note description: "Create a GAME_SURFACE by applying an effect on another object of type {GAME_SURFACE}." author: "Louis Marchand" date: "April 30, 2013" revision: "1.0.0.0" class GAME_SURFACE_ROTATE_ZOOM inherit GAME_SURFACE rename make as make_surface end create make, make_rotate, make_zoom_x_y, make_zoom feature {NONE} -- Initialization make (a_from_surface: GAME_SURFACE; a_angle, a_zoomx, a_zoomy: REAL_64; a_smooth: BOOLEAN) -- Initialization for Current. local l_image: GAME_IMAGE do create l_image.own_from_pointer ({GAME_EFFECTS_EXTERNAL}.rotozoomsurfacexy (a_from_surface.item, a_angle, a_zoomx, a_zoomy, a_smooth)) if l_image.is_openable then l_image.open share_from_image (l_image) else manage_error_pointer (create {POINTER}, "Cannot create Rotate/Zoom surface") image := l_image end end make_rotate (a_from_surface: GAME_SURFACE; a_angle: REAL_64; a_smooth: BOOLEAN) do make (a_from_surface, a_angle, 1.0, 1.0, a_smooth) end make_zoom_x_y (a_from_surface: GAME_SURFACE; a_zoomx, a_zoomy: REAL_64; a_smooth: BOOLEAN) do make (a_from_surface, 0.to_double, a_zoomx, a_zoomy, a_smooth) end make_zoom (a_from_surface: GAME_SURFACE; a_zoom: REAL_64; a_smooth: BOOLEAN) do make (a_from_surface, 0.to_double, a_zoom, a_zoom, a_smooth) end end -- class GAME_SURFACE_ROTATE_ZOOM
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