note description: "Read-only version of a {GAME_PIXEL_FORMAT}." author: "Louis Marchand" date: "Thu, 02 Apr 2015 02:40:10 +0000" revision: "2.0" class GAME_PIXEL_FORMAT_READABLE inherit DISPOSABLE redefine out, is_equal end GAME_SDL_ANY redefine out, is_equal end create {GAME_SDL_ANY} make_from_flags, make_from_structure_pointer, share_from_structure_pointer, own_from_structure_pointer, make_from_bits_per_pixel_and_masks create make_from_other feature {NONE} -- Initialisation make_from_flags (a_enum: NATURAL_32) -- Initialization for Current usign the internal format index. do set_internal_index (a_enum) end make_from_other (a_other: GAME_PIXEL_FORMAT_READABLE) -- Initialization for Current by copying a_others values. do make_from_flags (a_other.internal_index) set_color_palette (a_other.color_palette) end make_from_structure_pointer (a_structure: POINTER) -- Initialize usign the copy of a_structure format C pointer. -- a_structure is not freed by Current require pixel_format_info_structure_not_null: not a_structure.is_default_pointer local l_temp_palette: detachable GAME_COLOR_PALETTE do share_from_structure_pointer (a_structure) l_temp_palette := color_palette internal_item := create {POINTER} if attached l_temp_palette then set_color_palette (l_temp_palette) end end own_from_structure_pointer (a_structure: POINTER) -- Initialize usign a_structure format C pointer. -- a_structure will be freed by Current require pixel_format_info_structure_not_null: not a_structure.is_default_pointer do share_from_structure_pointer (a_structure) must_free_structure := True end share_from_structure_pointer (a_structure: POINTER) -- Initialize usign a_structure format C pointer. -- a_structure is not freed by Current require pixel_format_info_structure_not_null: not a_structure.is_default_pointer do make_from_flags ({GAME_SDL_EXTERNAL}.get_sdl_pixel_format_struct_format (a_structure)) internal_item := a_structure must_free_structure := False end make_from_bits_per_pixel_and_masks (a_bits_per_pixel: INTEGER_32; a_red_mask, a_green_mask, a_blue_mask, a_alpha_mask: NATURAL_32) -- Initialize Current usign a_bits_per_pixel value and pixel masks: a_red_mask, a_green_mask, a_blue_mask and a_alpha_mask. do make_from_flags ({GAME_SDL_EXTERNAL}.sdl_maskstopixelformatenum (a_bits_per_pixel, a_red_mask, a_green_mask, a_blue_mask, a_alpha_mask)) end feature -- Access out: STRING_8 -- A text representation of the pixel format of Current. do if is_unknown then Result := "unknown" elseif is_index1lsb then Result := "index1lsb" elseif is_index1msb then Result := "index1msb" elseif is_index4lsb then Result := "index4lsb" elseif is_index4msb then Result := "index4msb" elseif is_index8 then Result := "index8" elseif is_rgb332 then Result := "rgb332" elseif is_rgb444 then Result := "rgb444" elseif is_rgb555 then Result := "rgb555" elseif is_bgr555 then Result := "bgr555" elseif is_argb4444 then Result := "argb4444" elseif is_rgba4444 then Result := "rgba4444" elseif is_abgr4444 then Result := "abgr4444" elseif is_bgra4444 then Result := "bgra4444" elseif is_argb1555 then Result := "argb1555" elseif is_rgba5551 then Result := "rgba5551" elseif