note
	description: "[
							A sound source in a 3d environment.
							
							If a stereo sound is queued in the source, the 3d environment
							is not applied.
							
							16 bit buffers are signed and 0 is the silent position
							8 bit buffers are unsigned and 128 is the silent position
							for stereo formats the left channel comes first
		
	]"
	author: "Louis Marchand"
	date: "Tue, 07 Apr 2015 01:15:20 +0000"
	revision: "2.0"

class interface
	AUDIO_SOURCE

create {AUDIO_LIBRARY_CONTROLLER}
	make (a_buffer_size: INTEGER_32)
			-- Initialization for Current using `a_buffer_size as the size of an audio buffer
			-- Note: Shorter a_buffer_size takes less memory but there is more
			-- possibility that the buffer empty itself before the application have te time to fill it.
		require
			make_source_sound_enable: Audio_library.is_playback_enable
		ensure
			is_open: not has_error implies is_open

feature -- Access

	Audio_library: AUDIO_LIBRARY_CONTROLLER
			-- Access to the audio library internal fonctionnality
			-- (from AUDIO_LIBRARY_SHARED)

	buffer_size: INTEGER_32
			-- The buffer size for the sound streaming (default is 65536). Allocate too little memory to buffer can cause sound to stop before finishing.

	direction: TUPLE [x: REAL_32; y: REAL_32; z: REAL_32]
			-- Get the source direction. Meaning where the source object is looking at in the 3D environment.
		require
			source_is_open: is_open

	gain: REAL_32 assign set_gain
			-- The gain (volume) of Current. The gain will always be a REAL between 0 and 1.
			-- If the gain is set at 0, Current is mute. If the gain is set at 1, it is at it's max volume.
		require
			source_is_open: is_open

	generating_type: TYPE [detachable AUDIO_SOURCE]
			-- Type of current object
			-- (type of which it is a direct instance)
			-- (from ANY)
		ensure -- from ANY
			generating_type_not_void: Result /= Void

	generator: STRING_8
			-- Name of current object's generating class
			-- (base class of the type of which it is a direct instance)
			-- (from ANY)
		ensure -- from ANY
			generator_not_void: Result /= Void
			generator_not_empty: not Result.is_empty

	has_error: BOOLEAN
			-- Is the library has generate an error
			-- (from GAME_ERROR_MANAGER)

	is_initial: BOOLEAN
			-- True if the sound source has been rewinded.
		require
			source_is_open: is_open

	is_open: BOOLEAN
			-- Is Current open and ready to be used (without initialization error)

	is_pause: BOOLEAN
			-- True if the sound source is currently on pause.
		require
			source_is_open: is_open

	is_playing: BOOLEAN
			-- True if the sound source is currently playing.
		require
			source_is_open: is_open

	is_stop: BOOLEAN
			-- True if the sound source has been stoped.
		require
			source_is_open: is_open

	last_error: READABLE_STRING_GENERAL
			-- The last error generate by the library
			-- (from AUDIO_OPENAL_ERROR_MANAGER)

	pause
			-- Put the streaming in pause.
		require
			source_is_open: is_open

	play
			-- Start the sound streaming.
		require
			source_is_open: is_open

	position: TUPLE [x: REAL_32; y: REAL_32; z: REAL_32]
			-- Get the object position in a 3D environment.
			-- (from AUDIO_3D_OBJECT)

	queue_sound (a_sound: AUDIO_SOUND)
			-- Add a a_sound to the playing queue.
			-- Don't loop the sound at all (only one playing).
		require
			source_is_open: is_open
			queud_sound_is_open: a_sound.is_open

	queue_sound_infinite_loop (a_sound: AUDIO_SOUND)
			-- Add a a_sound to the playing queue.
			-- Loop the a_sound until the source is stopped.
		require
			source_is_open: is_open
			queud_sound_is_open: a_sound.is_open

	queue_sound_loop (a_sound: AUDIO_SOUND; a_nb_loop: INTEGER_32)
			-- Add a a_sound to the playing queue.
			-- Put a_nb_loop to 0 for no loop and to -1 for infinite loop
		require
			source_is_open: is_open
			queud_sound_is_open: a_sound.is_open

	set_direction (a_x, a_y, a_z: REAL_32)
			-- Set the source direction. Meaning where the source object is looking at in the 3D environment.
		require
			source_is_open: is_open

	set_gain (a_value: REAL_32)
			-- Set the Current gain (volume) to a_value. The a_value must always be a REAL between 0 and 1.
			-- If the a_value is set at 0, the source is mute. If the a_value is set at 1, it is at it's max volume.
		require
			source_is_open: is_open
			source_set_gain_valid_value: a_value >= 0.0 and then a_value <= 1.0
		ensure
			source_set_gain_is_set: not has_error implies gain = a_value

