note description: "A cursor representing the mouse in a window" author: "Louis Marchand" date: "Mon, 04 May 2015 20:37:11 +0000" revision: "0.1" class interface GAME_CURSOR create make_from_image, make_from_surface, make_arrow, make_i_beam, make_wait, make_crosshair, make_wait_arrow, make_resize_north_west_south_east, make_resize_north_east_south_west, make_resize_north_south, make_resize_west_east, make_resize_all, make_unavailable, make_hand create {GAME_LIBRARY_CONTROLLER} make_by_pointer feature -- Access exists: BOOLEAN -- Is item reprensenting valid memory structure is_equal (a_other: like Current): BOOLEAN -- Is other attached to an object considered -- equal to current object? feature -- Implementation dispose -- Action to be executed just before garbage collection -- reclaims an object. -- Effect it in descendants to perform specific dispose -- actions. Those actions should only take care of freeing -- external resources; they should not perform remote calls -- on other objects since these may also be dead and reclaimed. end -- class GAME_CURSOR
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