is_abgr1555 then Result := "abgr1555" elseif is_bgra5551 then Result := "bgra5551" elseif is_rgb565 then Result := "rgb565" elseif is_bgr565 then Result := "bgr565" elseif is_rgb24 then Result := "rgb24" elseif is_bgr24 then Result := "bgr24" elseif is_rgb888 then Result := "rgb888" elseif is_rgbx8888 then Result := "rgbx8888" elseif is_bgr888 then Result := "bgr888" elseif is_bgrx8888 then Result := "bgrx8888" elseif is_argb8888 then Result := "argb8888" elseif is_rgba8888 then Result := "rgba8888" elseif is_abgr8888 then Result := "abgr8888" elseif is_bgra8888 then Result := "bgra8888" elseif is_argb2101010 then Result := "argb2101010" elseif is_yv12 then Result := "yv12" elseif is_iyuv then Result := "iyuv" elseif is_yuy2 then Result := "yuy2" elseif is_uyvy then Result := "uyvy" elseif is_yvyu then Result := "yvyu" else Result := "Unsuported" end end is_indexed: BOOLEAN -- Current used an indexed color system do Result := {GAME_SDL_EXTERNAL}.sdl_ispixelformat_indexed (internal_index) end has_alpha: BOOLEAN -- Current used a color system with alpha channel do Result := {GAME_SDL_EXTERNAL}.sdl_ispixelformat_indexed (internal_index) end is_four_cc: BOOLEAN -- Current used a color system that represent a FourCC format (Like YUV) do Result := {GAME_SDL_EXTERNAL}.sdl_ispixelformat_indexed (internal_index) end is_unknown: BOOLEAN -- the pixel format of Current is unknown do Result := internal_index = {GAME_SDL_EXTERNAL}.sdl_pixelformat_unknown end is_type_index_1: BOOLEAN -- the pixel format of Current is of type index 1 bit do Result := {GAME_SDL_EXTERNAL}.sdl_pixeltype (internal_index) = {GAME_SDL_EXTERNAL}.sdl_pixeltype_index1 end is_type_index_4: BOOLEAN -- the pixel format of Current is of type index 4 bits do Result := {GAME_SDL_EXTERNAL}.sdl_pixeltype (internal_index) = {GAME_SDL_EXTERNAL}.sdl_pixeltype_index4 end is_type_index_8: BOOLEAN -- the pixel format of Current is of type index 8 bits do Result := {GAME_SDL_EXTERNAL}.sdl_pixeltype (internal_index) = {GAME_SDL_EXTERNAL}.sdl_pixeltype_index8 end is_type_packed_8: BOOLEAN -- the pixel format of Current is of type packed 8 bits do Result := {GAME_SDL_EXTERNAL}.sdl_pixeltype (internal_index) = {GAME_SDL_EXTERNAL}.sdl_pixeltype_packed8 end is_type_packed_16: BOOLEAN -- the pixel format of Current is of type packed 16 bits do Result := {GAME_SDL_EXTERNAL}.sdl_pixeltype (internal_index) = {GAME_SDL_EXTERNAL}.sdl_pixeltype_packed16 end is_type_packed_32: BOOLEAN -- the pixel format of Current is of type packed 32 bits do Result := {GAME_SDL_EXTERNAL}.sdl_pixeltype (internal_index) = {GAME_SDL_EXTERNAL}.sdl_pixeltype_packed32 end is_type_array_natural_8: BOOLEAN -- the pixel format of Current is of type array of 8 bits natural number (ARRAYU8) do Result := {GAME_SDL_EXTERNAL}.sdl_pixeltype (internal_index) = {GAME_SDL_EXTERNAL}.sdl_pixeltype_arrayu8 end is_type_array_natural_16: BOOLEAN -- the pixel format of Current is of type array of 16 bits natural number (ARRAYU16) do Result := {GAME_SDL_EXTERNAL}.sdl_pixeltype (internal_index) = {GAME_SDL_EXTERNAL}.sdl_pixeltype_arrayu16 end is_type_array_natural_32: BOOLEAN -- the pixel format of Current is of