note description: "An haptic device uniquely identified with an index." author: "Louis Marchand" date: "Mon, 02 Mar 2015 14:20:07 +0000" revision: "2.0" class GAME_HAPTIC_DEVICE inherit GAME_HAPTIC create {GAME_LIBRARY_CONTROLLER} make feature {NONE} -- Initialization make (a_index: INTEGER_32) -- Initialization of Current using a_index as internal index. require is_haptic_enabled: Game_library.is_haptic_enable is_index_valid: a_index < {GAME_SDL_EXTERNAL}.sdl_numhaptics is_haptic_not_already_open: not {GAME_SDL_EXTERNAL}.sdl_hapticopened (a_index) do default_create index := a_index end feature -- Query index: INTEGER_32 -- The unique identifier of Current name: READABLE_STRING_GENERAL -- A text to identified Current local l_c_pointer: POINTER do clear_error l_c_pointer := {GAME_SDL_EXTERNAL}.sdl_hapticname (index) if l_c_pointer.is_default_pointer then manage_error_pointer (l_c_pointer, "Cannot retreive haptic name.") Result := "" else Result := (create {C_STRING}.make_by_pointer (l_c_pointer)).string end end feature {NONE} -- Implementation internal_open: POINTER -- The internal C function to open the haptic do Result := {GAME_SDL_EXTERNAL}.sdl_hapticopen (index) end end -- class GAME_HAPTIC_DEVICE
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