note description: "[ A sound source in a 3d environment. If a stereo sound is queued in the source, the 3d environment is not applied. 16 bit buffers are signed and 0 is the silent position 8 bit buffers are unsigned and 128 is the silent position for stereo formats the left channel comes first ]" author: "Louis Marchand" date: "Tue, 07 Apr 2015 01:15:20 +0000" revision: "2.0" class AUDIO_SOURCE create {AUDIO_LIBRARY_CONTROLLER} make feature {NONE} -- Initialization default_create -- Process instances of classes with no creation clause. -- (Default: do nothing.) -- (from ANY) do end initialize_buffers -- Create the internal sound_al_buffer local l_are_buffers: BOOLEAN i: INTEGER_32 l_sound_al_buffer_c: ANY do l_sound_al_buffer_c := sound_al_buffer.to_c {AUDIO_EXTERNAL}.al_gen_buffers (Buffers_count, $l_sound_al_buffer_c.to_pointer) from l_are_buffers := True i := sound_al_buffer.lower until i > sound_al_buffer.upper or not l_are_buffers loop l_are_buffers := l_are_buffers and {AUDIO_EXTERNAL}.al_is_buffer (sound_al_buffer.at (i)) i := i + 1 end if not l_are_buffers then read_al_error ("Cannot generate buffer for audio source.") end end make (a_buffer_size: INTEGER_32) -- Initialization for Current using `a_buffer_size as the size of an audio buffer -- Note: Shorter a_buffer_size takes less memory but there is more -- possibility that the buffer empty itself before the application have te time to fill it. require make_source_sound_enable: Audio_library.is_playback_enable local l_sources: ARRAY [NATURAL_32] l_source_c: ANY do has_been_stop := True create l_sources.make_filled (0, 1, 1) create g_mutex.make create internal_sound_queued.make create sound_al_buffer.make_filled (0, 0, Buffers_count - 1) l_source_c := l_sources.to_c clear_error {AUDIO_EXTERNAL}.al_gen_sources (1, $l_source_c.to_pointer) index := l_sources.at (1) if {AUDIO_EXTERNAL}.al_is_source (index) then buffer_size := a_buffer_size buffer_tail := 0 buffer_head := 0 initialize_buffers if not has_error then is_open := True set_position (0.0, 0.0, 0.0) if not has_error then set_direction (0.0, 0.0, 0.0) if not has_error then set_direction (0.0, 0.0, 0.0) end end is_open := not has_error temp_buffer := temp_buffer.memory_alloc (buffer_size) is_thread_safe := False end else read_al_error ("Cannot generate a new source") end ensure is_open: not has_error implies is_open end feature -- Access Audio_library: AUDIO_LIBRARY_CONTROLLER -- Access to the audio library internal fonctionnality -- (from AUDIO_LIBRARY_SHARED) once ("PROCESS") create Result.make if attached internal_audio_library as la_audio_library then Result := la_audio_library else create Result.make end end buffer_size: INTEGER_32 -- The buffer size for the sound streaming (default is 65536). Allocate too little memory to buffer can cause sound to stop before finishing. direction: TUPLE [x: REAL_32; y: REAL_32; z: REAL_32] -- Get the source direction. Meaning where the source object is looking at in the 3D environment. require source_is_open: is_open do Result := params_3_float ({AUDIO_EXTERNAL}.al_direction) end gain: REAL_32 assign set_gain -- The gain (volume) of Current. The gain will always be a REAL between 0 and 1. -- If the gain is set at 0, Current is mute. If the gain is set at 1, it is at it's max volume. require source_is_open: is_open do Result := param_float_c ({AUDIO_EXTERNAL}.al_gain) end generating_type: TYPE [detachable AUDIO_SOURCE] -- Type of current object -- (type of which it is a direct instance) -- (from ANY) external "built_in" ensure -- from ANY generating_type_not_void: Result /= Void end generator: STRING_8 -- Name of current object's generating class -- (base class of the type of which it is a direct instance) -- (from ANY) external "built_in" ensure -- from ANY generator_not_void: Result /= Void generator_not_empty: not Result.is_empty end has_error: BOOLEAN -- Is the library has generate an error -- (from GAME_ERROR_MANAGER) is_initial: BOOLEAN -- True if the sound source has been rewinded. require source_is_open: is_open do Result := (param_int_c ({AUDIO_EXTERNAL}.al_source_state) = {AUDIO_EXTERNAL}.al_initial) end