIC_EFFECT) require -- from GAME_HAPTIC_EFFECT exists: exists do {GAME_SDL_EXTERNAL}.set_sdl_haptic_effect_type (item, a_type) ensure -- from GAME_HAPTIC_EFFECT is_assign: type = a_type end specific_item: POINTER -- Internal pointer that is specific to a certain type of Current -- Note that item only point to a C union. require -- from GAME_HAPTIC_EFFECT exists: exists do Result := {GAME_SDL_EXTERNAL}.get_sdl_haptic_effect_custom (item) ensure -- from GAME_HAPTIC_EFFECT result_not_null: not Result.is_default_pointer end type: NATURAL_16 assign set_type -- Internal type of Current -- (from GAME_HAPTIC_EFFECT) require -- from GAME_HAPTIC_EFFECT exists: exists do Result := {GAME_SDL_EXTERNAL}.get_sdl_haptic_effect_type (item) end feature -- Implementation dispose -- Action to be executed just before garbage collection -- reclaims an object. -- Effect it in descendants to perform specific dispose -- actions. Those actions should only take care of freeing -- external resources; they should not perform remote calls -- on other objects since these may also be dead and reclaimed. local l_samples_pointer: POINTER do l_samples_pointer := {GAME_SDL_EXTERNAL}.get_sdl_haptic_custom_data (specific_item) if not l_samples_pointer.is_default_pointer then l_samples_pointer.memory_free {GAME_SDL_EXTERNAL}.set_sdl_haptic_custom_data (specific_item, null) end end structure_size: INTEGER_32 -- Size to allocate (in bytes). -- (from GAME_HAPTIC_EFFECT) do Result := {GAME_SDL_EXTERNAL}.c_sizeof_sdl_haptic_effect ensure -- from MEMORY_STRUCTURE is_class: class positive_result: Result > 0 end feature -- Access bits size boolean_bits: INTEGER_32 -- Number of bits in a value of type BOOLEAN -- (from PLATFORM) do Result := boolean_bytes * 8 ensure -- from PLATFORM instance_free: class end Character_32_bits: INTEGER_32 = 32 -- Number of bits in a value of type CHARACTER_32 -- (from PLATFORM) Character_8_bits: INTEGER_32 = 8 -- Number of bits in a value of type CHARACTER_8 -- (from PLATFORM) Integer_16_bits: INTEGER_32 = 16 -- Number of bits in a value of type INTEGER_16 -- (from PLATFORM) Integer_32_bits: INTEGER_32 = 32 -- Number of bits in a value of type INTEGER_32 -- (from PLATFORM) Integer_64_bits: INTEGER_32 = 64 -- Number of bits in a value of type INTEGER_64 -- (from PLATFORM) Integer_8_bits: INTEGER_32 = 8 -- Number of bits in a value of type INTEGER_8 -- (from PLATFORM) Natural_16_bits: INTEGER_32 = 16 -- Number of bits in a value of type NATURAL_16 -- (from PLATFORM) Natural_32_bits: INTEGER_32 = 32 -- Number of bits in a value of type NATURAL_32 -- (from PLATFORM) Natural_64_bits: INTEGER_32 = 64 -- Number of bits in a value of type NATURAL_64 -- (from PLATFORM) Natural_8_bits: INTEGER_32 = 8 -- Number of bits in a value of type NATURAL_8 -- (from PLATFORM) pointer_bits: INTEGER_32 -- Number of bits in a value of type POINTER -- (from PLATFORM) do Result := pointer_bytes * 8 ensure -- from PLATFORM instance_free: class end Real_32_bits: INTEGER_32 = 32 -- Number of bits in a value of type REAL_32 -- (from PLATFORM) Real_64_bits: INTEGER_32 = 64 -- Number of bits in a value of type REAL_64 -- (from PLATFORM) feature -- Access bytes size boolean_bytes: INTEGER_32 -- Number of bytes in a value of type BOOLEAN -- (from PLATFORM) external "built_in static" ensure -- from PLATFORM instance_free: class end Character_32_bytes: INTEGER_32 = 4 -- Number of bytes in a value of type CHARACTER_32 -- (from PLATFORM) Character_8_bytes: INTEGER_32 = 1 -- Number of bytes in a value of type CHARACTER_8 -- (from PLATFORM) Integer_16_bytes: INTEGER_32 = 2 -- Number of bytes in a value of type INTEGER_16 -- (from PLATFORM) Integer_32_bytes: INTEGER_32 = 4 -- Number of bytes