	set_position (a_x, a_y, a_z: REAL_32)
			-- Set the object position in a 3D environment.
			-- (from AUDIO_3D_OBJECT)
		require -- from  GAME_3D_OBJECT
			True
		ensure -- from GAME_3D_OBJECT
			is_assign: attached position as la_position implies (la_position.x ~ a_x and la_position.y ~ a_y and la_position.z ~ a_z)
		ensure then -- from AUDIO_3D_OBJECT
			is_assign: not has_error implies (attached position as la_position implies (la_position.x ~ a_x and la_position.y ~ a_y and la_position.z ~ a_z))

	set_velocity (a_x, a_y, a_z: REAL_32)
			-- Set the object velocity (deplacement) in a 3D environment.
			-- (from AUDIO_3D_OBJECT)
		ensure then -- from AUDIO_3D_OBJECT
			is_assign: not has_error implies (attached velocity as la_velocity implies (la_velocity.x ~ a_x and la_velocity.y ~ a_y and la_velocity.z ~ a_z))

	set_x (a_x: REAL_32)
			-- Assign the x coordinate of the position
			-- (from GAME_3D_OBJECT)
		ensure -- from GAME_3D_OBJECT
			is_assign: x ~ a_x

	set_y (a_y: REAL_32)
			-- Assign the y coordinate of the position
			-- (from GAME_3D_OBJECT)
		ensure -- from GAME_3D_OBJECT
			is_assign: y ~ a_y

	set_z (a_z: REAL_32)
			-- Assign the z coordinate of the position
			-- (from GAME_3D_OBJECT)
		ensure -- from GAME_3D_OBJECT
			is_assign: z ~ a_z

	sound_queued: CHAIN_INDEXABLE_ITERATOR [TUPLE [sound: AUDIO_SOUND; nb_loop: INTEGER_32]]
			-- The queue containing every sound to play

	stop
			-- Stop the streaming. All queud sound will be remove from the queue.
		require
			source_is_open: is_open

	update_playing
			-- This methode must be execute at regular interval. If it is not execute enough in a certain time lap, the sounds will stop before finishing.
			-- If this append, you can call this methode more often or use bigger buffer_size. You can use the routine update on the AUDIO_LIBRARY_CONTROLLER
			-- and it will do the same effect.
		require
			source_is_open: is_open

	velocity: TUPLE [x: REAL_32; y: REAL_32; z: REAL_32]
			-- Get the object velocity (deplacement) in a 3D environment.
			-- (from AUDIO_3D_OBJECT)

	x: REAL_32 assign set_x
			-- X coordinate of the position
			-- (from GAME_3D_OBJECT)

	y: REAL_32 assign set_y
			-- Y coordinate of the position
			-- (from GAME_3D_OBJECT)

	z: REAL_32 assign set_z
			-- Z coordinate of the position
			-- (from GAME_3D_OBJECT)
	
feature -- Comparison

	frozen deep_equal (a: detachable ANY; b: like arg #1): BOOLEAN
			-- Are a and b either both void
			-- or attached to isomorphic object structures?
			-- (from ANY)
		ensure -- from ANY
			instance_free: class
			shallow_implies_deep: standard_equal (a, b) implies Result
			both_or_none_void: (a = Void) implies (Result = (b = Void))
			same_type: (Result and (a /= Void)) implies (b /= Void and then a.same_type (b))
			symmetric: Result implies deep_equal (b, a)

	frozen equal (a: detachable ANY; b: like arg #1): BOOLEAN
			-- Are a and b either both void or attached
			-- to objects considered equal?
			-- (from ANY)
		ensure -- from ANY
			instance_free: class
			definition: Result = (a = Void and b = Void) or else ((a /= Void and b /= Void) and then a.is_equal (b))

	frozen is_deep_equal alias "≡≡≡" (other: AUDIO_SOURCE): BOOLEAN
			-- Are Current and other attached to isomorphic object structures?
			-- (from ANY)
		require -- from ANY
			other_not_void: other /= Void
		ensure -- from ANY
			shallow_implies_deep: standard_is_equal (other) implies Result
			same_type: Result implies same_type (other)
			symmetric: Result implies other.is_deep_equal (Current)

	is_equal (other: AUDIO_SOURCE): BOOLEAN
			-- Is other attached to an object considered
			-- equal to current object?
			-- (from ANY)
		require -- from ANY
			other_not_void: other /= Void
		ensure -- from ANY
			symmetric: Result implies other ~ Current
			consistent: standard_is_equal (other) implies Result

	frozen standard_equal (a: detachable ANY; b: like arg #1): BOOLEAN
			-- Are a and b either both void or attached to
			-- field-by-field identical objects of the same type?
			-- Always uses default object comparison criterion.
			-- (from ANY)
		ensure -- from ANY
			instance_free: class
			definition: Result = (a = Void and b = Void) or else ((a /= Void and b /= Void) and then a.standard_is_equal (b))