is_open: BOOLEAN -- Is Current open and ready to be used (without initialization error) is_pause: BOOLEAN -- True if the sound source is currently on pause. require source_is_open: is_open do Result := (param_int_c ({AUDIO_EXTERNAL}.al_source_state) = {AUDIO_EXTERNAL}.al_paused) end is_playing: BOOLEAN -- True if the sound source is currently playing. require source_is_open: is_open do Result := (param_int_c ({AUDIO_EXTERNAL}.al_source_state) = {AUDIO_EXTERNAL}.al_playing) or (not has_been_stop and is_al_stop) end is_stop: BOOLEAN -- True if the sound source has been stoped. require source_is_open: is_open do Result := has_been_stop and is_al_stop end last_error: READABLE_STRING_GENERAL -- The last error generate by the library -- (from AUDIO_OPENAL_ERROR_MANAGER) do if is_manual_error then Result := Precursor {GAME_ERROR_MANAGER} elseif last_al_error_code /= {AUDIO_EXTERNAL}.al_no_error then if last_al_error_code = {AUDIO_EXTERNAL}.al_invalid_enum then Result := "An invalid enum value was passed to an OpenAL function." elseif last_al_error_code = {AUDIO_EXTERNAL}.al_invalid_value then Result := "An invalid value was passed to an OpenAL function." elseif last_al_error_code = {AUDIO_EXTERNAL}.al_invalid_operation then Result := "The requested operation is not valid." elseif last_al_error_code = {AUDIO_EXTERNAL}.al_invalid_name then Result := "A bad name (ID) was passed to an OpenAL function." elseif last_al_error_code = {AUDIO_EXTERNAL}.al_out_of_memory then Result := "The requested operation resulted in OpenAL running out of memory." else Result := "Unmanaged OpenAL error." end elseif last_alc_error_code /= {AUDIO_EXTERNAL}.alc_no_error then if last_alc_error_code = {AUDIO_EXTERNAL}.alc_invalid_value then Result := "An invalid value was passed to an OpenAL context function." elseif last_alc_error_code = {AUDIO_EXTERNAL}.alc_invalid_device then Result := "The device is not valid." elseif last_alc_error_code = {AUDIO_EXTERNAL}.alc_invalid_context then Result := "The context is not valid." elseif last_alc_error_code = {AUDIO_EXTERNAL}.alc_invalid_enum then Result := "Invalid enum parameter passed to an ALC call." elseif last_alc_error_code = {AUDIO_EXTERNAL}.alc_out_of_memory then Result := "Out of memory." else Result := "Unmanaged OpenAL context error." end else Result := "No error." end end pause -- Put the streaming in pause. require source_is_open: is_open do has_been_stop := False clear_error {AUDIO_EXTERNAL}.al_source_pause (index) if not is_pause then read_al_error ("Cannot pause audio source") end end play -- Start the sound streaming. require source_is_open: is_open do has_been_stop := False clear_error update_playing if not has_error then {AUDIO_EXTERNAL}.al_source_play (index) if not is_playing then read_al_error ("Cannot play audio source.") end end end position: TUPLE [x: REAL_32; y: REAL_32; z: REAL_32] -- Get the object position in a 3D environment. -- (from AUDIO_3D_OBJECT) do Result := params_3_float ({AUDIO_EXTERNAL}.al_position) end queue_sound (a_sound: AUDIO_SOUND) -- Add a a_sound to the playing queue. -- Don't loop the sound at all (only one playing). require source_is_open: is_open queud_sound_is_open: a_sound.is_open do queue_sound_loop (a_sound, 0) end queue_sound_infinite_loop (a_sound: AUDIO_SOUND) -- Add a a_sound to the playing queue. -- Loop the a_sound until the source is stopped. require source_is_open: is_open queud_sound_is_open: a_sound.is_open do queue_sound_loop (a_sound, -1) end queue_sound_loop (a_sound: AUDIO_SOUND; a_nb_loop: INTEGER_32) -- Add a a_sound to the playing queue. -- Put a_nb_loop to 0 for no loop and to -1 for infinite loop require source_is_open: is_open queud_sound_is_open: a_sound.is_open local l_sound_tuple: TUPLE [sound: AUDIO_SOUND; nb_loop: INTEGER_32] do create l_sound_tuple l_sound_tuple.sound := a_sound l_sound_tuple.nb_loop := a_nb_loop; internal_sound_queued.put (l_sound_tuple) end set_direction (a_x, a_y, a_z: REAL_32) -- Set the source direction. Meaning where the source object is looking at in the 3D environment. require source_is_open: is_open do set_params_3_float ({AUDIO_EXTERNAL}.al_direction, a_x, a_y, a_z) end set_gain (a_value: REAL_32) -- Set the Current gain (volume) to a_value. The a_value must always be a REAL between 0 and 1. -- If the a_value is set at 0, the source is mute. If the a_value is set at 1, it is at it's max volume. require source_is_open: is_open source_set_gain_valid_value: a_value >= 0.0 and then a_value <= 1.0 do set_param_float_c ({AUDIO_EXTERNAL}.al_gain, a_value) ensure source_set_gain_is_set: not has_error implies gain = a_value end set_position (a_x, a_y, a_z: REAL_32) -- Set the object position in a 3D environment. -- (from AUDIO_3D_OBJECT) require -- from GAME_3D_OBJECT True do set_params_3_float ({AUDIO_EXTERNAL}.al_position, a_x, a_y, a_z) ensure -- from GAME_3D_OBJECT is_assign: attached position as la_position implies (la_position.x ~ a_x and la_position.y ~ a_y and la_position.z ~ a_z) ensure then -- from AUDIO_3D_OBJECT is_assign: not has_error implies (attached position as la_position implies (la_position.x ~ a_x and la_position.y ~ a_y and la_position.z ~ a_z)) end set_velocity (a_x, a_y, a_z: REAL_32) -- Set the object velocity (deplacement) in a 3D environment. -- (from AUDIO_3D_OBJECT) do set_params_3_float ({AUDIO_EXTERNAL}.al_velocity, a_x, a_y, a_z) ensure then -- from AUDIO_3D_OBJECT is_assign: not has_error implies (attached velocity as la_velocity implies (la_velocity.x ~ a_x and la_velocity.y ~ a_y and la_velocity.z ~ a_z)) end set_x (a_x: REAL_32) -- Assign the x coordinate of the position -- (from GAME_3D_OBJECT) do set_position (a_x, y, z) ensure -- from GAME_3D_OBJECT is_assign: x ~ a_x end set_y (a_y: REAL_32) -- Assign the y coordinate of the position -- (from GAME_3D_OBJECT) do set_position (x, a_y, z) ensure -- from GAME_3D_OBJECT is_assign: y ~ a_y end set_z (a_z: REAL_32) -- Assign the z coordinate of the position -- (from GAME_3D_OBJECT) do set_position (x, y, a_z) ensure -- from GAME_3D_OBJECT is_assign: z ~ a_z end sound_queued: CHAIN_INDEXABLE_ITERATOR [TUPLE [sound: AUDIO_SOUND; nb_loop: INTEGER_32]] -- The queue containing every sound to play do create Result.make (internal_sound_queued) end stop -- Stop the streaming. All queud sound will be remove from the queue. require source_is_open: is_open do has_been_stop := True clear_error {AUDIO_EXTERNAL}.al_source_stop (index) if not is_stop then read_al_error ("Cannot stop audio source.") end if not has_error then internal_sound_queued.wipe_out update_playing {AUDIO_EXTERNAL}.al_source_rewind (index) if not is_initial then read_al_error ("Cannot rewind audio source.") end end end update_playing -- This methode must be execute at regular interval. If it is not execute enough in a certain time lap, the sounds will stop before finishing. -- If this append, you can call this methode more often or use bigger buffer_size. You can use the routine update on the AUDIO_LIBRARY_CONTROLLER -- and it will do the same effect. require source_is_open: is_open local last_position: INTEGER_32 do if is_thread_safe then g_mutex.lock end from until processed_buffers_count < 1 loop unqueue_buffer end from last_position := buffer_head - 1 until buffer_tail = (buffer_head + 1) \\ Buffers_count or internal_sound_queued.is_empty or last_position = buffer_head loop last_position := buffer_head queue_next_buffer end if is_al_stop and not has_been_stop then {AUDIO_EXTERNAL}.al_source_play (index) end if is_thread_safe then g_mutex.unlock end end velocity: TUPLE [x: REAL_32; y: REAL_32; z: REAL_32] -- Get the object velocity (deplacement) in a 3D environment. -- (from AUDIO_3D_OBJECT) do Result := params_3_float ({AUDIO_EXTERNAL}.al_velocity) end x: REAL_32 assign set_x -- X coordinate of the position -- (from GAME_3D_OBJECT) do Result := position.x end y: REAL_32 assign set_y -- Y coordinate of the position -- (from GAME_3D_OBJECT) do Result := position.y end z: REAL_32 assign set_z -- Z coordinate of the position -- (from GAME_3D_OBJECT) do Result := position.z end feature -- Comparison frozen deep_equal (a: detachable ANY; b: like arg #1): BOOLEAN -- Are a and b either both void -- or attached to isomorphic object structures? -- (from ANY) do if