class
	AUDIO_SOUND_CPF

General
	cluster: audio_sound_file
	description: "A {GAME_SOUND} loaded from a sound sub-file inside a custom package file."
	create: make

Ancestors
	AUDIO_SOUND_FILE
	CPF_RESSOURCE_MANAGER*

Queries
	album: detachable READABLE_STRING_GENERAL
	artist: detachable READABLE_STRING_GENERAL
	bits_per_sample: INTEGER_32
	channel_count: INTEGER_32
	comment: detachable READABLE_STRING_GENERAL
	date: detachable READABLE_STRING_GENERAL
	frequency: INTEGER_32
	genre: detachable READABLE_STRING_GENERAL
	has_error: BOOLEAN
	has_ressource_error: BOOLEAN
	is_finished: BOOLEAN
	is_open: BOOLEAN
	is_openable: BOOLEAN
	is_seekable: BOOLEAN
	is_signed: BOOLEAN
	last_error: READABLE_STRING_GENERAL
	sample_count: INTEGER_64
	sample_position: INTEGER_64
	time_count: INTEGER_64
	time_position: INTEGER_64
	title: detachable READABLE_STRING_GENERAL
	track_number: INTEGER_32

Commands
	close
	dispose
	open
	restart
	sample_seek (a_frame_number: INTEGER_64)
	time_seek (a_milliseconds: INTEGER_64)


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