	frozen standard_is_equal alias "" (other: AUDIO_SOURCE): BOOLEAN
			-- Is other attached to an object of the same type
			-- as current object, and field-by-field identical to it?
			-- (from ANY)
		require -- from ANY
			other_not_void: other /= Void
		ensure -- from ANY
			same_type: Result implies same_type (other)
			symmetric: Result implies other.standard_is_equal (Current)
	
feature -- Status report

	conforms_to (other: ANY): BOOLEAN
			-- Does type of current object conform to type
			-- of other (as per Eiffel: The Language, chapter 13)?
			-- (from ANY)
		require -- from ANY
			other_not_void: other /= Void

	same_type (other: ANY): BOOLEAN
			-- Is type of current object identical to type of other?
			-- (from ANY)
		require -- from ANY
			other_not_void: other /= Void
		ensure -- from ANY
			definition: Result = (conforms_to (other) and other.conforms_to (Current))
	
feature -- Duplication

	copy (other: AUDIO_SOURCE)
			-- Update current object using fields of object attached
			-- to other, so as to yield equal objects.
			-- (from ANY)
		require -- from ANY
			other_not_void: other /= Void
			type_identity: same_type (other)
		ensure -- from ANY
			is_equal: Current ~ other

	frozen deep_copy (other: AUDIO_SOURCE)
			-- Effect equivalent to that of:
			--		copy (other . deep_twin)
			-- (from ANY)
		require -- from ANY
			other_not_void: other /= Void
		ensure -- from ANY
			deep_equal: deep_equal (Current, other)

	frozen deep_twin: AUDIO_SOURCE
			-- New object structure recursively duplicated from Current.
			-- (from ANY)
		ensure -- from ANY
			deep_twin_not_void: Result /= Void
			deep_equal: deep_equal (Current, Result)

	frozen standard_copy (other: AUDIO_SOURCE)
			-- Copy every field of other onto corresponding field
			-- of current object.
			-- (from ANY)
		require -- from ANY
			other_not_void: other /= Void
			type_identity: same_type (other)
		ensure -- from ANY
			is_standard_equal: standard_is_equal (other)

	frozen standard_twin: AUDIO_SOURCE
			-- New object field-by-field identical to other.
			-- Always uses default copying semantics.
			-- (from ANY)
		ensure -- from ANY
			standard_twin_not_void: Result /= Void
			equal: standard_equal (Result, Current)

	frozen twin: AUDIO_SOURCE
			-- New object equal to Current
			-- twin calls copy; to change copying/twinning semantics, redefine copy.
			-- (from ANY)
		ensure -- from ANY
			twin_not_void: Result /= Void
			is_equal: Result ~ Current
	
feature -- Basic operations

	frozen default: detachable AUDIO_SOURCE
			-- Default value of object's type
			-- (from ANY)

	frozen default_pointer: POINTER
			-- Default value of type POINTER
			-- (Avoid the need to write p.default for
			-- some p of type POINTER.)
			-- (from ANY)
		ensure -- from ANY
			instance_free: class

	default_rescue
			-- Process exception for routines with no Rescue clause.
			-- (Default: do nothing.)
			-- (from ANY)

	frozen do_nothing
			-- Execute a null action.
			-- (from ANY)
		ensure -- from ANY
			instance_free: class
	
feature -- Implementation - Routines

	dispose
			-- Action to be executed just before garbage collection
			-- reclaims an object.
			-- Effect it in descendants to perform specific dispose
			-- actions. Those actions should only take care of freeing
			-- external resources; they should not perform remote calls
			-- on other objects since these may also be dead and reclaimed.
	
feature -- Output

	Io: STD_FILES
			-- Handle to standard file setup
			-- (from ANY)
		ensure -- from ANY
			instance_free: class
			io_not_void: Result /= Void

	out: STRING_8
			-- New string containing terse printable representation
			-- of current object
			-- (from ANY)
		ensure -- from ANY
			out_not_void: Result /= Void

	print (o: detachable ANY)
			-- Write terse external representation of o
			-- on standard output.
			-- (from ANY)
		ensure -- from ANY
			instance_free: class

	frozen tagged_out: STRING_8
			-- New string containing terse printable representation
			-- of current object
			-- (from ANY)
		ensure -- from ANY
			tagged_out_not_void: Result /= Void
	
feature -- Platform

	Operating_environment: OPERATING_ENVIRONMENT
			-- Objects available from the operating system
			-- (from ANY)
		ensure -- from ANY
			instance_free: class
			operating_environment_not_void: Result /= Void
	
invariant
		-- from ANY
	reflexive_equality: standard_is_equal (Current)
	reflexive_conformance: conforms_to (Current)

end -- class AUDIO_SOURCE

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