expanded class GAME_WINDOW_GL_BUILDER General cluster: gl description: "A builder to create {GAME_WINDOW_GL}." Ancestors GAME_SDL_ANY* GAME_WINDOW_BUILDER* Queries dimension: TUPLE [INTEGER_32, INTEGER_32] display: detachable GAME_DISPLAY flags: NATURAL_32 Game_library: GAME_LIBRARY_CONTROLLER generate_window: GAME_WINDOW_GL has_border: BOOLEAN has_error: BOOLEAN height: INTEGER_32 is_fake_fullscreen: BOOLEAN is_fullscreen: BOOLEAN is_gl_swap_interval_enabled: BOOLEAN is_gl_swap_late_enabled: BOOLEAN is_hidden: BOOLEAN is_input_grabbed: BOOLEAN is_maximized: BOOLEAN is_minimized: BOOLEAN is_position_centered: BOOLEAN is_position_undefined: BOOLEAN is_position_x_centered: BOOLEAN is_position_x_undefined: BOOLEAN is_position_y_centered: BOOLEAN is_position_y_undefined: BOOLEAN is_resizable: BOOLEAN last_error: READABLE_STRING_GENERAL position: TUPLE [INTEGER_32, INTEGER_32] position_x: INTEGER_32 position_y: INTEGER_32 title: READABLE_STRING_GENERAL width: INTEGER_32 Commands disable_border disable_fake_fullscreen disable_fullscreen disable_gl_context_sharing disable_gl_debug disable_gl_double_buffer disable_gl_forward_compatibility disable_gl_multi_sample disable_gl_reset_isolation disable_gl_robust_access disable_gl_software_rendering disable_gl_srgb_request disable_gl_stereo disable_gl_swap_interval_and_late disable_hidden disable_input_grabbed disable_maximized disable_minimized disable_position_centered disable_position_undefined disable_position_x_centered disable_position_x_undefined disable_position_y_centered disable_position_y_undefined disable_resizable enable_border enable_fake_fullscreen enable_fullscreen enable_gl_compatibility_profile enable_gl_context_sharing enable_gl_core_profile enable_gl_debug enable_gl_double_buffer enable_gl_es_profile enable_gl_forward_compatibility enable_gl_multi_sample (a_sample_count: INTEGER_32) enable_gl_reset_isolation enable_gl_robust_access enable_gl_software_rendering enable_gl_srgb_request enable_gl_stereo enable_gl_swap_interval enable_gl_swap_late enable_hidden enable_input_grabbed enable_maximized enable_minimized enable_position_centered enable_position_undefined enable_position_x_centered enable_position_x_undefined enable_position_y_centered enable_position_y_undefined enable_resizable reset_gl set_dimension (a_width, a_height: INTEGER_32) set_display (a_display: detachable GAME_DISPLAY) set_flags (a_flags: NATURAL_32) set_gl_accumulation_alpha_size (a_size: INTEGER_32) set_gl_accumulation_blue_size (a_size: INTEGER_32) set_gl_accumulation_green_size (a_size: INTEGER_32) set_gl_accumulation_red_size (a_size: INTEGER_32) set_gl_alpha_size (a_size: INTEGER_32) set_gl_blue_size (a_size: INTEGER_32) set_gl_buffer_size (a_size: INTEGER_32) set_gl_depth_size (a_size: INTEGER_32) set_gl_green_size (a_size: INTEGER_32) set_gl_red_size (a_size: INTEGER_32) set_gl_stencil_size (a_size: INTEGER_32) set_gl_version (a_version: TUPLE [INTEGER_32, INTEGER_32]) set_has_border (a_value: BOOLEAN) set_height (a_height: INTEGER_32) set_is_fake_fullscreen (a_value: BOOLEAN) set_is_fullscreen (a_value: BOOLEAN) set_is_hidden (a_value: BOOLEAN) set_is_input_grabbed (a_value: BOOLEAN) set_is_maximized (a_value: BOOLEAN) set_is_minimized (a_value: BOOLEAN) set_is_position_centered (a_value: BOOLEAN) set_is_position_undefined (a_value: BOOLEAN) set_is_position_x_centered (a_value: BOOLEAN) set_is_position_x_undefined (a_value: BOOLEAN) set_is_position_y_centered (a_value: BOOLEAN) set_is_position_y_undefined (a_value: BOOLEAN) set_is_resizable (a_value: BOOLEAN) set_position (a_x, a_y: INTEGER_32) set_position_x (a_position_x: INTEGER_32) set_position_y (a_position_y: INTEGER_32) set_title (a_title: READABLE_STRING_GENERAL) set_width (a_width: INTEGER_32) unset_display
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