note description: "A 3d object for the 3d audio library." author: "Louis Marchand" date: "Tue, 07 Apr 2015 01:15:20 +0000" revision: "2.0" deferred class AUDIO_3D_OBJECT feature {NONE} -- Initialization default_create -- Process instances of classes with no creation clause. -- (Default: do nothing.) -- (from ANY) do end feature -- Access generating_type: TYPE [detachable AUDIO_3D_OBJECT] -- Type of current object -- (type of which it is a direct instance) -- (from ANY) external "built_in" ensure -- from ANY generating_type_not_void: Result /= Void end generator: STRING_8 -- Name of current object's generating class -- (base class of the type of which it is a direct instance) -- (from ANY) external "built_in" ensure -- from ANY generator_not_void: Result /= Void generator_not_empty: not Result.is_empty end has_error: BOOLEAN -- Is the library has generate an error -- (from GAME_ERROR_MANAGER) last_error: READABLE_STRING_GENERAL -- The last error generate by the library -- (from AUDIO_OPENAL_ERROR_MANAGER) do if is_manual_error then Result := Precursor {GAME_ERROR_MANAGER} elseif last_al_error_code /= {AUDIO_EXTERNAL}.al_no_error then if last_al_error_code = {AUDIO_EXTERNAL}.al_invalid_enum then Result := "An invalid enum value was passed to an OpenAL function." elseif last_al_error_code = {AUDIO_EXTERNAL}.al_invalid_value then Result := "An invalid value was passed to an OpenAL function." elseif last_al_error_code = {AUDIO_EXTERNAL}.al_invalid_operation then Result := "The requested operation is not valid." elseif last_al_error_code = {AUDIO_EXTERNAL}.al_invalid_name then Result := "A bad name (ID) was passed to an OpenAL function." elseif last_al_error_code = {AUDIO_EXTERNAL}.al_out_of_memory then Result := "The requested operation resulted in OpenAL running out of memory." else Result := "Unmanaged OpenAL error." end elseif last_alc_error_code /= {AUDIO_EXTERNAL}.alc_no_error then if last_alc_error_code = {AUDIO_EXTERNAL}.alc_invalid_value then Result := "An invalid value was passed to an OpenAL context function." elseif last_alc_error_code = {AUDIO_EXTERNAL}.alc_invalid_device then Result := "The device is not valid." elseif last_alc_error_code = {AUDIO_EXTERNAL}.alc_invalid_context then Result := "The context is not valid." elseif last_alc_error_code = {AUDIO_EXTERNAL}.alc_invalid_enum then Result := "Invalid enum parameter passed to an ALC call." elseif last_alc_error_code = {AUDIO_EXTERNAL}.alc_out_of_memory then Result := "Out of memory." else Result := "Unmanaged OpenAL context error." end else Result := "No error." end end position: TUPLE [x: REAL_32; y: REAL_32; z: REAL_32] -- Get the object position in a 3D environment. do Result := params_3_float ({AUDIO_EXTERNAL}.al_position) end set_position (a_x, a_y, a_z: REAL_32) -- Set the object position in a 3D environment. require -- from GAME_3D_OBJECT True do set_params_3_float ({AUDIO_EXTERNAL}.al_position, a_x, a_y, a_z) ensure -- from GAME_3D_OBJECT is_assign: attached position as la_position implies (la_position.x ~ a_x and la_position.y ~ a_y and la_position.z ~ a_z) ensure then is_assign: not has_error implies (attached position as la_position implies (la_position.x ~ a_x and la_position.y ~ a_y and la_position.z ~ a_z)) end set_velocity (a_x, a_y, a_z: REAL_32) -- Set the object velocity (deplacement) in a 3D environment. do set_params_3_float ({AUDIO_EXTERNAL}.al_velocity, a_x, a_y, a_z) ensure then is_assign: not has_error implies (attached velocity as la_velocity implies (la_velocity.x ~ a_x and la_velocity.y ~ a_y and la_velocity.z ~ a_z)) end