note
	description: "[
		Encapsulates the state of a mouse during a movement
	]"
	author: "Louis Marchand"
	date: "Sun Feb 04, 2018"
	revision: "2.0"

class 
	GAME_MOUSE_MOTION_EVENT

create 
	make

feature {NONE} -- Initialization

	default_create
			-- Process instances of classes with no creation clause.
			-- (Default: do nothing.)
			-- (from ANY)
		do
		end

	make (a_mouse_id, a_state: NATURAL_32; a_x, a_y: INTEGER_32)
			-- Initialization for Current.
			-- (from GAME_MOUSE_EVENT_COMMON)
		do
			set_id (a_mouse_id)
			state := a_state
			x := a_x
			y := a_y
		end

	set_id (a_mouse_id: NATURAL_32)
			-- Initialization of Current using a_mouse_id as internal id
			-- (from GAME_MOUSE_EVENT)
		do
			id := a_mouse_id
		end
	
feature -- Access

	generating_type: TYPE [detachable GAME_MOUSE_MOTION_EVENT]
			-- Type of current object
			-- (type of which it is a direct instance)
			-- (from ANY)
		external
			"built_in"
		ensure -- from ANY
			generating_type_not_void: Result /= Void
		end

	generator: STRING_8
			-- Name of current object's generating class
			-- (base class of the type of which it is a direct instance)
			-- (from ANY)
		external
			"built_in"
		ensure -- from ANY
			generator_not_void: Result /= Void
			generator_not_empty: not Result.is_empty
		end

	id: NATURAL_32
			-- Unique identifier of the mouse represented by Current
			-- (from GAME_MOUSE_EVENT)

	is_left_button_pressed: BOOLEAN
			-- Is the left button of the mouse represented
			-- by Current is currently pressed
			-- (from GAME_MOUSE_BUTTON_MASK_COMMON)
		require -- from  GAME_MOUSE_COMMON
			True
		do
			Result := state.bit_and ({GAME_SDL_EXTERNAL}.sdl_button_lmask) /= 0
		end

	is_middle_button_pressed: BOOLEAN
			-- Is the middle button of the mouse represented
			-- by Current is currently pressed
			-- (from GAME_MOUSE_BUTTON_MASK_COMMON)
		require -- from  GAME_MOUSE_COMMON
			True
		do
			Result := state.bit_and ({GAME_SDL_EXTERNAL}.sdl_button_mmask) /= 0
		end

	is_optional_button_1_pressed: BOOLEAN
			-- Is the first optionnal button of the mouse represented
			-- by Current is currently pressed
			-- (from GAME_MOUSE_BUTTON_MASK_COMMON)
		require -- from  GAME_MOUSE_COMMON
			True
		do
			Result := state.bit_and ({GAME_SDL_EXTERNAL}.sdl_button_x1mask) /= 0
		end

	is_optional_button_2_pressed: BOOLEAN
			-- Is the second optionnal button of the mouse represented
			-- by Current is currently pressed
			-- (from GAME_MOUSE_BUTTON_MASK_COMMON)
		require -- from  GAME_MOUSE_COMMON
			True
		do
			Result := state.bit_and ({GAME_SDL_EXTERNAL}.sdl_button_x2mask) /= 0
		end

	is_optionnal_button_1_pressed: BOOLEAN
		obsolete "Use is_optional_button_1_pressed instead [2018-02-04]"
			-- Is the first optionnal button of the mouse represented
			-- by Current is currently pressed
			-- (from GAME_MOUSE_BUTTON_MASK_COMMON)
		do
			Result := is_optional_button_1_pressed
		end

	is_optionnal_button_2_pressed: BOOLEAN
		obsolete "Use is_optional_button_2_pressed instead [2018-02-04]"
			-- Is the second optionnal button of the mouse represented
			-- by Current is currently pressed
			-- (from GAME_MOUSE_BUTTON_MASK_COMMON)
		do
			Result := is_optional_button_2_pressed
		end

	is_right_button_pressed: BOOLEAN
			-- Is the right button of the mouse represented
			-- by Current is currently pressed
			-- (from GAME_MOUSE_BUTTON_MASK_COMMON)
		require -- from  GAME_MOUSE_COMMON
			True
		do
			Result := state.bit_and ({GAME_SDL_EXTERNAL}.sdl_button_rmask) /= 0
		end

	is_touch_device: BOOLEAN
			-- True if the mouse represented by Current is the touch device.
			-- (from GAME_MOUSE_EVENT)
		do
			Result := id = {GAME_SDL_EXTERNAL}.sdl_touch_mouseid
		end

	x: INTEGER_32
			-- Horizontal position of Current (relative to the focussed window)
			-- (from GAME_MOUSE_COMMON)

	y: INTEGER_32
			-- Vertical position of Current (relative to the focussed window)
			-- (from GAME_MOUSE_COMMON)
	
