class GAME_TEXT_EXTERNAL General cluster: game_text description: "External of the SDL2_ttf library." Ancestors ANY Queries ttf_fontascent (font: POINTER): INTEGER_32 ttf_fontdescent (font: POINTER): INTEGER_32 ttf_fontfacefamilyname (font: POINTER): POINTER ttf_fontfaceisfixedwidth (font: POINTER): INTEGER_32 ttf_fontfacestylename (font: POINTER): POINTER ttf_fontheight (font: POINTER): INTEGER_32 ttf_fontlineskip (font: POINTER): INTEGER_32 ttf_getfonthinting (font: POINTER): INTEGER_32 ttf_getfontkerning (font: POINTER): INTEGER_32 ttf_getfontoutline (font: POINTER): INTEGER_32 ttf_getfontstyle (font: POINTER): INTEGER_32 ttf_glyphisprovided (font: POINTER; ch: NATURAL_16): INTEGER_32 ttf_glyphmetrics (font: POINTER; ch: NATURAL_16; minx, maxx, miny, maxy, advance: POINTER): INTEGER_32 ttf_hinting_light: INTEGER_32 ttf_hinting_mono: INTEGER_32 ttf_hinting_none: INTEGER_32 ttf_hinting_normal: INTEGER_32 ttf_init: INTEGER_32 ttf_openfontindex (filename: POINTER; taille, index: INTEGER_32): POINTER ttf_openfontindexrw (rwop: POINTER; free_struct, taille, index: INTEGER_32): POINTER ttf_rendertext_blended (font, text, color: POINTER): POINTER ttf_rendertext_shaded (font, text, color, bgcolor: POINTER): POINTER ttf_rendertext_solid (font, text, color: POINTER): POINTER ttf_renderutf8_blended (font, text, color: POINTER): POINTER ttf_renderutf8_shaded (font, text, color, bgcolor: POINTER): POINTER ttf_renderutf8_solid (font, text, color: POINTER): POINTER ttf_sizetext (font, text, w, h: POINTER): INTEGER_32 ttf_sizeutf8 (font, text, w, h: POINTER): INTEGER_32 ttf_style_bold: INTEGER_32 ttf_style_italic: INTEGER_32 ttf_style_normal: INTEGER_32 ttf_style_strikethrough: INTEGER_32 ttf_style_underline: INTEGER_32 ttf_wasinit: INTEGER_32 Commands ttf_closefont (font: POINTER) ttf_quit ttf_setfonthinting (font: POINTER; hinting: INTEGER_32) ttf_setfontkerning (font: POINTER; allowed: INTEGER_32) ttf_setfontoutline (font: POINTER; outline: INTEGER_32) ttf_setfontstyle (font: POINTER; flag: INTEGER_32)
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