set_x (a_x: REAL_32) -- Assign the x coordinate of the position -- (from GAME_3D_OBJECT) do set_position (a_x, y, z) ensure -- from GAME_3D_OBJECT is_assign: x ~ a_x end set_y (a_y: REAL_32) -- Assign the y coordinate of the position -- (from GAME_3D_OBJECT) do set_position (x, a_y, z) ensure -- from GAME_3D_OBJECT is_assign: y ~ a_y end set_z (a_z: REAL_32) -- Assign the z coordinate of the position -- (from GAME_3D_OBJECT) do set_position (x, y, a_z) ensure -- from GAME_3D_OBJECT is_assign: z ~ a_z end velocity: TUPLE [x: REAL_32; y: REAL_32; z: REAL_32] -- Get the object velocity (deplacement) in a 3D environment. do Result := params_3_float ({AUDIO_EXTERNAL}.al_velocity) end x: REAL_32 assign set_x -- X coordinate of the position -- (from GAME_3D_OBJECT) do Result := position.x end y: REAL_32 assign set_y -- Y coordinate of the position -- (from GAME_3D_OBJECT) do Result := position.y end z: REAL_32 assign set_z -- Z coordinate of the position -- (from GAME_3D_OBJECT) do Result := position.z end feature -- Comparison frozen deep_equal (a: detachable ANY; b: like arg #1): BOOLEAN -- Are a and b either both void -- or attached to isomorphic object structures? -- (from ANY) do if a = Void then Result := b = Void else Result := b /= Void and then a.is_deep_equal (b) end ensure -- from ANY instance_free: class shallow_implies_deep: standard_equal (a, b) implies Result both_or_none_void: (a = Void) implies (Result = (b = Void)) same_type: (Result and (a /= Void)) implies (b /= Void and then a.same_type (b)) symmetric: Result implies deep_equal (b, a) end frozen equal (a: detachable ANY; b: like arg #1): BOOLEAN -- Are a and b either both void or attached -- to objects considered equal? -- (from ANY) do if a = Void then Result := b = Void else Result := b /= Void and then a.is_equal (b) end ensure -- from ANY instance_free: class definition: Result = (a = Void and b = Void) or else ((a /= Void and b /= Void) and then a.is_equal (b)) end frozen is_deep_equal alias "≡≡≡" (other: AUDIO_3D_OBJECT): BOOLEAN -- Are Current and other attached to isomorphic object structures? -- (from ANY) require -- from ANY other_not_void: other /= Void external "built_in" ensure -- from ANY shallow_implies_deep: standard_is_equal (other) implies Result same_type: Result implies same_type (other) symmetric: Result implies other.is_deep_equal (Current) end is_equal (other: AUDIO_3D_OBJECT): BOOLEAN -- Is other attached to an object considered -- equal to current object? -- (from ANY) require -- from ANY other_not_void: other /= Void external "built_in" ensure -- from ANY symmetric: Result implies other ~ Current consistent: standard_is_equal (other) implies Result end frozen standard_equal (a: detachable ANY; b: like arg #1): BOOLEAN -- Are a and b either both void or attached to -- field-by-field identical objects of the same type? -- Always uses default object comparison criterion. -- (from ANY) do if a = Void then Result := b = Void else Result := b /= Void and then a.standard_is_equal (b) end ensure -- from ANY instance_free: class definition: Result = (a = Void and b = Void) or else ((a /= Void and b /= Void) and then a.standard_is_equal (b)) end frozen standard_is_equal alias "≜" (other: AUDIO_3D_OBJECT): BOOLEAN -- Is other attached to an object of the same type -- as current object, and field-by-field identical to it? -- (from ANY) require -- from ANY other_not_void: other /= Void external "built_in" ensure -- from ANY same_type: Result implies same_type (other) symmetric: Result implies other.standard_is_equal (Current) end