class
	AUDIO_SOUND_CUSTOM

General
	cluster: audio_3d
	description: "Class that holds information for a sound and fills a buffer to play it."
	create: make, make_from_other

Ancestors
	AUDIO_SOUND*

Queries
	Bits_per_sample: INTEGER_32
	buffer_index: INTEGER_32
	byte_per_buffer_sample: INTEGER_32
	Channel_count: INTEGER_32
	Frequency: INTEGER_32
	has_error: BOOLEAN
	has_ressource_error: BOOLEAN
	is_finished: BOOLEAN
	is_open: BOOLEAN
	Is_openable: BOOLEAN
	Is_seekable: BOOLEAN
	Is_signed: BOOLEAN
	last_error: READABLE_STRING_GENERAL
	sample_count: INTEGER_64
	sample_position: INTEGER_64
	sound_data: MANAGED_POINTER
	sound_length: INTEGER_32
	time_count: INTEGER_64
	time_position: INTEGER_64

Commands
	close
	open
	restart
	sample_seek (a_frame_number: INTEGER_64)
	time_seek (a_milliseconds: INTEGER_64)

Constraints
	buffer index not retarded
	buffer index even


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