note description: "[ A sound source in a 3d environment. If a stereo sound is queued in the source, the 3d environment is not applied. 16 bit buffers are signed and 0 is the silent position 8 bit buffers are unsigned and 128 is the silent position for stereo formats the left channel comes first ]" author: "Louis Marchand" date: "Tue, 07 Apr 2015 01:15:20 +0000" revision: "2.0" class AUDIO_SOURCE inherit AUDIO_3D_OBJECT DISPOSABLE AUDIO_LIBRARY_SHARED create {AUDIO_LIBRARY_CONTROLLER} make feature {NONE} -- Initialization make (a_buffer_size: INTEGER_32) -- Initialization for Current using `a_buffer_size as the size of an audio buffer -- Note: Shorter a_buffer_size takes less memory but there is more -- possibility that the buffer empty itself before the application have te time to fill it. require make_source_sound_enable: Audio_library.is_playback_enable local l_sources: ARRAY [NATURAL_32] l_source_c: ANY do has_been_stop := True create l_sources.make_filled (0, 1, 1) create g_mutex.make create internal_sound_queued.make create sound_al_buffer.make_filled (0, 0, Buffers_count - 1) l_source_c := l_sources.to_c clear_error {AUDIO_EXTERNAL}.al_gen_sources (1, $l_source_c.to_pointer) index := l_sources.at (1) if {AUDIO_EXTERNAL}.al_is_source (index) then buffer_size := a_buffer_size buffer_tail := 0 buffer_head := 0 initialize_buffers if not has_error then is_open := True set_position (0.0, 0.0, 0.0) if not has_error then set_direction (0.0, 0.0, 0.0) if not has_error then set_direction (0.0, 0.0, 0.0) end end is_open := not has_error temp_buffer := temp_buffer.memory_alloc (buffer_size) is_thread_safe := False end else read_al_error ("Cannot generate a new source") end ensure is_open: not has_error implies is_open end initialize_buffers -- Create the internal sound_al_buffer local l_are_buffers: BOOLEAN i: INTEGER_32 l_sound_al_buffer_c: ANY do l_sound_al_buffer_c := sound_al_buffer.to_c {AUDIO_EXTERNAL}.al_gen_buffers (Buffers_count, $l_sound_al_buffer_c.to_pointer) from l_are_buffers := True i := sound_al_buffer.lower until i > sound_al_buffer.upper or not l_are_buffers loop l_are_buffers := l_are_buffers and {AUDIO_EXTERNAL}.al_is_buffer (sound_al_buffer.at (i)) i := i + 1 end if not l_are_buffers then read_al_error ("Cannot generate buffer for audio source.") end end feature -- Access buffer_size: INTEGER_32 -- The buffer size for the sound streaming (default is 65536). Allocate too little memory to buffer can cause sound to stop before finishing. play -- Start the sound streaming. require source_is_open: is_open do has_been_stop := False clear_error update_playing if not has_error then {AUDIO_EXTERNAL}.al_source_play (index) if not is_playing then read_al_error ("Cannot play audio source.") end end end pause -- Put the streaming in pause. require source_is_open: is_open do has_been_stop := False clear_error {AUDIO_EXTERNAL}.al_source_pause (index) if not is_pause then read_al_error ("Cannot pause audio source") end end stop -- Stop the streaming. All queud sound will be remove from the queue. require source_is_open: is_open do has_been_stop := True clear_error {AUDIO_EXTERNAL}.al_source_stop (index) if not is_stop then read_al_error ("Cannot stop audio source.") end if not has_error then internal_sound_queued.wipe_out update_playing {AUDIO_EXTERNAL}.al_source_rewind (index) if not is_initial then read_al_error ("Cannot rewind audio source.") end end end is_playing: BOOLEAN -- True if the sound source is currently playing. require source_is_open: is_open do Result := (param_int_c ({AUDIO_EXTERNAL}.al_source_state) = {AUDIO_EXTERNAL}.al_playing) or (not has_been_stop and is_al_stop) end is_pause: BOOLEAN -- True