feature -- Status report conforms_to (other: ANY): BOOLEAN -- Does type of current object conform to type -- of other (as per Eiffel: The Language, chapter 13)? -- (from ANY) require -- from ANY other_not_void: other /= Void external "built_in" end same_type (other: ANY): BOOLEAN -- Is type of current object identical to type of other? -- (from ANY) require -- from ANY other_not_void: other /= Void external "built_in" ensure -- from ANY definition: Result = (conforms_to (other) and other.conforms_to (Current)) end feature -- Duplication frozen clone (other: detachable ANY): like other obsolete "Use `twin' instead. [2017-05-31]" -- Void if other is void; otherwise new object -- equal to other -- -- For non-void other, clone calls copy; -- to change copying/cloning semantics, redefine copy. -- (from ANY) do if other /= Void then Result := other.twin end ensure -- from ANY instance_free: class equal: Result ~ other end copy (other: AUDIO_3D_OBJECT) -- Update current object using fields of object attached -- to other, so as to yield equal objects. -- (from ANY) require -- from ANY other_not_void: other /= Void type_identity: same_type (other) external "built_in" ensure -- from ANY is_equal: Current ~ other end frozen deep_clone (other: detachable ANY): like other obsolete "Use `deep_twin' instead. [2017-05-31]" -- Void if other is void: otherwise, new object structure -- recursively duplicated from the one attached to other -- (from ANY) do if other /= Void then Result := other.deep_twin end ensure -- from ANY instance_free: class deep_equal: deep_equal (other, Result) end frozen deep_copy (other: AUDIO_3D_OBJECT) -- Effect equivalent to that of: -- copy (other . deep_twin) -- (from ANY) require -- from ANY other_not_void: other /= Void do copy (other.deep_twin) ensure -- from ANY deep_equal: deep_equal (Current, other) end frozen deep_twin: AUDIO_3D_OBJECT -- New object structure recursively duplicated from Current. -- (from ANY) external "built_in" ensure -- from ANY deep_twin_not_void: Result /= Void deep_equal: deep_equal (Current, Result) end frozen standard_clone (other: detachable ANY): like other obsolete "Use `standard_twin' instead. [2017-05-31]" -- Void if other is void; otherwise new object -- field-by-field identical to other. -- Always uses default copying semantics. -- (from ANY) do if other /= Void then Result := other.standard_twin end ensure -- from ANY instance_free: class equal: standard_equal (Result, other) end frozen standard_copy (other: AUDIO_3D_OBJECT) -- Copy every field of other onto corresponding field -- of current object. -- (from ANY) require -- from ANY other_not_void: other /= Void type_identity: same_type (other) external "built_in" ensure -- from ANY is_standard_equal: standard_is_equal (other) end frozen standard_twin: AUDIO_3D_OBJECT -- New object field-by-field identical to other. -- Always uses default copying semantics. -- (from ANY) external "built_in" ensure -- from ANY standard_twin_not_void: Result /= Void equal: standard_equal (Result, Current) end frozen twin: AUDIO_3D_OBJECT -- New object equal to Current -- twin calls copy; to change copying/twinning semantics, redefine copy. -- (from ANY) external "built_in" ensure -- from ANY twin_not_void: Result /= Void is_equal: Result ~ Current end feature -- Basic operations frozen as_attached: attached AUDIO_3D_OBJECT obsolete "Remove calls to this feature. [2017-05-31]" -- Attached version of Current. -- (Can be used during transitional period to convert -- non-void-safe classes to void-safe ones.) -- (from ANY) do