type array of 32 bits natural number (ARRAYU16) do Result := {GAME_SDL_EXTERNAL}.sdl_pixeltype (internal_index) = {GAME_SDL_EXTERNAL}.sdl_pixeltype_arrayu32 end is_type_unknown: BOOLEAN -- the pixel format of Current is not of a known type do Result := {GAME_SDL_EXTERNAL}.sdl_pixeltype (internal_index) = {GAME_SDL_EXTERNAL}.sdl_pixeltype_unknown end is_order_bitmap_1234: BOOLEAN -- The bitmap pixel order (high bit -> low bit) or Current is 1234 require is_bitmaped: is_type_index_1 or is_type_index_4 do Result := {GAME_SDL_EXTERNAL}.sdl_pixelorder (internal_index) = {GAME_SDL_EXTERNAL}.sdl_bitmaporder_1234 end is_order_bitmap_4321: BOOLEAN -- The bitmap pixel order (high bit -> low bit) or Current is 4321 require is_bitmaped: is_type_index_1 or is_type_index_4 do Result := {GAME_SDL_EXTERNAL}.sdl_pixelorder (internal_index) = {GAME_SDL_EXTERNAL}.sdl_bitmaporder_4321 end is_order_bitmap_unknow: BOOLEAN -- The bitmap pixel order (high bit -> low bit) or Current is unknown require is_bitmaped: is_type_index_1 or is_type_index_4 do Result := {GAME_SDL_EXTERNAL}.sdl_pixelorder (internal_index) = {GAME_SDL_EXTERNAL}.sdl_bitmaporder_4321 end is_order_packed_xrgb: BOOLEAN -- The packed component order (high bit -> low bit) or Current is XRGB require is_packed: is_type_packed_8 or is_type_packed_16 or is_type_packed_32 do Result := {GAME_SDL_EXTERNAL}.sdl_pixelorder (internal_index) = {GAME_SDL_EXTERNAL}.sdl_packedorder_xrgb end is_order_packed_rgbx: BOOLEAN -- The packed component order (high bit -> low bit) or Current is RGBX require is_packed: is_type_packed_8 or is_type_packed_16 or is_type_packed_32 do Result := {GAME_SDL_EXTERNAL}.sdl_pixelorder (internal_index) = {GAME_SDL_EXTERNAL}.sdl_packedorder_rgbx end is_order_packed_argb: BOOLEAN -- The packed component order (high bit -> low bit) or Current is ARGB require is_packed: is_type_packed_8 or is_type_packed_16 or is_type_packed_32 do Result := {GAME_SDL_EXTERNAL}.sdl_pixelorder (internal_index) = {GAME_SDL_EXTERNAL}.sdl_packedorder_argb end is_order_packed_rgba: BOOLEAN -- The packed component order (high bit -> low bit) or Current is RGBA require is_packed: is_type_packed_8 or is_type_packed_16 or is_type_packed_32 do Result := {GAME_SDL_EXTERNAL}.sdl_pixelorder (internal_index) = {GAME_SDL_EXTERNAL}.sdl_packedorder_rgba end is_order_packed_xbgr: BOOLEAN -- The packed component order (high bit -> low bit) or Current is XBGR require is_packed: is_type_packed_8 or is_type_packed_16 or is_type_packed_32 do Result := {GAME_SDL_EXTERNAL}.sdl_pixelorder (internal_index) = {GAME_SDL_EXTERNAL}.sdl_packedorder_xbgr end is_order_packed_bgrx: BOOLEAN -- The packed component order (high bit -> low bit) or Current is BGRX require is_packed: is_type_packed_8 or is_type_packed_16 or is_type_packed_32 do Result := {GAME_SDL_EXTERNAL}.sdl_pixelorder (internal_index) = {GAME_SDL_EXTERNAL}.sdl_packedorder_bgrx end is_order_packed_abgr: BOOLEAN -- The packed component order (high bit -> low bit) or Current is ABGR require is_packed: is_type_packed_8 or is_type_packed_16 or is_type_packed_32 do Result := {GAME_SDL_EXTERNAL}.sdl_pixelorder (internal_index) = {GAME_SDL_EXTERNAL}.sdl_packedorder_abgr