note description: "Joystick manager. Not tested. It is most probable that it does not work correctly" author: "Louis Marchand" date: "May 24, 2012" revision: "1.0.0.0" class GAME_JOYSTICK create {GAME_LIBRARY_CONTROLLER} make feature {NONE} -- Initialization default_create -- Process instances of classes with no creation clause. -- (Default: do nothing.) -- (from ANY) do end make (a_open_index: INTEGER_32) -- Initialization for Current using a_open_index when open. do events_controller := Game_library.events_controller open_index := a_open_index is_removed := False make_events end feature -- Access axes_count: INTEGER_32 -- Get the number of axes on the joystick. require get_axes_number_opened: is_open not_removed: not is_removed do clear_error Result := {GAME_SDL_EXTERNAL}.sdl_joysticknumaxes (item) manage_error_code (Result, "Error while querying the number of joystick axes.") end axes_number: INTEGER_32 obsolete "Use `axes_count' instead" -- Get the number of axes on the joystick. require get_axes_number_opened: is_open not_removed: not is_removed do clear_error Result := {GAME_SDL_EXTERNAL}.sdl_joysticknumaxes (item) manage_error_code (Result, "Error while querying the number of joystick axes.") end axis_motion_actions: ACTION_SEQUENCE [NATURAL_32, NATURAL_8, INTEGER_16] -- When an axis of Current has been moved at a certain value. -- (from GAME_JOYSTICK_EVENTS) require -- from GAME_JOYSTICK_EVENTS joy_axis_motion_event_enable: events_controller.is_joy_axis_motion_event_enable do if attached axis_motion_actions_internal as la_axis_motion_actions_internal then Result := la_axis_motion_actions_internal else create Result if is_events_running and not events_controller.joy_axis_motion_actions.has (axis_motion_events_callback) then events_controller.joy_axis_motion_actions.extend (axis_motion_events_callback) end axis_motion_actions_internal := Result end end axis_value (a_axis_id: INTEGER_32): INTEGER_16 -- Get the value of the axis identified by a_axis_id. -- Note that a_axis_id index start at 0 require get_axis_value_opened: is_open not_removed: not is_removed get_axis_value_axis_id_valid: a_axis_id < axes_count do Result := {GAME_SDL_EXTERNAL}.sdl_joystickgetaxis (item, a_axis_id) end ball_change (a_ball_id: INTEGER_32): TUPLE [x_relative: INTEGER_32; y_relative: INTEGER_32] -- Return the state of the ball identified by a_ball_id (relative to the last read). -- Note that a_ball_id index start at 0 require get_ball_value_opened: is_open get_ball_value_ball_id_valid: a_ball_id < axes_count not_removed: not is_removed local l_dx, l_dy, l_error: INTEGER_32 do clear_error {GAME_SDL_EXTERNAL}.sdl_joystickupdate l_error := {GAME_SDL_EXTERNAL}.sdl_joystickgetball (item, a_ball_id, $l_dx.to_pointer, $l_dy.to_pointer) Result := [l_dx, l_dy] manage_error_code (l_error, "Error while querying the state change of joystick ball.") end ball_motion_actions: ACTION_SEQUENCE [NATURAL_32, NATURAL_8, INTEGER_16, INTEGER_16] -- When a ball of Current has been moved to a certain relative value (x_relative,y_relative) -- (from GAME_JOYSTICK_EVENTS) require -- from GAME_JOYSTICK_EVENTS joy_ball_motion_event_enable: events_controller.is_joy_ball_motion_event_enable do if attached ball_motion_actions_internal as la_ball_motion_actions_internal then Result := la_ball_motion_actions_internal else create Result if is_events_running and not events_controller.joy_ball_motion_actions.has (ball_motion_events_callback) then events_controller.joy_ball_motion_actions.extend (ball_motion_events_callback) end ball_motion_actions_internal := Result end end balls_count: INTEGER_32 -- Return the number of balls on the joystick. require get_balls_number_opened: is_open not_removed: not is_removed do clear_error Result := {GAME_SDL_EXTERNAL}.sdl_joysticknumballs (item) manage_error_code (Result, "Error while querying the number of joystick balls.") end balls_number: INTEGER_32 obsolete "Use `balls_count' instead" -- Return the number of balls on the joystick. require get_balls_number_opened: is_open not_removed: not is_removed do clear_error Result := {GAME_SDL_EXTERNAL}.sdl_joysticknumballs (item) manage_error_code (Result, "Error while querying the number of joystick balls.") end button_pressed_actions: ACTION_SEQUENCE [NATURAL_32, NATURAL_8] -- When a button (identified by button_id) of