note description: "[ Encapsulates a mouse button event. Any instance represents one button only. ]" author: "Louis Marchand and obnosim" date: "Sun Feb 04, 2018" revision: "2.0" deferred class GAME_MOUSE_BUTTON_EVENT inherit GAME_MOUSE_EVENT_COMMON rename state as button_id end feature -- Access is_left_button: BOOLEAN -- Is the left button of the mouse the one represented by Current? do Result := button_id = {GAME_SDL_EXTERNAL}.sdl_button_left end is_right_button: BOOLEAN -- Is the right button of the mouse the one represented by Current? do Result := button_id = {GAME_SDL_EXTERNAL}.sdl_button_right end is_middle_button: BOOLEAN -- Is the middle button of the mouse the one represented by Current? do Result := button_id = {GAME_SDL_EXTERNAL}.sdl_button_middle end is_optional_button_1: BOOLEAN -- Is the first optional button of the mouse the one represented by Current? do Result := button_id = {GAME_SDL_EXTERNAL}.sdl_button_x1 end is_optional_button_2: BOOLEAN -- Is the second optional button of the mouse the one represented by Current? do Result := button_id = {GAME_SDL_EXTERNAL}.sdl_button_x2 end invariant only_one_button: is_left_button.to_integer + is_right_button.to_integer + is_middle_button.to_integer + is_optional_button_1.to_integer + is_optional_button_2.to_integer = 1 end -- class GAME_MOUSE_BUTTON_EVENT
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