note description: "A {GAME_SOUND} loaded from a sound sub-file inside a custom package file." author: "Louis Marchand" date: "Wed, 08 Apr 2015 01:04:08 +0000" revision: "2.0" class interface AUDIO_SOUND_CPF create make feature -- Access is_openable: BOOLEAN -- Can Current be open open -- Open Current restart -- Restart the sound to the beginning. feature -- Implementation - Routines dispose -- Action to be executed just before garbage collection -- reclaims an object. -- Effect it in descendants to perform specific dispose -- actions. Those actions should only take care of freeing -- external resources; they should not perform remote calls -- on other objects since these may also be dead and reclaimed. end -- class AUDIO_SOUND_CPF
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