end is_order_packed_bgra: BOOLEAN -- The packed component order (high bit -> low bit) or Current is BGRA require is_packed: is_type_packed_8 or is_type_packed_16 or is_type_packed_32 do Result := {GAME_SDL_EXTERNAL}.sdl_pixelorder (internal_index) = {GAME_SDL_EXTERNAL}.sdl_packedorder_bgra end is_order_packed_unknown: BOOLEAN -- The packed component order (high bit -> low bit) or Current is not known require is_packed: is_type_packed_8 or is_type_packed_16 or is_type_packed_32 do Result := {GAME_SDL_EXTERNAL}.sdl_pixelorder (internal_index) = {GAME_SDL_EXTERNAL}.sdl_packedorder_none end is_order_array_rgb: BOOLEAN -- The arrayed component order (low byte -> high byte) or Current is RGB require is_arrayed: is_type_array_natural_8 or is_type_array_natural_16 or is_type_array_natural_32 do Result := {GAME_SDL_EXTERNAL}.sdl_pixelorder (internal_index) = {GAME_SDL_EXTERNAL}.sdl_arrayorder_rgb end is_order_array_rgba: BOOLEAN -- The arrayed component order (low byte -> high byte) or Current is RGBA require is_arrayed: is_type_array_natural_8 or is_type_array_natural_16 or is_type_array_natural_32 do Result := {GAME_SDL_EXTERNAL}.sdl_pixelorder (internal_index) = {GAME_SDL_EXTERNAL}.sdl_arrayorder_rgba end is_order_array_argb: BOOLEAN -- The arrayed component order (low byte -> high byte) or Current is ARGB require is_arrayed: is_type_array_natural_8 or is_type_array_natural_16 or is_type_array_natural_32 do Result := {GAME_SDL_EXTERNAL}.sdl_pixelorder (internal_index) = {GAME_SDL_EXTERNAL}.sdl_arrayorder_argb end is_order_array_bgr: BOOLEAN -- The arrayed component order (low byte -> high byte) or Current is BGR require is_arrayed: is_type_array_natural_8 or is_type_array_natural_16 or is_type_array_natural_32 do Result := {GAME_SDL_EXTERNAL}.sdl_pixelorder (internal_index) = {GAME_SDL_EXTERNAL}.sdl_arrayorder_bgr end is_order_array_bgra: BOOLEAN -- The arrayed component order (low byte -> high byte) or Current is BGRA require is_arrayed: is_type_array_natural_8 or is_type_array_natural_16 or is_type_array_natural_32 do Result := {GAME_SDL_EXTERNAL}.sdl_pixelorder (internal_index) = {GAME_SDL_EXTERNAL}.sdl_arrayorder_bgra end is_order_array_abgr: BOOLEAN -- The arrayed component order (low byte -> high byte) or Current is ABGR require is_arrayed: is_type_array_natural_8 or is_type_array_natural_16 or is_type_array_natural_32 do Result := {GAME_SDL_EXTERNAL}.sdl_pixelorder (internal_index) = {GAME_SDL_EXTERNAL}.sdl_arrayorder_abgr end is_order_array_unknown: BOOLEAN -- The arrayed component order (low byte -> high byte) or Current is not known require is_arrayed: is_type_array_natural_8 or is_type_array_natural_16 or is_type_array_natural_32 do Result := {GAME_SDL_EXTERNAL}.sdl_pixelorder (internal_index) = {GAME_SDL_EXTERNAL}.sdl_arrayorder_none end is_packed_layout_332: BOOLEAN -- Current have the channel layouts 332 require is_packed: is_type_packed_8 do Result := {GAME_SDL_EXTERNAL}.sdl_pixellayout (internal_index) = {GAME_SDL_EXTERNAL}.sdl_packedlayout_332 end is_packed_layout_4444: BOOLEAN -- Current have the channel layouts 4444 require is_packed: is_type_packed_16 do Result := {GAME_SDL_EXTERNAL}.sdl_pixellayout (internal_index) = {GAME_SDL_EXTERNAL}.sdl_packedlayout_4444 end is_packed_layout_1555: BOOLEAN -- Current have the channel layouts 1555 require is_packed: is_type_packed_16 do Result := {GAME_SDL_EXTERNAL}.sdl_pixellayout (internal_index) = {GAME_SDL_EXTERNAL}.sdl_packedlayout_1555 end is_packed_layout_5551: BOOLEAN -- Current have the channel layouts 5551 require is_packed: is_type_packed_16 do Result := {GAME_SDL_EXTERNAL}.sdl_pixellayout (internal_index) = {GAME_SDL_EXTERNAL}.sdl_packedlayout_5551 end is_packed_layout_565: BOOLEAN -- Current have the channel layouts 565 require is_packed: is_type_packed_16 do Result := {GAME_SDL_EXTERNAL}.sdl_pixellayout (internal_index) = {GAME_SDL_EXTERNAL}.sdl_packedlayout_565 end is_packed_layout_8888: BOOLEAN -- Current have the channel layouts 8888 require is_packed: is_type_packed_32 do Result := {GAME_SDL_EXTERNAL}.sdl_pixellayout (internal_index) = {GAME_SDL_EXTERNAL}.sdl_packedlayout_8888 end is_packed_layout_2101010: BOOLEAN -- Current have the channel layouts 2101010 require is_packed: is_type_packed_32 do Result := {GAME_SDL_EXTERNAL}.sdl_pixellayout (internal_index) = {GAME_SDL_EXTERNAL}.sdl_packedlayout_2101010 end is_packed_layout_1010102: BOOLEAN -- Current have the channel layouts 1010102 require is_packed: is_type_packed_32 do Result := {GAME_SDL_EXTERNAL}.sdl_pixellayout (internal_index) = {GAME_SDL_EXTERNAL}.sdl_packedlayout_1010102 end is_index1lsb: BOOLEAN -- the pixel format of Current is index1lsb do Result := internal_index = {GAME_SDL_EXTERNAL}.sdl_pixelformat_index1lsb end is_index1msb: BOOLEAN -- the pixel format of Current is index1msb do Result := internal_index = {GAME_SDL_EXTERNAL}.sdl_pixelformat_index1msb end is_index4lsb: BOOLEAN -- the pixel format of Current is index4lsb do Result := internal_index = {GAME_SDL_EXTERNAL}.sdl_pixelformat_index4lsb end is_index4msb: BOOLEAN -- the pixel format of Current is index4msb do Result := internal_index = {GAME_SDL_EXTERNAL}.sdl_pixelformat_index4msb end is_index8: BOOLEAN -- the pixel format of Current is index8 do Result := internal_index = {GAME_SDL_EXTERNAL}.sdl_pixelformat_index8 end is_rgb332: BOOLEAN -- the pixel format of Current is rgb332 do Result := internal_index = {GAME_SDL_EXTERNAL}.sdl_pixelformat_rgb332 end is_rgb444: BOOLEAN -- the pixel format of Current is rgb444 do Result := internal_index = {GAME_SDL_EXTERNAL}.sdl_pixelformat_rgb444 end is_rgb555: BOOLEAN -- the pixel format of Current is rgb555 do Result := internal_index = {GAME_SDL_EXTERNAL}.sdl_pixelformat_rgb555 end is_bgr555: BOOLEAN -- the pixel format of Current is bgr555 do Result := internal_index = {GAME_SDL_EXTERNAL}.sdl_pixelformat_bgr555 end is_argb4444: BOOLEAN -- the pixel format of Current is argb4444 do Result := internal_index = {GAME_SDL_EXTERNAL}.sdl_pixelformat_argb4444 end is_rgba4444: BOOLEAN -- the pixel format of Current is rgba4444 do Result := internal_index = {GAME_SDL_EXTERNAL}.sdl_pixelformat_rgba4444 end is_abgr4444: BOOLEAN -- the pixel format of Current is abgr4444 do Result := internal_index = {GAME_SDL_EXTERNAL}.sdl_pixelformat_abgr4444 end is_bgra4444: BOOLEAN -- the pixel format of Current is bgra4444 do Result := internal_index = {GAME_SDL_EXTERNAL}.sdl_pixelformat_bgra4444 end is_argb1555: BOOLEAN -- the pixel format of Current is argb1555 do Result := internal_index = {GAME_SDL_EXTERNAL}.sdl_pixelformat_argb1555 end is_rgba5551: BOOLEAN -- the pixel format of Current is rgba5551 do Result := internal_index = {GAME_SDL_EXTERNAL}.sdl_pixelformat_rgba5551 end is_abgr1555: BOOLEAN -- the pixel format of Current is abgr1555 do Result := internal_index = {GAME_SDL_EXTERNAL}.sdl_pixelformat_abgr1555 end is_bgra5551: BOOLEAN -- the pixel format of Current is bgra5551 do Result := internal_index = {GAME_SDL_EXTERNAL}.sdl_pixelformat_bgra5551 end is_rgb565: BOOLEAN -- the pixel format of Current is rgb565 do Result := internal_index = {GAME_SDL_EXTERNAL}.sdl_pixelformat_rgb565 end is_bgr565: BOOLEAN -- the pixel format of Current is bgr565 do Result := internal_index = {GAME_SDL_EXTERNAL}.sdl_pixelformat_bgr565 end is_rgb24: BOOLEAN -- the pixel format of Current is rgb24 do Result := internal_index = {GAME_SDL_EXTERNAL}.sdl_pixelformat_rgb24 end is_bgr24: BOOLEAN -- the pixel format of Current is bgr24 do Result := internal_index = {GAME_SDL_EXTERNAL}.sdl_pixelformat_bgr24 end is_rgb888: BOOLEAN -- the pixel format of Current is rgb888 do Result := internal_index = {GAME_SDL_EXTERNAL}.sdl_pixelformat_rgb888 end is_rgbx8888: BOOLEAN -- the pixel format of Current is rgbx8888 do Result := internal_index = {GAME_SDL_EXTERNAL}.sdl_pixelformat_rgbx8888 end is_bgr888: BOOLEAN -- the pixel format of Current is bgr888 do Result := internal_index = {GAME_SDL_EXTERNAL}.sdl_pixelformat_bgr888 end is_bgrx8888: BOOLEAN -- the pixel format of Current is bgrx8888 do Result := internal_index = {GAME_SDL_EXTERNAL}.sdl_pixelformat_bgrx8888 end is_argb8888: BOOLEAN -- the pixel format of Current is argb8888 do Result := internal_index = {GAME_SDL_EXTERNAL}.sdl_pixelformat_argb8888 end is_rgba8888: BOOLEAN -- the pixel format of Current is rgba8888 do Result := internal_index = {GAME_SDL_EXTERNAL}.sdl_pixelformat_rgba8888 end is_abgr8888: BOOLEAN -- the pixel format of Current is abgr8888 do Result := internal_index = {GAME_SDL_EXTERNAL}.sdl_pixelformat_abgr8888 end is_bgra8888: BOOLEAN -- the pixel format of Current is bgra8888 do Result := internal_index = {GAME_SDL_EXTERNAL}.sdl_pixelformat_bgra8888 end is_argb2101010: BOOLEAN -- the pixel format of Current is argb2101010 do Result := internal_index = {GAME_SDL_EXTERNAL}.sdl_pixelformat_argb2101010 end is_yv12: BOOLEAN -- the pixel format of Current is yv12 do Result := internal_index = {GAME_SDL_EXTERNAL}.sdl_pixelformat_yv12 end is_iyuv: BOOLEAN -- the pixel format of Current is iyuv do Result := internal_index = {GAME_SDL_EXTERNAL}.sdl_pixelformat_iyuv end is_yuy2: BOOLEAN -- the pixel format of Current is yuy2 do Result := internal_index = {GAME_SDL_EXTERNAL}.sdl_pixelformat_yuy2 end is_uyvy: BOOLEAN -- the pixel format of Current is uyvy do Result := internal_index = {GAME_SDL_EXTERNAL}.sdl_pixelformat_uyvy end is_yvyu: BOOLEAN -- the pixel format of Current is yvyu do Result := internal_index = {GAME_SDL_EXTERNAL}.sdl_pixelformat_yvyu