note description: "An AUDIO_SOUND used to stream audio buffers" author: "Louis Marchand" date: "Fri, 16 Jun 2017 16:13:44 +0000" revision: "0.1" class AUDIO_SOUND_STREAMING create make feature {NONE} -- Initialization make (a_channel_count, a_frequency, a_bits_per_sample: INTEGER_32) -- Initialization of Current using a_channel_count as channel_count, -- a_frequency as frequency and a_bits_per_sample as bits_per_sample require channel_valid: a_channel_count >= 1 and a_channel_count <= 2 bits_per_sample_valid: a_bits_per_sample ~ 8 or a_bits_per_sample ~ 16 frequency_valid: a_frequency > 0 do sample_position := 0 channel_count := a_channel_count frequency := a_frequency bits_per_sample := a_bits_per_sample is_signed := bits_per_sample ~ 16 byte_per_buffer_sample := a_channel_count * (a_bits_per_sample // 2) create {LINKED_QUEUE [MANAGED_POINTER]} playing_queue.make is_open := True is_finished := False end feature -- Access generating_type: TYPE [detachable AUDIO_SOUND_STREAMING] -- Type of current object -- (type of which it is a direct instance) -- (from ANY) external "built_in" ensure -- from ANY generating_type_not_void: Result /= Void end generator: STRING_8 -- Name of current object's generating class -- (base class of the type of which it is a direct instance) -- (from ANY) external "built_in" ensure -- from ANY generator_not_void: Result /= Void generator_not_empty: not Result.is_empty end has_error: BOOLEAN -- Is the library has generate an error -- (from GAME_ERROR_MANAGER) has_ressource_error: BOOLEAN -- Has an error occured while opening Current -- (from GAME_RESSOURCE) is_open: BOOLEAN -- Is Current has been properly opened -- (from GAME_RESSOURCE) last_error: READABLE_STRING_GENERAL -- The last error generate by the library -- (from GAME_ERROR_MANAGER) do if attached message as la_message then Result := la_message else Result := "" end end feature --Access bits_per_sample: INTEGER_32 -- Get the bit resolution of one frame of Current. channel_count: INTEGER_32 -- Get the channel number of Current (1=mono, 2=stereo, etc.). close -- Do nothing require -- from AUDIO_SOUND sound_is_open: is_open do is_open := False ensure -- from AUDIO_SOUND sound_is_closed: not is_open end finish -- Terminate the streaming (after emptying playing_queue) do must_finish := True end frequency: INTEGER_32 -- Get the frequency (sample rate) of Current. is_finished: BOOLEAN -- Current has finished it's playback -- (from AUDIO_SOUND) Is_openable: BOOLEAN = True -- Can Current be open Is_seekable: BOOLEAN = False -- Return true if Current support the seek functionnality. is_signed: BOOLEAN -- True if the frames in the buffer are signed. open -- Do nothing require -- from GAME_RESSOURCE ressource_is_openable: Is_openable ressource_is_not_open: not is_open and not has_ressource_error do is_open := True ensure -- from GAME_RESSOURCE ressource_is_open: is_open or has_ressource_error end playing_queue: QUEUE [MANAGED_POINTER] -- Every buffer to play. queue_buffer (a_buffer: MANAGED_POINTER) -- Add a_buffer os size a_size in the playing queue do playing_queue.extend (a_buffer) end restart -- Can be use to unfinished Current require -- from AUDIO_SOUND sound_is_open: is_open do is_finished := False end Sample_count: INTEGER_64 = 0 -- Impossible to calculate sample_position: INTEGER_64 -- The number of frames since the beginning of Current sample_seek (a_frame_number: INTEGER_64) -- Seek at the frame a_frame_number from the beginning of Current require -- from AUDIO_SOUND sound_is_open: is_open is_seekable: Is_seekable is_seek_inside: a_frame_number >= 1 and a_frame_number <= Sample_count do is_finished := False end time_count: INTEGER_64 -- The total number of milliseconds in Current -- (from AUDIO_SOUND) require -- from AUDIO_SOUND sound_is_open: is_open is_seekable: Is_seekable do Result := (Sample_count * 1000) // frequency.to_integer_64 end time_position: INTEGER_64 -- The number of milliseconds since the beginning of Current -- (from AUDIO_SOUND) require -- from AUDIO_SOUND sound_is_open: is_open is_seekable: Is_seekable do Result := ((sample_position - 1) * 1000) // frequency.to_integer_64 end time_seek (a_milliseconds: INTEGER_64) -- Seek at a_milliseconds from the beginning of Current -- (from AUDIO_SOUND) require -- from AUDIO_SOUND sound_is_open: is_open is_seekable: Is_seekable