Current has been pressed. -- (from GAME_JOYSTICK_EVENTS) require -- from GAME_JOYSTICK_EVENTS joy_button_pressed_event_enable: events_controller.is_joy_button_pressed_event_enable do if attached button_pressed_actions_internal as la_button_pressed_actions_internal then Result := la_button_pressed_actions_internal else create Result if is_events_running and not events_controller.joy_button_pressed_actions.has (button_pressed_events_callback) then events_controller.joy_button_pressed_actions.extend (button_pressed_events_callback) end button_pressed_actions_internal := Result end end button_released_actions: ACTION_SEQUENCE [NATURAL_32, NATURAL_8] -- When a button (identified by button_id) of Current has been released. -- (from GAME_JOYSTICK_EVENTS) require -- from GAME_JOYSTICK_EVENTS joy_button_pressed_event_enable: events_controller.is_joy_button_released_event_enable do if attached button_released_actions_internal as la_button_released_actions_internal then Result := la_button_released_actions_internal else create Result if is_events_running and not events_controller.joy_button_released_actions.has (button_released_events_callback) then events_controller.joy_button_released_actions.extend (button_released_events_callback) end button_released_actions_internal := Result end end buttons_count: INTEGER_32 -- Return the number of buttons on the joystick. require get_buttons_number_opened: is_open not_removed: not is_removed do clear_error Result := {GAME_SDL_EXTERNAL}.sdl_joysticknumbuttons (item) manage_error_code (Result, "Error while querying the number of joystick buttons.") end buttons_number: INTEGER_32 obsolete "Use `buttons_count' instead" -- Return the number of buttons on the joystick. require get_buttons_number_opened: is_open not_removed: not is_removed do clear_error Result := {GAME_SDL_EXTERNAL}.sdl_joysticknumbuttons (item) manage_error_code (Result, "Error while querying the number of joystick buttons.") end clear_events -- <Precuror> -- (from GAME_JOYSTICK_EVENTS) local l_was_running: BOOLEAN do l_was_running := is_events_running if is_events_running then stop_events end axis_motion_actions_internal := Void ball_motion_actions_internal := Void hat_motion_actions_internal := Void button_pressed_actions_internal := Void button_released_actions_internal := Void removed_actions_internal := Void if l_was_running then run_events end ensure -- from GAME_EVENTS running_unchanged: is_events_running = old is_events_running end close -- Close Current (Free internal structure). require close_is_open: is_open do internal_close end events_controller: GAME_EVENTS_CONTROLLER -- Used main event manager Game_library: GAME_LIBRARY_CONTROLLER -- The main controller of the game library -- (from GAME_LIBRARY_SHARED) once ("PROCESS") if attached internal_game_library as la_game_library then Result := la_game_library else create Result end end generating_type: TYPE [detachable GAME_JOYSTICK] -- Type of current object -- (type of which it is a direct instance) -- (from ANY) external "built_in" ensure -- from ANY generating_type_not_void: Result /= Void end generator: STRING_8 -- Name of current object's generating class -- (base class of the type of which it is a direct instance) -- (from ANY) external "built_in" ensure -- from ANY generator_not_void: Result /= Void generator_not_empty: not Result.is_empty end guid: READABLE_STRING_GENERAL -- A unique hardware identifier of Current require not_removed: not is_removed local l_string_buffer: POINTER do l_string_buffer := l_string_buffer.memory_alloc (50) if is_open then {GAME_SDL_EXTERNAL}.c_sdl_joystickgetguidstring (item, l_string_buffer, 50) else {GAME_SDL_EXTERNAL}.c_sdl_joystickgetdeviceguidstring (open_index, l_string_buffer, 50) end Result := (create {C_STRING}.own_from_pointer (l_string_buffer)).string end haptic_controller: GAME_HAPTIC_JOYSTICK -- Used to manage the haptic (force feedback) of Current require is_buttons_pressed_opened: is_open not_removed: not is_removed is_haptic_capable: is_haptic_capable is_haptic_enable: Game_library.is_haptic_enable do if attached internal_haptic_controller as la_internal_haptic_controller then Result := la_internal_haptic_controller else create Result.make (Current) internal_haptic_controller := Result end end has_error: BOOLEAN -- Is the library has generate