deferred class AUDIO_SOUND General cluster: audio_3d description: "A sound to be played by an audio source." Ancestors GAME_ERROR_MANAGER* GAME_RESSOURCE* Queries bits_per_sample: INTEGER_32 channel_count: INTEGER_32 frequency: INTEGER_32 has_error: BOOLEAN has_ressource_error: BOOLEAN is_finished: BOOLEAN is_open: BOOLEAN is_openable: BOOLEAN is_seekable: BOOLEAN is_signed: BOOLEAN last_error: READABLE_STRING_GENERAL sample_count: INTEGER_64 sample_position: INTEGER_64 time_count: INTEGER_64 time_position: INTEGER_64 Commands close open restart sample_seek (a_frame_number: INTEGER_64) time_seek (a_milliseconds: INTEGER_64) Constraints errors valid
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