note
	description: "A {GAME_SOUND} loaded from a sound sub-file inside a custom package file."
	author: "Louis Marchand"
	date: "Wed, 08 Apr 2015 01:04:08 +0000"
	revision: "2.0"

class interface
	AUDIO_SOUND_CPF

create 
	make

feature -- Access

	is_openable: BOOLEAN
			-- Can Current be open

	open
			-- Open Current

	restart
			-- Restart the sound to the beginning.
	
feature -- Implementation - Routines

	dispose
			-- Action to be executed just before garbage collection
			-- reclaims an object.
			-- Effect it in descendants to perform specific dispose
			-- actions. Those actions should only take care of freeing
			-- external resources; they should not perform remote calls
			-- on other objects since these may also be dead and reclaimed.
	
end -- class AUDIO_SOUND_CPF

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