end is_unsuported: BOOLEAN -- the pixel format of Current is not currently supported do Result := not is_internal_index_supported (internal_index) end is_equal (a_other: like Current): BOOLEAN -- Is other attached to an object considered -- equal to current object? do Result := internal_index = a_other.internal_index end bits_per_pixel: INTEGER_32 -- The number of significant bits in a pixel value do Result := {GAME_SDL_EXTERNAL}.sdl_bitsperpixel (internal_index) end bytes_per_pixel: INTEGER_32 -- The number of bytes in a pixel value do Result := {GAME_SDL_EXTERNAL}.sdl_bytesperpixel (internal_index) end masks: TUPLE [red_mask: NATURAL_32; green_mask: NATURAL_32; blue_mask: NATURAL_32; alpha_mask: NATURAL_32] -- Masks representing the location of the red, green, blue and alpha components of the pixel local l_structure: POINTER l_dummy: NATURAL_32 do l_structure := item if l_structure.is_default_pointer then l_dummy := 0 Result := [l_dummy, l_dummy, l_dummy, l_dummy] else Result := [{GAME_SDL_EXTERNAL}.get_sdl_pixel_format_struct_rmask (l_structure), {GAME_SDL_EXTERNAL}.get_sdl_pixel_format_struct_gmask (l_structure), {GAME_SDL_EXTERNAL}.get_sdl_pixel_format_struct_bmask (l_structure), {GAME_SDL_EXTERNAL}.get_sdl_pixel_format_struct_amask (l_structure)] end end color_palette: detachable GAME_COLOR_PALETTE -- The palette of color used in the indexed pixel format require is_indexed: is_indexed local l_palette: POINTER do Result := Void if not internal_item.is_default_pointer then l_palette := {GAME_SDL_EXTERNAL}.get_sdl_pixel_format_struct_palette (item) create Result.make_shared (l_palette) end end feature {GAME_SDL_ANY} -- Implementation internal_index: NATURAL_32 -- The internal C flags representing Current. item: POINTER -- A C structure pointer that is representing Current do if internal_item.is_default_pointer then clear_error internal_item := {GAME_SDL_EXTERNAL}.sdl_allocformat (internal_index) manage_error_pointer (internal_item, "An error occured while getting the structure of a Pixel Format.") must_free_structure := True end Result := internal_item end feature {NONE} -- Implementation set_internal_index (a_internal_index: NATURAL_32) -- Assign the internal C internal_index representing Current. do if a_internal_index /= internal_index then internal_index := a_internal_index dispose end ensure pixel_format_flags_changed: internal_index = a_internal_index end set_color_palette (a_color_palette: detachable GAME_COLOR_PALETTE) -- Assign the color_palette with the value of a_color_palette require is_indexed: is_indexed has_valid_color_number: attached a_color_palette implies a_color_palette.count = (1).bit_shift_left (bits_per_pixel) local l_error: INTEGER_32 do if attached a_color_palette then l_error := {GAME_SDL_EXTERNAL}.sdl_setpixelformatpalette (item, a_color_palette.internal_pointer) else l_error := {GAME_SDL_EXTERNAL}.sdl_setpixelformatpalette (item, create {POINTER}) end manage_error_code (l_error, "Cannot assign color palette.") ensure is_set: not has_error implies color_palette ~ a_color_palette end dispose -- Action to be executed just before garbage collection -- reclaims an