class AUDIO_SOUND_CPF General cluster: audio_sound_file description: "A {GAME_SOUND} loaded from a sound sub-file inside a custom package file." create: make Ancestors AUDIO_SOUND_FILE CPF_RESSOURCE_MANAGER* Queries album: detachable READABLE_STRING_GENERAL artist: detachable READABLE_STRING_GENERAL bits_per_sample: INTEGER_32 channel_count: INTEGER_32 comment: detachable READABLE_STRING_GENERAL date: detachable READABLE_STRING_GENERAL frequency: INTEGER_32 genre: detachable READABLE_STRING_GENERAL has_error: BOOLEAN has_ressource_error: BOOLEAN is_finished: BOOLEAN is_open: BOOLEAN is_openable: BOOLEAN is_seekable: BOOLEAN is_signed: BOOLEAN last_error: READABLE_STRING_GENERAL sample_count: INTEGER_64 sample_position: INTEGER_64 time_count: INTEGER_64 time_position: INTEGER_64 title: detachable READABLE_STRING_GENERAL track_number: INTEGER_32 Commands close dispose open restart sample_seek (a_frame_number: INTEGER_64) time_seek (a_milliseconds: INTEGER_64)
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