in a value of type INTEGER_32 -- (from PLATFORM) Integer_64_bytes: INTEGER_32 = 8 -- Number of bytes in a value of type INTEGER_64 -- (from PLATFORM) Integer_8_bytes: INTEGER_32 = 1 -- Number of bytes in a value of type INTEGER_8 -- (from PLATFORM) Natural_16_bytes: INTEGER_32 = 2 -- Number of bytes in a value of type NATURAL_16 -- (from PLATFORM) Natural_32_bytes: INTEGER_32 = 4 -- Number of bytes in a value of type NATURAL_32 -- (from PLATFORM) Natural_64_bytes: INTEGER_32 = 8 -- Number of bytes in a value of type NATURAL_64 -- (from PLATFORM) Natural_8_bytes: INTEGER_32 = 1 -- Number of bytes in a value of type NATURAL_8 -- (from PLATFORM) pointer_bytes: INTEGER_32 -- Number of bytes in a value of type POINTER -- (from PLATFORM) external "built_in static" ensure -- from PLATFORM instance_free: class end Real_32_bytes: INTEGER_32 = 4 -- Number of bytes in a value of type REAL_32 -- (from PLATFORM) Real_64_bytes: INTEGER_32 = 8 -- Number of bytes in a value of type REAL_64 -- (from PLATFORM) feature -- Allocation/free memory_alloc (a_size: INTEGER_32): POINTER -- Allocated size bytes using malloc. -- (from POINTER_REF) require -- from POINTER_REF valid_size: a_size > 0 do Result := c_malloc (a_size) ensure -- from POINTER_REF instance_free: class end memory_calloc (a_count, a_element_size: INTEGER_32): POINTER -- Allocate a_count elements of size a_element_size bytes using `calloc. -- (from POINTER_REF) require -- from POINTER_REF valid_element_count: a_count > 0 valid_element_size: a_element_size > 0 do Result := c_calloc (a_count, a_element_size) ensure -- from POINTER_REF instance_free: class end memory_free -- Free allocated memory with malloc. -- (from POINTER_REF) do c_free (null) set_item (default_pointer) end memory_realloc (a_size: INTEGER_32): POINTER -- Realloc Current. -- (from POINTER_REF) require -- from POINTER_REF valid_size: a_size >= 0 do Result := c_realloc (null, a_size) end feature -- Markers fixme (comment: READABLE_STRING_8) -- Mark code that has to be "fixed" with comment. -- (from REFACTORING_HELPER) require -- from REFACTORING_HELPER comment_not_void: comment /= Void do debug ("refactor_fixme") Io.Error.put_string ("FIXME: "); Io.Error.put_string (comment); Io.Error.put_new_line end ensure -- from REFACTORING_HELPER instance_free: class end to_implement (comment: READABLE_STRING_8) -- Mark code that has to be "implemented" with comment. -- (from REFACTORING_HELPER) require -- from REFACTORING_HELPER comment_not_void: comment /= Void do debug ("refactor_fixme") Io.Error.put_string ("TO_BE_IMPLEMENTED: "); Io.Error.put_string (comment); Io.Error.put_new_line end ensure -- from REFACTORING_HELPER instance_free: class end to_implement_assertion (comment: READABLE_STRING_8): BOOLEAN -- Mark assertion that has to be "implemented" with comment. -- (from REFACTORING_HELPER) require -- from REFACTORING_HELPER comment_not_void: comment /= Void do debug ("refactor_fixme") Io.Error.put_string ("ASSERTION_TO_BE_IMPLEMENTED: "); Io.Error.put_string (comment); Io.Error.put_new_line end Result := True ensure -- from REFACTORING_HELPER instance_free: class end feature -- Memory copy memory_copy (a_source: POINTER; a_size: INTEGER_32) -- Copy a_size bytes from a_source to Current. -- a_source and Current should not overlap. -- (from POINTER_REF) require -- from POINTER_REF valid_size: a_size >= 0 valid_source: a_source /= default_pointer do c_memcpy (null, a_source, a_size) end memory_move (a_source: POINTER; a_size: INTEGER_32) -- Copy a_size bytes from a_source to Current. -- a_source and Current can overlap. -- (from POINTER_REF) require -- from POINTER_REF valid_size: a_size >= 0 valid_source: a_source /= default_pointer