note description: "A GAME_WINDOW that can be used directly with OpenGL." author: "Louis Marchand" date: "Tue, 29 Dec 2015 19:06:42 +0000" revision: "1.0" class interface GAME_WINDOW_GL create make feature -- Access gl_context_valid: BOOLEAN -- The contex of Current is correctly created gl_drawable_size: TUPLE [width: INTEGER_32; height: INTEGER_32] -- Return the drawable area dimension of Current. -- Ti differ of size when we're rendering to a high-DPI drawable -- Note: use that with glViewport require gl_context_valid gl_version: TUPLE [major: INTEGER_32; minor: INTEGER_32] -- The version of OpenGL that Current use. -- Default depend on the OpenGL library in the system require gl_context_valid gl_red_size: INTEGER_32 -- Minimum number of bits for the red channel of the color buffer. -- Defaults to 3 require gl_context_valid gl_green_size: INTEGER_32 -- Minimum number of bits for the green channel of the color buffer. -- Defaults to 3 require gl_context_valid gl_blue_size: INTEGER_32 -- Minimum number of bits for the blue channel of the color buffer. -- Defaults to 2 require gl_context_valid gl_alpha_size: INTEGER_32 -- Minimum number of bits for the alpha channel of the color buffer. -- Defaults to 0 require gl_context_valid gl_buffer_size: INTEGER_32 -- Minimum number of bits for the frame buffer. -- Defaults to 0 require gl_context_valid is_gl_double_buffer_enabled: BOOLEAN -- True if Current is double buffered. False if not. -- Default: True require gl_context_valid gl_depth_size: INTEGER_32 -- Minimum number of bits for the depth buffer. -- Defaults to 16 require gl_context_valid gl_stencil_size: INTEGER_32 -- Minimum number of bits for the stencil buffer. -- Defaults to 0 require gl_context_valid gl_accumulation_red_size: INTEGER_32 -- Minimum number of bits for the red channel of the accumulation buffer. -- Defaults to 0 require gl_context_valid gl_accumulation_green_size: INTEGER_32 -- Minimum number of bits for the green channel of the accumulation buffer. -- Defaults to 0 require gl_context_valid gl_accumulation_blue_size: INTEGER_32 -- Minimum number of bits for the blue channel of the accumulation buffer. -- Defaults to 0 require gl_context_valid gl_accumulation_alpha_size: INTEGER_32 -- Minimum number of bits for the alpha channel of the accumulation buffer. -- Defaults to 0 require gl_context_valid is_gl_stereo_enabled: BOOLEAN -- True if Current used quad buffer stereo rendering. False if not. -- Default: False require gl_context_valid is_gl_multi_sample_enabled: BOOLEAN -- True if Current used multisample anti-aliasing. False if not -- Default: False require gl_context_valid gl_multi_sample_count: INTEGER_32 -- If multisample anti-aliasing is enabled (see: is_gl_multi_sample_enabled), -- return the number of samples used around the current pixel -- Default: 0 require gl_context_valid is_gl_multi_sample_enabled is_gl_software_rendering_enable: BOOLEAN -- Current uses software rendering. -- Default: False require gl_context_valid is_gl_hardware_rendering_enable: BOOLEAN -- Current uses hardware rendering. -- Default: True require gl_context_valid is_gl_debug_enabled: BOOLEAN -- Put the GL into a "debug" mode. May cause performance lost -- Ignored on system that does not support it. -- Default: False require gl_context_valid is_gl_forward_compatibility_enabled: BOOLEAN -- If True, no deprecated context functionality will be supported -- Can cause a performance gain -- Only available for OpenGL 3.0 and newer -- Ignored on system that does not support it. -- Default: False require gl_context_valid is_gl_robust_access_enabled: BOOLEAN -- If True, Internal OpenGL context will use more robust API. -- Ignored on system that does not support it. -- Can cause a performance lost -- Default: False require gl_context_valid is_gl_reset_isolation_enabled: BOOLEAN -- True to enable more rebust driver or hardware failure reset management. -- Ignored on system that does not support it. -- Default: False require gl_context_valid is_gl_core_profile_enabled: BOOLEAN -- True to enable the core context profile. -- In this profile, deprecated conext funtionnalities will be disabled; -- Default: Depend on the system require gl_context_valid is_gl_compatibility_profile_enabled: BOOLEAN -- True to enable the compatibility context profile. -- In this profile, deprecated conext funtionnalities will be enabled; -- Default: Depend on the system require gl_context_valid is_gl_es_profile_enabled: BOOLEAN -- True to enable the GLES context profile. -- In this profile, only the GLES subset of the context functionnalities will be enabled -- Default: Depend on the system require gl_context_valid is_gl_context_sharing_enabled: BOOLEAN -- True to enable OpenGL Context Sharing -- Default: False require gl_context_valid is_gl_srgb_request_enabled: BOOLEAN -- True to request sRGB rendering -- Default: False require gl_context_valid update -- Print the visual buffer modification to the screen require else gl_context_valid feature -- Implementation dispose -- Close end -- class GAME_WINDOW_GL
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