note description: "Read and write access to an internal array of pixels." author: "Louis Marchand" date: "Tue, 26 Jan 2016 19:34:13 +0000" revision: "2.1" class GAME_PIXEL_READER_WRITER create make_from_pointer, make feature {NONE} -- Initialization default_create -- Process instances of classes with no creation clause. -- (Default: do nothing.) -- (from ANY) do end make_from_pointer (a_item: POINTER; a_format: GAME_PIXEL_FORMAT_READABLE; a_width, a_height, a_pitch: INTEGER_32) -- Initialization for Current using a_item as item, a_format as pixel_format, -- a_width as width, a_height as height and a_pitch as pitch -- (from GAME_PIXEL_BUFFER) require -- from GAME_PIXEL_BUFFER exists: not a_item.is_default_pointer local l_mask_information: TUPLE [position: INTEGER_32; bit_count: INTEGER_32] l_masks: TUPLE [red: NATURAL_32; green: NATURAL_32; blue: NATURAL_32; alpha: NATURAL_32] do create internal_item.share_from_pointer (a_item, a_height * a_pitch) width := a_width height := a_height pitch := a_pitch pixel_format := a_format bytes_per_pixel := pixel_format.bytes_per_pixel is_valid := True ensure -- from GAME_PIXEL_BUFFER item_not_null: not item.is_default_pointer item_set: item ~ a_item item_valid: is_valid end feature -- Access generating_type: TYPE [detachable GAME_PIXEL_READER_WRITER] -- Type of current object -- (type of which it is a direct instance) -- (from ANY) external "built_in" ensure -- from ANY generating_type_not_void: Result /= Void end generator: STRING_8 -- Name of current object's generating class -- (base class of the type of which it is a direct instance) -- (from ANY) external "built_in" ensure -- from ANY generator_not_void: Result /= Void generator_not_empty: not Result.is_empty end has_error: BOOLEAN -- Is the library has generate an error -- (from GAME_ERROR_MANAGER) height: INTEGER_32 -- Dimensions of the pixel array -- (from GAME_PIXEL_BUFFER) index (a_line, a_column: INTEGER_32): NATURAL_8 assign set_index -- Get the index of the indexed pixel at line a_line and column a_column require -- from GAME_PIXEL_READER is_item_valid: is_valid is_line_valid: a_line >= 1 and then a_line <= height is_column_valid: a_line >= 1 and then a_column <= width indexed: pixel_format.is_indexed bits_per_pixel_valid: pixel_format.bits_per_pixel = 8 do Result := Precursor (a_line, a_column) end item: POINTER -- Memory pointer to the pixels array -- (from GAME_PIXEL_BUFFER) require -- from GAME_PIXEL_BUFFER pointer_valid: is_valid do Result := internal_item.item end last_error: READABLE_STRING_GENERAL -- The last error generate by the library -- (from GAME_SDL_ANY) local l_string: C_STRING do if is_manual_error then Result := Precursor {GAME_ERROR_MANAGER} else create l_string.make_by_pointer ({GAME_SDL_EXTERNAL}.sdl_geterror) Result := l_string.string end end pitch: INTEGER_32 -- Length of a row of pixels in bytes -- (from GAME_PIXEL_BUFFER) pixel (a_line, a_column: INTEGER_32): GAME_COLOR_READABLE assign set_pixel -- Get the color of the pixel at line a_line and column a_column require -- from GAME_PIXEL_READER is_item_valid: is_valid is_line_valid: a_line >= 1 and then a_line <= height is_column_valid: a_line >= 1 and then a_column <= width not_indexed: not pixel_format.is_indexed do Result := Precursor (a_line, a_column) end pixel_format: GAME_PIXEL_FORMAT_READABLE -- (from GAME_PIXEL_BUFFER) set_index (a_index: NATURAL_8; a_line, a_column: INTEGER_32) -- Set the index of the indexed pixel at line a_line and column a_column to a_index -- (from GAME_PIXEL_WRITER) require -- from GAME_PIXEL_WRITER is_item_valid: is_valid is_line_valid: a_line >= 1 and then a_line <= height is_column_valid: a_line >= 1 and then a_column <= width indexed: pixel_format.is_indexed bits_per_pixel_valid: pixel_format.bits_per_pixel = 8 do internal_item.put_natural_8 (a_index, (a_line - 1) * pitch + (a_column - 1)) end set_pixel (a_color: GAME_COLOR_READABLE; a_line, a_column: INTEGER_32) -- Set the color of the pixel at line a_line and column a_column to a_color -- (from GAME_PIXEL_WRITER) require -- from GAME_PIXEL_WRITER is_item_valid: is_valid is_line_valid: a_line >= 1 and then a_line <= height is_column_valid: a_line >= 1 and then a_column <= width not_indexed: not pixel_format.is_indexed local l_color_index: NATURAL_32 l_red, l_green, l_blue, l_alpha: NATURAL_8 l_position: INTEGER_32 do l_position := (a_line - 1) * pitch + (a_column - 1) * bytes_per_pixel l_color_index := {GAME_SDL_EXTERNAL}.sdl_maprgba (pixel_format.item, a_color.red, a_color.green, a_color.blue, a_color.alpha) if bytes_per_pixel = 1 then internal_item.put_natural_8 (l_color_index.to_natural_8, l_position) elseif bytes_per_pixel = 2 then internal_item.put_natural_16 (l_color_index.to_natural_16, l_position) elseif bytes_per_pixel = 3 then if Is_little_endian then internal_item.put_natural_8 (l_color_index.bit_and (255).to_natural_8, l_position); internal_item.put_natural_8 (l_color_index.bit_shift_right (8).bit_and (255).to_natural_8, l_position + 1); internal_item.put_natural_8 (l_color_index.bit_shift_right (16).bit_and (255).to_natural_8, l_position + 2) else internal_item.put_natural_8 (l_color_index.bit_shift_right (16).bit_and (255).to_natural_8, l_position); internal_item.put_natural_8 (l_color_index.bit_shift_right (8).bit_and (255).to_natural_8, l_position + 1); internal_item.put_natural_8 (l_color_index.bit_and (255).to_natural_8, l_position + 2) end elseif bytes_per_pixel = 4 then internal_item.put_natural_32 (l_color_index, l_position) end end width: INTEGER_32 -- Dimensions of the pixel array -- (from GAME_PIXEL_BUFFER) feature -- Comparison frozen deep_equal (a: detachable ANY; b: like arg #1): BOOLEAN -- Are a and b either both void -- or attached to isomorphic object structures? -- (from ANY) do if a = Void then Result := b = Void else Result := b /= Void and then a.is_deep_equal (b) end ensure -- from ANY instance_free: class shallow_implies_deep: standard_equal (a, b) implies Result both_or_none_void: (a = Void) implies (Result = (b = Void)) same_type: (Result and (a /= Void)) implies (b /= Void and then a.same_type (b)) symmetric: Result implies deep_equal (b, a) end frozen equal (a: detachable ANY; b: like arg #1): BOOLEAN -- Are a and b either both void or attached -- to objects considered equal? -- (from ANY) do if a = Void then Result := b = Void else Result := b /= Void and then a.is_equal (b) end ensure -- from ANY instance_free: class definition: Result = (a = Void and b = Void) or else ((a /= Void and b /= Void) and then a.is_equal (b)) end frozen is_deep_equal alias "≡≡≡" (other: GAME_PIXEL_READER_WRITER): BOOLEAN -- Are Current and other attached to isomorphic object structures? -- (from ANY) require -- from ANY other_not_void: other /= Void external "built_in" ensure -- from ANY shallow_implies_deep: standard_is_equal (other) implies Result same_type: Result implies same_type (other) symmetric: Result implies other.is_deep_equal (Current) end is_equal (other: GAME_PIXEL_READER_WRITER): BOOLEAN -- Is other attached to an object considered -- equal to current object? -- (from ANY) require -- from ANY other_not_void: other /= Void external "built_in" ensure -- from ANY symmetric: Result implies other ~ Current consistent: standard_is_equal (other) implies Result end frozen standard_equal (a: detachable ANY; b: like arg #1): BOOLEAN -- Are a and b either both void or attached to -- field-by-field identical objects of the same type? -- Always uses default object comparison criterion. -- (from ANY) do if a = Void then Result := b = Void else Result := b /= Void and then a.standard_is_equal (b) end ensure -- from ANY instance_free: class definition: Result = (a = Void and b = Void) or else ((a /= Void and b /= Void) and then a.standard_is_equal (b)) end frozen standard_is_equal alias "≜" (other: GAME_PIXEL_READER_WRITER): BOOLEAN -- Is other attached to an object of the same type -- as current object, and field-by-field identical to it? -- (from ANY) require -- from ANY other_not_void: other /= Void external "built_in" ensure -- from ANY same_type: Result implies same_type (other) symmetric: Result implies other.standard_is_equal (Current) end feature -- Status report conforms_to (other: ANY): BOOLEAN -- Does type of current object conform to type -- of other (as per Eiffel: The Language, chapter 13)? -- (from ANY) require -- from ANY other_not_void: other /= Void external "built_in" end is_valid: BOOLEAN -- item can be accessed -- (from GAME_PIXEL_BUFFER) same_type (other: ANY): BOOLEAN -- Is type of current object identical to type of other? -- (from ANY) require -- from ANY other_not_void: other /= Void external "built_in" ensure -- from ANY definition: Result = (conforms_to (other) and other.conforms_to (Current)) end feature -- Duplication frozen clone (other: detachable ANY): like other obsolete "Use `twin' instead. [2017-05-31]" -- Void if other is void; otherwise new object -- equal to other -- -- For non-void other, clone calls copy; -- to change copying/cloning semantics, redefine copy. -- (from ANY) do if other /= Void then Result := other.twin end ensure -- from ANY instance_free: class equal: Result ~ other end copy (other: GAME_PIXEL_READER_WRITER) -- Update current object using fields of object attached -- to other, so as to yield equal objects. -- (from ANY) require -- from ANY other_not_void: other /= Void type_identity: same_type (other) external "built_in" ensure -- from ANY is_equal: Current ~ other end frozen deep_clone (other: detachable ANY): like other obsolete "Use `deep_twin' instead. [2017-05-31]" -- Void if other is void: otherwise, new object structure -- recursively duplicated from the one attached to other -- (from ANY) do if other /= Void then Result := other.deep_twin end ensure -- from ANY instance_free: class deep_equal: deep_equal (other, Result) end frozen deep_copy (other: GAME_PIXEL_READER_WRITER) -- Effect equivalent to that of: -- copy (other . deep_twin) -- (from ANY) require -- from ANY other_not_void: other /= Void do copy (other.deep_twin) ensure -- from ANY deep_equal: deep_equal (Current, other) end frozen deep_twin: GAME_PIXEL_READER_WRITER -- New object structure recursively duplicated from Current. -- (from ANY) external "built_in" ensure -- from ANY deep_twin_not_void: Result /= Void deep_equal: deep_equal (Current, Result) end frozen standard_clone (other: detachable ANY): like other obsolete "Use `standard_twin' instead. [2017-05-31]" -- Void if other is void; otherwise new object -- field-by-field identical to other. -- Always uses default copying semantics. -- (from ANY) do if other /= Void then Result := other.standard_twin end ensure -- from ANY instance_free: class equal: standard_equal (Result, other) end frozen standard_copy (other: GAME_PIXEL_READER_WRITER) -- Copy every field of other onto corresponding field -- of current object. -- (from ANY) require -- from ANY other_not_void: other /= Void type_identity: same_type (other) external "built_in" ensure -- from ANY is_standard_equal: standard_is_equal (other) end frozen standard_twin: GAME_PIXEL_READER_WRITER -- New object field-by-field identical to other. -- Always uses default copying semantics. -- (from ANY) external "built_in" ensure -- from ANY standard_twin_not_void: Result /= Void equal: standard_equal (Result, Current) end frozen twin: GAME_PIXEL_READER_WRITER -- New object equal to Current -- twin calls