an error -- (from GAME_ERROR_MANAGER) hat_motion_actions: ACTION_SEQUENCE [NATURAL_32, NATURAL_8, GAME_JOYSTICK_HAT_STATE] -- When a hat of Current has been moved at a certain value. -- (from GAME_JOYSTICK_EVENTS) require -- from GAME_JOYSTICK_EVENTS joy_hat_motion_event_enable: events_controller.is_joy_hat_motion_event_enable do if attached hat_motion_actions_internal as la_hat_motion_actions_internal then Result := la_hat_motion_actions_internal else create Result if is_events_running and not events_controller.joy_hat_motion_actions.has (hat_motion_events_callback) then events_controller.joy_hat_motion_actions.extend (hat_motion_events_callback) end hat_motion_actions_internal := Result end end hat_state (a_hat_id: INTEGER_32): GAME_JOYSTICK_HAT_STATE -- The state of the hat identified by a_hat_id -- Note that a_hat_id index start at 0 require get_hat_state_opened: is_open not_removed: not is_removed get_hat_state_hat_id_valid: a_hat_id < hats_count do create Result.make ({GAME_SDL_EXTERNAL}.sdl_joystickgethat (item, a_hat_id)) end hats_count: INTEGER_32 -- Return the number of hats on the joystick. require get_hats_number_opened: is_open not_removed: not is_removed do clear_error Result := {GAME_SDL_EXTERNAL}.sdl_joysticknumhats (item) manage_error_code (Result, "Error while querying the number of joystick hats.") end hats_number: INTEGER_32 obsolete "Use `hats_count' instead" -- Return the number of hats on the joystick. require get_hats_number_opened: is_open not_removed: not is_removed do clear_error Result := {GAME_SDL_EXTERNAL}.sdl_joysticknumhats (item) manage_error_code (Result, "Error while querying the number of joystick hats.") end index: INTEGER_32 -- Internal unique identifier of Current do if is_open then Result := instance_id else Result := -1 end end instance_id: INTEGER_32 -- Identifier of Current used in event handeling require is_buttons_pressed_opened: is_open not_removed: not is_removed do clear_error Result := {GAME_SDL_EXTERNAL}.sdl_joystickinstanceid (item) manage_error_code (Result, "Error while querying the joystick's instance ID.") end is_button_pressed (a_button_id: INTEGER_32): BOOLEAN -- True if the button identified by a_button_id is pressed, False otherwise -- Note that a_button_id index start at 0 require is_buttons_pressed_opened: is_open is_button_pressed_button_id_valid: a_button_id < buttons_count not_removed: not is_removed do Result := {GAME_SDL_EXTERNAL}.sdl_joystickgetbutton (item, a_button_id) end is_haptic_capable: BOOLEAN -- Is Current has haptic features require is_buttons_pressed_opened: is_open not_removed: not is_removed is_haptic_enable: Game_library.is_haptic_enable local l_error: INTEGER_32 do clear_error l_error := {GAME_SDL_EXTERNAL}.sdl_joystickishaptic (item) manage_error_code (l_error, "Error while querying if the joystick has haptic functionnalities.") Result := l_error = 1 end is_open: BOOLEAN -- True if the joystick has been opened. do Result := (not item.is_default_pointer) and then {GAME_SDL_EXTERNAL}.sdl_joystickgetattached (item) end is_removed: BOOLEAN -- Current has been removed is_events_running: BOOLEAN assign set_is_running -- Is Current active -- (from GAME_EVENTS) last_error: READABLE_STRING_GENERAL -- The last error generate by the library -- (from GAME_SDL_ANY) local l_string: C_STRING do if is_manual_error then Result := Precursor {GAME_ERROR_MANAGER} else create l_string.make_by_pointer ({GAME_SDL_EXTERNAL}.sdl_geterror) Result := l_string.string end end name: STRING_8 -- Return the Joystick Name. require not_removed: not is_removed local l_text_return: C_STRING do if is_open then create l_text_return.make_by_pointer ({GAME_SDL_EXTERNAL}.sdl_joystickname (item)) else create l_text_return.make_by_pointer ({GAME_SDL_EXTERNAL}.sdl_joysticknameforindex (open_index)) end Result := l_text_return.string end open -- Open Current (Allocate internal structure). require open_joystick_not_open: not is_open do clear_error item := {GAME_SDL_EXTERNAL}.sdl_joystickopen (open_index) manage_error_pointer (item, "Error while opening the Joystick.") ensure is_open_or_error: not has_error implies is_open end removed_actions: ACTION_SEQUENCE [NATURAL_32] -- When Current is removed (probably disconected) -- (from GAME_JOYSTICK_EVENTS) require -- from GAME_JOYSTICK_EVENTS joy_button_pressed_event_enable: events_controller.is_joy_device_removed_event_enable do if attached removed_actions_internal as la_removed_actions_internal then Result := la_removed_actions_internal else create Result removed_actions_internal := Result end end run_events -- <Precuror> -- (from GAME_JOYSTICK_EVENTS) require -- from GAME_EVENTS run_not_already_running: not is_events_running do is_events_running := True if attached axis_motion_actions_internal then events_controller.joy_axis_motion_actions.extend (axis_motion_events_callback) end if attached ball_motion_actions_internal then events_controller.joy_ball_motion_actions.extend (ball_motion_events_callback) end if attached hat_motion_actions_internal then events_controller.joy_hat_motion_actions.extend (hat_motion_events_callback) end if attached button_pressed_actions_internal then events_controller.joy_button_pressed_actions.extend (button_pressed_events_callback) end if attached button_released_actions_internal then events_controller.joy_button_released_actions.extend (button_released_events_callback) end ensure -- from GAME_EVENTS is_running: is_events_running end set_is_running (a_value: BOOLEAN) -- Assign to is_running the value of a_value -- (from GAME_EVENTS) do if a_value then run_events else stop_events end ensure -- from GAME_EVENTS is_assign: is_events_running ~ a_value end stop_events -- <Precuror> -- (from GAME_JOYSTICK_EVENTS) require -- from GAME_EVENTS stop_is_running: is_events_running do is_events_running := False; events_controller.joy_axis_motion_actions.prune_all (axis_motion_events_callback); events_controller.joy_ball_motion_actions.prune_all (ball_motion_events_callback); events_controller.joy_hat_motion_actions.prune_all (hat_motion_events_callback); events_controller.joy_button_pressed_actions.prune_all (button_pressed_events_callback); events_controller.joy_button_released_actions.prune_all (button_released_events_callback) ensure -- from GAME_EVENTS is_stopped: not is_events_running end feature -- Comparison frozen deep_equal (a: detachable ANY; b: like arg #1): BOOLEAN -- Are a and b either both void -- or attached to isomorphic object structures? -- (from ANY) do if a = Void then Result := b = Void else Result := b /= Void and then a.is_deep_equal (b) end ensure -- from ANY instance_free: class shallow_implies_deep: standard_equal (a, b) implies Result both_or_none_void: (a = Void) implies (Result = (b = Void)) same_type: (Result and (a /= Void)) implies (b /= Void and then a.same_type (b)) symmetric: Result implies deep_equal (b, a) end frozen equal (a: detachable ANY; b: like arg #1): BOOLEAN -- Are a and b either both void or attached -- to objects considered equal? -- (from ANY) do if a = Void then Result := b = Void else Result := b /= Void and then a.is_equal (b) end ensure -- from ANY instance_free: class definition: Result = (a = Void and b = Void) or else ((a /= Void and b /= Void) and then a.is_equal (b)) end frozen is_deep_equal alias "≡≡≡" (other: GAME_JOYSTICK): BOOLEAN -- Are Current and other attached to isomorphic object structures? -- (from ANY) require -- from ANY other_not_void: other /= Void external "built_in" ensure -- from ANY shallow_implies_deep: standard_is_equal (other) implies Result same_type: Result implies same_type (other) symmetric: Result implies other.is_deep_equal (Current) end is_equal (other: GAME_JOYSTICK): BOOLEAN -- Is other attached to an object considered -- equal to current object? -- (from ANY) require -- from ANY other_not_void: other /= Void external "built_in" ensure -- from ANY symmetric: Result implies other ~ Current consistent: standard_is_equal (other) implies Result end frozen standard_equal (a: detachable ANY; b: like arg #1): BOOLEAN -- Are a and b either both void or attached to -- field-by-field identical objects of the same type? -- Always uses default object comparison criterion. -- (from ANY) do if a = Void then Result := b = Void else Result := b /= Void and then a.standard_is_equal (b) end ensure -- from ANY instance_free: class definition: Result = (a = Void and b = Void) or else ((a /= Void and b /= Void) and then a.standard_is_equal (b)) end frozen standard_is_equal alias "≜" (other: GAME_JOYSTICK): BOOLEAN -- Is other attached to an object of the same type -- as current object, and field-by-field identical to