Result := Current end frozen default: detachable AUDIO_3D_OBJECT -- Default value of object's type -- (from ANY) do end frozen default_pointer: POINTER -- Default value of type POINTER -- (Avoid the need to write p.default for -- some p of type POINTER.) -- (from ANY) do ensure -- from ANY instance_free: class end default_rescue -- Process exception for routines with no Rescue clause. -- (Default: do nothing.) -- (from ANY) do end frozen do_nothing -- Execute a null action. -- (from ANY) do ensure -- from ANY instance_free: class end feature {NONE} -- Implementation assign_params_float_pointer_c (a_id: INTEGER_32; a_ptr: POINTER) deferred end disable_print_on_error -- Desactive the print_on_error functionnality. -- (from GAME_ERROR_MANAGER) do Print_on_error_internal.put (False) end enable_print_on_error -- Active the print_on_error functionnality. -- (from GAME_ERROR_MANAGER) do Print_on_error_internal.put (True) end manual_error: detachable READABLE_STRING_GENERAL -- The specific message for the last error -- (from GAME_ERROR_MANAGER) params_3_float (a_id: INTEGER_32): TUPLE [x: REAL_32; y: REAL_32; z: REAL_32] local l_params_vector: ARRAY [REAL_32] l_params_c: ANY do create l_params_vector.make_filled (0.0, 1, 3) l_params_c := l_params_vector.to_c clear_error assign_params_float_pointer_c (a_id, $l_params_c.to_pointer) read_al_error ("Cannot get audio floats parameters (3)") Result := [l_params_vector.at (1), l_params_vector.at (2), l_params_vector.at (3)] end print_on_error: BOOLEAN -- When an error occured, the library will print -- informations about the error on the error console -- output (default is True). -- (from GAME_ERROR_MANAGER) do Result := Print_on_error_internal.item end Print_on_error_internal: CELL [BOOLEAN] -- True when an error occured, -- The library will print it right away. -- (from GAME_ERROR_MANAGER) once ("PROCESS") create Result.put (True) end set_params_3_float (a_id: INTEGER_32; a_x, a_y, a_z: REAL_32) local l_params_vector: ARRAY [REAL_32] l_params_c: ANY do create l_params_vector.make_filled (0.0, 1, 3) l_params_vector.at (1) := a_x l_params_vector.at (2) := a_y l_params_vector.at (3) := a_z l_params_c := l_params_vector.to_c clear_error set_params_float_pointer_c (a_id, $l_params_c.to_pointer) read_al_error ("Cannot set audio float parameters (3).") ensure is_assign: not has_error implies (attached params_3_float (a_id) as la_params implies (la_params.x ~ a_x and la_params.y ~ a_y and la_params.z ~ a_z)) end set_params_float_pointer_c (a_id: INTEGER_32; a_ptr: POINTER) deferred end set_print_on_error (a_value: BOOLEAN) -- Assign to print_on_error the value of a_value -- (from GAME_ERROR_MANAGER) do if a_value then enable_print_on_error else disable_print_on_error end ensure -- from GAME_ERROR_MANAGER is_assign: print_on_error ~ a_value end feature {NONE} clear_alc_error (a_device: POINTER) -- (from AUDIO_OPENAL_ERROR_MANAGER) do clear_error last_alc_error_code := {AUDIO_EXTERNAL}.alc_get_error (a_device) end clear_error -- Remove error pending in Current -- (from AUDIO_OPENAL_ERROR_MANAGER) do last_alc_error_code := {AUDIO_EXTERNAL}.alc_get_error (create {POINTER}) last_al_error_code := {AUDIO_EXTERNAL}.al_get_error Precursor {GAME_ERROR_MANAGER} ensure -- from GAME_ERROR_MANAGER no_error: not has_error end is_error_managable: BOOLEAN -- Can the present error can be manage -- (from AUDIO_OPENAL_ERROR_MANAGER) do Result := last_al_error_code = {AUDIO_EXTERNAL}.al_out_of_memory or last_al_error_code = {AUDIO_EXTERNAL}.al_no_error end is_manual_error: BOOLEAN -- Is the present