note description: "A hardware accelerated picture in memory that can be quickly modified at run-time" author: "Louis Marchand" date: "Wed, 27 Jan 2016 02:18:41 +0000" revision: "2.0" class interface GAME_TEXTURE_STREAMING create make, share_from_other feature -- Access lock -- Lock Current to access pixels. -- Must used unlock after the edition. -- You cannot using Current as rendering target while locked. ensure is_locked: not has_error implies is_locked and attached internal_pixels lock_rectangle (a_x, a_y, a_width, a_height: INTEGER_32) -- Lock Current to access pixels from position a_x,a_y of dimension a_widthxa_height -- Must used unlock after the edition. -- You cannot using Current as rendering target while locked. ensure is_locked: not has_error implies is_locked and attached internal_pixels pixels: GAME_PIXEL_WRITER -- Used to modify pixels color in Current require is_locked: is_locked unlock -- Unlock Current after access pixels. ensure is_locked: not is_locked and not attached internal_pixels invariant always_streamable: is_streamable end -- class GAME_TEXTURE_STREAMING
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