it? -- (from ANY) require -- from ANY other_not_void: other /= Void external "built_in" ensure -- from ANY same_type: Result implies same_type (other) symmetric: Result implies other.standard_is_equal (Current) end feature {NONE} -- Status report is_in_final_collect: BOOLEAN -- Is GC currently performing final collection -- after execution of current program? -- Safe to use in dispose. -- (from DISPOSABLE) external "C inline use %"eif_memory.h%"" alias "return eif_is_in_final_collect;" end feature -- Status report conforms_to (other: ANY): BOOLEAN -- Does type of current object conform to type -- of other (as per Eiffel: The Language, chapter 13)? -- (from ANY) require -- from ANY other_not_void: other /= Void external "built_in" end same_type (other: ANY): BOOLEAN -- Is type of current object identical to type of other? -- (from ANY) require -- from ANY other_not_void: other /= Void external "built_in" ensure -- from ANY definition: Result = (conforms_to (other) and other.conforms_to (Current)) end feature -- Duplication frozen clone (other: detachable ANY): like other obsolete "Use `twin' instead. [2017-05-31]" -- Void if other is void; otherwise new object -- equal to other -- -- For non-void other, clone calls copy; -- to change copying/cloning semantics, redefine copy. -- (from ANY) do if other /= Void then Result := other.twin end ensure -- from ANY instance_free: class equal: Result ~ other end copy (other: GAME_JOYSTICK) -- Update current object using fields of object attached -- to other, so as to yield equal objects. -- (from ANY) require -- from ANY other_not_void: other /= Void type_identity: same_type (other) external "built_in" ensure -- from ANY is_equal: Current ~ other end frozen deep_clone (other: detachable ANY): like other obsolete "Use `deep_twin' instead. [2017-05-31]" -- Void if other is void: otherwise, new object structure -- recursively duplicated from the one attached to other -- (from ANY) do if other /= Void then Result := other.deep_twin end ensure -- from ANY instance_free: class deep_equal: deep_equal (other, Result) end frozen deep_copy (other: GAME_JOYSTICK) -- Effect equivalent to that of: -- copy (other . deep_twin) -- (from ANY) require -- from ANY other_not_void: other /= Void do copy (other.deep_twin) ensure -- from ANY deep_equal: deep_equal (Current, other) end frozen deep_twin: GAME_JOYSTICK -- New object structure recursively duplicated from Current. -- (from ANY) external "built_in" ensure -- from ANY deep_twin_not_void: Result /= Void deep_equal: deep_equal (Current, Result) end frozen standard_clone (other: detachable ANY): like other obsolete "Use `standard_twin' instead. [2017-05-31]" -- Void if other is void; otherwise new object -- field-by-field identical to other. -- Always uses default copying semantics. -- (from ANY) do if other /= Void then Result := other.standard_twin end ensure -- from ANY instance_free: class equal: standard_equal (Result, other) end frozen standard_copy (other: GAME_JOYSTICK) -- Copy every field of other onto corresponding field -- of current object. -- (from ANY) require -- from ANY other_not_void: other /= Void type_identity: same_type (other) external "built_in" ensure -- from ANY is_standard_equal: standard_is_equal (other) end frozen standard_twin: GAME_JOYSTICK -- New object field-by-field identical to other. -- Always uses default copying semantics. -- (from ANY) external "built_in" ensure -- from ANY standard_twin_not_void: Result /= Void equal: standard_equal (Result, Current) end frozen twin: GAME_JOYSTICK -- New object equal to Current -- twin calls copy; to change copying/twinning semantics, redefine copy. -- (from ANY) external "built_in" ensure -- from ANY twin_not_void: Result /= Void is_equal: Result ~ Current end feature -- Basic operations frozen as_attached: attached GAME_JOYSTICK obsolete "Remove calls to this feature. [2017-05-31]" -- Attached version of Current. -- (Can be used during transitional period to convert -- non-void-safe classes to void-safe ones.) -- (from ANY) do Result := Current end frozen default: detachable GAME_JOYSTICK -- Default value of object's type -- (from ANY) do end frozen default_pointer: POINTER -- Default value of type POINTER -- (Avoid the need to write p.default for -- some p of type POINTER.) -- (from ANY) do ensure -- from