is_seek_inside: a_milliseconds >= 1 and a_milliseconds <= time_count do sample_seek (((a_milliseconds * frequency.to_integer_64) // 1000) + 1) end feature -- Comparison frozen deep_equal (a: detachable ANY; b: like arg #1): BOOLEAN -- Are a and b either both void -- or attached to isomorphic object structures? -- (from ANY) do if a = Void then Result := b = Void else Result := b /= Void and then a.is_deep_equal (b) end ensure -- from ANY instance_free: class shallow_implies_deep: standard_equal (a, b) implies Result both_or_none_void: (a = Void) implies (Result = (b = Void)) same_type: (Result and (a /= Void)) implies (b /= Void and then a.same_type (b)) symmetric: Result implies deep_equal (b, a) end frozen equal (a: detachable ANY; b: like arg #1): BOOLEAN -- Are a and b either both void or attached -- to objects considered equal? -- (from ANY) do if a = Void then Result := b = Void else Result := b /= Void and then a.is_equal (b) end ensure -- from ANY instance_free: class definition: Result = (a = Void and b = Void) or else ((a /= Void and b /= Void) and then a.is_equal (b)) end frozen is_deep_equal alias "≡≡≡" (other: AUDIO_SOUND_STREAMING): BOOLEAN -- Are Current and other attached to isomorphic object structures? -- (from ANY) require -- from ANY other_not_void: other /= Void external "built_in" ensure -- from ANY shallow_implies_deep: standard_is_equal (other) implies Result same_type: Result implies same_type (other) symmetric: Result implies other.is_deep_equal (Current) end is_equal (other: AUDIO_SOUND_STREAMING): BOOLEAN -- Is other attached to an object considered -- equal to current object? -- (from ANY) require -- from ANY other_not_void: other /= Void external "built_in" ensure -- from ANY symmetric: Result implies other ~ Current consistent: standard_is_equal (other) implies Result end frozen standard_equal (a: detachable ANY; b: like arg #1): BOOLEAN -- Are a and b either both void or attached to -- field-by-field identical objects of the same type? -- Always uses default object comparison criterion. -- (from ANY) do if a = Void then Result := b = Void else Result := b /= Void and then a.standard_is_equal (b) end ensure -- from ANY instance_free: class definition: Result = (a = Void and b = Void) or else ((a /= Void and b /= Void) and then a.standard_is_equal (b)) end frozen standard_is_equal alias "≜" (other: AUDIO_SOUND_STREAMING): BOOLEAN -- Is other attached to an object of the same type -- as current object, and field-by-field identical to it? -- (from ANY) require -- from ANY other_not_void: other /= Void external "built_in" ensure -- from ANY same_type: Result implies same_type (other) symmetric: Result implies other.standard_is_equal (Current) end feature -- Status report conforms_to (other: ANY): BOOLEAN -- Does type of current object conform to type -- of other (as per Eiffel: The Language, chapter 13)? -- (from ANY) require -- from ANY other_not_void: other /= Void external "built_in" end same_type (other: ANY): BOOLEAN -- Is type of current object identical to type of other? -- (from ANY) require -- from ANY other_not_void: other /= Void external "built_in" ensure -- from ANY definition: Result = (conforms_to (other) and other.conforms_to (Current)) end feature -- Duplication frozen clone (other: detachable ANY): like other obsolete "Use `twin' instead. [2017-05-31]" -- Void if other is void; otherwise new object -- equal to other -- -- For non-void other, clone calls copy; -- to change copying/cloning semantics, redefine copy. -- (from ANY) do if other /= Void then Result := other.twin end ensure -- from ANY instance_free: class equal: Result ~ other end copy (other: AUDIO_SOUND_STREAMING) -- Update current object using fields of object attached -- to other, so as to yield equal objects. -- (from ANY) require -- from ANY other_not_void: other /= Void type_identity: same_type (other) external "built_in" ensure -- from ANY is_equal: Current ~ other end frozen deep_clone (other: detachable ANY): like other obsolete "Use `deep_twin' instead. [2017-05-31]" -- Void if other is void: otherwise, new object structure -- recursively duplicated from the one attached to other -- (from ANY) do if other /= Void then Result := other.deep_twin end ensure -- from ANY instance_free: class deep_equal: deep_equal (other, Result) end frozen deep_copy (other: AUDIO_SOUND_STREAMING) -- Effect equivalent to that of: -- copy (other . deep_twin) -- (from ANY) require -- from ANY other_not_void: other /= Void do copy (other.deep_twin) ensure -- from ANY deep_equal: deep_equal (Current, other) end frozen deep_twin: AUDIO_SOUND_STREAMING -- New object structure recursively duplicated from Current. -- (from ANY) external "built_in" ensure -- from ANY deep_twin_not_void: Result /= Void deep_equal: deep_equal (Current, Result) end frozen standard_clone (other: detachable ANY): like other obsolete "Use `standard_twin' instead. [2017-05-31]" -- Void if other is void; otherwise new object -- field-by-field identical to other. -- Always uses default copying semantics. -- (from ANY) do if other /= Void then Result := other.standard_twin end ensure -- from ANY instance_free: class equal: standard_equal (Result, other) end frozen standard_copy (other: AUDIO_SOUND_STREAMING) -- Copy every field of other onto corresponding field -- of current object. -- (from ANY) require -- from ANY other_not_void: other /= Void type_identity: same_type (other) external "built_in" ensure -- from ANY is_standard_equal: standard_is_equal (other) end frozen standard_twin: AUDIO_SOUND_STREAMING -- New object field-by-field identical to other. -- Always uses default copying semantics. -- (from ANY) external "built_in" ensure -- from ANY standard_twin_not_void: Result /= Void equal: standard_equal (Result, Current) end frozen twin: AUDIO_SOUND_STREAMING -- New object equal to Current -- twin calls copy; to change copying/twinning semantics, redefine copy. -- (from ANY) external "built_in" ensure -- from ANY twin_not_void: Result /= Void is_equal: Result ~ Current end feature -- Basic operations frozen as_attached: attached AUDIO_SOUND_STREAMING obsolete "Remove calls to this feature. [2017-05-31]" -- Attached version of Current. -- (Can be used during transitional period to convert -- non-void-safe classes to void-safe ones.) -- (from ANY) do Result := Current end frozen default: detachable AUDIO_SOUND_STREAMING -- Default value of object's type -- (from ANY) do end frozen default_pointer: POINTER -- Default value of type POINTER -- (Avoid the need to write p.default for -- some p of type POINTER.) -- (from ANY) do ensure -- from ANY instance_free: class end default_rescue -- Process exception for routines with no Rescue clause. -- (Default: do nothing.) -- (from ANY) do end frozen do_nothing -- Execute a null action. -- (from ANY) do ensure -- from ANY instance_free: class end feature -- Implementation already_used_buffer: INTEGER_32 -- The number of byte already used in the top item of playing_queue must_finish: BOOLEAN -- The finish has been called feature {NONE} -- Implementation clear_error -- Remove error pending in Current -- (from GAME_ERROR_MANAGER) do has_error := False ensure -- from GAME_ERROR_MANAGER no_error: not has_error end disable_print_on_error -- Desactive the print_on_error functionnality. -- (from GAME_ERROR_MANAGER) do Print_on_error_internal.put (False) end enable_print_on_error -- Active the print_on_error functionnality. -- (from GAME_ERROR_MANAGER) do Print_on_error_internal.put (True) end message: detachable READABLE_STRING_GENERAL -- The specific message for the last error -- (from GAME_ERROR_MANAGER) print_on_error: BOOLEAN -- When an error occured, the library will print -- informations about the error on the error console -- output (default is True). -- (from GAME_ERROR_MANAGER) do Result := Print_on_error_internal.item end Print_on_error_internal: CELL [BOOLEAN] -- True when an error occured, -- The library will print it right away. -- (from GAME_ERROR_MANAGER) once ("PROCESS") create Result.put (True) end put_error (a_general_message, a_specific_error: READABLE_STRING_GENERAL) -- Create an error using a_general_error for the debug information -- and a_specific_error for the lasting information -- (from GAME_ERROR_MANAGER) local l_converter: UTF_CONVERTER do message := a_specific_error has_error := True if Print_on_error_internal.item then if a_general_message.is_valid_as_string_8 then Io.Error.put_string (a_general_message.to_string_8 + "%N") else create l_converter; Io.Error.put_string (l_converter.string_32_to_utf_8_string_8 (a_general_message.to_string_32) + "%N") end if a_specific_error.is_valid_as_string_8 then Io.Error.put_string (a_specific_error.to_string_8 + "%N") else create l_converter; Io.Error.put_string (l_converter.string_32_to_utf_8_string_8 (a_specific_error.to_string_32) + "%N") end end ensure -- from GAME_ERROR_MANAGER has_error end set_print_on_error (a_value: BOOLEAN) -- Assign to print_on_error the value of a_value -- (from GAME_ERROR_MANAGER) do if a_value then enable_print_on_error else disable_print_on_error end ensure -- from GAME_ERROR_MANAGER is_assign: print_on_error ~ a_value end feature {AUDIO_SOURCE}{AUDIO_SOURCE} byte_per_buffer_sample: INTEGER_32 -- The number of byte for one frame of Current. fill_buffer (a_buffer: POINTER; a_max_length: INTEGER_32) -- Fill the next data samples in a_buffer (no more than a_max_length byte) -- The actual number of byte placed in a_buffer will be available in last_buffer_size -- Warning: side effect on a_buffer require -- from AUDIO_SOUND sound_is_open: is_open local l_space_left: INTEGER_32 do l_space_left := a_max_length if already_used_buffer > 0 then if playing_queue.item.count - already_used_buffer > l_space_left then a_buffer.memory_copy (playing_queue.item.item + already_used_buffer, l_space_left) already_used_buffer := already_used_buffer + l_space_left l_space_left := 0 else a_buffer.memory_copy (playing_queue.item.item + already_used_buffer, playing_queue.item.count - already_used_buffer) l_space_left := l_space_left - (playing_queue.item.count - already_used_buffer); playing_queue.remove already_used_buffer := 0 end end from until l_space_left <= 0 or playing_queue.is_empty loop if playing_queue.item.count > l_space_left then a_buffer.memory_copy (playing_queue.item.item, l_space_left) already_used_buffer := l_space_left l_space_left := 0 else a_buffer.memory_copy (playing_queue.item.item, playing_queue.item.count) l_space_left := l_space_left - playing_queue.item.count; playing_queue.remove end end last_buffer_size := a_max_length - l_space_left if must_finish and last_buffer_size <= 0 then is_finished := True end end feature {AUDIO_SOURCE} last_buffer_size: INTEGER_32 -- The size of the last buffer filled by fill_buffer -- (from AUDIO_SOUND) feature {NONE} -- Initialisation default_create -- Initialization of Current -- (from GAME_RESSOURCE) require -- from ANY True do is_open := False has_ressource_error := False end feature -- Output Io: STD_FILES -- Handle to standard file setup -- (from ANY) once create Result; Result.set_output_default ensure -- from ANY instance_free: class io_not_void: Result /= Void end out: STRING_8 -- New string containing terse printable representation -- of current object -- (from ANY) do Result := tagged_out ensure -- from ANY out_not_void: Result /= Void end print (o: detachable ANY) -- Write terse external representation of o -- on standard output. -- (from ANY) local s: READABLE_STRING_8 do if attached o then s := o.out if attached {READABLE_STRING_32} s as s32 then Io.put_string_32 (s32) elseif attached {READABLE_STRING_8} s as s8 then Io.put_string (s8) else Io.put_string_32 (s.as_string_32) end end ensure -- from ANY instance_free: class end frozen tagged_out: STRING_8 -- New string containing terse printable representation -- of current object -- (from ANY) external "built_in" ensure -- from ANY tagged_out_not_void: Result /= Void end feature -- Platform Operating_environment: OPERATING_ENVIRONMENT -- Objects available from the operating system -- (from ANY) once create Result ensure -- from ANY instance_free: class operating_environment_not_void: Result /= Void end feature {NONE} -- Retrieval frozen internal_correct_mismatch -- Called from runtime to perform a proper dynamic dispatch on correct_mismatch -- from MISMATCH_CORRECTOR. -- (from ANY) local l_msg: STRING_32 l_exc: EXCEPTIONS do if attached {MISMATCH_CORRECTOR} Current as l_corrector then l_corrector.correct_mismatch else create l_msg.make_from_string ("Mismatch: ".as_string_32) create l_exc; l_msg.append (generating_type.name_32); l_exc.raise_retrieval_exception (l_msg) end end invariant already_used_buffer_valid: already_used_buffer > 0 implies playing_queue.count > 0 -- from AUDIO_SOUND errors_valid: has_error ~ has_ressource_error -- from ANY reflexive_equality: standard_is_equal (Current) reflexive_conformance: conforms_to (Current) end -- class AUDIO_SOUND_STREAMING
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