note description: "[ A GAME_SURFACE that represent a text. Rendering from this class does not use alpha blending. You have to specify the background color. ]" author: "Louis Marchand" date: "Mon, 30 Mar 2015 01:20:46 +0000" revision: "2.0" class TEXT_SURFACE_SHADED inherit TEXT_SURFACE rename make as make_text_surface, color as foreground_color end create make feature {NONE} -- Initialization make (a_text: READABLE_STRING_GENERAL; a_font: TEXT_FONT; a_foreground_color, a_background_color: GAME_COLOR_READABLE) -- Initialization for Current from the text l_text -- using the font l_font and color a_foreground_color -- with a background color a_background_color. require text_is_enabled: Text_library.is_text_enable font_is_open: a_font.is_open do background_color := a_background_color make_text_surface (a_text, a_font, a_foreground_color) end feature -- Access background_color: GAME_COLOR_READABLE -- The color to draw in the background of the text feature {NONE} -- Implementation c_render_text (a_font, a_text, a_foreground_color: POINTER): POINTER -- The internal C function to render the latin a_text local l_background_color: GAME_SDL_COLOR do create l_background_color.make_from_other (background_color) Result := {GAME_TEXT_EXTERNAL}.ttf_rendertext_shaded (a_font, a_text, a_foreground_color, l_background_color.item) end c_render_utf8 (a_font, a_text, a_foreground_color: POINTER): POINTER -- The internal C function to render the UTF8 a_text local l_background_color: GAME_SDL_COLOR do create l_background_color.make_from_other (background_color) Result := {GAME_TEXT_EXTERNAL}.ttf_renderutf8_shaded (a_font, a_text, a_foreground_color, l_background_color.item) end end -- class TEXT_SURFACE_SHADED
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