copy; to change copying/twinning semantics, redefine copy. -- (from ANY) external "built_in" ensure -- from ANY twin_not_void: Result /= Void is_equal: Result ~ Current end feature -- Basic operations frozen as_attached: attached GAME_PIXEL_READER_WRITER obsolete "Remove calls to this feature. [2017-05-31]" -- Attached version of Current. -- (Can be used during transitional period to convert -- non-void-safe classes to void-safe ones.) -- (from ANY) do Result := Current end frozen default: detachable GAME_PIXEL_READER_WRITER -- Default value of object's type -- (from ANY) do end frozen default_pointer: POINTER -- Default value of type POINTER -- (Avoid the need to write p.default for -- some p of type POINTER.) -- (from ANY) do ensure -- from ANY instance_free: class end default_rescue -- Process exception for routines with no Rescue clause. -- (Default: do nothing.) -- (from ANY) do end frozen do_nothing -- Execute a null action. -- (from ANY) do ensure -- from ANY instance_free: class end feature {NONE} -- Implementation bytes_per_pixel: INTEGER_32 -- (from GAME_PIXEL_BUFFER) clear_error -- Remove error pending in Current -- (from GAME_SDL_ANY) require -- from GAME_ERROR_MANAGER True do {GAME_SDL_EXTERNAL}.sdl_clearerror Precursor {GAME_ERROR_MANAGER} is_manual_error := False ensure -- from GAME_ERROR_MANAGER no_error: not has_error ensure then -- from GAME_SDL_ANY no_error: not is_manual_error end disable_print_on_error -- Desactive the print_on_error functionnality. -- (from GAME_ERROR_MANAGER) do Print_on_error_internal.put (False) end enable_print_on_error -- Active the print_on_error functionnality. -- (from GAME_ERROR_MANAGER) do Print_on_error_internal.put (True) end internal_item: MANAGED_POINTER -- Memory pointer to the pixels array -- (from GAME_PIXEL_BUFFER) is_manual_error: BOOLEAN -- Is the current pending error is a manual error (using manual_error as message) -- (from GAME_SDL_ANY) make (a_format: GAME_PIXEL_FORMAT_READABLE; a_width, a_height: INTEGER_32) -- Initialization for Current allocating item using a_format as pixel_format, -- a_width as width and a_height as height do bytes_per_pixel := a_format.bytes_per_pixel pixel_format := a_format width := a_width height := a_height pitch := a_width * bytes_per_pixel create internal_item.make (a_width * a_height * bytes_per_pixel) is_valid := not internal_item.item.is_default_pointer if not is_valid then put_manual_error ("No more memory", "Cannot allocate a pixel buffer") end ensure is_created: not has_error implies not item.is_default_pointer end manage_error_boolean (a_boolean: BOOLEAN; a_message: READABLE_STRING_GENERAL) -- Create an error if a_boolean is false. -- If there is an error, append a_message to the error message -- on the SDL2 library -- (from GAME_SDL_ANY) do if not a_boolean then if Print_on_error_internal.item then Io.Error.put_string (a_message.to_string_8 + "%N"); Io.Error.put_string (last_error.to_string_8 + "%N") end has_error := True end ensure -- from GAME_SDL_ANY not a_boolean implies has_error end manage_error_code (a_error_code: INTEGER_32; a_message: READABLE_STRING_GENERAL) -- If needed create an error depending of the error code a_code. -- If there is an error, append a_message to the error message -- on the SDL2 library -- (from GAME_SDL_ANY) do if a_error_code < 0 then if Print_on_error_internal.item then Io.Error.put_string (a_message.to_string_8 + "%N"); Io.Error.put_string (last_error.to_string_8 + "%N") end has_error := True end end manage_error_pointer (a_pointer: POINTER; a_message: READABLE_STRING_GENERAL) -- Create an error if a_pointer is not valid. -- If there is an error, append a_message to the error message -- on the SDL2 library -- (from GAME_SDL_ANY) do if a_pointer.is_default_pointer then if Print_on_error_internal.item then