a = Void then Result := b = Void else Result := b /= Void and then a.is_deep_equal (b) end ensure -- from ANY instance_free: class shallow_implies_deep: standard_equal (a, b) implies Result both_or_none_void: (a = Void) implies (Result = (b = Void)) same_type: (Result and (a /= Void)) implies (b /= Void and then a.same_type (b)) symmetric: Result implies deep_equal (b, a) end frozen equal (a: detachable ANY; b: like arg #1): BOOLEAN -- Are a and b either both void or attached -- to objects considered equal? -- (from ANY) do if a = Void then Result := b = Void else Result := b /= Void and then a.is_equal (b) end ensure -- from ANY instance_free: class definition: Result = (a = Void and b = Void) or else ((a /= Void and b /= Void) and then a.is_equal (b)) end frozen is_deep_equal alias "≡≡≡" (other: AUDIO_SOURCE): BOOLEAN -- Are Current and other attached to isomorphic object structures? -- (from ANY) require -- from ANY other_not_void: other /= Void external "built_in" ensure -- from ANY shallow_implies_deep: standard_is_equal (other) implies Result same_type: Result implies same_type (other) symmetric: Result implies other.is_deep_equal (Current) end is_equal (other: AUDIO_SOURCE): BOOLEAN -- Is other attached to an object considered -- equal to current object? -- (from ANY) require -- from ANY other_not_void: other /= Void external "built_in" ensure -- from ANY symmetric: Result implies other ~ Current consistent: standard_is_equal (other) implies Result end frozen standard_equal (a: detachable ANY; b: like arg #1): BOOLEAN -- Are a and b either both void or attached to -- field-by-field identical objects of the same type? -- Always uses default object comparison criterion. -- (from ANY) do if a = Void then Result := b = Void else Result := b /= Void and then a.standard_is_equal (b) end ensure -- from ANY instance_free: class definition: Result = (a = Void and b = Void) or else ((a /= Void and b /= Void) and then a.standard_is_equal (b)) end frozen standard_is_equal alias "≜" (other: AUDIO_SOURCE): BOOLEAN -- Is other attached to an object of the same type -- as current object, and field-by-field identical to it? -- (from ANY) require -- from ANY other_not_void: other /= Void external "built_in" ensure -- from ANY same_type: Result implies same_type (other) symmetric: Result implies other.standard_is_equal (Current) end feature -- Status report conforms_to (other: ANY): BOOLEAN -- Does type of current object conform to type -- of other (as per Eiffel: The Language, chapter 13)? -- (from ANY) require -- from ANY other_not_void: other /= Void external "built_in" end same_type (other: ANY): BOOLEAN -- Is type of current object identical to type of other? -- (from ANY) require -- from ANY other_not_void: other /= Void external "built_in" ensure -- from ANY definition: Result = (conforms_to (other) and other.conforms_to (Current)) end feature {NONE} -- Status report is_in_final_collect: BOOLEAN -- Is GC currently performing final collection -- after execution of current program? -- Safe to use in dispose. -- (from DISPOSABLE) external "C inline use %"eif_memory.h%"" alias "return eif_is_in_final_collect;" end feature -- Duplication frozen clone (other: detachable ANY): like other obsolete "Use `twin' instead. [2017-05-31]" -- Void if other is void; otherwise new object -- equal to other -- -- For non-void other, clone calls copy; -- to change copying/cloning semantics, redefine copy. -- (from ANY) do if other /= Void then Result := other.twin end ensure -- from ANY instance_free: class equal: Result ~ other end copy (other: AUDIO_SOURCE) -- Update current object using fields of object attached -- to other, so as to yield equal objects. -- (from ANY) require -- from ANY other_not_void: other /= Void type_identity: same_type (other) external "built_in" ensure -- from ANY is_equal: Current ~ other end frozen deep_clone (other: detachable ANY): like other obsolete "Use `deep_twin' instead. [2017-05-31]" -- Void if other is void: otherwise, new object structure -- recursively duplicated from the one attached to other -- (from ANY) do if other /= Void then Result := other.deep_twin end ensure -- from ANY instance_free: class deep_equal: deep_equal (other, Result) end frozen deep_copy (other: AUDIO_SOURCE) -- Effect equivalent to that of: -- copy (other . deep_twin) -- (from ANY) require -- from ANY other_not_void: other /= Void do copy (other.deep_twin) ensure -- from ANY deep_equal: deep_equal (Current, other) end frozen deep_twin: AUDIO_SOURCE -- New object structure recursively duplicated from Current. -- (from ANY) external "built_in" ensure -- from ANY deep_twin_not_void: Result /= Void deep_equal: deep_equal (Current, Result) end frozen standard_clone (other: detachable ANY): like other obsolete "Use `standard_twin' instead. [2017-05-31]" -- Void if other is void; otherwise new object -- field-by-field identical to other. -- Always uses default copying semantics. -- (from ANY) do if other /= Void then Result := other.standard_twin end ensure -- from ANY instance_free: class equal: standard_equal (Result, other) end frozen standard_copy (other: AUDIO_SOURCE) -- Copy every field of other onto corresponding field -- of current object. -- (from ANY) require -- from ANY other_not_void: other /= Void type_identity: same_type (other) external "built_in" ensure -- from ANY is_standard_equal: standard_is_equal (other) end frozen standard_twin: AUDIO_SOURCE -- New object field-by-field identical to other. -- Always uses default copying semantics. -- (from ANY) external "built_in" ensure -- from ANY standard_twin_not_void: Result /= Void equal: standard_equal (Result, Current) end frozen twin: AUDIO_SOURCE -- New object equal to Current -- twin calls copy; to change copying/twinning semantics, redefine copy. -- (from ANY) external "built_in" ensure -- from ANY twin_not_void: Result /= Void is_equal: Result ~ Current end feature -- Basic operations frozen as_attached: attached AUDIO_SOURCE obsolete "Remove calls to this feature. [2017-05-31]" -- Attached version of Current. -- (Can be used during transitional period to convert -- non-void-safe classes to void-safe ones.) -- (from ANY) do Result := Current end frozen default: detachable AUDIO_SOURCE -- Default value of object's type -- (from ANY) do end frozen default_pointer: POINTER -- Default value of type POINTER -- (Avoid the need to write p.default for -- some p of type POINTER.) -- (from ANY) do ensure -- from ANY instance_free: class end default_rescue -- Process exception for routines with no Rescue clause. -- (Default: do nothing.) -- (from ANY) do end frozen do_nothing -- Execute a null action. -- (from ANY) do ensure -- from ANY instance_free: class end feature {NONE} -- Implementation disable_print_on_error -- Desactive the print_on_error functionnality. -- (from GAME_ERROR_MANAGER) do Print_on_error_internal.put (False) end enable_print_on_error -- Active the print_on_error functionnality. -- (from GAME_ERROR_MANAGER) do Print_on_error_internal.put (True) end internal_audio_library: detachable AUDIO_LIBRARY_CONTROLLER -- Assign to this attribute prior to use Audio_library to inject a specific AUDIO_LIBRARY_CONTROLLER singleton. -- (from AUDIO_LIBRARY_SHARED) manual_error: detachable READABLE_STRING_GENERAL -- The specific message for the last error -- (from GAME_ERROR_MANAGER) params_3_float (a_id: INTEGER_32): TUPLE [x: REAL_32; y: REAL_32; z: REAL_32] -- (from AUDIO_3D_OBJECT) local l_params_vector: ARRAY [REAL_32] l_params_c: ANY do create l_params_vector.make_filled (0.0, 1, 3) l_params_c := l_params_vector.to_c clear_error assign_params_float_pointer_c (a_id, $l_params_c.to_pointer) read_al_error ("Cannot get audio floats parameters (3)") Result := [l_params_vector.at (1), l_params_vector.at (2), l_params_vector.at (3)] end print_on_error: BOOLEAN -- When an error occured, the library will print -- informations about the error on the error console -- output (default is True). -- (from GAME_ERROR_MANAGER) do Result := Print_on_error_internal.item end Print_on_error_internal: CELL [BOOLEAN] -- True when an error occured, -- The library will print it right away. -- (from GAME_ERROR_MANAGER) once ("PROCESS") create Result.put (True) end set_params_3_float (a_id: INTEGER_32; a_x, a_y, a_z: REAL_32) -- (from AUDIO_3D_OBJECT) local l_params_vector: ARRAY [REAL_32] l_params_c: ANY do create l_params_vector.make_filled (0.0, 1, 3) l_params_vector.at (1) := a_x l_params_vector.at (2) := a_y l_params_vector.at (3) := a_z l_params_c := l_params_vector.to_c clear_error set_params_float_pointer_c (a_id, $l_params_c.to_pointer) read_al_error ("Cannot set audio float parameters (3).") ensure -- from AUDIO_3D_OBJECT is_assign: not has_error implies (attached params_3_float (a_id) as la_params implies (la_params.x ~ a_x and la_params.y ~ a_y and la_params.z ~ a_z)) end set_print_on_error (a_value: BOOLEAN) -- Assign to print_on_error the value of a_value -- (from GAME_ERROR_MANAGER) do if a_value then enable_print_on_error else disable_print_on_error end ensure -- from GAME_ERROR_MANAGER is_assign: print_on_error ~ a_value end feature {AUDIO_LIBRARY_CONTROLLER} close -- Close Current so that it's feature cannot be used anymore. do stop is_open := False end set_thread_safe -- Enable thread facility inside Current do is_thread_safe := True end feature {NONE} clear_alc_error (a_device: POINTER) -- (from AUDIO_OPENAL_ERROR_MANAGER) do clear_error last_alc_error_code := {AUDIO_EXTERNAL}.alc_get_error (a_device) end clear_error -- Remove error pending in Current -- (from AUDIO_OPENAL_ERROR_MANAGER) do last_alc_error_code := {AUDIO_EXTERNAL}.alc_get_error (create {POINTER}) last_al_error_code := {AUDIO_EXTERNAL}.al_get_error Precursor {GAME_ERROR_MANAGER} ensure -- from GAME_ERROR_MANAGER no_error: not has_error end is_error_managable: BOOLEAN -- Can the present error can be manage -- (from AUDIO_OPENAL_ERROR_MANAGER) do Result := last_al_error_code = {AUDIO_EXTERNAL}.al_out_of_memory or last_al_error_code = {AUDIO_EXTERNAL}.al_no_error end is_manual_error: BOOLEAN -- Is the present error a manual error -- (from AUDIO_OPENAL_ERROR_MANAGER) last_al_error_code: INTEGER_32 -- The last error index return by the OpenAL library. -- (from AUDIO_OPENAL_ERROR_MANAGER) last_alc_error_code: INTEGER_32 -- The last error index return by the OpenAL context library. -- (from AUDIO_OPENAL_ERROR_MANAGER) put_manual_error (a_general_message, a_specific_error: READABLE_STRING_GENERAL) -- Create a manual error using a_general_error for the debug information -- and a_specific_error for the lasting information -- (from AUDIO_OPENAL_ERROR_MANAGER) do last_al_error_code := {AUDIO_EXTERNAL}.al_no_error is_manual_error := True Precursor {GAME_ERROR_MANAGER} (a_general_message, a_specific_error) ensure -- from GAME_ERROR_MANAGER has_error end read_al_error (a_message: READABLE_STRING_GENERAL) -- Read the next OpenAL error -- (from AUDIO_OPENAL_ERROR_MANAGER) do last_alc_error_code := {AUDIO_EXTERNAL}.alc_no_error last_al_error_code := {AUDIO_EXTERNAL}.al_get_error has_error := last_al_error_code /= {AUDIO_EXTERNAL}.al_no_error if has_error and Print_on_error_internal.item then Io.Error.put_string (a_message.to_string_8 + "%N"); Io.Error.put_string (last_error.to_string_8 + "%N") end end read_alc_error (a_device: POINTER; a_message: READABLE_STRING_GENERAL) -- Read the next OpenAL error -- (from AUDIO_OPENAL_ERROR_MANAGER) do last_al_error_code := {AUDIO_EXTERNAL}.al_no_error last_alc_error_code := {AUDIO_EXTERNAL}.alc_get_error (a_device) has_error := last_alc_error_code /= {AUDIO_EXTERNAL}.alc_no_error if has_error and Print_on_error_internal.item then Io.Error.put_string (a_message.to_string_8 + "%N"); Io.Error.put_string (last_error.to_string_8 + "%N") end end feature {NONE} -- Implementation - Routines assign_params_float_pointer_c (a_id: INTEGER_32; a_ptr: POINTER) -- Retreive the internal float C param at index a_id and put it in a_ptr do {AUDIO_EXTERNAL}.al_get_source_fv (index, a_id, a_ptr) end param_float_c (a_id: INTEGER_32): REAL_32 -- Retreive the internal float C param at index a_id local l_value: REAL_32 do {AUDIO_EXTERNAL}.al_get_source_f (index, a_id, $l_value.to_pointer) Result := l_value end param_int_c (a_id: INTEGER_32): INTEGER_32 -- Retreive the internal integer C param at index a_id local l_value: INTEGER_32 do {AUDIO_EXTERNAL}.al_get_source_i (index, a_id, $l_value.to_pointer) Result := l_value end processed_buffers_count: INTEGER_32 -- The number of buffer in the internal queue that has been processed do Result := param_int_c ({AUDIO_EXTERNAL}.al_buffers_processed) end processed_buffers_number: INTEGER_32 -- The number of buffer in the internal queue that has been processed do Result := param_int_c ({AUDIO_EXTERNAL}.al_buffers_processed) end queuded_buffers_count: INTEGER_32 -- The number of buffer in the internal queue that has not been processed yet. do Result := param_int_c ({AUDIO_EXTERNAL}.al_buffers_queued) end queuded_buffers_number: INTEGER_32 obsolete "Use `queuded_buffers_count' instead" -- The number of buffer in the internal queue that has not been processed yet. do Result := param_int_c ({AUDIO_EXTERNAL}.al_buffers_queued) end queue_buffer (a_buffer: POINTER; a_length, a_channel, a_bits_resolution, a_frequency: INTEGER_32) -- Queue a_buffer in the internal C queue. a_buffer has a size of a_lenght -- has a_channel to play at a_frequency hz using a_bit_resolution. require has_place: buffer_tail /= (buffer_head + 1) \\ Buffers_count local l_buffer_name: ARRAY [NATURAL_32] l_buffer_name_c: ANY l_format: INTEGER_32 do if a_channel = 1 then if a_bits_resolution = 8 then l_format := {AUDIO_EXTERNAL}.al_format_mono8 else l_format := {AUDIO_EXTERNAL}.al_format_mono16 end else if a_bits_resolution = 8 then l_format := {AUDIO_EXTERNAL}.al_format_stereo8 else l_format := {AUDIO_EXTERNAL}.al_format_stereo16 end end clear_error {AUDIO_EXTERNAL}.al_buffer_data (sound_al_buffer.at (buffer_head), l_format, a_buffer, a_length, a_frequency) read_al_error ("Cannot read buffer audio data.") if not has_error then create l_buffer_name.make_filled (sound_al_buffer.at (buffer_head), 1, 1) buffer_head := (buffer_head + 1) \\ Buffers_count l_buffer_name_c := l_buffer_name.to_c clear_error {AUDIO_EXTERNAL}.al_source_queue_buffers (index, 1, $l_buffer_name_c.to_pointer) read_al_error ("Cannot queud audio buffer.") end end queue_next_buffer -- Queue the next C buffer returned from the next sound of the internal_sound_queued local l_last_fill_buffer_size, l_channel, bits_resolution, l_freq, l_byte_per_buffer_sample: INTEGER_32 l_infinite_loop_restarted, l_streaming_sound_null: BOOLEAN do from l_last_fill_buffer_size := 0 l_infinite_loop_restarted := False l_streaming_sound_null := False until l_last_fill_buffer_size /= 0 or internal_sound_queued.is_empty or l_streaming_sound_null loop internal_sound_queued.item.sound.fill_buffer (temp_buffer, buffer_size) l_last_fill_buffer_size := internal_sound_queued.item.sound.last_buffer_size l_channel := internal_sound_queued.item.sound.channel_count bits_resolution := internal_sound_queued.item.sound.bits_per_sample l_freq := internal_sound_queued.item.sound.frequency l_byte_per_buffer_sample := internal_sound_queued.item.sound.byte_per_buffer_sample if internal_sound_queued.item.sound.is_finished then internal_sound_queued.item.sound.restart if internal_sound_queued.item.nb_loop = 0 then internal_sound_queued.remove if internal_sound_queued.is_empty then has_been_stop := True end else if internal_sound_queued.item.nb_loop > 0 then internal_sound_queued.item.nb_loop := internal_sound_queued.item.nb_loop - 1 else l_infinite_loop_restarted := True end end else l_streaming_sound_null := l_last_fill_buffer_size = 0 l_infinite_loop_restarted := False end end if l_last_fill_buffer_size > 0 then queue_buffer (temp_buffer, l_last_fill_buffer_size, l_channel, bits_resolution, l_freq) end end set_param_float_c (a_id: INTEGER_32; a_value: REAL_32) -- Store the internal float a_value C param at index a_id do {AUDIO_EXTERNAL}.al_set_source_f (index, a_id, a_value) end set_params_float_pointer_c (a_id: INTEGER_32; a_ptr: POINTER) -- Store the internal float C param pointed by a_ptr at index a_id do {AUDIO_EXTERNAL}.al_set_source_fv (index, a_id, a_ptr) end unqueue_buffer -- Remove the top buffer in the C internal queue require unqueue_buffer_nb_processed_valid: processed_buffers_count > 0 local l_buffer_name: ARRAY [NATURAL_32] l_buffer_name_c: ANY do check buffer_tail /= buffer_head