note description: "An event that is trigger by a finger on a touch device" author: "Louis Marchand" date: "Sun, 04 Feb 2018 16:14:25 +0000" revision: "2.0" class GAME_FINGER_EVENT inherit GAME_FINGER_STATE rename make as make_state end create make feature {NONE} -- Initialization make (a_index: INTEGER_64; a_x, a_y, a_relative_x, a_relative_y, a_pressure: REAL_32) -- Initialization of Current using a_index as index, a_x as x, a_y as y, -- a_relative_x as relative_x, a_relative_y as relative_y and a_pressure as pressure do index := a_index x := a_x y := a_y pressure := a_pressure relative_x := a_relative_x relative_y := a_relative_y end feature -- Access relative_x: REAL_32 -- The difference between the x value of the last finger event and this one relative_y: REAL_32 -- The difference between the y value of the last finger event and this one end -- class GAME_FINGER_EVENT
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