Io.Error.put_string (a_message.to_string_8 + "%N"); Io.Error.put_string (last_error.to_string_8 + "%N") end has_error := True end ensure -- from GAME_SDL_ANY a_pointer.is_default_pointer implies has_error end manual_error: detachable READABLE_STRING_GENERAL -- The specific message for the last error -- (from GAME_ERROR_MANAGER) print_on_error: BOOLEAN -- When an error occured, the library will print -- informations about the error on the error console -- output (default is True). -- (from GAME_ERROR_MANAGER) do Result := Print_on_error_internal.item end Print_on_error_internal: CELL [BOOLEAN] -- True when an error occured, -- The library will print it right away. -- (from GAME_ERROR_MANAGER) once ("PROCESS") create Result.put (True) end put_manual_error (a_general_message, a_specific_error: READABLE_STRING_GENERAL) -- Create an error using a_general_error for the debug information -- and a_specific_error for the lasting information -- (from GAME_SDL_ANY) do is_manual_error := True Precursor {GAME_ERROR_MANAGER} (a_general_message, a_specific_error) ensure -- from GAME_ERROR_MANAGER has_error end set_print_on_error (a_value: BOOLEAN) -- Assign to print_on_error the value of a_value -- (from GAME_ERROR_MANAGER) do if a_value then enable_print_on_error else disable_print_on_error end ensure -- from GAME_ERROR_MANAGER is_assign: print_on_error ~ a_value end feature {GAME_SURFACE} -- Implementation close -- Put item as not valid. -- (from GAME_PIXEL_BUFFER) do is_valid := False end feature -- Access bits size boolean_bits: INTEGER_32 -- Number of bits in a value of type BOOLEAN -- (from PLATFORM) do Result := boolean_bytes * 8 ensure -- from PLATFORM instance_free: class end Character_32_bits: INTEGER_32 = 32 -- Number of bits in a value of type CHARACTER_32 -- (from PLATFORM) Character_8_bits: INTEGER_32 = 8 -- Number of bits in a value of type CHARACTER_8 -- (from PLATFORM) Integer_16_bits: INTEGER_32 = 16 -- Number of bits in a value of type INTEGER_16 -- (from PLATFORM) Integer_32_bits: INTEGER_32 = 32 -- Number of bits in a value of type INTEGER_32 -- (from PLATFORM) Integer_64_bits: INTEGER_32 = 64 -- Number of bits in a value of type INTEGER_64 -- (from PLATFORM) Integer_8_bits: INTEGER_32 = 8 -- Number of bits in a value of type INTEGER_8 -- (from PLATFORM) Natural_16_bits: INTEGER_32 = 16 -- Number of bits in a value of type NATURAL_16 -- (from PLATFORM) Natural_32_bits: INTEGER_32 = 32 -- Number of bits in a value of type NATURAL_32 -- (from PLATFORM) Natural_64_bits: INTEGER_32 = 64 -- Number of bits in a value of type NATURAL_64 -- (from PLATFORM) Natural_8_bits: INTEGER_32 = 8 -- Number of bits in a value of type NATURAL_8 -- (from PLATFORM) pointer_bits: INTEGER_32 -- Number of bits in a value of type POINTER -- (from PLATFORM) do Result := pointer_bytes * 8 ensure -- from PLATFORM instance_free: class end Real_32_bits: INTEGER_32 = 32 -- Number of bits in a value of type REAL_32 -- (from PLATFORM) Real_64_bits: INTEGER_32 = 64 -- Number of bits in a value of type REAL_64 -- (from PLATFORM) feature -- Access bytes size boolean_bytes: INTEGER_32 -- Number of bytes in a value of type BOOLEAN -- (from PLATFORM) external "built_in static" ensure -- from PLATFORM instance_free: class end Character_32_bytes: INTEGER_32 = 4 -- Number of bytes in a value of type CHARACTER_32 -- (from PLATFORM) Character_8_bytes: INTEGER_32 = 1 -- Number of bytes in a value of type CHARACTER_8 -- (from PLATFORM) Integer_16_bytes: INTEGER_32 = 2 -- Number of bytes in a value of type INTEGER_16 -- (from PLATFORM) Integer_32_bytes: INTEGER_32 = 4 -- Number of bytes in a value of type INTEGER_32 -- (from PLATFORM) Integer_64_bytes: INTEGER_32 = 8 -- Number of bytes in a value of type INTEGER_64 -- (from PLATFORM) Integer_8_bytes: INTEGER_32 = 1 -- Number of