end create l_buffer_name.make_filled (sound_al_buffer.at (buffer_tail), 1, 1) buffer_tail := (buffer_tail + 1) \\ Buffers_count l_buffer_name_c := l_buffer_name.to_c clear_error {AUDIO_EXTERNAL}.al_source_unqueue_buffers (index, 1, $l_buffer_name_c.to_pointer) read_al_error ("Cannot unqueue audio buffer.") end feature -- Implementation - Routines dispose -- Action to be executed just before garbage collection -- reclaims an object. -- Effect it in descendants to perform specific dispose -- actions. Those actions should only take care of freeing -- external resources; they should not perform remote calls -- on other objects since these may also be dead and reclaimed. local sources: ARRAY [NATURAL_32] sources_c: ANY l_sound_al_buffer_c: ANY do stop; temp_buffer.memory_free l_sound_al_buffer_c := sound_al_buffer.to_c {AUDIO_EXTERNAL}.al_delete_buffers (Buffers_count, $l_sound_al_buffer_c.to_pointer) create sources.make_filled (index, 1, 1) sources_c := sources.to_c {AUDIO_EXTERNAL}.al_delete_sources (1, $sources_c.to_pointer) end feature {NONE} -- Implementation - Variables buffer_head: INTEGER_32 -- The first element in the circular buffer buffer_tail: INTEGER_32 -- The last element in the circular buffer Buffers_count: INTEGER_32 -- The number of internal buffer in Current once ("PROCESS") Result := 4 end g_mutex: MUTEX -- The mutex used to manage thread synchronisation inside Current has_been_stop: BOOLEAN -- True if Current has been stoped by the Eiffel library (not the OpenAL library) index: NATURAL_32 -- The internal identifier of Current internal_sound_queued: LINKED_QUEUE [TUPLE [sound: AUDIO_SOUND; nb_loop: INTEGER_32]] -- The queue containing every sound to play is_al_stop: BOOLEAN -- True if the sound source has been stoped. require source_is_open: is_open do Result := (param_int_c ({AUDIO_EXTERNAL}.al_source_state) = {AUDIO_EXTERNAL}.al_stopped) end is_thread_safe: BOOLEAN -- Is tread facility enabled in Current Nb_buffer: INTEGER_32 obsolete "Use `buffers_count' instead" -- The number of internal buffer in Current once ("PROCESS") Result := 4 end sound_al_buffer: ARRAY [NATURAL_32] -- Internal C buffer queue temp_buffer: POINTER -- The temporary buffer used to transfert data in the real buffer feature -- Output Io: STD_FILES -- Handle to standard file setup -- (from ANY) once create Result; Result.set_output_default ensure -- from ANY instance_free: class io_not_void: Result /= Void end out: STRING_8 -- New string containing terse printable representation -- of current object -- (from ANY) do Result := tagged_out ensure -- from ANY out_not_void: Result /= Void end print (o: detachable ANY) -- Write terse external representation of o -- on standard output. -- (from ANY) local s: READABLE_STRING_8 do if attached o then s := o.out if attached {READABLE_STRING_32} s as s32 then Io.put_string_32 (s32) elseif attached {READABLE_STRING_8} s as s8 then Io.put_string (s8) else Io.put_string_32 (s.as_string_32) end end ensure -- from ANY instance_free: class end frozen tagged_out: STRING_8 -- New string containing terse printable representation -- of current object -- (from ANY) external "built_in" ensure -- from ANY tagged_out_not_void: Result /= Void end feature -- Platform Operating_environment: OPERATING_ENVIRONMENT -- Objects available from the operating system -- (from ANY) once create Result ensure -- from ANY instance_free: class operating_environment_not_void: Result /= Void end feature {NONE} -- Retrieval frozen internal_correct_mismatch -- Called from runtime to perform a proper dynamic dispatch on correct_mismatch -- from MISMATCH_CORRECTOR. -- (from ANY) local l_msg: STRING_32 l_exc: EXCEPTIONS do if attached {MISMATCH_CORRECTOR} Current as l_corrector then l_corrector.correct_mismatch else create l_msg.make_from_string ("Mismatch: ".as_string_32) create l_exc; l_msg.append (generating_type.name_32); l_exc.raise_retrieval_exception (l_msg) end end invariant -- from ANY reflexive_equality: standard_is_equal (Current) reflexive_conformance: conforms_to (Current) end -- class AUDIO_SOURCE
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