object. -- Effect it in descendants to perform specific dispose -- actions. Those actions should only take care of freeing -- external resources; they should not perform remote calls -- on other objects since these may also be dead and reclaimed. do if not internal_item.is_default_pointer then if must_free_structure then {GAME_SDL_EXTERNAL}.sdl_freeformat (internal_item) end internal_item := create {POINTER} end end is_internal_index_supported (a_internal_index: NATURAL_32): BOOLEAN -- Is a_internal_index a valid pixel format C internal_index. do Result := a_internal_index = {GAME_SDL_EXTERNAL}.sdl_pixelformat_unknown or a_internal_index = {GAME_SDL_EXTERNAL}.sdl_pixelformat_index1lsb or a_internal_index = {GAME_SDL_EXTERNAL}.sdl_pixelformat_index1msb or a_internal_index = {GAME_SDL_EXTERNAL}.sdl_pixelformat_index4lsb or a_internal_index = {GAME_SDL_EXTERNAL}.sdl_pixelformat_index4msb or a_internal_index = {GAME_SDL_EXTERNAL}.sdl_pixelformat_index8 or a_internal_index = {GAME_SDL_EXTERNAL}.sdl_pixelformat_rgb332 or a_internal_index = {GAME_SDL_EXTERNAL}.sdl_pixelformat_rgb444 or a_internal_index = {GAME_SDL_EXTERNAL}.sdl_pixelformat_rgb555 or a_internal_index = {GAME_SDL_EXTERNAL}.sdl_pixelformat_bgr555 or a_internal_index = {GAME_SDL_EXTERNAL}.sdl_pixelformat_argb4444 or a_internal_index = {GAME_SDL_EXTERNAL}.sdl_pixelformat_rgba4444 or a_internal_index = {GAME_SDL_EXTERNAL}.sdl_pixelformat_abgr4444 or a_internal_index = {GAME_SDL_EXTERNAL}.sdl_pixelformat_bgra4444 or a_internal_index = {GAME_SDL_EXTERNAL}.sdl_pixelformat_argb1555 or a_internal_index = {GAME_SDL_EXTERNAL}.sdl_pixelformat_rgba5551 or a_internal_index = {GAME_SDL_EXTERNAL}.sdl_pixelformat_abgr1555 or a_internal_index = {GAME_SDL_EXTERNAL}.sdl_pixelformat_bgra5551 or a_internal_index = {GAME_SDL_EXTERNAL}.sdl_pixelformat_rgb565 or a_internal_index = {GAME_SDL_EXTERNAL}.sdl_pixelformat_bgr565 or a_internal_index = {GAME_SDL_EXTERNAL}.sdl_pixelformat_rgb24 or a_internal_index = {GAME_SDL_EXTERNAL}.sdl_pixelformat_bgr24 or a_internal_index = {GAME_SDL_EXTERNAL}.sdl_pixelformat_rgb888 or a_internal_index = {GAME_SDL_EXTERNAL}.sdl_pixelformat_rgbx8888 or a_internal_index = {GAME_SDL_EXTERNAL}.sdl_pixelformat_bgr888 or a_internal_index = {GAME_SDL_EXTERNAL}.sdl_pixelformat_bgrx8888 or a_internal_index = {GAME_SDL_EXTERNAL}.sdl_pixelformat_argb8888 or a_internal_index = {GAME_SDL_EXTERNAL}.sdl_pixelformat_rgba8888 or a_internal_index = {GAME_SDL_EXTERNAL}.sdl_pixelformat_abgr8888 or a_internal_index = {GAME_SDL_EXTERNAL}.sdl_pixelformat_bgra8888 or a_internal_index = {GAME_SDL_EXTERNAL}.sdl_pixelformat_argb2101010 or a_internal_index = {GAME_SDL_EXTERNAL}.sdl_pixelformat_yv12 or a_internal_index = {GAME_SDL_EXTERNAL}.sdl_pixelformat_iyuv or a_internal_index = {GAME_SDL_EXTERNAL}.sdl_pixelformat_yuy2 or a_internal_index = {GAME_SDL_EXTERNAL}.sdl_pixelformat_uyvy or a_internal_index = {GAME_SDL_EXTERNAL}.sdl_pixelformat_yvyu end internal_item: POINTER -- The internal value of the lazy evaluated item attribute must_free_structure: BOOLEAN -- Is the responsability or Current to free item end -- class GAME_PIXEL_FORMAT_READABLE
Generated by ISE EiffelStudio