feature -- Comparison

	frozen deep_equal (a: detachable ANY; b: like arg #1): BOOLEAN
			-- Are a and b either both void
			-- or attached to isomorphic object structures?
			-- (from ANY)
		do
			if a = Void then
				Result := b = Void
			else
				Result := b /= Void and then a.is_deep_equal (b)
			end
		ensure -- from ANY
			instance_free: class
			shallow_implies_deep: standard_equal (a, b) implies Result
			both_or_none_void: (a = Void) implies (Result = (b = Void))
			same_type: (Result and (a /= Void)) implies (b /= Void and then a.same_type (b))
			symmetric: Result implies deep_equal (b, a)
		end

	frozen equal (a: detachable ANY; b: like arg #1): BOOLEAN
			-- Are a and b either both void or attached
			-- to objects considered equal?
			-- (from ANY)
		do
			if a = Void then
				Result := b = Void
			else
				Result := b /= Void and then a.is_equal (b)
			end
		ensure -- from ANY
			instance_free: class
			definition: Result = (a = Void and b = Void) or else ((a /= Void and b /= Void) and then a.is_equal (b))
		end

	frozen is_deep_equal alias "≡≡≡" (other: GAME_MOUSE_MOTION_EVENT): BOOLEAN
			-- Are Current and other attached to isomorphic object structures?
			-- (from ANY)
		require -- from ANY
			other_not_void: other /= Void
		external
			"built_in"
		ensure -- from ANY
			shallow_implies_deep: standard_is_equal (other) implies Result
			same_type: Result implies same_type (other)
			symmetric: Result implies other.is_deep_equal (Current)
		end

	is_equal (other: GAME_MOUSE_MOTION_EVENT): BOOLEAN
			-- Is other attached to an object considered
			-- equal to current object?
			-- (from ANY)
		require -- from ANY
			other_not_void: other /= Void
		external
			"built_in"
		ensure -- from ANY
			symmetric: Result implies other ~ Current
			consistent: standard_is_equal (other) implies Result
		end

	frozen standard_equal (a: detachable ANY; b: like arg #1): BOOLEAN
			-- Are a and b either both void or attached to
			-- field-by-field identical objects of the same type?
			-- Always uses default object comparison criterion.
			-- (from ANY)
		do
			if a = Void then
				Result := b = Void
			else
				Result := b /= Void and then a.standard_is_equal (b)
			end
		ensure -- from ANY
			instance_free: class
			definition: Result = (a = Void and b = Void) or else ((a /= Void and b /= Void) and then a.standard_is_equal (b))
		end

	frozen standard_is_equal alias "" (other: GAME_MOUSE_MOTION_EVENT): BOOLEAN
			-- Is other attached to an object of the same type
			-- as current object, and field-by-field identical to it?
			-- (from ANY)
		require -- from ANY
			other_not_void: other /= Void
		external
			"built_in"
		ensure -- from ANY
			same_type: Result implies same_type (other)
			symmetric: Result implies other.standard_is_equal (Current)
		end
	
feature -- Status report

	conforms_to (other: ANY): BOOLEAN
			-- Does type of current object conform to type
			-- of other (as per Eiffel: The Language, chapter 13)?
			-- (from ANY)
		require -- from ANY
			other_not_void: other /= Void
		external
			"built_in"
		end

	same_type (other: ANY): BOOLEAN
			-- Is type of current object identical to type of other?
			-- (from ANY)
		require -- from ANY
			other_not_void: other /= Void
		external
			"built_in"
		ensure -- from ANY
			definition: Result = (conforms_to (other) and other.conforms_to (Current))
		end
	
feature -- Duplication

	frozen clone (other: detachable ANY): like other
		obsolete "Use `twin' instead. [2017-05-31]"
			-- Void if other is void; otherwise new object
			-- equal to other
			--
			-- For non-void other, clone calls copy;
			-- to change copying/cloning semantics, redefine copy.
			-- (from ANY)
		do
			if other /= Void then
				Result := other.twin
			end
		ensure -- from ANY
			instance_free: class
			equal: Result ~ other
		end

	copy (other: GAME_MOUSE_MOTION_EVENT)
			-- Update current object using fields of object attached
			-- to other, so as to yield equal objects.
			-- (from ANY)
		require -- from ANY
			other_not_void: other /= Void
			type_identity: same_type (other)
		external
			"built_in"
		ensure -- from ANY
			is_equal: Current ~ other
		end

	frozen deep_clone (other: detachable ANY): like other
		obsolete "Use `deep_twin' instead. [2017-05-31]"
			-- Void if other is void: otherwise, new object structure
			-- recursively duplicated from the one attached to other
			-- (from ANY)
		do
			if other /= Void then
				Result := other.deep_twin
			end
		ensure -- from ANY
			instance_free: class
			deep_equal: deep_equal (other, Result)
		end

	frozen deep_copy (other: GAME_MOUSE_MOTION_EVENT)
			-- Effect equivalent to that of:
			--		copy (other . deep_twin)
			-- (from ANY)
		require -- from ANY
			other_not_void: other /= Void
		do
			copy (other.deep_twin)
		ensure -- from ANY
			deep_equal: deep_equal (Current, other)
		end