if the sound source is currently on pause. require source_is_open: is_open do Result := (param_int_c ({AUDIO_EXTERNAL}.al_source_state) = {AUDIO_EXTERNAL}.al_paused) end is_stop: BOOLEAN -- True if the sound source has been stoped. require source_is_open: is_open do Result := has_been_stop and is_al_stop end is_initial: BOOLEAN -- True if the sound source has been rewinded. require source_is_open: is_open do Result := (param_int_c ({AUDIO_EXTERNAL}.al_source_state) = {AUDIO_EXTERNAL}.al_initial) end gain: REAL_32 assign set_gain -- The gain (volume) of Current. The gain will always be a REAL between 0 and 1. -- If the gain is set at 0, Current is mute. If the gain is set at 1, it is at it's max volume. require source_is_open: is_open do Result := param_float_c ({AUDIO_EXTERNAL}.al_gain) end set_gain (a_value: REAL_32) -- Set the Current gain (volume) to a_value. The a_value must always be a REAL between 0 and 1. -- If the a_value is set at 0, the source is mute. If the a_value is set at 1, it is at it's max volume. require source_is_open: is_open source_set_gain_valid_value: a_value >= 0.0 and then a_value <= 1.0 do set_param_float_c ({AUDIO_EXTERNAL}.al_gain, a_value) ensure source_set_gain_is_set: not has_error implies gain = a_value end queue_sound_loop (a_sound: AUDIO_SOUND; a_nb_loop: INTEGER_32) -- Add a a_sound to the playing queue. -- Put a_nb_loop to 0 for no loop and to -1 for infinite loop require source_is_open: is_open queud_sound_is_open: a_sound.is_open local l_sound_tuple: TUPLE [sound: AUDIO_SOUND; nb_loop: INTEGER_32] do create l_sound_tuple l_sound_tuple.sound := a_sound l_sound_tuple.nb_loop := a_nb_loop; internal_sound_queued.put (l_sound_tuple) end queue_sound (a_sound: AUDIO_SOUND) -- Add a a_sound to the playing queue. -- Don't loop the sound at all (only one playing). require source_is_open: is_open queud_sound_is_open: a_sound.is_open do queue_sound_loop (a_sound, 0) end queue_sound_infinite_loop (a_sound: AUDIO_SOUND) -- Add a a_sound to the playing queue. -- Loop the a_sound until the source is stopped. require source_is_open: is_open queud_sound_is_open: a_sound.is_open do queue_sound_loop (a_sound, -1) end sound_queued: CHAIN_INDEXABLE_ITERATOR [TUPLE [sound: AUDIO_SOUND; nb_loop: INTEGER_32]] -- The queue containing every sound to play do create Result.make (internal_sound_queued) end update_playing -- This methode must be execute at regular interval. If it is not execute enough in a certain time lap, the sounds will stop before finishing. -- If this append, you can call this methode more often or use bigger buffer_size. You can use the routine update on the AUDIO_LIBRARY_CONTROLLER -- and it will do the same effect. require source_is_open: is_open local last_position: INTEGER_32 do if is_thread_safe then g_mutex.lock end from until processed_buffers_count < 1 loop unqueue_buffer end from last_position := buffer_head - 1 until buffer_tail = (buffer_head + 1) \\ Buffers_count or internal_sound_queued.is_empty or last_position = buffer_head loop last_position := buffer_head queue_next_buffer end if is_al_stop and not has_been_stop then {AUDIO_EXTERNAL}.al_source_play (index) end if is_thread_safe then g_mutex.unlock end end set_direction (a_x, a_y, a_z: REAL_32) -- Set the source direction. Meaning where the source object is looking at in the 3D environment. require source_is_open: is_open do set_params_3_float ({AUDIO_EXTERNAL}.al_direction, a_x, a_y, a_z) end direction: TUPLE [x: REAL_32; y: REAL_32; z: REAL_32] -- Get the source direction. Meaning where the source object is looking at in the 3D environment. require source_is_open: is_open do Result := params_3_float ({AUDIO_EXTERNAL}.al_direction) end is_open: BOOLEAN -- Is Current open and ready to be used (without initialization error) feature {AUDIO_LIBRARY_CONTROLLER} set_thread_safe -- Enable thread facility inside Current do is_thread_safe := True end close -- Close Current so that it's feature cannot be used anymore. do stop is_open := False end feature {NONE} -- Implementation - Routines queuded_buffers_count: INTEGER_32 -- The number of buffer in the internal queue that has not been processed yet. do Result := param_int_c ({AUDIO_EXTERNAL}.al_buffers_queued) end queuded_buffers_number: INTEGER_32 obsolete "Use `queuded_buffers_count' instead" -- The number of buffer in the internal queue that has not been processed yet. do Result := param_int_c ({AUDIO_EXTERNAL}.al_buffers_queued) end processed_buffers_count: INTEGER_32 -- The number of buffer in the internal queue that has been processed do Result := param_int_c ({AUDIO_EXTERNAL}.al_buffers_processed) end processed_buffers_number: INTEGER_32 -- The number of buffer in the internal queue that has been processed do Result := param_int_c ({AUDIO_EXTERNAL}.al_buffers_processed) end queue_next_buffer -- Queue the next C buffer returned from the next sound of the internal_sound_queued local l_last_fill_buffer_size, l_channel, bits_resolution, l_freq, l_byte_per_buffer_sample: INTEGER_32 l_infinite_loop_restarted, l_streaming_sound_null: BOOLEAN do from l_last_fill_buffer_size := 0 l_infinite_loop_restarted := False l_streaming_sound_null := False until l_last_fill_buffer_size /= 0 or internal_sound_queued.is_empty or l_streaming_sound_null loop internal_sound_queued.item.sound.fill_buffer (temp_buffer, buffer_size) l_last_fill_buffer_size := internal_sound_queued.item.sound.last_buffer_size l_channel := internal_sound_queued.item.sound.channel_count bits_resolution := internal_sound_queued.item.sound.bits_per_sample l_freq := internal_sound_queued.item.sound.frequency l_byte_per_buffer_sample := internal_sound_queued.item.sound.byte_per_buffer_sample if internal_sound_queued.item.sound.is_finished then internal_sound_queued.item.sound.restart if internal_sound_queued.item.nb_loop = 0 then internal_sound_queued.remove if internal_sound_queued.is_empty then has_been_stop := True end else if internal_sound_queued.item.nb_loop > 0 then internal_sound_queued.item.nb_loop := internal_sound_queued.item.nb_loop - 1 else l_infinite_loop_restarted := True end end else l_streaming_sound_null := l_last_fill_buffer_size = 0 l_infinite_loop_restarted := False end end if l_last_fill_buffer_size > 0 then queue_buffer (temp_buffer, l_last_fill_buffer_size, l_channel, bits_resolution, l_freq) end end queue_buffer (a_buffer: POINTER; a_length, a_channel, a_bits_resolution, a_frequency: INTEGER_32) -- Queue a_buffer in the internal C queue. a_buffer has a size of a_lenght -- has a_channel to play at a_frequency hz using a_bit_resolution. require has_place: buffer_tail /= (buffer_head + 1) \\ Buffers_count local l_buffer_name: ARRAY [NATURAL_32] l_buffer_name_c: ANY l_format: INTEGER_32 do if a_channel = 1 then if a_bits_resolution = 8 then l_format := {AUDIO_EXTERNAL}.al_format_mono8 else l_format := {AUDIO_EXTERNAL}.al_format_mono16 end else if a_bits_resolution = 8 then l_format := {AUDIO_EXTERNAL}.al_format_stereo8 else l_format := {AUDIO_EXTERNAL}.al_format_stereo16 end end clear_error {AUDIO_EXTERNAL}.al_buffer_data (sound_al_buffer.at (buffer_head), l_format, a_buffer, a_length, a_frequency) read_al_error ("Cannot read buffer audio data.") if not has_error then create l_buffer_name.make_filled (sound_al_buffer.at (buffer_head), 1, 1) buffer_head := (buffer_head + 1) \\ Buffers_count l_buffer_name_c := l_buffer_name.to_c clear_error {AUDIO_EXTERNAL}.al_source_queue_buffers (index, 1, $l_buffer_name_c.to_pointer) read_al_error ("Cannot queud audio buffer.") end end unqueue_buffer -- Remove the top buffer in the C internal queue require unqueue_buffer_nb_processed_valid: processed_buffers_count > 0 local l_buffer_name: ARRAY [NATURAL_32] l_buffer_name_c: ANY do check buffer_tail /= buffer_head end create l_buffer_name.make_filled (sound_al_buffer.at (buffer_tail), 1, 1) buffer_tail := (buffer_tail + 1) \\ Buffers_count l_buffer_name_c := l_buffer_name.to_c clear_error {AUDIO_EXTERNAL}.al_source_unqueue_buffers (index, 1, $l_buffer_name_c.to_pointer) read_al_error ("Cannot unqueue audio buffer.") end param_int_c (a_id: INTEGER_32): INTEGER_32 -- Retreive the internal integer C param at index a_id local l_value: INTEGER_32 do {AUDIO_EXTERNAL}.al_get_source_i (index, a_id, $l_value.to_pointer) Result := l_value end param_float_c (a_id: INTEGER_32): REAL_32 -- Retreive the internal float C param at index a_id local l_value: REAL_32 do {AUDIO_EXTERNAL}.al_get_source_f (index, a_id, $l_value.to_pointer) Result := l_value end set_param_float_c (a_id: INTEGER_32; a_value: REAL_32) -- Store the internal float a_value C param at index a_id do {AUDIO_EXTERNAL}.al_set_source_f (index, a_id, a_value) end set_params_float_pointer_c (a_id: INTEGER_32; a_ptr: POINTER) -- Store the internal float C param pointed by a_ptr at index a_id do {AUDIO_EXTERNAL}.al_set_source_fv (index, a_id, a_ptr) end assign_params_float_pointer_c (a_id: INTEGER_32; a_ptr: POINTER) -- Retreive the internal float C param at index a_id and put it in a_ptr do {AUDIO_EXTERNAL}.al_get_source_fv (index, a_id, a_ptr) end dispose -- Action to be executed just before garbage collection -- reclaims an object. -- Effect it in descendants to perform specific dispose -- actions. Those actions should only take care of freeing -- external resources; they should not perform remote calls -- on other objects since these may also be dead and reclaimed. local sources: ARRAY [NATURAL_32] sources_c: ANY l_sound_al_buffer_c: ANY do stop; temp_buffer.memory_free l_sound_al_buffer_c := sound_al_buffer.to_c {AUDIO_EXTERNAL}.al_delete_buffers (Buffers_count, $l_sound_al_buffer_c.to_pointer) create sources.make_filled (index, 1, 1) sources_c := sources.to_c {AUDIO_EXTERNAL}.al_delete_sources (1, $sources_c.to_pointer) end feature {NONE} -- Implementation - Variables sound_al_buffer: ARRAY [NATURAL_32] -- Internal C buffer queue buffer_tail: INTEGER_32 -- The last element in the circular buffer buffer_head: INTEGER_32 -- The first element in the circular buffer index: NATURAL_32 -- The internal identifier of Current temp_buffer: POINTER -- The temporary buffer used to transfert data in the real buffer internal_sound_queued: LINKED_QUEUE [TUPLE [sound: AUDIO_SOUND; nb_loop: INTEGER_32]] -- The queue containing every sound to play Buffers_count: INTEGER_32 -- The number of internal buffer in Current once ("PROCESS") Result := 4 end Nb_buffer: INTEGER_32 obsolete "Use `buffers_count' instead" -- The number of internal buffer in Current once ("PROCESS") Result := 4 end is_thread_safe: BOOLEAN -- Is tread facility enabled in Current g_mutex: MUTEX -- The mutex used to manage thread synchronisation inside Current is_al_stop: BOOLEAN -- True if the sound source has been stoped. require source_is_open: is_open do Result := (param_int_c ({AUDIO_EXTERNAL}.al_source_state) = {AUDIO_EXTERNAL}.al_stopped) end has_been_stop: BOOLEAN -- True if Current has been stoped by the Eiffel library (not the OpenAL library) end -- class AUDIO_SOURCE
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