ANY instance_free: class end default_rescue -- Process exception for routines with no Rescue clause. -- (Default: do nothing.) -- (from ANY) do end frozen do_nothing -- Execute a null action. -- (from ANY) do ensure -- from ANY instance_free: class end feature {GAME_SDL_ANY} -- Implementation item: POINTER -- Point to the internal C structure of Current feature {NONE} -- Implementation axis_motion_actions_internal: detachable ACTION_SEQUENCE [NATURAL_32, NATURAL_8, INTEGER_16] -- Internal value of the axis_motion_actions lazy evaluated attribute -- (from GAME_JOYSTICK_EVENTS) axis_motion_events_callback: PROCEDURE [NATURAL_32, INTEGER_32, NATURAL_8, INTEGER_16] -- Callback used to register Current in the events_controller for the -- axis_motion_actions ACTION_SEQUENCE -- (from GAME_JOYSTICK_EVENTS) axis_motion_events_dispatcher (a_timestamp: NATURAL_32; a_joystick_id: INTEGER_32; a_axis_id: NATURAL_8; a_value: INTEGER_16) -- The dispatcher receiving event from the axis_motion_events_callback and dispatch them to -- the axis_motion_actions ACTION_SEQUENCE -- (from GAME_JOYSTICK_EVENTS) do if a_joystick_id = index and then attached axis_motion_actions_internal as la_actions then la_actions.call (a_timestamp, a_axis_id, a_value) end end ball_motion_actions_internal: detachable ACTION_SEQUENCE [NATURAL_32, NATURAL_8, INTEGER_16, INTEGER_16] -- Internal value of the ball_motion_actions lazy evaluated attribute -- (from GAME_JOYSTICK_EVENTS) ball_motion_events_callback: PROCEDURE [NATURAL_32, INTEGER_32, NATURAL_8, INTEGER_16, INTEGER_16] -- Callback used to register Current in the events_controller for the -- ball_motion_actions ACTION_SEQUENCE -- (from GAME_JOYSTICK_EVENTS) ball_motion_events_dispatcher (a_timestamp: NATURAL_32; a_joystick_id: INTEGER_32; a_ball_id: NATURAL_8; a_x_relative, a_y_relative: INTEGER_16) -- The dispatcher receiving event from the ball_motion_events_callback and dispatch them to -- the ball_motion_actions ACTION_SEQUENCE -- (from GAME_JOYSTICK_EVENTS) do if a_joystick_id = index and then attached ball_motion_actions_internal as la_actions then la_actions.call (a_timestamp, a_ball_id, a_x_relative, a_y_relative) end end button_pressed_actions_internal: detachable ACTION_SEQUENCE [NATURAL_32, NATURAL_8] -- Internal value of the button_pressed_actions lazy evaluated attribute -- (from GAME_JOYSTICK_EVENTS) button_pressed_events_callback: PROCEDURE [NATURAL_32, INTEGER_32, NATURAL_8] -- Callback used to register Current in the events_controller for the -- button_pressed_actions ACTION_SEQUENCE -- (from GAME_JOYSTICK_EVENTS) button_pressed_events_dispatcher (a_timestamp: NATURAL_32; a_joystick_id: INTEGER_32; a_button_id: NATURAL_8) -- The dispatcher receiving event from the button_pressed_events_callback and dispatch them to -- the button_pressed_actions ACTION_SEQUENCE -- (from GAME_JOYSTICK_EVENTS) do if a_joystick_id = index and then attached button_pressed_actions_internal as la_actions then la_actions.call (a_timestamp, a_button_id) end end button_released_actions_internal: detachable ACTION_SEQUENCE [NATURAL_32, NATURAL_8] -- Internal value of the button_released_actions lazy evaluated attribute -- (from GAME_JOYSTICK_EVENTS) button_released_events_callback: PROCEDURE [NATURAL_32, INTEGER_32, NATURAL_8] -- Callback used to register Current in the events_controller for the -- button_released_actions ACTION_SEQUENCE -- (from GAME_JOYSTICK_EVENTS) button_released_events_dispatcher (a_timestamp: NATURAL_32; a_joystick_id: INTEGER_32; a_button_id: NATURAL_8) -- The dispatcher receiving event from the button_released_events_callback and dispatch them to -- the button_released_actions ACTION_SEQUENCE -- (from GAME_JOYSTICK_EVENTS) do if a_joystick_id = index and then attached button_released_actions_internal as la_actions then la_actions.call (a_timestamp, a_button_id) end end clear_error -- Remove error pending in Current -- (from GAME_SDL_ANY) require -- from GAME_ERROR_MANAGER True do {GAME_SDL_EXTERNAL}.sdl_clearerror Precursor {GAME_ERROR_MANAGER} is_manual_error := False ensure -- from GAME_ERROR_MANAGER no_error: not has_error ensure then -- from GAME_SDL_ANY no_error: not is_manual_error end disable_print_on_error -- Desactive the print_on_error functionnality. -- (from GAME_ERROR_MANAGER) do Print_on_error_internal.put (False) end enable_print_on_error -- Active the print_on_error functionnality. -- (from GAME_ERROR_MANAGER) do Print_on_error_internal.put (True) end hat_motion_actions_internal: detachable ACTION_SEQUENCE [NATURAL_32, NATURAL_8, GAME_JOYSTICK_HAT_STATE] -- Internal value of the hat_motion_actions lazy evaluated attribute -- (from GAME_JOYSTICK_EVENTS) hat_motion_events_callback: PROCEDURE [NATURAL_32, INTEGER_32, NATURAL_8, NATURAL_8] -- Callback used to register Current in the events_controller for the -- hat_motion_actions ACTION_SEQUENCE -- (from GAME_JOYSTICK_EVENTS) hat_motion_events_dispatcher (a_timestamp: NATURAL_32; a_joystick_id: INTEGER_32; a_hat_id, a_value: NATURAL_8) -- The dispatcher receiving event from the hat_motion_events_callback and dispatch them to -- the hat_motion_actions ACTION_SEQUENCE -- (from GAME_JOYSTICK_EVENTS) do if a_joystick_id = index and then attached hat_motion_actions_internal as la_actions then la_actions.call (a_timestamp, a_hat_id, create {GAME_JOYSTICK_HAT_STATE}.make (a_value)) end end internal_game_library: detachable GAME_LIBRARY_CONTROLLER -- Assign to this attribute prior to use Game_library to inject a specific GAME_LIBRARY_CONTROLLER singleton. -- (from GAME_LIBRARY_SHARED) internal_haptic_controller: detachable GAME_HAPTIC_JOYSTICK -- Value of the lazy evaluated attribute haptic_controller is_manual_error: BOOLEAN -- Is the current pending error is a manual error (using manual_error as message) -- (from GAME_SDL_ANY) manage_error_boolean (a_boolean: BOOLEAN; a_message: READABLE_STRING_GENERAL) -- Create an error if a_boolean is false. -- If there is an error, append a_message to the error message -- on the SDL2 library -- (from GAME_SDL_ANY) do if not a_boolean then if Print_on_error_internal.item then Io.Error.put_string (a_message.to_string_8 + "%N"); Io.Error.put_string (last_error.to_string_8 + "%N") end has_error := True end ensure -- from GAME_SDL_ANY not a_boolean implies has_error end manage_error_code (a_error_code: INTEGER_32; a_message: READABLE_STRING_GENERAL) -- If needed create an error depending of the error code a_code. -- If there is an error, append a_message to the error message -- on the SDL2 library -- (from GAME_SDL_ANY) do if a_error_code < 0 then if Print_on_error_internal.item then Io.Error.put_string (a_message.to_string_8 + "%N"); Io.Error.put_string (last_error.to_string_8 + "%N") end has_error := True end end manage_error_pointer (a_pointer: POINTER; a_message: READABLE_STRING_GENERAL) -- Create an error if a_pointer is not valid. -- If there is an error, append a_message to the error message -- on the SDL2 library -- (from GAME_SDL_ANY) do if a_pointer.is_default_pointer then if Print_on_error_internal.item then Io.Error.put_string (a_message.to_string_8 + "%N"); Io.Error.put_string (last_error.to_string_8 + "%N") end has_error := True end ensure -- from GAME_SDL_ANY a_pointer.is_default_pointer implies has_error end manual_error: detachable READABLE_STRING_GENERAL -- The specific message for the last error -- (from GAME_ERROR_MANAGER) print_on_error: BOOLEAN -- When an error occured, the library will print -- informations about the error on the error console -- output (default is True). -- (from GAME_ERROR_MANAGER) do Result := Print_on_error_internal.item end Print_on_error_internal: CELL [BOOLEAN] -- True when an error occured, -- The library will print it right away. -- (from GAME_ERROR_MANAGER) once ("PROCESS") create Result.put (True) end put_manual_error (a_general_message, a_specific_error: READABLE_STRING_GENERAL) -- Create an error using a_general_error for the debug information -- and a_specific_error for the lasting information -- (from GAME_SDL_ANY) do is_manual_error := True Precursor {GAME_ERROR_MANAGER} (a_general_message, a_specific_error) ensure -- from GAME_ERROR_MANAGER has_error end removed_events_dispatcher (a_timestamp: NATURAL_32; a_joystick_id: INTEGER_32) -- The dispatcher receiving event from the removed_events_callback and dispatch them to -- the removed_actions ACTION_SEQUENCE -- (from GAME_JOYSTICK_EVENTS) do if a_joystick_id = index and then attached removed_actions_internal as la_actions then la_actions.call (a_timestamp) end end set_print_on_error (a_value: BOOLEAN) -- Assign to print_on_error the value of a_value -- (from