note description: "[ Represent the direction that an effect come from (an not where it goes, be carefull). Direction is encoded by hundredths of a degree starting north and turning clockwise. Cardinal directions of the haptic device are relative to the positioning of the device. North is considered to be away from the user, south is toward the user, east is right, and west is left of the user: .--. |__| .-------. |=.| |.-----.| |--| || || | | |'-----'| |__|~')_____(' [ COMPUTER ] North (0) ^ | | (9000) West <----[ HAPTIC ]----> East (27000) | | v South (18000) [ USER ] \|||/ (o o) ---ooO-(_)-Ooo--- ]" author: "Louis Marchand" date: "Tue, 03 Mar 2015 15:22:37 +0000" revision: "2.0" class interface GAME_HAPTIC_POLAR_DIRECTION create {GAME_HAPTIC_EFFECT} make_from_other create make, make_with_angle feature -- Initialization make -- Initialization of Current ensure then exists: exists type_is_valid: type = {GAME_SDL_EXTERNAL}.sdl_haptic_polar angle_valid: angle = 0 feature -- Access angle: INTEGER_32 assign set_angle -- The angle in polar coordinate (encoded by hundredths of a degree -- starting north and turning clockwise). require exists: exists set_angle (a_angle: INTEGER_32) -- Assign angle with the value of a_angle require exists: exists ensure is_assign: angle = a_angle is_values_equal (a_other: GAME_HAPTIC_DIRECTION): BOOLEAN -- Are the important values inside Current are equvalent invariant type_valid: type = {GAME_SDL_EXTERNAL}.sdl_haptic_polar end -- class GAME_HAPTIC_POLAR_DIRECTION
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