	frozen deep_twin: GAME_MOUSE_MOTION_EVENT
			-- New object structure recursively duplicated from Current.
			-- (from ANY)
		external
			"built_in"
		ensure -- from ANY
			deep_twin_not_void: Result /= Void
			deep_equal: deep_equal (Current, Result)
		end

	frozen standard_clone (other: detachable ANY): like other
		obsolete "Use `standard_twin' instead. [2017-05-31]"
			-- Void if other is void; otherwise new object
			-- field-by-field identical to other.
			-- Always uses default copying semantics.
			-- (from ANY)
		do
			if other /= Void then
				Result := other.standard_twin
			end
		ensure -- from ANY
			instance_free: class
			equal: standard_equal (Result, other)
		end

	frozen standard_copy (other: GAME_MOUSE_MOTION_EVENT)
			-- Copy every field of other onto corresponding field
			-- of current object.
			-- (from ANY)
		require -- from ANY
			other_not_void: other /= Void
			type_identity: same_type (other)
		external
			"built_in"
		ensure -- from ANY
			is_standard_equal: standard_is_equal (other)
		end

	frozen standard_twin: GAME_MOUSE_MOTION_EVENT
			-- New object field-by-field identical to other.
			-- Always uses default copying semantics.
			-- (from ANY)
		external
			"built_in"
		ensure -- from ANY
			standard_twin_not_void: Result /= Void
			equal: standard_equal (Result, Current)
		end

	frozen twin: GAME_MOUSE_MOTION_EVENT
			-- New object equal to Current
			-- twin calls copy; to change copying/twinning semantics, redefine copy.
			-- (from ANY)
		external
			"built_in"
		ensure -- from ANY
			twin_not_void: Result /= Void
			is_equal: Result ~ Current
		end
	
feature -- Basic operations

	frozen as_attached: attached GAME_MOUSE_MOTION_EVENT
		obsolete "Remove calls to this feature. [2017-05-31]"
			-- Attached version of Current.
			-- (Can be used during transitional period to convert
			-- non-void-safe classes to void-safe ones.)
			-- (from ANY)
		do
			Result := Current
		end

	frozen default: detachable GAME_MOUSE_MOTION_EVENT
			-- Default value of object's type
			-- (from ANY)
		do
		end

	frozen default_pointer: POINTER
			-- Default value of type POINTER
			-- (Avoid the need to write p.default for
			-- some p of type POINTER.)
			-- (from ANY)
		do
		ensure -- from ANY
			instance_free: class
		end

	default_rescue
			-- Process exception for routines with no Rescue clause.
			-- (Default: do nothing.)
			-- (from ANY)
		do
		end

	frozen do_nothing
			-- Execute a null action.
			-- (from ANY)
		do
		ensure -- from ANY
			instance_free: class
		end
	
feature {GAME_SDL_ANY} -- Implementation

	state: NATURAL_32
			-- The internal state code.
			-- (from GAME_MOUSE_COMMON)
	
feature -- Output

	Io: STD_FILES
			-- Handle to standard file setup
			-- (from ANY)
		once
			create Result;
			Result.set_output_default
		ensure -- from ANY
			instance_free: class
			io_not_void: Result /= Void
		end

	out: STRING_8
			-- New string containing terse printable representation
			-- of current object
			-- (from ANY)
		do
			Result := tagged_out
		ensure -- from ANY
			out_not_void: Result /= Void
		end

	print (o: detachable ANY)
			-- Write terse external representation of o
			-- on standard output.
			-- (from ANY)
		local
			s: READABLE_STRING_8
		do
			if attached o then
				s := o.out
				if attached {READABLE_STRING_32} s as s32 then
					Io.put_string_32 (s32)
				elseif attached {READABLE_STRING_8} s as s8 then
					Io.put_string (s8)
				else
					Io.put_string_32 (s.as_string_32)
				end
			end
		ensure -- from ANY
			instance_free: class
		end

	frozen tagged_out: STRING_8
			-- New string containing terse printable representation
			-- of current object
			-- (from ANY)
		external
			"built_in"
		ensure -- from ANY
			tagged_out_not_void: Result /= Void
		end
	
feature -- Platform

	Operating_environment: OPERATING_ENVIRONMENT
			-- Objects available from the operating system
			-- (from ANY)
		once
			create Result
		ensure -- from ANY
			instance_free: class
			operating_environment_not_void: Result /= Void
		end
	
feature {NONE} -- Retrieval

	frozen internal_correct_mismatch
			-- Called from runtime to perform a proper dynamic dispatch on correct_mismatch
			-- from MISMATCH_CORRECTOR.
			-- (from ANY)
		local
			l_msg: STRING_32
			l_exc: EXCEPTIONS
		do
			if attached {MISMATCH_CORRECTOR} Current as l_corrector then
				l_corrector.correct_mismatch
			else
				create l_msg.make_from_string ("Mismatch: ".as_string_32)
				create l_exc;
				l_msg.append (generating_type.name_32);
				l_exc.raise_retrieval_exception (l_msg)
			end
		end
	
invariant
		-- from ANY
	reflexive_equality: standard_is_equal (Current)
	reflexive_conformance: conforms_to (Current)

end -- class GAME_MOUSE_MOTION_EVENT

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