GAME_ERROR_MANAGER) do if a_value then enable_print_on_error else disable_print_on_error end ensure -- from GAME_ERROR_MANAGER is_assign: print_on_error ~ a_value end feature -- Implementation dispose -- <Pecursor> do if not item.is_default_pointer then {GAME_SDL_EXTERNAL}.sdl_joystickclose (item) end end feature {GAME_LIBRARY_CONTROLLER} -- Implementation internal_close -- Close Current (Free internal structure). do if attached internal_haptic_controller as la_internal_haptic_controller and then la_internal_haptic_controller.is_open then la_internal_haptic_controller.close end {GAME_SDL_EXTERNAL}.sdl_joystickclose (item) create item end open_index: INTEGER_32 assign set_open_index -- The internal index usedby open remove -- set is_removed to True do is_removed := True ensure is_removed_set: is_removed end set_open_index (a_index: INTEGER_32) -- Assign a_index to open_index do open_index := a_index ensure is_assign: open_index = a_index end feature {GAME_LIBRARY_CONTROLLER} -- Implementation removed_actions_internal: detachable ACTION_SEQUENCE [NATURAL_32] -- Internal value of the removed_actions lazy evaluated attribute -- (from GAME_JOYSTICK_EVENTS) feature {NONE} -- Initialisation make_events -- Initialization of Current -- (from GAME_JOYSTICK_EVENTS) do axis_motion_events_callback := agent (a_timestamp: NATURAL_32; a_joystick_id: INTEGER_32; a_axis_id: NATURAL_8; a_value: INTEGER_16) do axis_motion_events_dispatcher (a_timestamp, a_joystick_id, a_axis_id, a_value) end ball_motion_events_callback := agent (a_timestamp: NATURAL_32; a_joystick_id: INTEGER_32; a_ball_id: NATURAL_8; a_x_relative, a_y_relative: INTEGER_16) do ball_motion_events_dispatcher (a_timestamp, a_joystick_id, a_ball_id, a_x_relative, a_y_relative) end hat_motion_events_callback := agent (a_timestamp: NATURAL_32; a_joystick_id: INTEGER_32; a_hat_id, a_value: NATURAL_8) do hat_motion_events_dispatcher (a_timestamp, a_joystick_id, a_hat_id, a_value) end button_pressed_events_callback := agent (a_timestamp: NATURAL_32; a_joystick_id: INTEGER_32; a_button_id: NATURAL_8) do button_pressed_events_dispatcher (a_timestamp, a_joystick_id, a_button_id) end button_released_events_callback := agent (a_timestamp: NATURAL_32; a_joystick_id: INTEGER_32; a_button_id: NATURAL_8) do button_released_events_dispatcher (a_timestamp, a_joystick_id, a_button_id) end Precursor {GAME_EVENTS} ensure -- from GAME_EVENTS make_event_is_running: is_events_running end feature -- Output Io: STD_FILES -- Handle to standard file setup -- (from ANY) once create Result; Result.set_output_default ensure -- from ANY instance_free: class io_not_void: Result /= Void end out: STRING_8 -- New string containing terse printable representation -- of current object -- (from ANY) do Result := tagged_out ensure -- from ANY out_not_void: Result /= Void end print (o: detachable ANY) -- Write terse external representation of o -- on standard output. -- (from ANY) local s: READABLE_STRING_8 do if attached o then s := o.out if attached {READABLE_STRING_32} s as s32 then Io.put_string_32 (s32) elseif attached {READABLE_STRING_8} s as s8 then Io.put_string (s8) else Io.put_string_32 (s.as_string_32) end end ensure -- from ANY instance_free: class end frozen tagged_out: STRING_8 -- New string containing terse printable representation -- of current object -- (from ANY) external "built_in" ensure -- from ANY tagged_out_not_void: Result /= Void end feature -- Platform Operating_environment: OPERATING_ENVIRONMENT -- Objects available from the operating system -- (from ANY) once create Result ensure -- from ANY instance_free: class operating_environment_not_void: Result /= Void end feature {NONE} -- Retrieval frozen internal_correct_mismatch -- Called from runtime to perform a proper dynamic dispatch on correct_mismatch -- from MISMATCH_CORRECTOR. -- (from ANY) local l_msg: STRING_32 l_exc: EXCEPTIONS do if attached {MISMATCH_CORRECTOR} Current as l_corrector then l_corrector.correct_mismatch else create l_msg.make_from_string ("Mismatch: ".as_string_32) create l_exc; l_msg.append (generating_type.name_32); l_exc.raise_retrieval_exception (l_msg) end end invariant -- from ANY reflexive_equality: standard_is_equal (Current) reflexive_conformance: conforms_to (Current) end -- class GAME_JOYSTICK
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