note description: "[ Represent the direction that an effect come from (an not where it goes, be carefull). Direction is encoded by three position (X axis, Y axix and Z axis). Cardinal directions of the haptic device are relative to the positioning of the device. North is considered to be away from the user, south is toward the user, east is right, and west is left of the user: .--. |__| .-------. |=.| |.-----.| |--| || || | | |'-----'| |__|~')_____(' [ COMPUTER ] North (0,-1,0) ^ | | (-1,0,0) West <----[ HAPTIC ]----> East (1,0,0) | | v South (0,1,0) [ USER ] \|||/ (o o) ---ooO-(_)-Ooo--- ]" author: "Louis Marchand" date: "Tue, 03 Mar 2015 15:22:37 +0000" revision: "2.0" class interface GAME_HAPTIC_CARTESIAN_DIRECTION create {GAME_HAPTIC_EFFECT} make_from_other create make, make_with_2_axis, make_with_axis feature -- Initialization make -- Initialization of Current ensure then exists: exists type_is_valid: type = {GAME_SDL_EXTERNAL}.sdl_haptic_cartesian x_axis_valid: x = 0 y_axis_valid: y = 0 z_axis_valid: z = 0 feature -- Access position: TUPLE [x: INTEGER_32; y: INTEGER_32; z: INTEGER_32] -- The coordinate of the origin of Current require exists: exists set_position (a_x, a_y, a_z: INTEGER_32) -- Assign position with the value of a_x, a_y and a_z require exists: exists ensure x_axis_valid: x = a_x y_axis_valid: y = a_y z_axis_valid: z = a_z x: INTEGER_32 assign set_x -- The horizontal coordinate of the origin of Current require exists: exists set_x (a_x: INTEGER_32) -- Assign x with the value of a_x require exists: exists ensure is_assign: x = a_x y: INTEGER_32 assign set_y -- The vertical coordinate of the origin of Current require exists: exists set_y (a_y: INTEGER_32) -- Assign y with the value of a_y require exists: exists ensure is_assign: y = a_y z: INTEGER_32 assign set_z -- The depth coordinate of the origin of Current. -- To use this coordinate, you need a 3 axis haptic -- (See: GAME_HAPTIC.axes_count) require exists: exists set_z (a_z: INTEGER_32) -- Assign z with the value of a_z require exists: exists ensure is_assign: z = a_z is_values_equal (a_other: GAME_HAPTIC_DIRECTION): BOOLEAN -- Are the important values inside Current are equvalent invariant type_valid: type = {GAME_SDL_EXTERNAL}.sdl_haptic_cartesian position_valid: attached position as la_position and then (la_position.x = x and la_position.y = y and la_position.z = z) end -- class GAME_HAPTIC_CARTESIAN_DIRECTION
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