do c_memmove (null, a_source, a_size) end memory_set (val, n: INTEGER_32) -- Fill first n bytes of the memory pointed by Current -- with constant val. -- (from POINTER_REF) require -- from POINTER_REF valid_val: val >= 0 valid_n: n >= 0 do c_memset (null, val, n) end feature -- Obsoletes character_bits: INTEGER_32 obsolete "Use `character_8_bits' instead. [2017-05-31]" -- Number of bits in a value of type CHARACTER_8 -- (from PLATFORM) do Result := 8 ensure -- from PLATFORM instance_free: class end character_bytes: INTEGER_32 obsolete "Use `character_8_bytes' instead. [2017-05-31]" -- Number of bytes in a value of type CHARACTER_8 -- (from PLATFORM) external "built_in static" ensure -- from PLATFORM instance_free: class end double_bits: INTEGER_32 obsolete "Use `real_64_bits' instead. [2017-05-31]" -- Number of bits in a value of type REAL_64 -- (from PLATFORM) do Result := 64 ensure -- from PLATFORM instance_free: class end double_bytes: INTEGER_32 obsolete "Use `real_64_bytes' instead. [2017-05-31]" -- Number of bytes in a value of type REAL_64 -- (from PLATFORM) external "built_in static" ensure -- from PLATFORM instance_free: class end integer_bits: INTEGER_32 obsolete "Use `integer_32_bits' instead. [2017-05-31]" -- Number of bits in a value of type INTEGER_32 -- (from PLATFORM) do Result := 32 ensure -- from PLATFORM instance_free: class end integer_bytes: INTEGER_32 obsolete "Use `integer_32_bytes' instead. [2017-05-31]" -- Number of bytes in a value of type INTEGER_32 -- (from PLATFORM) external "built_in static" ensure -- from PLATFORM instance_free: class end maximum_character_code: INTEGER_32 obsolete "Use `{CHARACTER_8}.max_value' instead. [2017-05-31]" -- Largest supported code for CHARACTER_8 values -- (from PLATFORM) do Result := {CHARACTER_8}.max_value ensure -- from PLATFORM instance_free: class meaningful: Result >= 127 end maximum_integer: INTEGER_32 obsolete "Use `{INTEGER}.max_value' instead. [2017-05-31]" -- Largest supported value of type INTEGER_32 -- (from PLATFORM) do Result := {INTEGER_32}.max_value ensure -- from PLATFORM instance_free: class meaningful: Result >= 0 end minimum_character_code: INTEGER_32 obsolete "Use `{CHARACTER_8}.min_value' instead. [2017-05-31]" -- Smallest supported code for CHARACTER_8 values -- (from PLATFORM) do Result := {CHARACTER_8}.min_value ensure -- from PLATFORM instance_free: class meaningful: Result <= 0 end minimum_integer: INTEGER_32 obsolete "Use `{INTEGER}.min_value' instead. [2017-05-31]" -- Smallest supported value of type INTEGER_32 -- (from PLATFORM) do Result := {INTEGER_32}.min_value ensure -- from PLATFORM instance_free: class meaningful: Result <= 0 end real_bits: INTEGER_32 obsolete "Use `real_32_bits' instead. [2017-05-31]" -- Number of bits in a value of type REAL_32 -- (from PLATFORM) do Result := 32 ensure -- from PLATFORM instance_free: class end real_bytes: INTEGER_32 obsolete "Use `real_32_bytes' instead. [2017-05-31]" -- Number of bytes in a value of type REAL_32 -- (from PLATFORM) external "built_in static" ensure -- from PLATFORM instance_free: class end wide_character_bytes: INTEGER_32 obsolete "Use `character_32_bytes' instead. [2017-05-31]" -- Number of bytes in a value of type CHARACTER_32 -- (from PLATFORM) external "built_in static" ensure -- from PLATFORM instance_free: class end feature -- Operations plus alias "+" (offset: INTEGER_32): POINTER -- Pointer moved by an offset of offset bytes. -- (from POINTER_REF) do Result := null + offset end feature -- Output Io: STD_FILES -- Handle to standard file setup -- (from ANY) once create Result; Result.set_output_default ensure -- from ANY instance_free: class io_not_void: Result /= Void end out: STRING_8 -- New string containing terse printable representation -- of current object -- (from ANY) do Result := tagged_out ensure -- from ANY out_not_void: Result /= Void end print (o: detachable ANY) -- Write terse external representation of o -- on standard output. -- (from ANY) local s: READABLE_STRING_8 do if attached o then s := o.out if attached {READABLE_STRING_32} s as s32 then Io.put_string_32 (s32) elseif attached {READABLE_STRING_8} s as s8 then Io.put_string (s8) else Io.put_string_32 (s.as_string_32) end end ensure -- from ANY instance_free: class end frozen tagged_out: STRING_8 -- New string containing terse printable representation -- of current object -- (from ANY) external "built_in" ensure -- from ANY tagged_out_not_void: Result /= Void end feature -- Platform is_64_bits: BOOLEAN -- Is the current process runing in 64-bit mode -- (from PLATFORM) external "built_in static" ensure -- from PLATFORM instance_free: class end is_dotnet: BOOLEAN -- Are we targetting .NET? -- (from PLATFORM) external "built_in static" ensure -- from PLATFORM instance_free: class end Is_little_endian: BOOLEAN -- Is current platform a little endian one? -- (from PLATFORM) local l_nat16: NATURAL_16 l_nat8: NATURAL_8 l_first: NATURAL_8 once l_nat16 := 17185 l_nat8 := 33; ($l_first).memory_copy ($l_nat16.to_pointer, 1) Result := l_first = l_nat8 ensure -- from PLATFORM instance_free: class end is_mac: BOOLEAN -- Are we running on Mac OS? -- (from PLATFORM) external "built_in static" ensure -- from PLATFORM instance_free: class end is_scoop_capable: BOOLEAN -- Is current platform capable of SCOOP? -- (from PLATFORM) external "built_in static" ensure -- from PLATFORM instance_free: class end is_thread_capable: BOOLEAN -- Is current platform capable of multi-threading? -- (from PLATFORM) external "built_in static" ensure -- from PLATFORM instance_free: class end is_unix: BOOLEAN -- Are we running on a Unix like platform? -- (from PLATFORM) external "built_in static" ensure -- from PLATFORM instance_free: class end is_vms: BOOLEAN -- Are we running on VMS? -- (from PLATFORM) external "built_in static" ensure -- from PLATFORM instance_free: class end is_vxworks: BOOLEAN -- Are we running on VxWorks? -- (from PLATFORM) external "built_in static" ensure -- from PLATFORM instance_free: class end is_windows: BOOLEAN -- Are we running on Windows platform? -- (from PLATFORM) external "built_in static" ensure -- from PLATFORM instance_free: class end Operating_environment: OPERATING_ENVIRONMENT -- Objects available from the operating system -- (from ANY) once create Result ensure -- from ANY instance_free: class operating_environment_not_void: Result /= Void end feature {NONE} -- Retrieval frozen internal_correct_mismatch -- Called from runtime to perform a proper dynamic dispatch on correct_mismatch -- from MISMATCH_CORRECTOR. -- (from ANY) local l_msg: STRING_32 l_exc: EXCEPTIONS do if attached {MISMATCH_CORRECTOR} Current as l_corrector then l_corrector.correct_mismatch else create l_msg.make_from_string ("Mismatch: ".as_string_32) create l_exc; l_msg.append (generating_type.name_32); l_exc.raise_retrieval_exception (l_msg) end end invariant axes_number_valid: axes_count >= 1 samples_valid_for_every_axes: samples.count.divisible (axes_count.to_integer_32) -- from GAME_HAPTIC_EFFECT type_valid: type > 0 -- from MEMORY_STRUCTURE managed_pointer_valid: not shared implies managed_pointer /= Void internal_item_valid: shared implies internal_item /= default_pointer -- from ANY reflexive_equality: standard_is_equal (Current) reflexive_conformance: conforms_to (Current) end -- class GAME_HAPTIC_CUSTOM_EFFECT
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