class
	GAME_BATTERY

General
	cluster: input
	description: 
		"Battery/power supply informations.
		You should never take a battery status as absolute truth. 
		Batteries (especially failing batteries) are delicate hardware, 
		and the values reported here are best estimates based on what that 
		hardware reports. It's not uncommon for older batteries to lose 
		stored power much faster than it reports, or completely drain when 
		reporting it has 20 percent left, etc.
		
		Battery status can change at any time; if you are concerned with power state,
		you should call this function frequently, and perhaps ignore changes until
		they seem to be stable for a few seconds."
	create: default_create

Ancestors
	GAME_SDL_ANY*

Queries
	has_error: BOOLEAN
	is_life_left_valid: BOOLEAN
	is_state_charged: BOOLEAN
	is_state_charging: BOOLEAN
	is_state_no_battery: BOOLEAN
	is_state_on_battery: BOOLEAN
	is_state_unknown: BOOLEAN
	last_error: READABLE_STRING_GENERAL
	percentage_left: INTEGER_32
	seconds_left: INTEGER_32

Commands
	update


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