note description: "Snapshot of a finger state on a touch device" author: "Louis Marchand" date: "Thu, 16 Apr 2015 19:26:57 +0000" revision: "2.0" class GAME_FINGER_STATE inherit GAME_SDL_ANY create make feature {NONE} make (a_device: GAME_TOUCH_DEVICE; a_number: INTEGER_32) -- Initialization of Current as the a_numbernd finger applied on a_device require index_valid: a_number > 0 and a_number <= a_device.finger_count local l_pointer: POINTER do clear_error l_pointer := {GAME_SDL_EXTERNAL}.sdl_gettouchfinger (a_device.index, a_number - 1) if l_pointer.is_default_pointer then manage_error_pointer (l_pointer, "Cannot get the touch finger state.") else index := {GAME_SDL_EXTERNAL}.get_sdl_finger_struct_id (l_pointer) x := {GAME_SDL_EXTERNAL}.get_sdl_finger_struct_x (l_pointer) y := {GAME_SDL_EXTERNAL}.get_sdl_finger_struct_y (l_pointer) pressure := {GAME_SDL_EXTERNAL}.get_sdl_finger_struct_pressure (l_pointer) end end feature --Access index: INTEGER_64 -- The unique internal identifier of Current x: REAL_32 -- The horizontal coordinate of Current in device (normalized between 0 and 1) y: REAL_32 -- The vertical coordinate of Current in device (normalized between 0 and 1) pressure: REAL_32 -- The quantity of pressure that Current applied on the touch device (normalized between 0 and 1) end -- class GAME_FINGER_STATE
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