error a manual error -- (from AUDIO_OPENAL_ERROR_MANAGER) last_al_error_code: INTEGER_32 -- The last error index return by the OpenAL library. -- (from AUDIO_OPENAL_ERROR_MANAGER) last_alc_error_code: INTEGER_32 -- The last error index return by the OpenAL context library. -- (from AUDIO_OPENAL_ERROR_MANAGER) put_manual_error (a_general_message, a_specific_error: READABLE_STRING_GENERAL) -- Create a manual error using a_general_error for the debug information -- and a_specific_error for the lasting information -- (from AUDIO_OPENAL_ERROR_MANAGER) do last_al_error_code := {AUDIO_EXTERNAL}.al_no_error is_manual_error := True Precursor {GAME_ERROR_MANAGER} (a_general_message, a_specific_error) ensure -- from GAME_ERROR_MANAGER has_error end read_al_error (a_message: READABLE_STRING_GENERAL) -- Read the next OpenAL error -- (from AUDIO_OPENAL_ERROR_MANAGER) do last_alc_error_code := {AUDIO_EXTERNAL}.alc_no_error last_al_error_code := {AUDIO_EXTERNAL}.al_get_error has_error := last_al_error_code /= {AUDIO_EXTERNAL}.al_no_error if has_error and Print_on_error_internal.item then Io.Error.put_string (a_message.to_string_8 + "%N"); Io.Error.put_string (last_error.to_string_8 + "%N") end end read_alc_error (a_device: POINTER; a_message: READABLE_STRING_GENERAL) -- Read the next OpenAL error -- (from AUDIO_OPENAL_ERROR_MANAGER) do last_al_error_code := {AUDIO_EXTERNAL}.al_no_error last_alc_error_code := {AUDIO_EXTERNAL}.alc_get_error (a_device) has_error := last_alc_error_code /= {AUDIO_EXTERNAL}.alc_no_error if has_error and Print_on_error_internal.item then Io.Error.put_string (a_message.to_string_8 + "%N"); Io.Error.put_string (last_error.to_string_8 + "%N") end end feature -- Output Io: STD_FILES -- Handle to standard file setup -- (from ANY) once create Result; Result.set_output_default ensure -- from ANY instance_free: class io_not_void: Result /= Void end out: STRING_8 -- New string containing terse printable representation -- of current object -- (from ANY) do Result := tagged_out ensure -- from ANY out_not_void: Result /= Void end print (o: detachable ANY) -- Write terse external representation of o -- on standard output. -- (from ANY) local s: READABLE_STRING_8 do if attached o then s := o.out if attached {READABLE_STRING_32} s as s32 then Io.put_string_32 (s32) elseif attached {READABLE_STRING_8} s as s8 then Io.put_string (s8) else Io.put_string_32 (s.as_string_32) end end ensure -- from ANY instance_free: class end frozen tagged_out: STRING_8 -- New string containing terse printable representation -- of current object -- (from ANY) external "built_in" ensure -- from ANY tagged_out_not_void: Result /= Void end feature -- Platform Operating_environment: OPERATING_ENVIRONMENT -- Objects available from the operating system -- (from ANY) once create Result ensure -- from ANY instance_free: class operating_environment_not_void: Result /= Void end feature {NONE} -- Retrieval frozen internal_correct_mismatch -- Called from runtime to perform a proper dynamic dispatch on correct_mismatch -- from MISMATCH_CORRECTOR. -- (from ANY) local l_msg: STRING_32 l_exc: EXCEPTIONS do if attached {MISMATCH_CORRECTOR} Current as l_corrector then l_corrector.correct_mismatch else create l_msg.make_from_string ("Mismatch: ".as_string_32) create l_exc; l_msg.append (generating_type.name_32); l_exc.raise_retrieval_exception (l_msg) end end invariant -- from ANY reflexive_equality: standard_is_equal (Current) reflexive_conformance: conforms_to (Current) end -- class AUDIO_3D_OBJECT
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