bytes in a value of type INTEGER_8 -- (from PLATFORM) Natural_16_bytes: INTEGER_32 = 2 -- Number of bytes in a value of type NATURAL_16 -- (from PLATFORM) Natural_32_bytes: INTEGER_32 = 4 -- Number of bytes in a value of type NATURAL_32 -- (from PLATFORM) Natural_64_bytes: INTEGER_32 = 8 -- Number of bytes in a value of type NATURAL_64 -- (from PLATFORM) Natural_8_bytes: INTEGER_32 = 1 -- Number of bytes in a value of type NATURAL_8 -- (from PLATFORM) pointer_bytes: INTEGER_32 -- Number of bytes in a value of type POINTER -- (from PLATFORM) external "built_in static" ensure -- from PLATFORM instance_free: class end Real_32_bytes: INTEGER_32 = 4 -- Number of bytes in a value of type REAL_32 -- (from PLATFORM) Real_64_bytes: INTEGER_32 = 8 -- Number of bytes in a value of type REAL_64 -- (from PLATFORM) feature -- Obsoletes character_bits: INTEGER_32 obsolete "Use `character_8_bits' instead. [2017-05-31]" -- Number of bits in a value of type CHARACTER_8 -- (from PLATFORM) do Result := 8 ensure -- from PLATFORM instance_free: class end character_bytes: INTEGER_32 obsolete "Use `character_8_bytes' instead. [2017-05-31]" -- Number of bytes in a value of type CHARACTER_8 -- (from PLATFORM) external "built_in static" ensure -- from PLATFORM instance_free: class end double_bits: INTEGER_32 obsolete "Use `real_64_bits' instead. [2017-05-31]" -- Number of bits in a value of type REAL_64 -- (from PLATFORM) do Result := 64 ensure -- from PLATFORM instance_free: class end double_bytes: INTEGER_32 obsolete "Use `real_64_bytes' instead. [2017-05-31]" -- Number of bytes in a value of type REAL_64 -- (from PLATFORM) external "built_in static" ensure -- from PLATFORM instance_free: class end integer_bits: INTEGER_32 obsolete "Use `integer_32_bits' instead. [2017-05-31]" -- Number of bits in a value of type INTEGER_32 -- (from PLATFORM) do Result := 32 ensure -- from PLATFORM instance_free: class end integer_bytes: INTEGER_32 obsolete "Use `integer_32_bytes' instead. [2017-05-31]" -- Number of bytes in a value of type INTEGER_32 -- (from PLATFORM) external "built_in static" ensure -- from PLATFORM instance_free: class end maximum_character_code: INTEGER_32 obsolete "Use `{CHARACTER_8}.max_value' instead. [2017-05-31]" -- Largest supported code for CHARACTER_8 values -- (from PLATFORM) do Result := {CHARACTER_8}.max_value ensure -- from PLATFORM instance_free: class meaningful: Result >= 127 end maximum_integer: INTEGER_32 obsolete "Use `{INTEGER}.max_value' instead. [2017-05-31]" -- Largest supported value of type INTEGER_32 -- (from PLATFORM) do Result := {INTEGER_32}.max_value ensure -- from PLATFORM instance_free: class meaningful: Result >= 0 end minimum_character_code: INTEGER_32 obsolete "Use `{CHARACTER_8}.min_value' instead. [2017-05-31]" -- Smallest supported code for CHARACTER_8 values -- (from PLATFORM) do Result := {CHARACTER_8}.min_value ensure -- from PLATFORM instance_free: class meaningful: Result <= 0 end minimum_integer: INTEGER_32 obsolete "Use `{INTEGER}.min_value' instead. [2017-05-31]" -- Smallest supported value of type INTEGER_32 -- (from PLATFORM) do Result := {INTEGER_32}.min_value ensure -- from PLATFORM instance_free: class meaningful: Result <= 0 end real_bits: INTEGER_32 obsolete "Use `real_32_bits' instead. [2017-05-31]" -- Number of bits in a value of type REAL_32 -- (from PLATFORM) do Result := 32 ensure -- from PLATFORM instance_free: class end real_bytes: INTEGER_32 obsolete "Use `real_32_bytes' instead. [2017-05-31]" -- Number of bytes in a value of type REAL_32 -- (from PLATFORM) external "built_in static" ensure -- from PLATFORM instance_free: class end wide_character_bytes: INTEGER_32 obsolete "Use `character_32_bytes' instead. [2017-05-31]" -- Number of bytes in a value of type CHARACTER_32 -- (from PLATFORM) external "built_in static" ensure -- from PLATFORM instance_free: class end feature -- Output Io: STD_FILES -- Handle to standard file setup -- (from ANY) once create Result; Result.set_output_default ensure -- from ANY instance_free: class io_not_void: Result /= Void end out: STRING_8 -- New string containing terse printable representation -- of current object -- (from ANY) do Result := tagged_out ensure -- from ANY out_not_void: Result /= Void end print (o: detachable ANY) -- Write terse external representation of o -- on standard output. -- (from ANY) local s: READABLE_STRING_8 do if attached o then s := o.out if attached {READABLE_STRING_32} s as s32 then Io.put_string_32 (s32) elseif attached {READABLE_STRING_8} s as s8 then Io.put_string (s8) else Io.put_string_32 (s.as_string_32) end end ensure -- from ANY instance_free: class end frozen tagged_out: STRING_8 -- New string containing terse printable representation -- of current object -- (from ANY) external "built_in" ensure -- from ANY tagged_out_not_void: Result /= Void end feature -- Platform is_64_bits: BOOLEAN -- Is the current process runing in 64-bit mode -- (from PLATFORM) external "built_in static" ensure -- from PLATFORM instance_free: class end is_dotnet: BOOLEAN -- Are we targetting .NET? -- (from PLATFORM) external "built_in static" ensure -- from PLATFORM instance_free: class end Is_little_endian: BOOLEAN -- Is current platform a little endian one? -- (from PLATFORM) local l_nat16: NATURAL_16 l_nat8: NATURAL_8 l_first: NATURAL_8 once l_nat16 := 17185 l_nat8 := 33; ($l_first).memory_copy ($l_nat16.to_pointer, 1) Result := l_first = l_nat8 ensure -- from PLATFORM instance_free: class end is_mac: BOOLEAN -- Are we running on Mac OS? -- (from PLATFORM) external "built_in static" ensure -- from PLATFORM instance_free: class end is_scoop_capable: BOOLEAN -- Is current platform capable of SCOOP? -- (from PLATFORM) external "built_in static" ensure -- from PLATFORM instance_free: class end is_thread_capable: BOOLEAN -- Is current platform capable of multi-threading? -- (from PLATFORM) external "built_in static" ensure -- from PLATFORM instance_free: class end is_unix: BOOLEAN -- Are we running on a Unix like platform? -- (from PLATFORM) external "built_in static" ensure -- from PLATFORM instance_free: class end is_vms: BOOLEAN -- Are we running on VMS? -- (from PLATFORM) external "built_in static" ensure -- from PLATFORM instance_free: class end is_vxworks: BOOLEAN -- Are we running on VxWorks? -- (from PLATFORM) external "built_in static" ensure -- from PLATFORM instance_free: class end is_windows: BOOLEAN -- Are we running on Windows platform? -- (from PLATFORM) external "built_in static" ensure -- from PLATFORM instance_free: class end Operating_environment: OPERATING_ENVIRONMENT -- Objects available from the operating system -- (from ANY) once create Result ensure -- from ANY instance_free: class operating_environment_not_void: Result /= Void end feature {NONE} -- Retrieval frozen internal_correct_mismatch -- Called from runtime to perform a proper dynamic dispatch on correct_mismatch -- from MISMATCH_CORRECTOR. -- (from ANY) local l_msg: STRING_32 l_exc: EXCEPTIONS do if attached {MISMATCH_CORRECTOR} Current as l_corrector then l_corrector.correct_mismatch else create l_msg.make_from_string ("Mismatch: ".as_string_32) create l_exc; l_msg.append (generating_type.name_32); l_exc.raise_retrieval_exception (l_msg) end end invariant null_means_invalid: internal_item.item.is_default_pointer implies not is_valid -- from GAME_PIXEL_BUFFER exists: not has_error implies not item.is_default_pointer -- from ANY reflexive_equality: standard_is_equal (Current) reflexive_conformance: conforms_to (Current) end -- class GAME_PIXEL_READER_WRITER
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