note description: "[ Represent the direction that an effect come from (an not where it goes, be carefull). Direction is encoded by hundredths of a degree starting north and turning clockwise. Cardinal directions of the haptic device are relative to the positioning of the device. North is considered to be away from the user, south is toward the user, east is right, and west is left of the user: .--. |__| .-------. |=.| |.-----.| |--| || || | | |'-----'| |__|~')_____(' [ COMPUTER ] North (0) ^ | | (9000) West <----[ HAPTIC ]----> East (27000) | | v South (18000) [ USER ] \|||/ (o o) ---ooO-(_)-Ooo--- ]" author: "Louis Marchand" date: "Tue, 03 Mar 2015 15:22:37 +0000" revision: "2.0" class GAME_HAPTIC_POLAR_DIRECTION inherit GAME_HAPTIC_DIRECTION redefine make, is_values_equal end create {GAME_HAPTIC_EFFECT} make_from_other create make, make_with_angle feature {NONE} -- Initialization make_from_other (a_other: GAME_HAPTIC_DIRECTION) -- Initalization of Current using a_other as source require other_exists: a_other.exists other_cartesian: a_other.is_polar do make copy (a_other) ensure exists: exists type_is_valid: type = {GAME_SDL_EXTERNAL}.sdl_haptic_polar is_equal_other: is_values_equal (a_other) end make -- Initialization of Current do Precursor set_type ({GAME_SDL_EXTERNAL}.sdl_haptic_polar) ensure then exists: exists type_is_valid: type = {GAME_SDL_EXTERNAL}.sdl_haptic_polar angle_valid: angle = 0 end make_with_angle (a_angle: INTEGER_32) -- Initialization of Current using a_angle as angle do make set_angle (a_angle) ensure exists: exists type_is_valid: type = {GAME_SDL_EXTERNAL}.sdl_haptic_polar angle_valid: angle = a_angle end feature -- Access angle: INTEGER_32 assign set_angle -- The angle in polar coordinate (encoded by hundredths of a degree -- starting north and turning clockwise). require exists: exists do Result := {GAME_SDL_EXTERNAL}.get_sdl_haptic_direction_struct_dir_i (item, 0) end set_angle (a_angle: INTEGER_32) -- Assign angle with the value of a_angle require exists: exists do {GAME_SDL_EXTERNAL}.set_sdl_haptic_direction_struct_dir_i (item, 0, a_angle) ensure is_assign: angle = a_angle end is_values_equal (a_other: GAME_HAPTIC_DIRECTION): BOOLEAN -- Are the important values inside Current are equvalent do if exists then if a_other.exists then Result := attached {GAME_HAPTIC_POLAR_DIRECTION} a_other as la_other and then (type = la_other.type and angle = la_other.angle) else Result := False end else Result := not a_other.exists end end invariant type_valid: type = {GAME_SDL_EXTERNAL}.sdl_haptic_polar end -- class GAME_HAPTIC_POLAR_DIRECTION
Generated by ISE EiffelStudio